|
Weapons
Weapons are neccessary for combat purposes (unless you know magic). Here's the load-down: 1. Any class can equip any weapon. However, it's best to stick with Daggers if you're a Thief, and the Staff if you're a Wizard. 2. DON'T WALK AROUND SILMARIA WITH A WEAPON DRAWN! The guards will arrest you! 3. Each weapon type has two attacks: a primary (F key), and a secondary (G key). The primary attack is MUCH better than the secondary, but do what you see fit. Now read on!
Fists
Name | Damage Value | Location | Value (if any) | Fists | 5 (plus strength bonus) | De-equip all weapons and armor and press the attack keys | None |
Swords
Name | Damage Value | Location | Value (if any) | Sword | 25 | Fighters start with one, Weapon Shop, Dead Mercenaries | 100d | Magic Sword | 35 | Weapon Shop, Mansion | 550d | Ice Diamond Sword | 35 | Weapon Shop | 12,000d! | Dragonslayer Sword | 40 | Weapon Shop | 8,000d | Paladin Sword | 40 (plus honor bonus) | Paladins start with one | None |
Spears
Name | Damage Value | Location | Value (if any) | Spear | 20 | Weapon Shop, Guards | 50d | Magic Spear | 30 | Weapon Shop, Mansion | 400d | Trident | 25 | Dead Tritons | None | Wurmbane Spear | 30 | Weapon Shop | 6,000d |
Axes
Name | Damage Value | Location | Value (if any) | Fine Axe | 35 | Weapon Shop | 500d | Magic Axe | 40 | Keros, Dead General Claudius | None | Minotaur Axe | 45 (too heavy to use, though) | Dead Minotaur (Mansion) | None |
Daggers
Name | Damage Value | Location | Value (if any) | Dagger | 10 | Thieves and Wizards start with one, House, Weapon Shop | 20d | Magic Dagger | 15 | Magic Shop, Dead Centaur Wizards, Mansion | 500d | Slasher Dagger | 20 | Weapon Shop | 2000d | Poisoned Dagger | 100 (reverts to dagger after one use) | Dead Assassin, Dead Assassin's Master | None |
Throwing Weapons
Name | Damage Value | Location | Value (if any) | Rocks | 5 | Search the ground at the Docks, West Gate, and Pegasus Peaks | None | Throwing Spears | 12 | Weapon Shop, Fortress | 25d |
Staff
|