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Grips

Grips

Every weapon consists of a Blade and a Grip. The grip is the handle or hilt of the weapon; thus, different kinds of weapons need different types of grips, though some grips can service multiple kinds of weapons. A grip is best suited towards a specific type of blade; thus, if your blade is Edged, you should pick a grip that has a high Edged bonus. Grips also affect Ashley's statistics ("Ashley"). Also, many grips have slots into which Gems can be inserted; the amount of slots is indicated in the last column.

Name Type Ashley Gems

Daggers / Swords / Great Swords

Short Hilt +4 Edged, +1 Piercing +1 STR, -1 AGI 0
Swept Hilt +2 Edged, +4 Piercing +1 STR, INT, -1 AGI 0
Knuckle Guard +5 Edged, +9 Piercing +2 STR, INT, -2 AGI 2
Counter Guard +8 Edged, +7 Piercing +3 STR, +2 INT, -2 AGI 1
Side Ring +10 Blunt, Piercing, +12 Edged +3 STR, INT, -2 AGI 2
Power Palm +15 Edged, +12 Piercing +4 STR, +3 INT, -3 AGI 3
Murderer's Hilt +13 Edged, +17 Piercing +4 STR, INT, -3 AGI 2
Spiral Hilt +20 All +5 STR, +4 INT, -3 AGI 3
Axes / Maces / Staves
Wooden Grip +5 Blunt, +1 Edged +1 STR, -2 AGI 0
Czekan Type +8 Blunt, +4 Edged +2 STR, +1 INT, -2 AGI 0
Sand Face +3 Blunt, +6 Edged +1 STR, +2 INT, -2 AGI 1
Sarissa Grip +6 Blunt, +9 Edged +2 STR, INT, -3 AGI 1
Heavy Grip +6 Blunt, +15 Edged +3 STR, +1 INT, -3 AGI 1
Gendarme +13 Blunt, +5 Edged +3 STR, +2 INT, -3 AGI 2
Runkasyle +17 Blunt, +7 Edged +4 STR, +3 INT, -3 AGI 2
Bhuj Type +8 Blunt, +19 Edged +5 STR, +1 INT, -4 AGI 3
Grimoire Grip +21 Blunt, +9 Edged +1 STR, +8 INT, -4 AGI 2
Elephant +11 Blunt, +22 Edged +6 STR, +3 INT, -4 AGI 3

Polearms

Wooden Pole +11 Blunt, +1 Piercing +1 STR, -3 AGI 0
Winged Pole +2 Blunt, +6 Edged, +16 Piercing +3 STR, +2 INT, -4 AGI 0
Spiculum Pole +2 Blunt, +12 Edged, +4 Piercing +2 STR, +1 INT, -3 AGI 1
Framea Pole +16 Blunt, +4 Edged, +10 Piercing +4 STR, +3 INT, -4 AGI 2
Ahlspies +10 Blunt, +14 Edged, +12 Piercing +5 STR, +2 INT, -5 AGI 1
Spiral Pole +15 Blunt, +6 Edged, +21 Piercing +6 STR, +5 INT, -5 AGI 3

Bows

Simple Bolt +1 Blunt, +10 Piercing +1 STR, -1 AGI 0
Steel Bolt +2 Blunt, +13 Piercing +2 STR, -1 AGI 1
Javelin Bolt +17 Blunt, +2 Piercing +3 STR, +1 INT, -1 AGI 1
Falarica Bolt +3 Blunt, +20 Piercing +4 STR, +1 INT, -1 AGI 1
Sonic Bullet +5 Blunt, +25 Piercing +4 STR, +2 INT, -2 AGI 1



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