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Items
Pills and Potions
Name | Location | Effects | Value | Healing Pills | Apothecary, dead Goons | Restores 100 of original HP | 10d | Stamina Pills | Apothecary, Animal-men, Dead Goons | Restores 200 of original SP | 5d (requires Pegasus Feather) | Poison Cure Pills | Apothecary | Cures poison | 10d | Mana Pills | Magic Shop, dead Tritons | Restores 100 of original MP | 10d | Healing Potion | Apothecary, Dead Granglers, Dead Wierdlings, Dead Goons, Mansion | Restores all of original HP | 80d | Vitality Potions | Apothecary, Dead Granglers, Dead Wierdlings, Dead Goons, Mansion | Restores all of original SP | 80d (requires Pegasus Feather) | Mana Potion | Apothecary, Mansion, Dead Tritons | Restores all of original MP | 80d | Fireproofing Oil | Apothecary, Mansion | Provided protection from fire damage | 60d (requires Hydra Scales) |
Food
Name | Location | Description | Value | Fruit | Marrak's Stand | A nice mixture of yummy fruits to help you grow strong and keep from starving to death! (Listen to your mother!) | 1d | Gyro | Marrak's Stand | A Greek taco, basically. It's a little more expensive than fruit, but tastes a lot better. Besides, it can have other uses... | 5d | Pepporoni Pizza | Marrak's Stand | I never knew they had pizza back then. Anyway, this counts as a food, but it's main use is as a part of the Rites. Besides, pizza is good. | 15d | Artichoke Pizza | Marrak's Stand | How dare they defile pizza with the evils of artichokes! Anyway, this pizza is also used in the Rites, but since Artichokes suck, IMO, I wouldn't touch this thing in real life | 10d | Jalapenos | Apothecary | These things make your mouth burn, your eyes water, and your brain scream inside your head; in other words, they're hot. Does NOT count as a meal. | None | Anchovies | Andre gives them to you | Anchovies are pretty lousy, but some people do like them on their pizzas. Go figure. | None | AA Pizza | Combine Artichoke Pizza and Anchovies | If someone is inhuman enough to enjoy such tastes, then this would be perfect for them. Required for third rite. | None | PJ Pizza | Combine Pepporoni Pizza and Jalapenos | A very spicy dish. Made for those with an iron stomach. Required for third rite. | None | Sokolotak-ya | Marrak's Stand | These are delicious little chocolates packed in a box shaped like a heart. I think anyone can pick out what these are for... | 20d | Pink Chocolate Box | Your room at the beginning of the fifth rite | This smells like overripe fruit. Therefore, there's something foul afoot here. Give this to Salim as quickly as possible. | None |
Drinks
Note: The drinks cannot be taken outside of the Dead Parrot Inn.
Name | Location | Description | Value | Greek Coffee | Dead Parrot Inn | It tastes like mud, smells like mud, and probably is mud. On the bright side, it does keep you alert. | 5d | Ale | Dead Parrot Inn | A generic beer. Good for what "ales" ya! | 10d | Ouzo | Dead Parrot Inn | A fine drink, really. It tastes like licorice. | 15d | Retsina | Dead Parrot Inn | It's a "pine" beer (stops puns). Really, it tastes like pine. Try it. | 20d | Today's Special | Dead Parrot Inn | This drink changes daily; you never know what you'll end up with. Just be on the lookout for Dragon's Breath... | 25d |
Thief Tools and Items
Name | Location | Effects | Value | Toolkit | Thieves start with one | This little baby picks locks, disarms traps, and cracks safes. No thief dares to go without it. | None | Oil | Thieves' Guild | Whenever those squeky doors and windows block your thievery, use a little oil to shut them up! | 25d | Torch | Thieves' Guild | When raiding the houses at night, a simple torch could lite the way (once lit) | 15d | Grapnel | Thieves' Guild | Once tied to a rope, this little baby can grab onto anything and pull you up. | 50d | Magic Grapnel | Rakeesh gives this to Thieves | Like a regular grapnel, but magical; that, and it's free. | None | Blackjack | Thieves' Guild | A small, club-like item designed to knock out an enemy. It only works if the blow connects with the back of the head (in other words, you have to be behind the target) | 300d | Pickpocket Knife | Thieves' Guild | This little item completely sucks. Pickpocketing is an almost certain way to end up in jail. Don't bother with this | 100d | Blackbird | Mansion | A small statue that has passed hands more than anything else. It is said to be worth a king's ransom | None |
Amphoras
Name | Location | Effects | Value | Amphora | Wolfie's Shop | This small Grecian urn can hold various liquids. A good item to have around | 20d | Alabaster Amphora | House, Ferrari's House | This urn is too fragile to carry anything in, but can net quite a price in the thievery market | None | Amphora with Water | Use Amphora on any normal stream | No use whatsoever. Then again, the hero may get thirsty... | None | Hippocrene Water | Use Amphora on Hippocrene Stream | When drank, this will restore your SP to full. Unfortunately, the one place it's located is a little out of the way | None | Amphora of Goo | Fill Amphora with sap from tree on Hydra Island | The stuff inside reeks of stuff too horrible to imagine. This bonding agent is as strong as cement, and yet as light as a feather | None | Styx Water | Hades | This is the water to which even the Gods do binding. Required for fifth rite | None | Lethe Water | Hades | When drank, this water causes you to curl up for quite a long nap. Be sure not to drink it yourself | None |
Other Items
Name | Location | Description | Value | Drachma | Everywhere | The official currency of Silmaria is the drachma. Be sure to have some of these on hand | None | Map | Wolfie's Shop | This little baby reveals the locations of various things around Crete. Not as useful as you would imagine | 50d | Mystic Magnets | Magic Shop | Put one magnet into the chest in your room. Whenever you need to return to Silmaria in a hurry, use the other one to be teleported directly to your room. INSANELY important! | 100d | Tinderbox | Everyone starts with one | This kit includes a piece of steel and some flint which, when struck together, can create fire | None | Flowers | Apothecary | Beautiful little flowers that captivate the senses. Give these to the woman you love | None | Key | Ann gives this to you | This unlocks the door to your room, as well as the door to the inn when it's late | None | Shells | Seashore | You can sell these to our favorite jewelry shop owner Sarra for 1d each | None | Basket | Seashore by Naxos | Give this back to Sarra for a Shell Necklace and some Honor | None | Spearhead | Dead Animal-men | The broken remains of a spear's tip are all that's left. You can sell these to Pholus | None | Sigils | Fishing Villages | These small symbols represent a freed village. You need Naxos to win the first rite | None | Toolkit | Bank, Mansion | In the bank case, it's proof of the thief's identity. In the mansion case, you need to use it to free Elsa | None | Pegasus Feathers | Top of Pegasus Peaks | These magical feathers allow you to fly temporarily. They are also an ingredient in many pills and potions | None | Beeswax | Northern Dragon Pillar | This stuff is a pliable substance. Needed for fourth and subsequent rites | None | Hydra Teeth | Dead Hydra | These act as proof of your victory over the Hydra. You can either keep them for yourself, or give them to Elsa | None | Hydra Scales | Dead Hydra | These scales are just like those of a dragon. An ingredient in Fireproofing Oil | None | Sheet | Your Room | A boring piece of square cloth | None | Painting | Wolfie's Shop | A painting of a balloon. Needed for a very important thing | 100d | Sewn Sheet | Show Ann the Painting, give her the sheet, and wait a day | This sheet is sewn to resemble the shape of a balloon. You need this for your very own balloon | None | Brazier | Marrak's Stand after showing him the painting | A small cooking stove, it can also be used to heat things fairly quickly | 50d | Rope | Thieves' Guild, Hydra Cave | A woven item that can tie things up securly. A good thing to have around | 35d | Magic Seeds | Apothecary (say Good-bye after fifth rite) | These seeds sprout into flowers incredibly quickly. Give them to either Ann or Erana | None | Proof of Destiny | Delos | This small token proves that you spoke to the Sybil and have fulfilled the fourth rite | None | Magic Wood | Delos | A reward for dancing with the Dryads, this wood will become your magic staff (a wizard-only item) | None | Peace Statue | Atlantis | An offering of peace between Atlantis and Silmaria. Needed to finish the sixth rite | None | Deed | Ferrari gives this to you in exchange for the Black Bird or Peace Statue | This is the deed to Ann's inn. If she has it, she won't have to worry about Signor Ferrari ever again | None | Black Lotus Flower | Delos | A highly poisonous flower. Apparantly, the Assassin uses this; maybe it can yield an antidote... | None |
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