Site Navigation

RPGClassics Main Contact Maintainer

Shrine Navigation

Shrine Main Accessories
Armor
ARMs
ARMs Upgrading
Bosses
Characters
Crest Creation
Crest Magic
Force Abilities
Headgear
Items
Guardian Lore
Mediums
Monster List
Personal Skills
Red Skills
Shopping List
Tools
Thanks
Walkthrough
Weapons
World Map

Walkthrough


Welcome to town...am I the only one who is suspicious anymore?


Make your usual stops when you reach Quartly. Head to the far end of town from the entrance. You'll encounter a scene. And then stay the night at the inn and you'll have another scene. Anyway after you stay the night leave the village. Head to the north east. Slayheim castle is to the north west in the middle of the desert. Once you reach the castle...you'll realize...it's EMPTY!!! Which by the way you ALREADY KNEW! Head north and go through the northeastern door. Keeping heading north. Enter a meeting room and straighten the picture. Now head through the door to the west. Grab the duplicator then return to the room and head to the east. Blow up the boxes. And head through the door. Head north then flip the switch. Return to the main area. And head through the northwestern door. Head to the west and enter the Library. Kick the bookshelf with the book on top of it. OOh an "Adult Magazine" PORNO! Unfortunately for all you perverts reading this walkthrough you can't look at it. AAAWWW too bad...sicko! Put the porno into the small book space with an empty slot. Enter the newly opened door and grab the "Secret Sign". Head back to the hallway with multiple paths. Head north. Then head through the western hallway and north climb the stairs and kick the big pendulum type thingy from behind. Now grab the "Elven boots" and head north. Flip the switch and continue. Head north and grab the "Lone Wolf" Return to the main area. And head north. Kick the first pillar to the east. Go down the stairs and pick up the "Plus Band". Then head back up the stairs and you'll face a boss. Defeat the boss and thats the end of that section.




The loss of a team mate and the beginning of the end for Odessa.


Head back to Quartly. And talk to the man outside of the inn. He'll tell you about the "Sea of Sand" which holds the "Alchemic Plant" to the south. Search the desert. It's around the middle just a bit south of a signpost. Once you're inside head east. Down the stairs and through the second door. Make your way along the path. Drop north after you go up a level. Then continue and drop east when you go up a level. Head north. Go through the door and navigate the paths until you reach an area where Brad leaves the team to work the controls. Head north. Drop down and head east. In this area you'll find a locked door. Use the "call" option in your menu to listen in on the person inside. Leave and return to the area with the large robot. Freeze it then blast it with the fire rod to destroy it. Head north and eavesdrop on the speaker in the room. You'll overhear about a code book in a locker. Head south and search the lockers. In the middle one is a code book. Leave the room and head up the stairs. Listen to the conversations behind the doors. You'll learn the password. Head down to the password door and enter the password "ISK". Eavesdrop at the door then head to the west. Head up the stairs and make your way through this area to the next door you can listen in on. You'll have to eavesdrop at this door three times to get the info you need. Head down the stairs and through the door. Eavesdrop twice to learn some important info. Head back to the last area where she was transmitting from and grab the "recorder" from the middle locker. Return to the commanders area and head out the other door in the room. Head down to the save block and into the next room where you will be able to eavesdrop on Antenora issuing orders. Use the recorder to record her voice then return to the room with the save point and use the recorder on the large doors to open them. You'll face a boss after this. Thats the end of this area.




It's the EMULATOR ZONE..DUN DUN DUN!


Head back to Quartly. For Quartly head to the northwest. After heading over a small path near the bottom of a cliff search and you'll find the Urartu station. This part is self explanatory. Wait until the train gets trapped. Once you exit the train head north. Grab the block and drag it onto the glimmering square. Head through the door. From here head: east, south, east, south then check out the rock, north, north, south then have Pooka open the chest to grab the "Air Ballet" tool. Use your new tool to move the block onto the glimmery square then head north. You'll face a boss. After the boss head east and down the stairs. Step onto the teleport pad thingy and then head to the southern platform and drop down to the east. Go to the teleportation pad thingy...and head east. This next puzzle is next to impossible to explain. It's basically straight forward enough. Just flip the switches to make your way to the corners of the room to use the Air Ballet to push blocks onto glimmery switch things. After that is done head east to face a boss. Once the boss is defeated this is your cue to get the hell out. Head back to the train. Once the train makes it's stop head to the front of the train and have Pooka open the chest to pick up a Lucky Comb. From here you'll have to head to the northeast. Near the water is Guild Galad. Search and find it.