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World of Balance

1) Intro - Narshe
2) Narshe - Figaro C.
3) Figaro Castle
4) South Figaro
5) Mt. Kolts
6) Returner Hideout
7a) Terra Scenario
7b) Locke Scenario
7c) Sabin Scenario
7d) Sabin Scenario cont.
8) Narshe
9) Figaro C. - Kohlingen
10) Jidoor - Zozo
11) Jidoor - Opera House
12) Imperial Continent
13) Magitek Factory
14) Terra's Past
Op) Mog
15) Cave to Sealed Gate
16) Vector
16a) Imperial Castle
16b) IC cont.
17) Kohlingen
18) Kohlingen cont.
19) Esper Caves
Op) Triangle Island
Op) Water Rondo
Op) Veldt
20) Floating Continent
21) FC cont.

World of Ruin

1) Solitary Island
2) Albrook - Tzen
3) Mobliz
4) Nikeah
4a) Figaro Castle
4b) Darill's Tomb
5) Mt. Zozo
6) Veldt Caves
7) Mobliz Returns
8) Owzer's House
9) Ebot's Rock
10) Narshe
11) Phoenix Cave
12) Cyan's Dream



Terra's Past, Talking Chocobos, and a Wee Bit of Magic

After leaving the Research Facility, Setzer will meet you and tell you to get your asses moving.
You didn't think you'd really get out of Vector that easily did you? Well, Kefka has other plans for you. Unfortunately, Kefka really does make it that easy for you to escape.
I killed these crane things in exactly 36 seconds. You should be able to also. Just use strong physical attacks once again, and utilize Setzer's command "Slots".
After annihilating those cranes it's finally time to head back to see how our favorite half-human, half-esper is doing. And, of course, you'll be travelling in style.
Yes, folks, that's right. For only four easy payments of 19.95 this airship can be yours. Shipping and handling not included, other charges may apply, tax exempt for residents of Rhode Island and Wyoming only.
When you get to Zozo, you'll find that Terra has finally regained some of her senses, and that the esper Maduin, which you received in the research facility, is actually Terra's papa. And so a long cutscene ensues here explaining about Terra's past, espers, the empire, blah blah blah...just watch it for yourself.
Terra understands. Yippee Skippee. Now it's finally time to play again.
Listen to Setzer's instructions on how to fly the ship (as if you couldn't figure it out yourself, dummy). But before you start flying around like a kid high on pixie stix, head down into the ship to take care of a few things.
You might want to reconfigure your party to gain some levels with people you haven't been using much. Nothing you're going to be doing for a while demands a lot of power, so go ahead and take some weaker characters with.
Before you go any further, make sure you have at least 33000GP in your inventory. If you don't, fight and get it before doing this, cause you're going to need it. First, head back to the town of Tzen (the northern city on the Imperial continent). Talk to the weird looking guy in the northeast corner of town, and he'll sell you the esper Sraphim for 3000GP (definitely worth it).
Now head to the auction house in the town of Jidoor (the city by the opera house, closest to the Imperial continent). You can purchase two more espers here. They come up randomly, however, so if you're playing in zsnes, you can use the tilde button to fast forward through the auctions you want to ignore (such as that stupid fricking chocobo!!).
Zoneseek is usually the first esper to show up. He goes for 10000GP.
The next one to come is Golem. He can take a while to show up, sometimes an hour (if you aren't using an emulator to fast forward). He goes for a hefty 20000GP.
Now you can admire your much larger esper list. You should have 15 of the little buggers by now.
Now it's time to head north to Narshe to "plan your next move" with Arvis, Banon, and the elder of the town.
Yes, the people of Narshe have finally decided to fight. Took them long enough, the rotten bastards. But...
They can only do so with the help of Terra. Unfortunately, Narshe can't take on the empire all by itself, but with the help of the espers they might have a chance. And, of course, only Terra can accomplish this (bet you didn't see that one coming...right). And so it's off to the sealed cave.

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