Items
For the rest of the non-equipment items of the
game. | ||
POTIONS |
CLASS ORBS |
EVENT ITEMS |
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Potions | |||
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These items either restore HP, Recover from Death, or curing a status change. Some of these can also be found in random chests in the Labyrinth or dropped by enemies. | |||
Name | Description | Obtained | Sell |
Healing Potion | Special
Ether with a Feal Spell. Restores a small amount of HP for 1 comrade. | Smiley's Shop on B1 - 250 Gotz's Trap Lv.3 - 3000 Kasta's Shop on B5 - 250 | 50 |
Antidote | Special
Ether with Poizkea Spell. Cures Poison of 1 comrade. | Smiley's Shop on B1 - 250 Gotz's Trap Lv.3 - 3000 Kasta's Shop on B5 - 250 | 50 |
Curing Potion | Special
Ether with Will Spell. Cures poisoned, paralyzed and petrified comrade. | Smiley's Shop on B1 - 20000 Gotz's Trap Lv.2 - 2000 Gotz's Trap Lv.3 - 3000 Kasta's Shop on B5 - 20000 | 50 |
Reviving Potion | Special
Ether with Cathedral. Revives 1 dead comrade from death or ashes. Fails at times. | Kasta's Shop on B5 - 100000 | 50000 |
Transfer Potion | Pouring
this mixture on the body will allow you to get out of the Labyrinth. | Smiley's Shop on B1 - 500 Gotz's Traps Lv.1 - 1000 Gotz's Trap Lv.3 - 3000 Kasta's Shop on B5 - 500 | 50 |
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Class Orbs | ||
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Class orbs are magical objects that allow you to change any character into the class of the orb, regardless of stats or attribute. This also includes Original Characters. When using these, they will still have on their original equipment so it's possible to have, for example, a warrior turning into a priest and still wear plate armor, as long as you don't de-equip them from the character after the change. MP are also recalculated for that class. Also during the change, the characters "NEXT" will shift into the appropriate amount for that class. Just because you have enough EXP to reach the next Thief level, doesn't mean that you'll have enough to get your next Knight level. | ||
Can be purchased in Kasta's Shop on B5 for 50000 G. Can win all 8 of them from playing "Gotz's Trap" game at level 6 for 6000 G. These can also be found in random chests on later levels of the Labyrinth (about B8-9). | ||
Name | Description | Sell |
Warrior's Orb | Cleansed
and crystallized warrior spirits. It's red glare enables a class change to Warrior. | 25000 |
Thief's Orb | Cleansed
and crystallized thieve spirits. It's grey glare enables a class change to Thief. | 25000 |
Priest's Orb | Cleansed
and crystallized priest spirits. It's white glare enables a class change to Priest. | 25000 |
Sorceror's Orb | Cleansed
and crystallized sorceror spirits. It's black glare enables a class change to Sorceror. | 25000 |
Samurai's Orb | Cleansed
and crystallized samurai spirits. It's pink glare enables a class change to Samurai. | 25000 |
Knight's Orb | Cleansed
and crystallized knight spirits. It's silver glare enables a class change to Knight. | 25000 |
Ninja's Orb | Cleansed
and crystallized ninja spirits. It's blue glare enables a class change to Ninja. | 25000 |
Bishop's Orb | Cleansed
and crystallized bishop spirits. It's golden glare enables a class change to Bishop. | 25000 |
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Event Items | |
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These items are picked up at some point in the game. Some of these are needed to get to other parts of the game; others are just extra items you can get along the way. These items can be viewed by going into a character's item screen and pressing square. | |
B4 Key | Found on B4. Lets you use the short cut from B2 to B4. In B2, use the elevator on the 1st floor and go down to the 3rd floor, then go across the floor and use the other elevator and go down to the 4th floor. Once there, take the door down to B4. After that, just walk up to the door and open it. |
B8 Key | Found on B8. Lets you use the door across from the 3rd Memory Crystal. After reaching the 3rd Memory crystal, walk up the steps to the upper part of B8. You'll find a bag on the ground. Inside is the B8 Key. Turn around and use it on the door right there. |
Baked Silver |
A material used in weapon making. You find it for Rui when you help her in B2, 2nd floor. When you find it, you automatically give it to her. |
Book of Festivals |
A strange book with 2 ajoining triangles on the cover found in the Hell of Mold on B6 (the place where maps don't work). Can only be obtained when you accept Walter's "Find a certain book" quest. Take the book back to him. |
Brooch | A woman's brooch of well-made craftsmanship. Anonym gives it to you to hold on to while you're performing his quest "Tell me who I am". |
Clear Quartz |
Go to Helga's room after her 3rd quest is completed, and you'll end up meeting her when the auctions about to start. A fight will eventually breakout between some of the auctioneers and Helga gets injured. When she asks you if you have a dragon heart, give her one if you've got one; if not, oh well. She then leaves to go buy one. Leave the labyrinth and go back to her room. You'll bump into her again, and she tells you that she's leaving Duhan. She'll then give you the Clear Quartz then leaves, for good. Use it at the 3rd Memory Crystal on B8 to restore Status. |
Crimson Quartz | Given to you by Matsuri on B4, after you give him the Sword Sheathe. Use it at the 1st Memory Crystal on B8 to restore everyones HP. |
Earrings | Earrings with a greenish hue. Given to you by Hannah in B5 when you accept Geese's "Please find Hannah" quest. |
Houndsword | A special sword that Helga makes. It is given to you when you accept her "I'll sell special swords" quest. Walk around and kill about 30 groups of monsters then come back to town and tell Helga you showed it off to people. |
Labyrinth Stone |
A small stone that Gotz gives you when you first meet on B1 as a token of friendship. You then later have to give it to Helga when you start her 1st quest "I'm opening a magic stone shop!". |
Mana Quartz | Given to you by Arabella & Taiga on B6, after you help them fight monsters. Use it at the 2nd Memory Crystal on B8 to restore MP. |
Name Tag |
A name tag taken off of the
skeleton of 'Gilman' on the 4th floor of B2. Used for Lorenzo's
"Check if he is dead or alive" quest as proof. |
Pass | Allows you access down to B2. Given to you by LeDua in the Imperial Quarters after you've tried to go down to B2 and was denied. |
Promise Ring | A ring that Giorgio gave to Rose. Obtain in B4 after you've accepted Rose's "Find out about my husband" quest. |
Rosary | A torn rosary that belonged to a bishop. Given to you by a fairy on the 4th floor in B2 after you've accepted Anonym's quest "Tell me who I am". |
Royal Ring | A ring with the Queen's initals found in B2, after fighting a group of Pixie's on the 2nd floor. Return it to the Queen in the Imperial Quarters on B1. |
Sage's Stone | A magical stone with purify properties. Given to you when you accept Paul's "I wanna do the right thing" quest. Throw it into the Spring on B5. |
Seminar Flyer |
This is the "Giant Axe" that
Garcia gives you for his 2nd quest "Delivering an axe". Why on
earth is it called a Seminar Flyer, I have no idea.. that's what it
says in the 'event item' list after he's given it to me. |
Silver Shield |
An ornate silver shield that
once belonged to Gustav Bright, leader of the Imperial Knights, who had
lost it during the Flash. Found in the underground of B4 for
Gustav's "Recover our party's shield" quest. |
Surprise Quartz | Given to you by
AnnMarie on B10 if you've done the following. On B3, when you
bump into AnnMarie she challenges you a race to B4 and kill as
many groups of
monsters as you can (try for 7 or more). If you win, you'll get a
Magic Stone; if you lose, she takes half your money. The next
part can only be done AFTER you
killed the Reaper on B10. Go to B9, and you'll meet up with her
again and she'll challenge you to disarm Oscar's Traps. If you
ask 'how many traps?',
you'll end up fighting Rune and Oscar. Beat them, and they'll
tell you that you have to disarm 10 traps (there spread out all over
B9). You'll know it's his by a note saying it's his. After
you disarm
all 10, go to the exit to B10, and now they tell you to meet them at
the entrance to B1. Go there. Now, Rune will challenge you
to kill Fire Dragons on B9. He'll ask you 3 questions (answers:
3,2,2), answer them correctly and he'll tell you that you need to kill
6 or more. Then go down to B9 (down through B8, not up from
B10) and kill the fire dragons. Then go down to B10. You'll
meet AnnMarie, and she tells you that Oscar and Rune where
killed by Fire Dragons. When you start thinking about it, choose
"Think of a way to save them". She will cast Carcass, then
Cathedral, and finally
Valhalla. They will come back to life. She will be thankful
that it worked. She then tells them that she is leaving Duhan and
wants them to go with her. Before
leaving, she gives you the Surprise Quartz. If you use it at any
1 of the 3 Memory Crystals on B8, random things will happen. *An orc will appear and give you random character information.* *Gain or lose money.* *MP becomes 0.* *Learn a spell.* *Stats increase or decrease.* *HP/MP max increases or decreases.* *Warps you to town.* That's all I've gotten so far. If there are any more, feel free to email me with the results. |
Sword Sheathe | A magical katana
given to you by Arabella & Taiga on the 4th floor of B2 to give to
someone named Matsuri on B4. |
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