Tower 1
Treasures
- S. Bulb
- 3 Magirocks
If you haven't equipped your
spear and armor yet, do so. As you approach the tower, a face will appear asking you what is
your business there. Answer however you'd like - it doesn't matter.
First floor is easy - simply
kill the three Huballs to proceed. It's actually a good idea to kill everything you can for
the experience. Oh yeah, and if you get hurt, the CrySpear will slowly heal you.
The second floor is also easy.
To the right, there is a Magirock. If you kill one of the wisps on the middle platform, you'll
release a soul. Speak to the soul and it will open the door for you.
The third floor is slightly
trickier. In the northwest corner, there is a Magirock. There is a spirit in the southeast
corner that gives you a clue about how to proceed.
In the southwest corner there
is a treasure with an S. Bulb in. There's also two windows in the south wall, one of which
happens to be broken. Climb out the broken window and climb the chains to the next floor.
The fourth floor is fairly
basic. First run down the steps and get the Magirock, then just kill everything and enter the
fifth floor.
On the fifth floor, walk up to
the Guardian and talk to him. If you're playing on an emulator, there is a bug here that might
freeze the ROM. I have no idea why it occurs but it seems to work fine if you enable sound.
The guardian summoned 4 red
huballs to destroy you. Oh no! Actually they're patheticly easy. Just whack loose on them.
I've found that the Rushing (tap A rapidly) or Dash (Y+A) attacks work best. Once you're done,
enter the door the guardian was standing in front of.
Yay! You beat tower one,
ressurected Eurasia and returned life to the weaver's place. After you've witnessed the
amazing (well, amazing for being on a Snes) ressurection scene, Head north and west across
the bridge to get to tower 2.
The text in this document is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License. Anyone is free to use, copy, modify and re-distribute this work as long as they agree to the terms in the license.