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World of Balance

1) Intro - Narshe
2) Narshe - Figaro C.
3) Figaro Castle
4) South Figaro
5) Mt. Kolts
6) Returner Hideout
7a) Terra Scenario
7b) Locke Scenario
7c) Sabin Scenario
7d) Sabin Scenario cont.
8) Narshe
9) Figaro C. - Kohlingen
10) Jidoor - Zozo
11) Jidoor - Opera House
12) Imperial Continent
13) Magitek Factory
14) Terra's Past
Op) Mog
15) Cave to Sealed Gate
16) Vector
16a) Imperial Castle
16b) IC cont.
17) Kohlingen
18) Kohlingen cont.
19) Esper Caves
Op) Triangle Island
Op) Water Rondo
Op) Veldt
20) Floating Continent
21) FC cont.

World of Ruin

1) Solitary Island
2) Albrook - Tzen
3) Mobliz
4) Nikeah
4a) Figaro Castle
4b) Darill's Tomb
5) Mt. Zozo
6) Veldt Caves
7) Mobliz Returns
8) Owzer's House
9) Ebot's Rock
10) Narshe
11) Phoenix Cave
12) Cyan's Dream

 

Item Checklist | Walkthrough

The Valiant Return of an Aerobics Instructor

The first thing I always do is get Sabin. Why? The quest to get him is one of the easiest in the game, he's close to where you are, and he's just so darned powerful. Head north past Kefka's tower a ways and you'll come upon the town of Tzen relatively quickly.

Reccomended Level: Whatever you're at.

As soon as you get into town, you get your first view of Kefka's light of judgement. For some reason, everyone in the town already knows you're a hero, so it's up to you. Head to the house on the north side of town, and guess who you run into? Why, if it isn't Sabin!
Thanks to Sabin's beefy aerobics instructor muscles, he's able to hold the house up for exactly six minutes while you run in and rescue the child. Or...if you really wanted you could not save the kid and kill him, but Sabin will then disappear forever, and you don't want that do you? DO YOU?
So head on into the house. But first, make sure to equip a jewel ring, or you might get petrified! Grab all the treasure chests on the floor, as some of them actually do have useful tools. The only exception is the treasure chest located by the stairs. All it contains is four enemies. The only reason you might want to open it is if you're a Gau fan and you want to collect as many rage monsters as possible, because this (and a treasure chest downstairs) are the only places to fight "Pm Stalkers".
There are three treasure chests downstairs. Grab the one down and to the left of here. Then head up.
Grab the treasure chest on the right. The treasure chest on the left only contains Pm Stalkers yet again.
Grab the kid and haul ass out of here. You'll probably need to start running from battles or using smoke bombs to escape from battles if you start running low on time. There is no shame in running.
As soon as you leave the house, it will collapse. Thankfully everyone is safe. How sweet.
As you can see, Sabin is still his self-confident self.
Of course, Sabin agrees to join you. He'll be a big help in the quests to come.
Talking to the townspeople will give you and idea of where you'll be headed off to next. Remember the serpent trench? It's above ground now! That's where we're headed next.
One last thing. If you forgot to grab the Sraphim esper in the world of balance, you can get it dirt cheap from the guy up in the forest of this town. Of course, if you've been following my walkthrough, you never would have missed such an oppurtunity.



Item Checklist

Heal Rod (Chest)
Pearl Rod (Chest)
Tincture (Chest)
Hyper Wrist (Chest)
Magicite (Chest)
Drainer (Chest)






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