General
Battle Information
| Commands |
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When a battle begins, you will notice a window open up on the left side
of the screen. Early on in the game, you will only see 7 commands
listed in the column. These are the characters Individual
Actions. After you meet the Swordsman on B1 and learn how to do
the Allied Actions, more commands become available for you to
use. They are: "Allied Actions", "Invert Rows", "Flee Together",
and the characters "Individual Action". |
- Allied Actions --
Once you have mastered on how to do the Allied Actions from the
Swordsman on B1, you will be able to select from the different types of
Allied Actions to use: "Offensive", "Defensive", "Spell", and
"Assisted". As you progress in Rank, more AA's will become
available for you to use. You can also go to the Guild in Town
and purchase AA's. You must maintain a Party Rank of 2 in order
to use this command.
- Invert Rows --
This command allows you to switch the front row of the party with the
back row. These becomes useful encase you become attacked from
behind and you need to switch your members back. This also saves
you the trouble of having to individually swap each member. Must
have a Party Rank of 2 in order to use this command.
- Flee Together --
This command allows your entire party the chance to flee the battle at
once. This command can fail at times, which will result in the
whole party losing a turn. Cannot flee from certain battles with
monsters, especially boss fights. Must have a Party Rank of 2 in
order to use this command.
- Individual Action --
When you choose not to use an Allied Action or if you have already
selected 2 AA's to use and have some characters left over, you will be
able to select a character's Individual Actions. These commands
must be entered for each character using it (kinda seems
obvious).
- Attack -- Attacks an enemy target with equipped
weapon. If targeted monster
is already defeated, their attack will be redirected to another
monster. Unarmed characters, and characters with long range
weapons in the front row using AA's, will attack barehanded.
- Defend -- Character defends against
an enemy attack, and damage is decreased. Paralyzed, Stoned,
Sleep & Unconscious characters cannot Defend.
- Spell -- A
character chooses to cast spell, if they have MP to use it. Can
select from Sorceror, which is for offense and Priest, which is for
healing.
- Item -- A
character chooses to use an item from his/her inventory. Select
an item, then choose a target to use it on.
- Dispel -- Character uses a divine chant to
destroy
Undead
or cause them to flee;
can fail at times. Can only be used by Priests, Knights &
Bishops. Does not require MP to use.
- Swap -- A
character switches position with another member in the party
lineup. The other character choosen for this cannot enter a
command at this time.
- Flee -- A
character attempts to flee from the battle. If successful, the
entire party flees and the battle ends. This command has a lower
success rate than "Flee Together".
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| Enemy Battles |
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Enemy battles can be fought in several different ways: |
- Normal Attack -- Party members enter their
command and go in order according to their Agility in
comparision to the enemy's Agility. The higher the number, the
quicker you go.
- Surprise Attack -- You catch the enemy off
guard and get a whole round to attack them, without having them attack
you in return.
- Sudden Attack -- The enemy catches you off
guard and gets a whole free round to attack you. But unlike a
Back Attack, your rows do not switch.
- Back Attack -- The enemy
catches you from behind. The front row and back row members
switch and they get an entire round to attack you.
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*Note ~ Back Attacks usually occur when an enemy hits you
from
behind. Not always the case. I've had several occassions
where I've encountered enemies head on and it was still a Back
Attack. Other times when I was caught from behind it wasn't a
back attack. It's all randomized, although, there is a higher
chance of it being a Back Attack being hit from behind. |
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| Attacking Enemies |
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While attacking enemies, several different things may appear during the
actual attack or spell casting. Please note that enemies can
perform these moves as well, so don't freak out when an enemy does
something that you don't like (like instantly killing one of your
members). |
| MELEE |
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- Miss -- Character misses the targeted monster and
no
damage is done.
- Critical -- Character scores
a critical hit and damage done to the monster is doubled.
- X Kill -- When a character scores an X Kill, the
screen
will turn black and white
and a large X will appear across the monster and it will instantly die,
regardless of HP amount and defense
rating. Can only be performed by Ninjas, a Samurai using a
Katana, or other weapons that say that it can instantly kill
(Queen's Guard Sword, Neck Breaker, etc.)
- Monsters that can perform an X-Kill:
Samurai, Ninja, Greater
Demon, Maelific, Elder Demon, Reaper, Raver Lord, Deathbringer
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| MAGIC |
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- Fumble -- A spell's power is
decreased and damage done to the monster is halved.
- Critical -- A spell's power
is increased and damage done to the monster is doubled.
- Resist -- Enemies with special abilities are
resistant to
the spell cast on them,
and only recieve half damage (I.E. Fire Giants are strong against fire
magic).
- Barrier -- Enemies with
special abilities are protected against the spell cast on them, and
recieve no damage.
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