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Not Quite Malduke

When you're good and ready, fly straight into the now-visible Deus Ex Machina.

Deus Ex Machina

Enemies in this area:
Name: HP: EXP: Gella: Halved: Resistant: Weakness: Active: Absorbed:
Bandersnatch 2300 350 380 NONE NONE ALL NONE NONE
Jabberwock 1130 184 200 NONE FIRE ICE NONE NONE
Quox 2260 360 380 WIND NONE EARTH, ICE NONE NONE
Strategy: Aside from the Jabberwock (which can be easily killed with a Refrigerate arcana), the enemies in Deus Ex can be a little deceitful. Bandersnatch is weak to every element, but that doesn't matter much because he is constantly protected by Reflect! He's also got a load of other nifty statuses on him, so cast Eraser to wipe that stupid face off of his stupid... uh, face, then shoot him in it. Quox, on the other hand, is just like your old buddy Goldrake; once you knock off 3/4 of his HP, he'll take to the sky, and from that point forward, you'll have to use Arcana or the Lock On force ability with Clive to beat him.
Should an emergency arise, you can always leave the dungeon by heading back through the entrance, so keep this in mind! Start by watching the first scene, then proceed through the first room. The next room has an annoying buzzing sound that's being caused by twin laser drones. The laser drones move up and down along the walls of the room, and to pass by, you'll have to bomb either end of the drone. Place the bombs when the drone is moving towards you so that the drone moves into the bomb and pushes it! When you're done with that, walk into the next room. There are white gems here, but you probably don't need them, so toss a Changecrest at the orange block wall to clear a passage to the next room.

This room features a REALLY tricky puzzle; there's a large pit we must cross, but the only way to do so is to use the retracting beams coming out of the wall. There are 5 of them, and they come out of the wall very slowly, then retract very quickly. To get across, walk along and position yourself against the wall while standing as close as you can to the edge, and Galecrest across as soon as the middle beam starts to come out. Climb the ladder and hit the switch, then go through the open door. From there, head through another room, destroying the lasers along the way, and ascend the stairs. The next room features a very Metal Gear Solid-esque scene. Proceed through to the next room past the supercomputer, and you'll reach a room with a locked door and a computer terminal. Check it out, then head back to the supercomputer and check that. Maya and her team will stay behind and relay codes to you for opening the door, so head to the terminal and check it out. Mimic the button combination that Maya reads out in the time alloted (it's totally not hard), and the door will slide open. By the way, if you want to use a Name Tag to rename Maya or one of her friends, go and do it now!

Up the stairs and through the next room, another puzzle awaits, and this one is maddening! There are 13 floor buttons on the floor, and they ALL must be activated at once! To aid you, there are 3 massive blocks and one small block, but they're all kind of pushed together inconveniently right now! Follow these steps exactly to complete the puzzle.

  • Push the small block north twice, then approach the southernmost block from the north side.
  • Push the southernmost block south 5 times and west once.
  • Go back to the other blocks, and push the northernmost one north once to move it a bit, then approach the other massive block. Push it south 8 times.
  • There are 5 buttons left to cover, so push the small block onto the "lone button", then push the massive block onto the last 4 buttons to open the door!

    After that, you'd expect an easy puzzle that you could relax and solve. Not likely! This room features 3 Ring Pops that need to be Boomerang'D, but the problem is that one of them is on a conveyor belt that's also filled with boxes (is this an enemy base or a packing plant?!), another one is in the "center" of the belt, and the last is behind the belt! To make matters worse, every time you hit a switch, the belt speeds up! Here's what to do; stand in line with the switch that's hidden behind the belt, and toss the Boomerang straight, but time it so that when it makes the return trip, it will bounce off a box and hit the switch. Next, toss the Boomerang at the stationary switch in the center, then finally nail the one that's moving really fast. That was fun, wasn't it? Head through the next room, destroying the laser drones, then save your game. A boss awaits you in the next room.

  • Boss Battle: Fafnir

    Boss Name: HP: EXP: Gella: Halved: Resistant: Weakness: Active: Absorbed:
    Fafnir:
    22000 9800 6000 THUNDER EARTH WIND NONE NONE
    Boss' Attacks:
    Mighty Swing (physical attack to one)
    Fafnir Horn (strong physical attack to one, used if hit by wind Arcana)
    Contaminated Crust ("poisons" battlefield, which causes your team to take damage every turn, regardless of poison protection)
    Graviton (cuts entire team's HP in half)

    How To Win:

    This big, bad dragon likes to hurt your team with Contaminated Crust, which basically causes your entire team to take poison damage every turn. Even with Poison Ward, there's no way around this, so you're pretty much going to have to take the damage every turn.

    Other than that, Fafnir is pretty weak for something his size; Mighty Swing is weak, and it doesn't even hit very often! Graviton doesn't occur very often, and as long as you don't use Vortex, Wind Gems or summon Fengalon, he'll never use Fafnir Horn! Just always keep your HP up about 300 or so to make sure that the poison doesn't do you in.

    Meanwhile, if he's going to be keeping our HP at a constant decline, let's show him how hard we fight when the chips are down! Start with a Mystic + Lucky Card, a Gella Card, a Fragile and a Extend + Valiant, then simply blast away at him. Every turn, you'll be doing more and more damage as your HP drops lower and lower. If it gets too low, summon Raftina to patch things up, and re-cast Valiant every 3 or 4 turns. Follow this strategy, and you've got quite an easy battle ahead of you.

    After slaying Dudley, climb up the stairs and into the next room. The idea here is simple; there are grapple points on the ceiling, but they MOVE along a track. With careful timing, grapple up to the first point when it is about to reach you, then hang on until your shadow approaches the platform and drop down, then Boomerang the switch to start another grapple point moving. Grapple up to it, and face south. With VERY careful timing, drop down to the narrow walkway when your shadow can be seen, then save your game and head through the door to witness the last stand of Leehalt Alcaste. And just when you thought they were dead, he CLONED them!

    Boss Battle: Leehalt, Malik Clone, Melody Clone

    Boss Name: HP: EXP: Gella: Halved: Resistant: Weakness: Active: Absorbed:
    Leehalt:
    9000 6100 6400 NONE NONE NONE NONE NONE
    Melody Clone:
    6800 6100 6400 NONE NONE NONE NONE NONE
    Malik Clone:
    7000 6100 6400 NONE NONE NONE NONE NONE
    Leehalt's Attacks:
    Watching your move (does nothing, performed every turn)
    Eliminate Scanner (non-elemental damage to one target)
    Rule of Vengeance (each time you hit Leehalt, the amount of damage the hit did is also done to whoever hit him)
    Melody's Attacks:
    Eliminate Scanner (non-elemental damage to one target)
    Venom Strike (poisons target, also used as a counterattack every time Melody is hit)
    Malik's Attacks:
    Eliminate Scanner (non-elemental damage to one target)
    Disorder (confusion status to one target)
    Tri-Injury (causes Misery, Amnesia and disease status to target)

    How To Win:

    Though Melody and Malik may only be clones in this battle, they fight the same as they once did. In fact, this battle is nearly identical to the battle in Ruins of Memory. Therefore, it can be won in nearly the same fashion. Switch your Mediums around so that Gallows can cast Extend + Status Lock on the first turn, and have Virginia Mystic a Lucky Card while you cast Decelerate on Malik. From there, focus on taking down Melody and Malik any way you can while ignoring Leehalt. Use Valiant if you start to take damage, and you should be able to destroy the two clones in no time.

    All that's left is Leehalt. As long as you are careful with the amount of damage you do to him, he is a rather easy opponent. What you can do is get a character who can Gatling for a lot of hits down to low HP, and then get their FP up and cast Valiant on them. Next turn, unleash Gatling for a massive amount of damage!

    Activate the device in the center of the room for a scene and a shocking revelation about our most misunderstood hero, and then exit the room through the new door. Walk through the room, only to have the floor crumble behind you, and watch in horror as the wall attempts to push you into the pit! Don't panic! Use the Freezer Doll on the wall that's moving in, then place a multitude of Bombs in front of it to blow it to bits! It will take about 12 Bombs total, so don't give up!

    Finally, we've reached the end. Examine the computer terminal in this room, and relay the code that Maya reads out. Again, it's a walk in the park in terms of difficulty, so take it easy and forget the time limit. Once the door opens, SAVE YOUR GAME!

    Enter the next room, and prepare to lock horns with the biggest, baddest demon of them all: ZeikSeigfried!

    Boss Battle: Seigfried

    Boss Name: HP: EXP: Gella: Halved: Resistant: Weakness: Active: Absorbed:
    Seigfried:
    24000 10000 0 NONE NONE NONE NONE NONE
    Seigfried's Attacks:
    Dark Spear Nemesis (physical attack to one)
    Proton Beam (non-elemental damage to one target)
    Negative Rainbow (lots of non-elemental damage to all characters)
    Seig Impulse (lots of non-elemental damage to all characters),

    How To Win:

    Seigfried is by no means an easy boss, but he's also not as powerful as you may think. As a matter of fact, fighting Seig is much like your battles with Janus way back in Chapter 2! Seig uses weak attacks like Dark Spear and Proton Beam on single characters, but will also use his other two attacks (Negative Rainbow and Seig Impulse) on your entire team, dealing out big damage to your entire party!

    Thanks to the Teardrop, Seig also recovers any damage you deal to him. How do you stop his healing? Cast Pickpocket on him to swipe the Teardrop... that oughta make him cry! Start the battle with a Mystic + Lucky Card, as well as a Fragile spell and an Extend + Valiant. Cast Permanence to prolong Valiant's effects, and you may want to cast a few spells to reduce damage, such as Protect and Shield. Keep your HP up around the 700 range, and heal by summoning Raftina if you need it. In fact, set the SOS FP Boost skill up to full with the character that has invoked Raftina; that way, if you fall into critical HP, you'll be able to fully heal.

    Keep your HP up, and unleash a Finest Arts if you can (remember, you need the skill set up to full, 100 FP and 0 Ammo in your ARM to pull it off). Best of luck!

    After a short scene, it becomes apparent that Seig isn't down for the count just yet.

    Boss Battle: Dragna Seig

    Boss Name: HP: EXP: Gella: Halved: Resistant: Weakness: Active: Absorbed:
    Dragna Seig:
    100000 10000 15000 NONE NONE NONE NONE NONE
    Dragna Seig's Attacks:
    Dark Spear Nemesis (physical attack to Lombardia)
    Proton Beam (non-elemental damage to Lombardia)
    Dragna Attack (name?) (physical attack to Lombardia)
    Seig Impulse (lots of non-elemental damage to Lombardia)

    How To Win:

    Sore loser? Maybe so. However, this battle takes place on Lombardia, so you have absolutely nothing to fear. At your level, all you need to do is use Mighty Might with Virginia, attack with Jet and Gallows, and have Clive use Draconic Gun Blaster.
    Poor Seig... you never really got a chance to shine. It's a shame you only just discovered who the real villian was. Oh well, perhaps someone will bring you back sometime.



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