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Characters
Well, here we go! This is about the main Hunters of the game. This
will include a brief bio, Action Triggers, Final Strike attacks, Hyper
Modes, and
Hyper Mode Action Triggers. Action Trigger information can be found
here: Action Triggers. The other
characters that also play an
important role (except for one, which is a big spoiler) can be found in
the Other Characters section.
Note: X and Zero are the only two with two Hyper Modes: their
regular one
they start off with and the Ultimate one that you have to win. Hyper
Mode information can be found on this page: Hyper
Modes.
X
"Here we go! Final Strike!"
Bio: The final creation of Dr. Light, X was the machine that
the entire
Reploid race (except for Zero) was built on. He wants to live in peace,
but as long as evil threatens (like the Mavericks, for instance), he
must use his powers to protect the innocent. He hates to destroy other
Reploids to bring about peace, but even when the going gets tough, X'll
never give up.
X can be pretty versital. While his normal attacks are shot attacks,
when he goes into his Hyper Mode (X Fire), he switches to combat
attacks. He also has busters of all three elements, so he'll be in the
party most of the time as well. X also has his own Force Metal (once
you win it), X Heart, which'll revive him once after he's defeated.
Action Trigger: Charge Shot
One of the easiest Action Triggers to do, and X's signature move,
all that you have to do is hold down the button that's used for
attacking to charge up and let loose a powerful attack that hits all
enemies. The more WE that is put into the attack, the more damage it
does. A 100% WE garentees a Critical Strike. Best used on small groups
of Mavericks (like the Bat Bones) that will attack or do more damage if
destroyed singlely.
Final Strike attack style: Shot
Hyper Mode: X Fire
X's first armor, this one is also known as the "X Cross". Unlike the
unamored X, this one is more combat than shot based. X gains a big
boost to all his stats as well in this form. Both his Shell
Buster sub-weapon and Charge Collider Action Trigger are Fire-typed,
but X himself is neutral, so he doesn't take double damage from Water
attacks. When he's
in X Fire during a Final Strike, X does Combat damage intead of shot
damage.
X Fire Action Trigger: Charge Collider
It's the same activation as the Charge Shot, but this time, X
releases a multi-hit Fire Burst attack into a single target. Once
again, the more WE put into the attack, the more power to the attack.
The Charge Collider does rediculiously high amounts of damage at 100%
and is excellent for the early bosses as well as bosses and enemies
that are Thunder-typed.
Final Strike attack style: Combat
Hyper Mode: Ultimate Armor
This has gotta be some of the most impressive armor X has donned in
his long career (if you ask me, it makes him look a bit like a Gundam).
It's a doozy to get, but get ready to have some fun! Besides the big
boost to all his stats, he's also a flyer in this form. That means that
X has a chance to avoid enemy attacks while in this form. One of the
more impressive parts to this is the Nova Strike, which I'm going to
discuss right now.
Ultimate Armor Action Trigger: Nova Strike
This is like having a Final Strike in one character. It changes to
where you're looking at what X is seeing as well (a bit different than
what the usual Action Triggers are). X unloads both Sub-Weapons and a
missile rack into his enemies (overkill, anyone?). Change the target
with the joystick and press all attack buttons rapidly to pound
opponents into teeny tiny pieces. Once again, the more WE that you have
at the activation of this Action Trigger, the more time you have to
spray ammunition into your foes.
Zero
"You know me... Never say die."
Bio: Like X, Zero is from a century past. Unlike X, tho, Zero's
creator
is none other than Wily (hey, if you haven't been keeping up with the X
series, you wouldn't know this, right?). Unlike X, though, Zero was
made
to destroy X (which that didn't happen, fortunately). The virus was
passed onto Sigma during a battle between those two when Sigma was a
Maverick Hunter (yup, he was one at one point) which is when the virus
became known as the Maverick Virus. Zero became a powerful Hunter then,
but he still can't escape his dark past. He's often aloof, chilly, and
doesn't trust strangers that much (except for maybe Axl), which
explains why he reappears and disappears several times in the game. In
battle, he's absolute ruthless.
Unlike X, Zero likes to get up close and personal with his foe. He
also has weapons of the elemental types, but his Force Metal slots are
a bit lower than X. He's also slower than X, but when Zero hits, he
hits HARD.
Action Trigger: Command Arts
You've gotta be good with doing joystick motions to pull off all of
Zero's moves. He also targets a single enemy with this Action Trigger,
but then again, that's how he always is. He starts off with three
moves, but over time, he can bring the number up to five moves and a
total amount of command inputs from 300 to 999 successful inputs total.
Command (GCN/PS2) |
Attack |
Effect |
Quarter circle from down to towards+A/Circle |
Zero Slash |
Standard attack at -20% power |
Quarter circle from down to back+A/Circle |
Zero Breakthrough |
Attack at -70% power, Ignores target defense |
Dragon Punch motion+A/Circle |
Zero Dragon Slash |
Attack with 65% accuracy against airborne enemies |
Half circle from back to towards+A/Circle |
Zero Wave Slash |
Attack randomly between -50% and 100% power |
Three-Fourths circle from towards to up+A/Circle |
Zero Skull Crush |
Guarenteed Critical attack |
Final Strike Attack Style: Combat
Hyper Mode: Black Zero
Zero goes into his black armor that many would first reconize from X2
(though I reconize it from X4). He also gets a power boost and quicker
turnaround time. However, it doesn't last as long as X's Hyper Modes,
so consider spending a few Build Hypers on him. His Hyper Mode is the
same as Regular Zero.
Final Strike attack style: Combat
Hyper Mode: Absolute Zero
We FINALLY get to see Zero get an Ultimate Armor of his own. Yea, it
looks a lot like Wily's "other" powered-up robot, but it's got a cool
transformation sequence. Once again, Absolute Zero is geared towards
combat attacks. His attacks are also Ice-typed, so this makes him a
good choice against Fire-Typed bosses. Like Ultimate Armor X, he's also
a flyer, so he gets an increased invasion to Combat attacks as well.
There is one risk with this form though: If Absolute Zero gets below
25%
LE, he goes Beserk, and not even a Cooler can calm him down. The only
way to calm him down is if he hits himself or his LE rises above 25%
before his next turn.
Absolute Zero Action Trigger: Calamitous Arts
Button-mashing is the name of the game, as this is an incredibly
well-named move. Zero gets right in his opponent's face and starts
pummeling. Watch the bottom of the screen for the joystick/button
combination given to attack. Press the combination for Zero to do a
move. If you mess up or don't get it in time, you move onto another
move. The more WE that Zero has when this attack is activated, the more
time Zero gets to do the pummelling, plus more powerful moves are put
into the move pool. This attack has the potential to do tens of
thousands of damage, so this makes Zero a prime choice against bosses
or the dreaded Meltdown enemies.
Final Strike attack style: Combat
Command (GCN/PS2) |
Attack |
Effect |
Left +Y/Square
|
Left Kick
|
Guaranteed Critical Ice Attack at +25% Power
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Right + X/Triangle
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Right Kick
|
Ice attack at +50% Power
|
Down + Y/Square
|
Surge Strike
|
Combat attack randomly between -50% and +100% Power
|
Up + X/Triangle
|
Rising Dragon Punch
|
Ignores Target Armor
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Y/Square, X/Triangle
|
Skull Crush
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Guarenteed Critical Strike at +25% Power
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A/Circle
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Whirlwind Leg
|
Ice attack at -25% Power, Ignores target Armor
|
Spider
"Good card, eh?"
Bio: A mysterious bounty Hunter, Spider's true motives are
unclear. He will do any job if the price is right, but that all changes
when he discovers the death of his old partner Aile. He then joined X
to stop the Rebellion.... Or so he claims. There is far more than meets
the eye with Spider, and he could very well hold a secret that could be
very catastropic to all Reploid-kind.
Spider might not be as varied as X is, but his Card Launcher is a very
solid attack. All of his weapons are shot attacks, but once he reaches
75% WE, they gain another bonus property depending on what suit they
are. He's also a quick and solid dodger, and he's pretty excellent for
the Final Strike as well.
Action Trigger: Forturne Card
When Spider deals a hand of Poker, his opponents can lose a lot more
than their shirts. However, this isn't the best Action Trigger out
there. He draws five cards from 8 up to Ace, and he can switch out any
card he wishes once. The results of hand determines what his attack
will be. However, if you want to take a chance with this Action
Trigger,
the higher the WE is when activated, the luckier he will be in drawing
more powerful hands.
Hand |
Effect |
Pair
|
2-Shot attack
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Two Pair
|
2-Shot attack, second shot +50% critical chance
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Tri Card
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3-Shot Fire, Water, and Thunder attack
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Straight
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5-Shot attack, final shot guarenteed critical
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Flush
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1-Shot Blinding attack
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Death House
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1-Shot attack with chance of instant kill
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Four Penality
|
All enemies -25% Power, Armor, Shield, and Speed
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Straight Flush
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3-Shot attack against all enemies, final hit guarenteed
critical
|
RSF
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+200% shot attack against all enemies, high instant kill rate
|
Final Strike Attack Style: Shot
Hyper Mode: Trickster
Spider's indeed a tricky one. When he slips into Trickster mode, he
can't be touched. Enemy attacks of both kinds and status effects slip
right on through him, and he gets a nice power boost to boot. However,
this comes with two disadvantages: Tricker has very few activation
turns, and he can't be affected by allies' aiding moves, so don't use
them on him. His Action Trigger is the same as in normal mode.
Final Strike attack style: Shot
Massimo
"Kaboom!"
Bio: Steel Massimo is a legend amoung the Resistance. He is a
warrior of colossal strength and endurance who has faced legions of
Rebellion forces and won, but few people know the truth. The "true"
Massimo was captured and excuted by the Rebellion. His armor was
entrusted to another Resistance fighter who reluctantly took the mantle
and name of Massimo. Though scared outta his wits as first, working
with X
has given him the strength to be strong both mentally and physically as
well as the confidence in himself to continue the legacy of Steel
Massimo.
Massimo's your tank player. Though he starts off weak when you first
get
him, he gains levels and LE quickly. However, Massimo has one glaring
weakness: he's weak to all three Elements taking 150% damage from
elemental attacks. He also has two Force Metal slots, so it's hard to
agument him against elemental attacks. However, if power and attack is
your name of the game, Massimo's the Reploid for you.
Action Trigger: Beserk Charge
Drawing on all his WE reserves, Massimo converts it all into a powerful
beam of energy that he aims at a single foe. Mash the buttons
repetively under each bar during the alloted amount of time to add
effects and power to the beam. The more WE that Massimo starts off with
when he starts the move, the more time he has to boost up the beam. He
starts off being able to boost his power and add status effects, but he
can add two more by inflicting first 3000 and then 10000 damage
within a single turn.
Name |
Effect |
Attack
|
Up to +100% Power
|
Code Red
|
Add Blind, Virus, Bind, and Beserk Effects
|
Criticals
|
Up to 80% chance of a Critical Strike
|
Multistage
|
Up to 12 Successive hits
|
Final Strike Attack Style: Combat
Hyper Mode: Glint Armor
Massimo was no lightweight before, but once he dons the Glint Armor, he
becomes a truely heavyweight contender. Not only does he get get some
nice power boosts, but his defense against all element attacks is
increased! Plus, he's all nice and shiny! His Action Trigger is the
same before.
Final Strike attack style: Combat
Marino
"Now the real fun starts!"
Bio: Lightning fast with both weapon and wit, Marino
describes herself as a "petty thief", but her ambitions are anything
but petty. Seeing the conflict between the Rebellion and the Resistance
as a smokescreen for her actions, she sneaks into Giga City to steal
the rumored Force Metal Generator. She was nearly killed by Psyche's
goons, but Cinnamon saved her life, and she joined the Resistance.
Though
Marino acts like a cynical loner at times, Cinnamon and X's selfless
behavior has brought out a more generous side to her.
Marino might not be the strongest member of the bunch, but she's
hands
down the fastest. She can also use both Shot and Combat weapons. The
Shot weapons come in the elemental variety, which makes her another
good canidate for boss battles. Her Action Trigger, Emotional Reel, ups
her offensive cabilities, plus it gives her a move that can take
hard-to-steal items from enemies quite easily. Add onto that the Hawk
Eye Sub-Weapon, which allows her to hit those hard-to-hit enemies, and
you've got one good Reploid.
Action Trigger: Emotional Reel
It takes a sharp eye to use Marino's Action Trigger. You have to get
three matching symbols to get one of the effects, but if you get
mismatched symbols or three minuses, Marino will do the Marino Stamp, a
combat attack at +30% Power. Though she starts with three winning
combinations, she can get up to five winning combinations. Also, the
more WE she starts off with in the move, the slower the reels go, so at
best, try to start it at 100% if you can.
Move |
Effect |
Hyper Dive
|
Combat attack at +100% Power
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I'll Take That!
|
1-hit attack, guarenteed item steal
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Your Life Please!
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3-hit attack at +50% Power, LE gain equal to
damage given
|
Scattered Flower
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3-shot attack with high chance of instant kill
|
Mirage Dive
|
1-hit Combat attack at +150% Power
|
Marino Stamp
|
Combat attack at +30% Power
|
Final Strike Attack Style: Combat
Hyper Mode: Quicksilver
This is a definately good-named Hyper Mode, as Marino's Speed shoots
through the roof. At higher levels, Quicksilver can give Marino at
least a string of a half-dozen attacks with no interruptions! While
this is good for laying down a string of attacks, you can also use this
to prep your teammates for the upcoming attacks. However, because
Marino's so fast, it doesn't last as long as the others, so be prepared
to switch her out at the end of Quicksilver or use a Gain Hyper to keep
her in it for a continous attacking stream.
Final Strike attack style: Combat
Cinnamon
"Sorry, but I did try to warn you."
Bio: Created by Dr. Guadile, Cinnamon is young, timid,
and innocent... The perfect disguise for Prof. Gaudile's Force Metal
Generator (or FMG, as you'll hear it called), but this was not so, as
both Dr. Psyche and Marino (a petty thief) came looking for her.
Cinnamon befriended Marino, and after watching the battle between X,
Marino, and the Rebellion, Cinnamon decided to join the Resistance and
got Gaudile to come over as well.
There always has to be a healer in the group, and Cinnamon is that.
She can also inflict status effects such as Virus and Beserk. Her
sub-weapon, Energy Field, briefly supplies the party with extra WE in a
pinch, which is quite handy, especially for ones like X and Zero once
they get their Ultimate Hyper Modes. She may have low power, but she's
well defended against the Elements only taking 50% damage from all
three (unlike Massimo, who takes double the Elemental damage, but then
again, he's a tank, not a healer). Surprisingly enough, Cinnamon is one
of the better Final Strike fighters. Why this is I don't know, but
that's a useful ability as well, I guess.
Action Trigger: Angelic Aide
This one's a definately useful one especially if you're running low on
LE. Simply spin the secondary joystick (the C joystick on the GCN
controller or the analog joystick on the PS2 controller), and hearts
grow on the screen. Each of these complete hearts restores 10% of the
party's max LE. She may be only able to restore 20% of the party's max
LE at first, but give her some time, and she'll likely be able to
restore a LOT more than that.... Just keep her in the back row for now
until needed. As her healing ablities grow, Cinnamon will gain more
hearts, increasing the percentage of max LE she can restore.
Final Strike Attack Mode: Shot
Hyper Mode: Iron Maiden
Cinnamon doesn't look as innoncent in the Iron Maiden, but she does
gain better offensive capablities, which is good. However, the best
part about Iron Maiden is that her active teammates gets an added 25%
added to the WE gain rate! Now that's what I call a useful Hyper Mode.
Final Strike attack style: Shot
Axl
"That wasn't so bad."
Bio: A young Reploid of unknown origin, Axl was originally a
member on Red Alert before they went Maverick (for more on Axl and Red
Alert, play Megaman X7). Axl fled Red Alert and soon found himself in
the company of X and Zero. Axl idolizes the two Maverick Hunters and
strives to become a Hunter himself, much to X's chargrin. At this
point, Axl is a rogue agent to prove himself while searching for clues
to his origin and his amazing shape-changing ablity. His search has led
him to Giga City where rumor has it that a similar technology is being
developed...
Axl definately replaces Spider in the projectile area. Of course,
Axl has something else that makes him pretty unique: his shape-changing
ablity. By takng a sample of DNA data from certain bosses, Axl can
change into them and use their powerful attacks including some powerful
Elemental ones! In addition, most of his weapons can be bought instead
of won, so he can be equipped to how you'd want him to be equipped.
Action Trigger: DNA Change
Note: Because of how complex this is, I will be giving only one pathway
for each boss transformation on both the GCN and PS2 versions. Trust me
on this. It'll be a heck of a lot easier.
Another button-mashing one, this can look pretty daunting when first
encountered. Depending on the boss form you want to activate, you're
going to either need a good eye or a keen memory. To activate each
form, you must press a sequence of buttons along a branching path
within the time limit. Running outta time or hitting a blank space
(when you've only got a few bosses to choose from) will give you the
Rolling Axl, a shot attack that's at +30% power.
For GCN:
Combination |
Boss Form Activated |
Attack |
AXAABYBA
|
Wild Jango
|
Thunder attack up to +100% power
|
AYXYBAYA
|
Silver Horn
|
500-damage Watter attack to all enemies
|
AXAABYBX
|
Mad Nautilus
|
Attack all enemies, random Blind, Virus,
Berserk, and Bind effects
|
AYXYBAYX
|
Mach Jentler
|
500-damage Fire attack to all enemies
|
AXAABYXB
|
Incentas
|
2-hit combat attack
|
AYXYBAXB
|
Depth Dragoon
|
3-hit, 250-damage Thunder attack to all enemies
|
AXAABAYY
|
Rafflesian
|
Fires 10 200 damage missiles at every enemy
|
AYXYBYBA
|
Ninetails
|
9-hit 999-damage combat attack
|
For PS2:
Note: S=Square, O=Circle, T=Triangle, X=X
Combination |
Boss Form Activated |
Attack |
XOXXTSTX
|
Wild Jango |
Thunder attack up to +100% power |
XSOSTXSX
|
Silver Horn |
500-damage Watter attack to all enemies |
XOXXTSTO
|
Mad Nautilus |
Attack all enemies, random Blind, Virus,
Berserk, and Bind effects |
XSOSTXSO
|
Mach Jentler |
500-damage Fire attack to all enemies |
XOXXTSOT
|
Incentas |
2-hit combat attack |
XSOSTXOT
|
Depth Dragoon |
3-hit, 250-damage Thunder attack to all enemies |
XOXXTXSS
|
Rafflesian |
Fires 10 200 damage missiles at every enemy |
XSOSTSTX
|
Ninetails |
9-hit 999-damage combat attack |
Note: There are other combinations of buttons to activate the forms
(it is branching), so choose your own way if you can't remember these
basic pathways.
Final Strike Attack Mode:Shot
Hyper Mode: Stealth Mode
It's the same as Spider's Trickster, so there's not much to say about
this one except that Axl takes a big hit in the speed area when he's
cloaked. However, this form can really save your butt if timed right,
and it's also useful for a fun combo I'll tell you about later. Think
about spending some Build Hypers on him instead of Spider (since you
lose Spider later on).
Final Strike attack style: Shot
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