|
Alternate Eternal Forest Paths
Here's the other Eternal Forest paths. Spoils will be listed after
each path. These are the alternate Eternal Forest Paths. See the fourth chapter in the walkthrough for information
on the Eternal Forest and how to get
to it. Note that the red paths are the harder ones, so the more red
paths you take, the more difficult the enemies, but the sweeter the
rewards you'll get once you complete the path. For paths 17-21, I would
recommend waiting until you've leveled up significantly and have got
both X and Zero's Ultimate Armors before attempting them. You'll see
what I mean when you get
to them.
Please see the enemy database for information on individual enemies.
Path 1:
Path Color |
Enemies |
Notes |
Blue |
4 Bat Bones |
Kill them all with X's Charged Shot so they don't attack. |
Blue |
3 Wild Patrol Dogs
|
Easy to beat. |
Spoils: 25 Tank Energy
Path 2:
Path Color |
Enemies |
Notes |
Blue
|
4 Bat Bones
|
Kill them all with X's Charged Shot so they don't attack.
|
Red |
2 Preon Chasers
|
They're easy to kill quickly.
|
Blue
|
2 Sinedroppers
|
Be prepared with Antivirus Programs or have
Virus Guards installed.
|
Spoils: 25 Tank Energy, Cure One
Path 3:
Path Color |
Enemies |
Notes |
Blue
|
4 Bat Bones
|
Kill them all with X's Charged Shot so they don't attack.
|
Red |
2 Preon Chasers
|
They're easy to kill quickly.
|
Red
|
2 Preon Chasers and a Preon Spark
|
The Spark is weak to Fire attacks.
|
Blue
|
2 Wild Rescue Dogs and an Einhammer
|
Kill the Einhammer first, since it powers up
after the Wild Rescue Dogs are killed.
|
Spoils: 50 Tank Energy, Cure One
Path 4:
Path Color |
Enemies |
Notes |
Blue
|
4 Bat Bones
|
Kill them all with X's Charged Shot so they don't attack.
|
Red |
2 Preon Chasers
|
They're easy to kill quickly.
|
Red |
2 Preon Chasers and a Preon Spark |
The Spark is weak to Fire attacks. |
Red
|
3 Preon Sparks
|
Kill 'em all with Fire attacks.
|
Spoils: 100 Tank Energy, Backup, Joker
Note: From Path 5 to Path 21, they begin with Red paths, and every 3
Paths, they add on another Red Path to the first part. Be prepared.
Path 5:
Path Color |
Enemies |
Notes |
Red
|
Preon Bitmaster
|
Summons Bits to aid it.
|
Blue
|
D-Shark
|
Watch out for Mini-Shark. Weak to Electric
attacks.
|
Blue
|
2 Dober Men and a Big Monkey
|
Kill the Big Monkey first, and then use the
Dober Men's "SOS" to help build up EXP.
|
Spoils: 50 Tank Energy, Cure One
Path 6:
Path Color |
Enemies |
Notes |
Red
|
Preon Bitmaster
|
Summons Bits to aid it.
|
Blue
|
D-Shark
|
Watch out for Mini-Shark. Weak to Electric
attacks.
|
Red
|
4 Preon Pods
|
Knock them outta the launch sequence with a
Charged Shot from a Thunder Buster.
|
Blue
|
4 Mettaurs
|
Knock them over with a combat attack or X's
Charged Shot before following up with shot attacks.
|
Spoils: 50 Tank Energy, Cure One
Path 7:
Path Color |
Enemies |
Notes |
Red
|
Preon Bitmaster
|
Summons Bits to aid it.
|
Blue
|
D-Shark
|
Watch out for Mini-Shark. Weak to Electric
attacks.
|
Red
|
4 Preon Pods
|
Knock them outta the launch sequence with a
Charged Shot from a Thunder Buster. |
Red
|
2 Preon Gunners and a Preon Elite
|
Kill the Elite first before it can use Order.
|
Spoils: 50 Tank Energy, Cure All, Figure Token
Path 8:
Path Color |
Enemies |
Notes |
Red
|
Preon Bitmaster
|
Summons Bits to aid it.
|
Red
|
2 Preon Pods and 2 Preon Sparks
|
Kill the Pods first, then take out the Sparks.
|
Blue
|
2 Killer Mantis and a Pararoid
|
Kill the Pararoid first before it uses Parasite
(use Hawkeye for a guaranteed hit). Alternate between shot and combat
on
the Killer Mantises.
|
Blue
|
2 Super Tripuffers and a Gulpfast
|
Easy to defeat.
|
Spoils: 50 Tank Energy, Cure All, Figure Token
Path 9:
Path Color |
Enemies |
Notes |
Red
|
Preon Bitmaster
|
Summons Bits to aid it.
|
Red
|
2 Preon Pods and 2 Preon Sparks
|
Kill the Pods first, then take out the Sparks.
|
Blue
|
2 Killer Mantis and a Pararoid
|
Kill the Pararoid first before it uses Parasite
(use Hawkeye for a guaranteed hit). Alternate between shot and combat
on
the Killer Mantises.
|
Red
|
Preon Soldier, Preon Hybrid, and a Preon Nurse
|
Kill off the Hybrid and Soldier first to get
free healing by the Nurse. You can then either kill it or let it
escape. It's up to you.
|
Blue
|
2 Preon Tanks and a Mega Mantor
|
Kill the Preon Tanks first. Use an Ice attack to
take away Mega Mantor's Flame Ray.
|
Spoils: 50 Tank Energy, Backup, Figure Token
Path 10:
Path Color |
Enemies |
Notes |
Red
|
Preon Bitmaster
|
Summons Bits to aid it.
|
Red
|
2 Preon Pods and 2 Preon Sparks
|
Kill the Pods first, then take out the Sparks.
|
Blue |
2 Killer Mantis and a Pararoid |
Kill the Pararoid first before it uses Parasite
(use Hawkeye for a guaranteed hit). Alternate between shot and combat
on
the Killer Mantises. |
Red |
Preon Soldier, Preon Hybrid, and a Preon Nurse |
Kill off the Hybrid and Soldier first to get
free healing by the Nurse. You can then either kill it or let it
escape. It's up to you. |
Red
|
3 Preon Shielders
|
Use Combat attacks only.
|
Spoils: 50 Tank Energy, 1000z, Build Armor
Path 11:
Path Color |
Enemies |
Notes |
Red
|
Preon Bitmaster
|
Summons Bits to aid it.
|
Red
|
2 Preon Pods and 2 Preon Sparks
|
Kill the Pods first, then take out the Sparks.
|
Red
|
2 Preon Gunners and two Pararoids
|
Kill the Pararoids first (use Hawkeye for
guaranteed hits).
|
Blue
|
3 Rush Loaders
|
Kill them all at once with X's Charged Shot.
|
Blue
|
3 Mettaur Counters
|
Alternate between Shot and Combat attacks.
|
Spoils: 50 Tank Energy, 1000z, Build Shield
Path 12:
Path Color |
Enemies |
Notes |
Red
|
Preon Bitmaster
|
Summons Bits to aid it.
|
Red
|
2 Preon Pods and 2 Preon Sparks
|
Kill the Pods first, then take out the Sparks.
|
Red |
2 Preon Gunners and two Pararoids |
Kill the Pararoids first (use Hawkeye for
guaranteed hits). |
Blue
|
3 Rush Loaders
|
Kill them all at once with X's Charged Shot. |
Red
|
Plasma Glob, Liquid Glob, Fire Glob
|
Use Ice and Fire against them.
|
Blue
|
Mega Tortoise
|
Be prepared with Cure Alls to remove Blind. Use
Thunder on it.
|
Spoils: 50 Tank Energy, 1000z, Build Power
Path 13:
Path Color |
Enemies |
Notes |
Red
|
Preon Bitmaster
|
Summons Bits to aid it.
|
Red
|
2 Preon Pods and 2 Preon Sparks
|
Kill the Pods first, then take out the Sparks.
|
Red
|
2 Preon Gunners and two Pararoids
|
Kill the Pararoids first (use Hawkeye for
guaranteed hits).
|
Blue |
3 Rush Loaders |
Kill them all at once with X's Charged Shot. |
Red |
Plasma Glob, Liquid Glob, Fire Glob |
Use Ice and Fire against them. |
Red
|
3 Preon S Botos
|
Work on one of them at a time to prevent their
Self-Destruction.
|
Spoils: 100 Tank Energy, 1000z, Build Speed, Figure
Token
Path 14:
Path Color |
Enemies |
Notes |
Red
|
Preon Bitmaster
|
Summons Bits to aid it.
|
Red
|
2 Preon Pods and 2 Preon Sparks
|
Kill the Pods first, then take out the Sparks.
|
Red
|
2 Preon Gunners and two Pararoids
|
Kill the Pararoids first (use Hawkeye for
guaranteed hits).
|
Red
|
Mettacure, Mettuar Counter, Silver Mettaur, Gold
Mettaur
|
Kill the Silver and Gold Mettaurs first to
prevent them from running away. Use alternating Shot and Combat attacks
on the Mettaur Counter. Knock over the Mettaurcure with a Combat attack
before following up with a Shot attack.
|
Blue
|
4 Wild Dogs
|
Easy to beat. Just watch out for the Berserking
moves (Riot and Staredown).
|
Blue
|
2 D-Rexes
|
Hit with a Combat attack to prevent the
Mini-Rex. Be prepared to use Cure Alls as well.
|
Spoils: 100 Tank Energy, 1000z, Build LE, Figure
Token
Path 15:
Path Color |
Enemies |
Notes |
Red
|
Preon Bitmaster
|
Summons Bits to aid it.
|
Red
|
2 Preon Pods and 2 Preon Sparks
|
Kill the Pods first, then take out the Sparks.
|
Red
|
2 Preon Gunners and two Pararoids
|
Kill the Pararoids first (use Hawkeye for
guaranteed hits).
|
Red
|
Mettacure, Mettuar Counter, Silver Mettaur, Gold
Mettaur
|
Kill the Silver and Gold Mettaurs first to
prevent them from running away. Use alternating Shot and Combat attacks
on the Mettaur Counter. Knock over the Mettaurcure with a Combat attack
before following up with a Shot attack.
|
Blue |
4 Wild Dogs |
Easy to beat. Just watch out for the Berserking
moves (Riot and Staredown). |
Red
|
2 Preon Gunners and a Preon Doc
|
Kill the Preon Doc first.
|
Blue
|
4 Wolfloids
|
Same as the 4 Wild Dogs. Use Thunder on them.
|
Spoils: 100 Tank Energy, 1500z, Build Armor, Figure
Token, Item Capture
Path 16:
Path Color |
Enemies |
Notes |
Red
|
Preon Bitmaster
|
Summons Bits to aid it.
|
Red
|
2 Preon Pods and 2 Preon Sparks
|
Kill the Pods first, then take out the Sparks.
|
Red
|
2 Preon Gunners and two Pararoids
|
Kill the Pararoids first (use Hawkeye for
guaranteed hits).
|
Red
|
Mettacure, Mettuar Counter, Silver Mettaur, Gold
Mettaur
|
Kill the Silver and Gold Mettaurs first to
prevent them from running away. Use alternating Shot and Combat attacks
on the Mettaur Counter. Knock over the Mettaurcure with a Combat attack
before following up with a Shot attack.
|
Blue |
4 Wild Dogs |
Easy to beat. Just watch out for the Berserking
moves (Riot and Staredown). |
Red |
2 Preon Gunners and a Preon Doc |
Kill the Preon Doc first. |
Red
|
3 Preon Pressures
|
Knock them outta their Launch Sequence before
their next turn comes up.
|
Spoils: 100 Tank Energy, 1500z, Build Shield,
Figure Token, Get Zenny +
Path 17:
Path Color |
Enemies |
Notes |
Red
|
Preon Bitmaster
|
Summons Bits to aid it.
|
Red
|
2 Preon Pods and 2 Preon Sparks
|
Kill the Pods first, then take out the Sparks.
|
Red
|
2 Preon Gunners and two Pararoids
|
Kill the Pararoids first (use Hawkeye for
guaranteed hits).
|
Red
|
Mettacure, Mettuar Counter, Silver Mettaur, Gold
Mettaur
|
Kill the Silver and Gold Mettaurs first to
prevent them from running away. Use alternating Shot and Combat attacks
on the Mettaur Counter. Knock over the Mettaurcure with a Combat attack
before following up with a Shot attack.
|
Red
|
2 Preon S Botos and 2 Preon S Ferham
|
Kill the Botos first so they can't use
Self-Destruct. Use Thunder on the Ferhams.
|
Blue
|
Meltdown
|
If you don't have the Ultimate Armors, make sure
to have Axl in his Hyper Mode before Meltdown's 3rd turn comes up.
Otherwise, kiss your party good-bye.
|
Blue
|
B Blader
|
Use the B Blader's "Breed Ball" to your
advantage to gain some extra EXP before killing it.
|
Spoils: 100 Tank Energy, 1500z, Build WE, Figure
Token, Get EXP +
Path 18:
Path Color |
Enemies |
Notes |
Red
|
Preon Bitmaster
|
Summons Bits to aid it.
|
Red
|
2 Preon Pods and 2 Preon Sparks
|
Kill the Pods first, then take out the Sparks.
|
Red
|
2 Preon Gunners and two Pararoids
|
Kill the Pararoids first (use Hawkeye for
guaranteed hits).
|
Red
|
Mettacure, Mettuar Counter, Silver Mettaur, Gold
Mettaur
|
Kill the Silver and Gold Mettaurs first to
prevent them from running away. Use alternating Shot and Combat attacks
on the Mettaur Counter. Knock over the Mettaurcure with a Combat attack
before following up with a Shot attack.
|
Red
|
2 Preon S Botos and 2 Preon S Ferham
|
Kill the Botos first so they can't use
Self-Destruct. Use Thunder on the Ferhams.
|
Blue
|
Meltdown
|
If you don't have the Ultimate Armors, make sure
to have Axl in his Hyper Mode before Meltdown's 3rd turn comes up.
Otherwise, kiss your party good-bye.
|
Red
|
3 Preon S Epsilons
|
They're tough. Make sure to have DOA Protection
or Blocks on against them.
|
Spoils: 100 Tank Energy, 1500z, Build Shield, Build
Armor, Power Charge
Path 19:
Path Color |
Enemies |
Notes |
Red
|
Preon Bitmaster
|
Summons Bits to aid it.
|
Red
|
2 Preon Pods and 2 Preon Sparks
|
Kill the Pods first, then take out the Sparks.
|
Red
|
2 Preon Gunners and two Pararoids
|
Kill the Pararoids first (use Hawkeye for
guaranteed hits).
|
Red
|
Mettacure, Mettuar Counter, Silver Mettaur, Gold
Mettaur
|
Kill the Silver and Gold Mettaurs first to
prevent them from running away. Use alternating Shot and Combat attacks
on the Mettaur Counter. Knock over the Mettaurcure with a Combat attack
before following up with a Shot attack.
|
Red
|
2 Preon S Botos and 2 Preon S Ferham
|
Kill the Botos first so they can't use
Self-Destruct. Use Thunder on the Ferhams.
|
Red
|
Preon S Botos, Preon S Ferham, Preon S Epsilon,
Preon S Face
|
Kill the Botos first. After that, kill the
Ferham and then the Epsilon. Do NOT attack the Face if it's in its
"Damage Charge". Wait til after it uses "Discharge" before attacking it.
|
Blue
|
3 Red Hubcaps
|
Use the Hubcaps' SOS to gain some extra EXP
before
they run away.
|
Spoils: 100 Tank Energy, 1500z, Build Speed, Build
Power, Turbo Clock
Path 20:
Path Color |
Enemies |
Notes |
Red
|
Preon Bitmaster
|
Summons Bits to aid it.
|
Red
|
2 Preon Pods and 2 Preon Sparks
|
Kill the Pods first, then take out the Sparks.
|
Red
|
2 Preon Gunners and two Pararoids
|
Kill the Pararoids first (use Hawkeye for
guaranteed hits).
|
Red
|
Mettacure, Mettuar Counter, Silver Mettaur, Gold
Mettaur
|
Kill the Silver and Gold Mettaurs first to
prevent them from running away. Use alternating Shot and Combat attacks
on the Mettaur Counter. Knock over the Mettaurcure with a Combat attack
before following up with a Shot attack.
|
Red
|
2 Preon S Botos and 2 Preon S Ferham
|
Kill the Botos first so they can't use
Self-Destruct. Use Thunder on the Ferhams.
|
Red
|
Preon S Botos, Preon S Ferham, Preon S Epsilon,
Preon S Face
|
Kill the Botos first. After that, kill the
Ferham and then the Epsilon. Do NOT attack the Face if it's in its
"Damage Charge". Wait til after it uses "Discharge" before attacking it.
|
Red
|
3 Redips Guards
|
Use the Redips Guards' SOS to gain some extra
EXP.
|
Blue
|
3 Red Stingers
|
Use Fire on them and Hawkeyes for guarenteed
hits.
|
Spoils: 100 Tank Energy, 2000z, Cryogenic, Build
WE, Bone Key (needed
for the deactivated Dober Man in this area).
Path 21:
Note: This has the toughest enemies, so I would save this til
you're significantly leveled up (around the levels you'd be at when
getting the Ultimate Armors), have at least 8 Subtanks completed, and
have X and Zero's Ultimate Armors before attempting.
Path Color |
Enemies |
Notes |
Red
|
Preon Bitmaster
|
Summons Bits to aid it.
|
Red
|
2 Preon Pods and 2 Preon Sparks
|
Kill the Pods first, then take out the Sparks.
|
Red
|
2 Preon Gunners and two Pararoids
|
Kill the Pararoids first (use Hawkeye for
guaranteed hits).
|
Red
|
Mettacure, Mettuar Counter, Silver Mettaur, Gold
Mettaur
|
Kill the Silver and Gold Mettaurs first to
prevent them from running away. Use alternating Shot and Combat attacks
on the Mettaur Counter. Knock over the Mettaurcure with a Combat attack
before following up with a Shot attack.
|
Red
|
2 Preon S Botos and 2 Preon S Ferham
|
Kill the Botos first so they can't use
Self-Destruct. Use Thunder on the Ferhams.
|
Red
|
Preon S Botos, Preon S Ferham, Preon S Epsilon,
Preon S Face
|
Kill the Botos first. After that, kill the
Ferham and then the Epsilon. Do NOT attack the Face if it's in its
"Damage Charge". Wait til after it uses "Discharge" before attacking it.
|
Red
|
3 Redips Guards
|
Use the Redips Guards' SOS to gain some extra
EXP.
|
Red
|
3 Belladonnas
|
See the How to get the Ultimate Armors for a
stragety to use against them.
|
Spoils: 100 Tank Energy, 2000z, Stamina Missile,
Build Hyper, Tank
Parts.
|