Personalities
Personality plays an integral role in the game. It affects the
trust level of each individual member in your party, which will then
lead to a higher or lower overall trust level in the party. It
will make their trust level go up or down, depending on your
actions. Personality is determined by A.)Race of the character,
and B.)original Attribute of said character. By 'original'
attribute, I mean the attribute that the character originally came
with. For example, if you had a Good Human whatever with a
personality of 'JUS' and you turned him/her evil, that person's
personality will not change. It will still be 'JUS',
and his/her trust will still go down if you attack friendly monsters,
and vise versa.
HUMAN |
Attribute
|
Personality
|
Description
|
Raises/Lowers
|
Good |
Jus |
Believes even enemies
can be friends if they
show amity. |
Trust
goes up if you
leave friendly monsters alone, and goes down if you choose to fight
them. |
Neutral |
Kin |
Friends come before
anything else. Hates
to lose friends. |
Trust
goes down when
allies are inflicted with status afflictions, death or ash. Trust
goes up
when
these things are cured. |
Evil |
Bel |
Likes to fight with strong
monsters, but hates weak
ones. |
Trust
goes up when you fight stronger monsters, and goes down when you
fight weaker ones. |
ELF |
Attribute |
Personality |
Description |
Raises/Lowers |
Good |
Int |
Intellect comes from
believing in spells.
Like mastering them. |
Trust
goes up everytime
a magic stone is used. |
Neutral |
Lon |
Gets depressed when a
large number of people is
around. |
Trust
goes up quicker when there
is less people in the group and vise versa. |
Evil |
Fic |
Gets bored exploring
the same place. Gets
depressed soonafter. |
Trust
goes up when
exploring new areas of a map, and goes down when walking around in
already highlighted map areas long enough. |
DWARF |
Attribute |
Personality |
Description |
Raises/Lowers |
Good |
Fri |
Shy to strangers, but
likes to be with those of
the same race. |
Trust
goes up faster when there are more dwarves in the party and vise
versa.
|
Neutral |
Fea |
Hates dark places and
zombies. Can't stay
in the Labyrinth long. |
Goes
up faster when killing zombie creatures; slowly goes down when in the
Labyrinth for a while. |
Evil |
Dht |
Hates dragon
monsters. He lives to defeat
them. |
Trust
goes up when
killing dragon type monsters. |
GNOME |
Attribute
|
Personality
|
Description
|
Raises/Lowers
|
Good |
Emo |
Likes disarming
traps. Becomes happy when
successful. |
Trust
goes up when you
successfully disarm a trap, and goes down when
unsuccessful. This character does not have to do the actual
disarming. |
Neutral |
Cow |
Prefers to flee than
fight. Hates the Reaper. |
Trust
goes up when
running from battles and goes down when someone is possessed by the
Reaper. |
Evil |
Gre |
Greedy and thinks an
adventure is how to make
real money. |
For Greedy characters, the trust level changes (up or down) when you leave
the dungeon, based on how much money you have made during the trip. If you leave
the dungeon after a very long trip (having gained lots of money), trust will go
up.
If you enter the dungeon and then leave right away, trust will go DOWN
because you didn't make any Gold. You can get a Trust Level 1 character very quickly if you just enter
and leave the dungeon repeatedly.
|
HOBBIT |
Attribute
|
Personality
|
Description
|
Raises/Lowers
|
Good |
Col |
Likes collecting rare
items. Gets
depressed when loses things. |
Trust
goes up when you
find rare/expensive items, and goes down
when you discard them. The item needs to be appraised first in
order
for trust to actually go up. |
Neutral |
Iht |
Hates insect
monsters. The more that are
defeated, the better. |
Trust
goes up when
killing insect type monsters. |
Evil |
Kht |
Hates animal
monsters. The more that are
defeated, the better. |
Trust
goes up when
killing animal type monsters. |
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