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Galbadia Garden: A memorable meetingGo to Walkthrough Index Go to Disc 1 Go to Disc 2 Go to Disc 3 Go to Disc 4
GFs: None Items: None Check your GFs and junction them correctly. The Esthar soldiers shouldn't be a problem. Use the opportunity to draw a few Shell and Protect spells from the Gespers. They're weak, and it might be useful to stock up on those spells (I drew 100 Shell and Protect for every character at this point. You never know when you could need it!<_<). Go north (don't leave your path unless you want to check out a few useless drawpoints or dead ends) until you reach a three way fork. Take the left path first to check if everything is right (hee), then take the exit above the save point. A small sequence will take place and you will have to fight a bunch of soldiers. This shouldn't be a problem; just use your GF and you will kill them without much effort. The last enemy will hurt Laguna's companions badly, but no worries, it will be over soon. The party decides to take the quick way out and leaves the scene- by jumping down the cliff... Very well. Your party will wake up as usual. Check your junctioning again, then leave the forest and head northwest to Galbadia Garden. Head to the central hall and check out the yellow light for a hidden Haste- draw point. Quistis will contact the director, then you will be summoned to the second floor (enter the door to the south side of the hall) where she will tell you about Seifer and his execution. Talk to Zell, then Quistis, Rinoa and Selphie, then Squall will exit. Go downstairs and meet Fu-Jin and Rai-Jin. They just brought news from Balamb Garden and will leave hastily when Squall passes on the rumour about Seifer's death. Explore the garden a little to find some draw points and information, then walk to the entrance and talk to Rinoa. Then Martine will introduce Irvine Kinneas, who will join your party. Then he advises you to talk to general Caraway. Next stop: Deling City. |