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World of Balance

1) Intro - Narshe
2) Narshe - Figaro C.
3) Figaro Castle
4) South Figaro
5) Mt. Kolts
6) Returner Hideout
7a) Terra Scenario
7b) Locke Scenario
7c) Sabin Scenario
7d) Sabin Scenario cont.
8) Narshe
9) Figaro C. - Kohlingen
10) Jidoor - Zozo
11) Jidoor - Opera House
12) Imperial Continent
13) Magitek Factory
14) Terra's Past
Op) Mog
15) Cave to Sealed Gate
16) Vector
16a) Imperial Castle
16b) IC cont.
17) Kohlingen
18) Kohlingen cont.
19) Esper Caves
Op) Triangle Island
Op) Water Rondo
Op) Veldt
20) Floating Continent
21) FC cont.

World of Ruin

1) Solitary Island
2) Albrook - Tzen
3) Mobliz
4) Nikeah
4a) Figaro Castle
4b) Darill's Tomb
5) Mt. Zozo
6) Veldt Caves
7) Mobliz Returns
8) Owzer's House
9) Ebot's Rock
10) Narshe
11) Phoenix Cave
12) Cyan's Dream

 

Item Checklist | Walkthrough

Why the hell is that castle moving?

It appears I accidentaly lost my first image for this walkthrough. Anyway, after finishing up in Narshe, you're going to want to head back to Figaro. If you don't remember how to get there, I'd either get your head checked or refer back to the walkthrough section here. In order for you to see the cutscene here, you must have both Sabin and Edgar in your party. When you get to the castle, Sabin will run off from the party.

Recommended Level: 16

You'll notice that at the shops here, if you put Edgar in the first party slot, all item prices will be reduced by half for you. Stock up on whatever items and tools you need (the drill is a VERY powerful tool for this point in the game).
Next go to the bedroom of the castle and sleep. A cutscene involving Edgar and Sabin's past will then ensue...
Involving the famous toin coss cutscene. How moving.

If you're like me and prefer action over heart-wrenching sappy bullshit, this scenario is going to be hell for you. For now, however, you get a break, and must head down to the engine room and tell that old man to get his ass moving.
You'll go under the mountains and end up in a much smaller desert than you were in before. Head north a bit to reach the town of Kohlingen. Be wary of fighting in the desert right now, as you might have to fight an enemy called FossilFang. They are quite powerful and just might destroy you.
If you talk to the townspeople, you can learn some news about your freaky-friend Terra. If you've forgotten already why you're wandering around the world, it's because you're looking for Terra. Don't feel bad, I forget too.
If you go to the inn, you'll see your old masked friend Shadow. Even if you don't have Sabin, Cyan, and Gau in your party, Shadow will still somehow recognize you. If you've got four people in your party (like you should), he'll tell you to buzz off. However, if you have fewer than four because you think you're better than me and that you don't need to follow my advice, he'll offer to join your party for a 'mere' 3000GP.
After that, it's time for more heart-wrenching story time with Locke. Go to the house in the northwest corner of town to learn more about Locke's disastrous past.
What's even better than Locke's story is that here is an elixir in Rachel's house. Why they didn't just use that to cure Rachel in the first place is well, yet again, beyond me.
Now it's time to go to the house on the northeast corner of the town. First, there is a hidden door behind the house where you can get a Green Beret.
Then go in the regular entrance. Go down the steps to learn about Locke's necrophiliac nature. I wouldn't have trusted this burned-out old man with my dead girlfriend, but we don't love Locke for his brains, now do we?
Looks like Celes digs the dead-heads. Okay, enough necrophilia jokes for one day. That's it for Kohlingen. There is nothing else interesting to do in this town for at least 20 more walkthrough sections, so get the hell out!



Item Checklist

Elixir (House Clock)
Green Beret (House Chest)






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