Town of Duhan

There are several important locations within the Town of Duhan, each of them having their own purpose to help you throughout the game.

You can recruit members and equip your party here.  You may be asked to accept quests.
  • Party -- View party options.
    • ITEM -- View character item options.
      • Use -- Use selected item.
      • Remove -- Remove selected piece of equipment.
      • Hand Over -- Give item to another member.
      • Appraise -- Identify an unknown object.  A Bishop must be in the group.  A character may, at times, become 'fearful' of the curse and are inflicted with 'Fear' status.
      • Release SP -- Releases an item's special power that it has inside (change class or attribute, raise hp, etc).  Once done, the item will break.... most of the time.
      • Discard -- Throws away an unwanted item.
      • Exit -- Exit 'Item' option.
    • SPELL -- View a list of spells for each member.  Press Square to cycle through Sor/Pri spells.
    • VIEW PARTY -- View a party members stats, attribute, class and personality.
    • AA CONFIRMATION -- View a list of AA's you have.
    • QUEST CONFIRMATION -- View a list of the quests you currently accepted.
    • ALTER FORMATION -- Change characters position in line.
    • TRAP PRACTICE -- Practice disarming traps.
    • EXIT -- Exit 'Party' option.
  • Recruit -- Recruit party members, either from 'Made Characters' or 'Original Characters'.
  • Quest List -- View a list of current acceptable quests and ones that you've already completed.
  • Dismiss -- Remove party members from your group.
  • Exit -- Exit Bar.
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Register or change a party member's occupation.  You can also learn Allied Actions.
  • Register -- Goes to character registration option.
    • ENTER NAME -- Creates a new character.  Enter their name, select their race and class.
    • DELETE NAME -- Deletes a character you have made.
    • CHANGE NAME -- Change a character's name, either from Main character or Made character.
    • CHANGE CLASS -- Change a character's class either from Main character or Made character.
    • SEE REGISTER -- See a list of made characters.
    • EXIT -- Exit Register.
  • AA Mastering -- Option for learning Allied Actions.  New ones will be available when Rank increases.
    • OFFENSIVE -- Buy an Offensive AA.
    • DEFENSIVE -- Buy a Defensive AA.
    • SPELL -- Buy a Spell AA.
    • ASSISTED -- Buy an Assisted AA.
    • EXIT -- Exit AA Mastering.
  • Exit -- Exit Guild.
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  • This is a save point where you can save your game data.
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A temple where an abnormal status can be healed, but a ressurection can possibly fail.
  • Cure Poison -- Cures one character of poison status.  Cost is your level x 30 G.
  • Cure Paralyze --Cures one character of paralyze status.  Cost is your level x 80 G.
  • Cure Stone -- Cures one character of petrify status.  Cost is your level x 80 G.
  • Cure Fear -- Cures one character of fear status.  Cost is your level x 100 G.
  • Revive -- Brings one character back from Death state.  If failed, character turns into Ash state.  Cost is your level x 200 G.
  • Resurrect -- Brings one character back from Ash state.  If failed, character is lost forever.  Cost is your level x 400 G.
  • Purify -- Cures one character from Possess by the Reaper.  Cost is your level x 200 G.
  • Exit -- Exits temple.
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You party can level up with rest at this lodge after gaining experience.
  • Stay -- Stay the night in the Lodge, restoring all HP and MP.  If enough experience is gained, a character can level up.  Cost is 50 G a person.
  • Exit -- Exit Lodge.
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Buy/sell equipment here.  You can have items appraised, curses lifted and Magic Stones made.
  • Buy -- Chose from a list of different types of equipment to buy.
    • BUY WEAPON -- Select from a list of weapons to purchase.
    • BUY ARMOR -- Select from a list of armors to purchase.
    • BUY ACCESSORY -- Select from a list of accessories to purchase.
    • EXIT -- Exit Buy option
  • Sell -- Sell items that you no longer want.
  • Appraise -- Pay to indentify unknown items that you have.  Selling unappraised items only go for 10 G.
  • Lift Curse -- Lifts a curse on a character that is equipped with a cursed item.  Once lifted, the item is destroyed.
  • Make Spells -- Chose from a list of spell making options.
    • MAKE MATERIAL -- Use monster materials that you have on you to make spells.  Require 2 materials to make.
    • MAKE VELLUM -- Chose from a vellum to make special spells.  Require 3 materials to make.  Must first give Vellum to her in order to make them.
    • SEPERATE -- Separate a Magic Stone back into monster materials.  Vellum made stones cannot be separated.  Rarely, stones can break when trying to separate them, resulting in them being lost.
    • EXIT -- Exit Make Spells.
  • Exit -- Exit Vigger's Shop.
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  • Labyrinth  formed by the distortion of space during the Flash.  Monsters and traps await here.
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