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Action Triggers
I spoke about the Action Triggers for each character briefly (or a
bit more than that) in the Character section. Now, let's look at which
ones are the best and which ones could use a bit more work.
X's Action Triggers:
Charge Shot
This is one of the easiest of the Action Triggers to do. All you
have to do is hold down the button to charge up energy and then release
to do the attack. It's very useful in the early goings as well as
against groups, however, there will be sometimes where the Charge Shot
should not be used against Bosses. This is because after the attack
(this goes for all Action Triggers, btw), there is a bit of a wait (or
lag) period before X can attack again, and against some bosses, this
isn't a good idea. Check the individual sections as well as the
Optional Bosses and the Tail Clan section for more details.
Charge Collider
The next of X's Action Triggers, it is done the same way as the
Charge Shot. This targets only a single enemy. It's also Fire-typed, so
it's good against Electrc-typed foes. It also does insane amounts of
damage at 100%. While a single enemy is a good target, there are some
cautions with this one. Because it is Fire-typed, it should NOT be used
against Fire-typed enemies, since this'll actually heal them. It's also
limited by how many turns X has in the Hyper Mode, but it's still a
good choice for several of the early Bosses as well as Depth Dragoon.
Nova Strike
The only Action Trigger in the Ultimate Armor, this is like having
a Final Strike for one character. It's also performed differently than
most Action Triggers. In this case, you'll be hitting three buttons as
well as using the joystick to switch targets. You can really rack up
the combo hits with this one at 100% WE, and it's an excellent choice
for later bosses (especially Epslion, Redips, and the Tails Clan).
Also, it's a lot of fun looking straight ahead rather than an angle.
Because it's not elemental typed, you can use this on any enemy. One of
the best Action Triggers of all time.
Zero's Action Triggers:
Command Arts
One of the HARDEST of the Action Triggers to pull off (Marino's is
the toughest in my opinion), this is like the old Street Fighter games
where you had to joystick and button combinations. This is for both
regular and Black Zero. In case you've forgotten what does what, here's
the chart again:
Command (GCN/PS2) |
Attack |
Effect |
Quarter circle from down to towards+A/Circle |
Zero Slash |
Standard attack at -20% power |
Quarter circle from down to back+A/Circle |
Zero Breakthrough |
Attack at -70% power, Ignores target defense |
Dragon Punch motion+A/Circle |
Zero Dragon Slash |
Attack with 65% accuracy against airborne enemies |
Half circle from back to towards+A/Circle |
Zero Wave Slash |
Attack randomly between -50% and 100% power |
Three-Fourths circle from towards to up+A/Circle |
Zero Skull Crush |
Guarenteed Critical attack |
Note that you have to complete a certain amount of command imputs to
get
the latter attacks as well. This is a pretty okay Action Trigger to use
especially if you can't use X's right then since Zero bounces back
pretty quick. I don't use this one a lot.
Calamitous Arts
Now this is one I like. If you've played DDR, you've noticed how
you have to hit combinations of arrows at the right time to keep a
combo going. This is the same priniciple. Also, like X's Charge
Collider, Zero's Calamitous Arts is also elemental-typed. In this case,
it's Ice-typed. This means that you can use this pretty much on every
enemy except for Water-types. Of course, like the the Nova Strike,
Calamitous Arts does MASSIVE amounts of damage and is good to use
against the latter bosses. However, like the Charge Collider and Nova
Strike, it's limited to how many turns the Hyper Mode has left. Once
again, for those who've forgotten what does what, here's the chart
again:
Command (GCN/PS2) |
Attack |
Effect |
Left +Y/Square
|
Left Kick
|
Guaranteed Critical Ice Attack at +25% Power
|
Right + X/Triangle
|
Right Kick
|
Ice attack at +50% Power
|
Down + Y/Square
|
Surge Strike
|
Combat attack randomly between -50% and +100% Power
|
Up + X/Triangle
|
Rising Dragon Punch
|
Ignores Target Armor
|
Y/Square, X/Triangle
|
Skull Crush
|
Guarenteed Critical Strike at +25% Power
|
A/Circle
|
Whirlwind Leg
|
Ice attack at -25% Power, Ignores target Armor
|
Spider's Action Trigger:
Forturne Card
Unless you're good with Poker (which I'm not), this'll be a hard
one to pull off. Basically, Spider draws a hand of five cards and can
switch out out any card he wants for a new one once. The final hand he
gets determines what attack he'll use. Once again, this isn't the best
Action Trigger to use. However, if you do plan to use this one, make
sure that the WE is up to 100%, since that'll make Spider even luckier
and make it where he'll be able to draw better hands. Here are the
effects for each hand:
Hand |
Effect |
Pair
|
2-Shot attack
|
Two Pair
|
2-Shot attack, second shot +50% critical chance
|
Tri Card
|
3-Shot Fire, Water, and Thunder attack
|
Straight
|
5-Shot attack, final shot guarenteed critical
|
Flush
|
1-Shot Blinding attack
|
Death House
|
1-Shot attack with chance of instant kill
|
Four Penality
|
All enemies -25% Power, Armor, Shield, and Speed
|
Straight Flush
|
3-Shot attack against all enemies, final hit guarenteed
critical
|
RSF
|
+200% shot attack against all enemies, high instant kill rate
|
Massimo's Action Trigger:
Beserk Charge
Here's another Action Trigger that's not really useful til it gets
increased. While it only targets one enemy, it can do some pretty
devistating effects as well as hitting multiple times. Also, like
Cinnamon, Massimo's Action Trigger can be leveled up. These are the
only two so far that I know of that can be done this way. Again, if you
forgot what the different bars mean again, here's a chart to help you
out:
Name |
Effect |
Attack
|
Up to +100% Power
|
Code Red
|
Add Blind, Virus, Bind, and Beserk Effects
|
Criticals
|
Up to 80% chance of a Critical Strike
|
Multistage
|
Up to 12 Successive hits
|
Marino's Action Trigger:
Emotional Reel
He's another one where you have to have a good eye as well as willing
to take a chance at the slots. However, unlike Spider's, Marino's has
some useful effects, particularly the "I'll Take That!" which will
relieve enemies of their hard-to-get items. There's a couple of
hard-hitting attacks and a so-so attack if you miss. Recovering LE from
damaging enemies or killing them outright are two other possiblities.
The greater amount of WE used to activate this, the slower the reels
will go. Like Massimo's, Marino will also gain a few more combinations
to get even more possiblities. Here is a list of what each combination
does:
Picture
|
Move |
Effect |
Bubbles
|
Hyper Dive
|
Combat attack at +100% Power
|
Treasure Chest
|
I'll Take That!
|
1-hit attack, guarenteed item steal
|
Heart with a Slice
|
Your Life Please!
|
3-hit attack at +50% Power, LE gain equal to
damage given
|
Grim Reaper
|
Scattered Flower
|
3-shot attack with high chance of instant kill
|
Marino's Faceshot
|
Mirage Dive
|
1-hit Combat attack at +150% Power
|
Minus Sign
|
Marino Stamp
|
Combat attack at +30% Power
|
Cinnamon's Action Trigger:
Angelic Aide
One of the easiest Action Triggers to do (X's three Action
Triggers and Absolute Zero's Calamitous Arts are the other ones), all
that is needed to be done is rotating the secondary joystick clockwise.
Hearts will grow onscreen and each of these will replace some of the
party's Max LE by a certain percentage. Like Massimo's and Marino's,
Cinnamon's is another one that can level up. This is an especially
useful one when you don't want to use up a Sub Tank to heal up.
Axl's Action Trigger:
DNA Change
This is by far one of the most challenging Action Triggers to execute,
so as much WE that can be activated for this should be used, since
you'll need a lot of time to finish. It's very easy to make a mistake
early on, since all of the slots aren't filled up, but once the final
DNA sample is gathered, you can just press buttons randomly and see
what you get. However, if you're going against element enemies or
bosses, you might not want to do this. If you hit a blank or run outta
time, Axl will do the Rolling Axl, a combat attack that's only +30% of
his normal attack. It takes practice, but don't give up, since later
on, Axl's Action Trigger can be very useful in later battles. Since it
differs between systems, I'll put both charts up for you.
For GCN:
Combination |
Boss Form Activated |
Attack |
AXAABYBA
|
Wild Jango
|
Thunder attack up to +100% power
|
AYXYBAYA
|
Silver Horn
|
500-damage Watter attack to all enemies
|
AXAABYBX
|
Mad Nautilus
|
Attack all enemies, random Blind, Virus,
Berserk, and Bind effects
|
AYXYBAYX
|
Mach Jentler
|
500-damage Fire attack to all enemies
|
AXAABYXB
|
Incentas
|
2-hit combat attack
|
AYXYBAXB
|
Depth Dragoon
|
3-hit, 250-damage Thunder attack to all enemies
|
AXAABAYY
|
Rafflesian
|
Fires 10 200 damage missiles at every enemy
|
AYXYBYBA
|
Ninetails
|
9-hit 999-damage combat attack |
For PS2:
Note: S=Square, O=Circle, T=Triangle, X=X
Combination |
Boss Form Activated |
Attack |
XOXXTSTX
|
Wild Jango |
Thunder attack up to +100% power |
XSOSTXSX
|
Silver Horn |
500-damage Watter attack to all enemies |
XOXXTSTO
|
Mad Nautilus |
Attack all enemies, random Blind, Virus,
Berserk, and Bind effects |
XSOSTXSO
|
Mach Jentler |
500-damage Fire attack to all enemies |
XOXXTSOT
|
Incentas |
2-hit combat attack |
XSOSTXOT
|
Depth Dragoon |
3-hit, 250-damage Thunder attack to all enemies |
XOXXTXSS
|
Rafflesian |
Fires 10 200 damage missiles at every enemy |
XSOSTSTX
|
Ninetails |
9-hit 999-damage combat attack |
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