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Walkthrough
0_o...too much opening sequence no game make me more crazy
After you watch the truly kick ass opening scene you will be presented with a Choose a Characters Opening scene.
A young man ready for action: This is the main character's scene...difficulty=Easy.
A former Hero now War Criminal: One of the three main characters...difficulty=Medium.
A sorceress just getting started: The final main character....difficulty=Hard.

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Huge explosive Monsters and a Kid with a bayonet bigger then he is....

After a short scene...you get to name your main character. His default name is Ashley. Thus I shall call him Ashley. Once you gain control of your character...you will be in a large room. All of my directions will be using the compass at the northern section of the screen for directions. To the east is a room with an all important Gimel Coin. To the west is a room with some shmoe who tells you some useless trivia. Anyway...head south to exit into the next area. In this room there is a pit and a muskateer standing in front of the pit. Talk to the muskateer and he'll ask you to help the guy who fell down into the pit. Drop down...talk to the muskateer on the ground and he'll give you the HURL KNIFE! A tool used to hit switches and the like. Go through the door that the soldier opened to pick up a HEAL BERRY from a chest. Then head west and south and continue on until you reach a room with stairs. Another chest...another heal berry. Head south-east and out through a hard to see door in the southeast corner of the room. Well..now you're in the room with the pit again. Use the Hurl Knife to hit the switch across the pit. Then head through the door that was opened. Continue forward until you reach an intersection. To the east is a room with two heal berries in chests and bridges with falling blocks. If you fall just head south. You'll end up back at the intersection eventually. Anyway once you pass the bridges you'll eventually hit another area of block-bridges. To the Northwest is a room with a Bullet load in it. Grab that then head to the South-east corner of the room. Hit the switch then exit through the door that the switch opened. Continue onward..drop off the ledge the muskateer standing there will heal you. Let him do so then save at the save stone. Continue... DON'T DROP OFF THE WOODEN BRIDGE if you do you will waste time...yah I know what you're thinking big-deal. Anyway..follow the path of gems until you reach room with a few ledges. To get a STR apple drop off the edge while standing against the southern wall...then repeat..open the chest and you've got yourself a STR Apple. Leave through the door on the west wall...keep on moving and you'll wind up seeing a scene (that almost sounds like a pun :S)! A scene starring the stooge like kidnappers and their hostage. Let the scene play it's course and you'll be facing your first boss. (see boss section for details on how to beat the boss)
*End of First Scenario*




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Five years ago...in the rain...with a long haired hero...does it get any worse?

After a short scene...you gain control of one of the two secondary main characters. His default name is Brad. Thus I will use this name in the walkthrough. Right off the bat you realize this whole festering scene is a flashback. Anyway head northwest along the path. You are now in a clump of trees. Wander around picking up gems. Then continue heading north. You'll reach a fork in the road. East is a Str. Apple and west is the way to continue onwards. Head east and chuck all the crates along the way. Some hold heal berries ^.^! Eventually you will reach a cliff. Drop down the west end of the cliff and grab the Vit. Apple. And head north. Before you SMASH the crates you meet your DOGGY companion. At the cross roads head west. Enter house to pick up the KICK BOOTS! Save and head to the south side of the house. Kick the game down and enter the back door to grab a Big Berry. Head back to the cross roads and head north. Bust the crates and continue. Kick the big metal post..thingy and continue north... Now you'll be facing your second boss. Refer to boss section for strategies.
*End of Second Scenario*



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I'm trapped in a giant freaking block puzzle...

After a short scene...you gain control of one of the two secondary main characters. Her default name is Lilka. And I will refer to her as Lilka in the walkthrough. After the scene head to the green crystal that appears. It teleports you to a room with a save stone. Save if you wish then head south. In the next area stand on the grey block and shoot a fire ball at the switch block across from it. Continue south up the ramp. Until you are parallel with the western switch block. Blast it then turn and blast the easter switch block. Continue heading south. In the next area head south then west....continue along picking up gems along the way. I just led you in a complete circle. HAH THAT'LL SHOW YOU TO LISTEN TO ME ANYMORE..BWAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH!!!!!! Kidding..just kidding. The point of that was to get some healing in. (Gems restore HP) Anyway from that point head east until you reach a corner heading south with a switch block. Walk south until you can't anymore. Then turn and blast the switch block. Then continue south until you reach a switch block. Stand on the block right in front of the switch. Blast it then continue south. Once you reach a gap turn on an angle and blast the switch block. Step on to the block that floats into place then blast the switch block again. Continue west then south. Being careful not to fall off the path. Once you reach the end of the pathway drop down turn north and blast the switch block. Then continue heading south. Once you reach the pillar stand on the gray square across from the switch block. Blast the switch block and then head through the teleport gem. Then blast the switch block. One down two to go. Now head to the eastern teleport gem. You are now in a room with two switch blocks and one incomplete path way. Stand in between the two incomplete paths and then turn and blast the first switch block. Then turn to face the second block...drop down and blast it. Then head up the path and head south then east to the next area. Continue heading east then drop down and stand on the grey square two tiles east of the switch block. Blast the switch block and continue heading east and then north to the next area. Continue north then stand on the grey square either east, or west of the pillar. It doesn't really matter which side. Then drop off and head east. Stand on the gray square and blast the switch block. Continue heading east...you've reached the end of the second area. Pillar...teleport gem...switch block. Head to the final teleport gem to the west. This is the shortest of the three areas. But it's the only one with a puzzle. In this room there are four areas to the sides of the room. You have to hit the switch block to head to these areas. In each is a hint to finish the puzzled at the far end of the room. But I'm going to just tell you the solution to the puzzle to save time and I haven't stopped writing since I started writing this thing and my finger is starting to cramp. Continue heading west and you'll find a room with four colored tiles on the floor. Two southern ones and two northern ones. The closest northern one of a bluish gray hue must be 3 squares high. To get it to rise you must stand on it. Three is as high as it goes. But if you wanted it to be two squares you'd have to jump off before it reached three. The Farther northern yellow one must be two squares high. The farther southern one which is green must be three squares high. The closest southern one which is red must be one square in height. Once this is accomplished just head through the now opened western path and you are now finished the third area and the Millennium Puzzle. Once you are back in the present you will volunteer to help the citizens in their wheat eating monster problem thingy. Talk to the blue lady to save your game and then talk to all of the villagers to activate the boss event. With this boss's defeat you have completed the third scenario.


*End of Third Scenario*



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