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World of Balance

1) Intro - Narshe
2) Narshe - Figaro C.
3) Figaro Castle
4) South Figaro
5) Mt. Kolts
6) Returner Hideout
7a) Terra Scenario
7b) Locke Scenario
7c) Sabin Scenario
7d) Sabin Scenario cont.
8) Narshe
9) Figaro C. - Kohlingen
10) Jidoor - Zozo
11) Jidoor - Opera House
12) Imperial Continent
13) Magitek Factory
14) Terra's Past
Op) Mog
15) Cave to Sealed Gate
16) Vector
16a) Imperial Castle
16b) IC cont.
17) Kohlingen
18) Kohlingen cont.
19) Esper Caves
Op) Triangle Island
Op) Water Rondo
Op) Veldt
20) Floating Continent
21) FC cont.

World of Ruin

1) Solitary Island
2) Albrook - Tzen
3) Mobliz
4) Nikeah
4a) Figaro Castle
4b) Darill's Tomb
5) Mt. Zozo
6) Veldt Caves
7) Mobliz Returns
8) Owzer's House
9) Ebot's Rock
10) Narshe
11) Phoenix Cave
12) Cyan's Dream

 

Item Checklist | Walkthrough | Boss

The RPGC Furry Community's Favorite Chapter

Reform your group to anything you want, but make sure to leave one spot open.
Head off to Narshe, which is located in the north central part of the map. I'd not reccomend leveling or fighting too many enemies outside of Narshe for now, as some of them can be a bit tough. Just head into the town.
As you can see, this town has been completely abandoned and taken over by the monsters. Yet somehow all the steam engines in the town still seem to be running, and the n00b house is still open. Don't bother trying to get into any of the houses yet.
If you go to head into town, you'll run into an old friend of yours. It seems he's spent a bit of time in Canada since you last saw him.
Actually, there is not even any need to go into the town. Just head down around and to the left, like when you snuck into Narshe in the World of Balance.
If you remember, this cave is completely straightforward. Just make your way through. None of the enemies here are too much to worry about, and aren't particularly good for leveling up anyway, so don't dilly dally. You'll notice when you get to this room that you no longer have to follow the shining thing.
When you get to this familiar fork, head down through the doorway.
This will bring you back to the Moogle HQ. Unfortunately, there's only one left, but fortunately, it's Mog! Talk to him, and if you only took three people like I told you to, he'll join your group.
It seems the fun in Narshe is far from over. Mog has a friend he'd like you to retrieve. Admit it, you can't deny his cute, fuzzy little face. That and the spear he's shoving up your ass as encouragement.
Head out of the caves through OLD MAN's house, and make your way north out of Narshe, like in the opening sequence of the game.
Head into the cave and take the right fork. The enemies here are the same ones you faught in the previous cave.
When you make it out of the caves, you'll notice a blue dragon flying around. Attack it to defeat your second dragon.

Note: This is also where you can learn Mog's dance Snowman Jazz, so make sure to fight a battle in the snow.

This fight can be tough, as the ice dragon uses some powerful party-hitting ice moves. Not that hard, really though, because he's INCREDIBLY weak to a certain element, and if I have to tell you what melts ice, you should have been violently abused, slaughtered, and fed to pigs many, many years ago. So just use your strongest attacks in said element.
Bada-bing, six dragons left.
Continue heading up to come to yet another boss fight (make sure you healed after the last battle). Doesn't this chilly fella look familiar?
That's right kids, it's the esper Tritoch that sent your friends Biggs and Wedge to their untimely demise so many years ago. This time around, however, the ice has got to his brain, and he's ridiculously, incredibly weak. He likes to use Rasp, which only takes off a few of your MPs. Once again, use a CERTAIN ELEMENT that is GOOD FOR MELTING ICE. You obviously beat the ice dragon if you're here, so don't make me hurt you.
Freeing Tritoch from his icy prison will grant you the Tritoch esper, which is far more useful than that pathetic boss fight might have you believe. It is the only way to learn the spells Ice 3 and Bolt 3, though at a measly 1x. The spells, however, are probably worth it. Head to the edge of the cliff and jump through the opening.
And wah-lah, you are in another cave. Perhaps I should make this the theme of the day or something. Head through the upper left door.
If you haven't noticed already, the theme is this cave is trap floors. Walking down from here, for instance, will make you fall through. Unfortunately, the point of having trap floors is sort of defeated, because every hole basically leads you to the end of the cave. Not really any strategy here. But don't fall yet. Go back to the first room, and head through the bottom left door.
You'll see a treasure chest here. Open with your own risk. Inside are three enemies called Pugs, and they are very, very hard. They attack hard, and they are fast. They don't give you anything either, except allowing you to fight them on the Veldt so Gau can master them, or let Strago learn the spell Step Mine. I beat them at level 37, but I rock. You might want to wait on this one, or not even bother.

Reccomended Level: 40+

Now fall through any of the floors. When you get to this room, head to the center, and walk the plank around to the top of the room, where there is a stairwell.
In the next room, ignore the switch, as it is really a hidden trap floor. Instead, walk across the planks...
...and hit the second switch. Man, these puzzles are getting REALLY difficult. I might have to start putting up a reccomended IQ here.
Finally you'll come to a room that actually has something interesting. God Forbid. Walk up to this skull on a stick and try to take the shiny stone out.
Crap! Who'd have guessed a giant sasquatch was capable of such artistry. This battle is even more pathetic than Tritoch. It's not really a boss battle, though, I don't think. He does do some nice physical damage, but just attack him and he'll die pretty quickly. Well, not really die...
He'll join your group (if you have Mog, like I told you to)! Nothing like a bit of violent coercion to influence the mentally challenged. I'm all for it.
Yes, Umaro has muscle, but not much else. You can't control him in battle, but he does good physical damage, and with his Blizzard Orb relic, he can even cast an ice magic spell. Note that you can also not equip him with armor or weapons, but he comes with a snow muffler and bone club already.
Leave. Go home. There's absolutely nothing more to see here. Isn't your mother calling you?
Ice Dragon
HP: 24400 MP: 9000
Special Weakness/Defence: WHATCHA THINK?! Special Attacks: ---
Tritoch
HP: 30000 MP: 50000
Special Weakness/Defence: DUH! Special Attacks: ---
Pugs
HP: 14001 MP: 11000
Special Weakness/Defence: Fire Special Attacks: Step Mine
Umaro
HP: 17200 MP: 6990
Special Weakness/Defence: Fire, Poison Special Attacks: Tackle



Item Checklist

X-Ether (Chest)
Gauntlet (Chest)






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