Site Navigation

RPGClassics Main
Contact Maintainer

Shrine Navigation


Shrine Home
Accessories
Armor
Characters
Classes
Items
Marriage
Monsters
Sidequests
Spells
Stats
Walkthrough
Weapons

Weapons

Weapons are neccessary for combat purposes (unless you know magic). Here's the load-down:
1. Any class can equip any weapon. However, it's best to stick with Daggers if you're a Thief, and the Staff if you're a Wizard.
2. DON'T WALK AROUND SILMARIA WITH A WEAPON DRAWN! The guards will arrest you!
3. Each weapon type has two attacks: a primary (F key), and a secondary (G key). The primary attack is MUCH better than the secondary, but do what you see fit.
Now read on!


Fists

NameDamage ValueLocationValue (if any)
Fists5 (plus strength bonus)De-equip all weapons and armor and press the attack keysNone


Swords

NameDamage ValueLocationValue (if any)
Sword25Fighters start with one, Weapon Shop, Dead Mercenaries100d
Magic Sword35Weapon Shop, Mansion550d
Ice Diamond Sword35Weapon Shop12,000d!
Dragonslayer Sword40Weapon Shop8,000d
Paladin Sword40 (plus honor bonus)Paladins start with oneNone


Spears

NameDamage ValueLocationValue (if any)
Spear20Weapon Shop, Guards50d
Magic Spear30Weapon Shop, Mansion400d
Trident25Dead TritonsNone
Wurmbane Spear30Weapon Shop6,000d


Axes

NameDamage ValueLocationValue (if any)
Fine Axe35Weapon Shop500d
Magic Axe40Keros, Dead General ClaudiusNone
Minotaur Axe45 (too heavy to use, though)Dead Minotaur (Mansion)None


Daggers

NameDamage ValueLocationValue (if any)
Dagger10Thieves and Wizards start with one, House, Weapon Shop20d
Magic Dagger15Magic Shop, Dead Centaur Wizards, Mansion500d
Slasher Dagger20Weapon Shop2000d
Poisoned Dagger100 (reverts to dagger after one use)Dead Assassin, Dead Assassin's MasterNone


Throwing Weapons

NameDamage ValueLocationValue (if any)
Rocks5Search the ground at the Docks, West Gate, and Pegasus PeaksNone
Throwing Spears12Weapon Shop, Fortress25d


Staff

NameDamage ValueLocationValue (if any)
Wizard Staff5Complete the Magic Staff sidequestNone