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Actually, despite what the game says about the going not being easy, this is by far the easiest of the three scenarios, which is why I like to get it out of the way first. |
You'll go through the rapids for a couple of fights, then you'll come out on the shore up here. Well, doesn't this place look familiar? Why, it's that place I just got kicked out of a few days...guess what? Time to go back. |
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They aren't going to let you in the front door that easily, so it's time to go around. Remember when Locke told you to remember the secret entrance? You don't? Oh well, too bad, it's not like I'm going to help you or anything. |
The path is very straightforward in the mines. There aren't any paths less taken or anything like that. When you come to this room, make sure you remember where that weird shining ball follows, cause you have to follow its path to proceed. The only thing I don't understand is why the hell they chose a shining ball as the pathway? I mean, why not just leave a person there or something to show you the way through? It'd be so much easier that way. |
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I reccomend straying from the path a few times til you fight these enemies, cause this is the only place in the game the enemies appear. Later on, when you become obsessive compulsive about collecting Gau's rages, you will thank me. |
When you get to this point, I reccomend going into these doors to see some old friends and to get a spiffy new weapon. |
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It's moogles! If you're anything like me, you'll spend five minutes in this room talking to them just to see the "Kupo". |
And before leaving this lovely room, don't forget to stop by this treasure chest to pick up the Rune Edge. It's a good sword against bosses, cause it uses magic to inflict a critical hit each time. |
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With that it's time to leave these forsaken mines and head back to OLD MAN's house, who we finally learn to be named ARVIS. What a god awful name, ARVIS. He is quite excited to see you though. I count five exclamation points in that message alone. |
And some more story stuff happens...blah blah blah, and that's the end of the scenario. |
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