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Armor

Armor does what it does best: protects the wearer from harm. A few brief notes before we begin, however:
1. Any class can equip any armor (there are no complete restrictions). However, certain equipment was meant for certain classes. For example, a Thief wearing chainmail might be well-protected, but the armor will weigh down his movement and the creaking noises created will ruin his stealth. Be very careful in what you chose.
2. Don't equip armor on Wizards. Ever. It screws with mana fields, thus lowering your magic skill. Besides, you have to move away from enemies to use your best spells without being killed; why weigh yourself down?
3. If you have any excess armor, store it or sell it to the Weapon Shop. I really don't sell my stuff, however, due to the lack of time I go down there; I go to the Inn constantly, however.
4. If you're a Fighter or Paladin, go wild.

Well, that was a lengthy intro. Now read on!


Body Armor

NameDefense ValueLocationPrice (if any)
Leather Armor15Thieves Start with one, Animal-menNone
Magic Leather Armor20Weapon Shop, Tinos, Mansion2000d
Chainmail20Fighters/Paladins start with oneNone
Magical Chainmail Armor25Weapon Shop, Wierdlings, Hydra Cave


Shields

NameDefense ValueLocationPrice (if any)
Shield5Fighters start with one, Weapon Shop200d
Magic Shield10Paladins start with oneNone
General's Shield15Defeat General ClaudiusNone


Helms

NameDefense ValueLocationPrice (if any)
Helm10Weapon Shop150d
Magic Helm10Weapon Shop, School, Hydra Cave4000d