Town of Duhan
|
---|
You can recruit members and equip your party here. You may be
asked to accept quests. |
- Party -- View party options.
- ITEM -- View character item
options.
- Use -- Use selected item.
- Remove -- Remove selected piece of equipment.
- Hand Over -- Give item to another member.
- Appraise -- Identify an unknown object. A
Bishop must
be in the group. A
character may, at times, become 'fearful' of the curse and are
inflicted with 'Fear' status.
- Release SP -- Releases an item's special power
that it has
inside (change class or
attribute, raise hp, etc). Once done, the item will break....
most of
the
time.
- Discard -- Throws away an unwanted item.
- Exit -- Exit 'Item' option.
- SPELL -- View a list of spells for each
member.
Press Square to cycle through Sor/Pri spells.
- VIEW PARTY -- View a party members stats,
attribute, class and
personality.
- AA CONFIRMATION -- View a list of AA's you have.
- QUEST CONFIRMATION -- View a list of the quests
you currently accepted.
- ALTER FORMATION -- Change characters position in
line.
- TRAP PRACTICE -- Practice disarming traps.
- EXIT -- Exit 'Party' option.
- Recruit -- Recruit party
members, either from 'Made
Characters' or 'Original Characters'.
- Quest List -- View a list of
current acceptable quests and
ones that you've already completed.
- Dismiss -- Remove party
members from your group.
- Exit -- Exit Bar.
|
Back to Top |
|
---|
Register or change a party member's occupation. You can also
learn Allied Actions. |
- Register -- Goes
to character
registration option.
- ENTER NAME -- Creates a new character. Enter
their name,
select their race and class.
- DELETE NAME -- Deletes a character you have made.
- CHANGE NAME -- Change a character's name, either
from Main
character or Made character.
- CHANGE CLASS -- Change a character's class either
from Main
character or Made character.
- SEE REGISTER -- See a list of made characters.
- EXIT -- Exit Register.
- AA Mastering
-- Option for learning
Allied Actions. New ones will be available when Rank
increases.
- OFFENSIVE -- Buy an Offensive AA.
- DEFENSIVE -- Buy a Defensive AA.
- SPELL -- Buy a Spell AA.
- ASSISTED -- Buy an Assisted AA.
- EXIT -- Exit AA Mastering.
- Exit -- Exit
Guild.
|
Back to Top |
|
---|
- This is a save point where you can save your
game data.
|
Back to Top |
|
---|
A temple where an abnormal status can be healed, but a ressurection can
possibly fail. |
- Cure Poison -- Cures one character of
poison status. Cost
is your level x 30 G.
- Cure Paralyze --Cures one character of
paralyze status.
Cost is your level x 80 G.
- Cure Stone -- Cures one character of
petrify status.
Cost is your level x 80 G.
- Cure Fear -- Cures one character of fear
status. Cost
is
your level x 100 G.
- Revive -- Brings one character back from
Death
state. If failed, character turns into Ash state. Cost is
your level x 200 G.
- Resurrect -- Brings one character back
from Ash state.
If failed, character is lost forever. Cost is your level x 400 G.
- Purify -- Cures one character from
Possess by the
Reaper. Cost is your level x 200 G.
- Exit -- Exits temple.
|
Back to Top |
|
---|
You party can level up with rest at this lodge after gaining experience. |
- Stay -- Stay the night in the Lodge,
restoring all HP
and MP. If enough
experience is gained, a character can level up. Cost is 50 G a
person.
- Exit -- Exit Lodge.
|
Back to Top |
|
---|
Buy/sell equipment here. You can have items appraised, curses
lifted and Magic Stones made. |
- Buy -- Chose from a list of
different types of equipment to buy.
- BUY WEAPON -- Select from a list of weapons to
purchase.
- BUY ARMOR -- Select from a list of armors to
purchase.
- BUY ACCESSORY -- Select from a list of accessories
to purchase.
- EXIT -- Exit Buy option
- Sell -- Sell items that you no
longer want.
- Appraise -- Pay to indentify
unknown items that you have. Selling unappraised items only go
for 10 G.
- Lift Curse -- Lifts a curse on
a character that is equipped
with a cursed item. Once lifted, the item is
destroyed.
- Make Spells -- Chose from a
list of
spell making options.
- MAKE MATERIAL -- Use monster materials that you
have on you to
make spells. Require 2 materials to make.
- MAKE VELLUM -- Chose from a vellum to make special
spells. Require 3 materials to make. Must first give Vellum
to her in order to make them.
- SEPERATE -- Separate a Magic Stone back into
monster
materials. Vellum made stones cannot be separated. Rarely,
stones can break when trying to separate them, resulting in them being
lost.
- EXIT -- Exit Make Spells.
- Exit -- Exit Vigger's Shop.
|
Back to Top |
|
---|
- Labyrinth formed by the distortion of
space during the Flash. Monsters and traps await here.
|
Back to Top |