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Deployment Center Mini-Game Walkthrough
All RP's have 'em: Mini-Games! This is the Mini-Game that's in
both
the GCN and PS2 versions of the game. Like the Treasure Tokens
Mini-Game for the GCN, this also can't be accessed til you've freed
Nana, but once you do free Nana, you'll have a way to get rare and
powerful items and information as well as artwork, videos, and music
that you couldn't get elsewhere! Also, this is the only way to get the
"keys" for the secret areas you've seen in the walkthrough. This will
give you what teams are the best for what you're looking for, what
you'll find in the areas, and what areas are the best for building up
your troops that you find while on other missions. First a FAQ
concerning the Deployment Center.
Q: So, what does this do?
A: It helps you get a lot of stuff that you can't get any where else.
Q: What sort of stuff?
A: Well, powerful Force Metals (All three Reverses can only be gotten
through the Deployment Center), Figure Tokens (yup, some of them you've
gotta send out troops to find), Tank Parts, Sub-Weapons, Rare Figures
(and I'm not talking about the ones that you get in the Treasure Tokens
Mini-game. These are ones of places.), Posters (for the Sky Room),
Zenny, Data Files (for the Sky Room), Videos, Artwork, and Music.
Q: So, when can I use this?
A: After you rescue Nana from the Tianna Prison Camp.
Q: How do I use this?
A: When you get back to base after saving Nana, talk to her to bring up
the Deployment Center Option.
Q: So, can I send my troops anywhere?
A: Not exactly. You can only send Mechaniloids to areas you've already
beaten. This means you can send them out to the Lagrano Ruins, Central
Tower, and Tianna Camp already.
Q: What's the best place to start off with?
A: See the stars after the name of the place? Those tell how tough the
area will be for your Mechaniloids. I'd start off with Central Tower,
since that's the easiest area to begin with.
Q: How are the Mechiloids grouped?
A: They're grouped by Combat, Search, and Intell. They're based on what
they're looking for. Combat types are the kind that battle and get the
Zenny. Search types are looking for things like the Force Metals,
Figure Tokens, Tank Parts, Sub-Weapons, Rare Figures, and Posters.
Intell are looking for the data disks, which have things like
information, music, videos, and artwork. Most of these items go to the
Sky Room, which can also be accessed by talking to Nana, but like I
said, there are some valuable items as well.
Q: So, are there teams that are better than others for these
missions?
A: Yup, and you'll see which ones they are in this part. Just be warned
that even a lucky group might come back beaten.
Q: So, when can I send out my troops?
A: You can send off groups of Mechaniloids (from 1-3) before you go on
a mission. Actually, I recommend it, since a lot of the items will help
you out on later missions.
First, let's meet the Mechaniloids that'll be in teams for
these
missions. They'll be grouped by the type that they're under. Also,
this'll tell where they're found as well if they need a certain item to
start up (some of these will). In those cases, you'll have to come back
for them after getting the required item.
Combat-Type Mechaniloids:
Mechaniloid
|
Vitality
|
Attack
|
Search
|
Intelligence
|
Move
|
Found
|
Item Needed
|
D-Shark
|
32
|
3
|
1
|
1
|
2
|
Deployment Center Start
|
None
|
Big Monkey
|
36
|
4
|
2
|
1
|
2
|
Guadile East Deck Residental Division 102
|
None
|
Einhammer
|
46
|
4
|
2
|
2
|
1
|
Ulfat Smelting Furnance 2
|
Ball and Chain Hammer
|
Killer Mantis
|
50
|
5
|
2
|
1
|
3
|
Ulfat Freight Lift 1
|
None
|
Radar Killer
|
40
|
5
|
2
|
2
|
4
|
Tianna Maze Area 1 (lockced Area)
|
None
|
Mega Mantor
|
52
|
6
|
2
|
3
|
1
|
Gimialla L2 Northwest Division
|
Mini Battery
|
Liquid Glob
|
56
|
6
|
3
|
3
|
2
|
Vanallia Quicksand South Side
|
Cyber Liquid
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Meltdown
|
60
|
7
|
3
|
2
|
1
|
Melda Missile Maintenance Room
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None
|
Search-Type Mechaniloids:
Mechaniloid
|
Vitality
|
Attack
|
Search
|
Intelligence
|
Move
|
Found
|
Item Needed
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Patrol Dog
|
28
|
1
|
3
|
2
|
3
|
Deployment Center Start
|
None
|
Preon
|
32
|
1
|
3
|
1
|
2
|
Gaudile East Deck High Speed Lift Area
|
None
|
Dober Man
|
34
|
2
|
4
|
2
|
3
|
Guadile Great Stump Hall
|
Bone Key
|
Rush Loader
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40
|
3
|
4
|
1
|
5
|
Ulfat Smelting Furnace 1
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None
|
Degraver
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44
|
1
|
5
|
3
|
2
|
Gimialla L3 Northwest Division
|
None
|
Mega Tortoise
|
48
|
2
|
4
|
1
|
1
|
Vanallia Desert Quicksand
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Mini Battery
|
Deerball
|
40
|
2
|
8
|
5
|
2
|
Lagrano East Block Stairs 4F-5F (locked
area)
|
None
|
Wolfloid
|
44
|
3
|
6
|
1
|
6
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Melda Area B-304
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None
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Intelligence-Type Mechaniloids:
Mechaniloid
|
Vitality
|
Attack
|
Search
|
Intelligence
|
Move
|
Found
|
Item Needed
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Sinedropper
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20
|
1
|
2
|
3
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5
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Deployment Center Start
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None
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Bat Bone
|
22
|
1
|
2
|
3
|
5
|
Gimialla L2 Northwest Division
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None
|
Blowfish
|
24
|
2
|
2
|
4
|
6
|
Tianna Aqua Collseum
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Mini Battery
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Mettaur
|
26
|
1
|
3
|
4
|
3
|
Guadile West Main Route
|
None
|
Pararoid
|
20
|
1
|
2
|
4
|
4
|
Vanallia Jammer Energy Control Room
|
Mini Motor
|
Rabbid
|
26
|
1
|
3
|
4
|
3
|
Melda Ore Plant External Tank
|
None
|
Gold Blader
|
48
|
2
|
5
|
6
|
5
|
Gimialla L3 Southwest Division (locked
area)
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Heavy Motor
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Bladey
|
44
|
5
|
4
|
7
|
7
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Grave Level D Security Zone
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None
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Next, I'll show you which teams are the best for an area, and
which
teams are the worst. These teams can have anywhere from one unit to
three units, but depending on from which group you pull units from,
this determines how well (or how poorly) your team will do in an area.
Unit 1
|
Unit 2
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Unit 3
|
Luck
|
Combat
|
Combat
|
Combat
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Excellent
|
Combat
|
Combat
|
Search
|
Good
|
Combat
|
Combat
|
Intell
|
Good
|
Combat
|
Combat
|
None
|
Excellent
|
Combat
|
Search
|
Combat
|
High
|
Combat
|
Seach
|
Search
|
High
|
Combat
|
Search
|
Intell
|
Good
|
Combat
|
Search
|
None
|
High
|
Combat
|
Intell
|
Combat |
High |
Combat
|
Intell
|
Search |
Good |
Combat
|
Intell
|
Intell |
Good |
Combat
|
Intell
|
None |
High |
Combat
|
None
|
None
|
Excellent
|
Search
|
Combat
|
Combat
|
High
|
Search
|
Combat
|
Search
|
Good
|
Search
|
Combat
|
Intell
|
Fair
|
Search
|
Combat
|
None
|
High
|
Search
|
Search
|
Combat
|
Excellent
|
Search
|
Serrch
|
Search
|
High
|
Search
|
Search
|
Intell
|
Fair
|
Search
|
Search
|
None
|
High
|
Search
|
Intell
|
Combat
|
High
|
Search
|
Intell
|
Search
|
Good
|
Search
|
Intell
|
Intell
|
Poor
|
Search
|
Intell
|
None
|
High
|
Search
|
None
|
None
|
High
|
Intell
|
Combat
|
Combat
|
High
|
Intell
|
Combat
|
Search
|
Good
|
Intell
|
Combat
|
Intell
|
Fair
|
Intell
|
Combat
|
None
|
High
|
Intell
|
Search
|
Combat
|
Good
|
Intell
|
Search
|
Search
|
Fair
|
Intell
|
Search
|
Intell
|
Poor
|
Intell
|
Search
|
None
|
High
|
Intell
|
Intell
|
Combat
|
Fair
|
Intell
|
Intell
|
Search
|
Good
|
Intell
|
Intell
|
Intell
|
Fair
|
Intell
|
Intell
|
None
|
High
|
Intell
|
None
|
None
|
Abysmal
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Finally, we have the areas and what all you can get there.
This'll
be divided into the following parts in the chart: Zenny, Force Metals,
Figure Tokens, Figures, Sub-Weapons, Tank Parts, Posters, Keys, Design
Art, Data Files, BGM (Background Music), and Videos. Please note that
not all of these will be found in an area. If they're not in that area,
a "None" will be put in that column.
Area
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Zenny
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Force Metals
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Figure Tokens
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Figures
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Sub-Weapons
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Tank Parts
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Posters
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Design Art
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Data Files
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BGM
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Videos
|
Keys
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Lagrano Ruins
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3000
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Good Luck
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2
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Lagrano Ruins Figure
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None
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Yes
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None
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#2 X's Scarf, #34 Hippopressor, #36 Patrol
Dog,
#88 Ruins
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#8 About Giga City, #9 Lagrano Ruins
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#13 Maverick Hunter 2, #24 Fight, X!, #31
Darkness and Despair, #48 Giga City Memories, #49 Trajectory of Battle 1
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#2 Analysis, #3 Hippopressor, #4 Epsilon,
#5 The
Cadre
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Lagrano Key
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Central Tower
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3000
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None
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None
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None
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None
|
None
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None
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#14 Residents, #20 Chief R Rough, #27
Aile, #38
Einhammer, #60 Headquarters, #90 Container Ship, #97 Headquarters Plan,
#98 Base Plan, #100 Market
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#2 Building Giga City, #10 Central Tower
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#2 Steal Hope Back, #12 Central Tower, #17
Event
Battle, #30 Spider Magic, #32 Brush With Danger, #34 Sympathy and
Sorrow 2
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#6 Secret Resistance Base, #7 Wanted Dead
or
Alive, #8 The Bounty Hunter, #9 Enter Aile, #10 Vow to Aile, #11 The
Bargin with Jango, #12 Spider Returns, #13 Wrath of Jango, #14 Spider
Reformed, #15 Spider Joins the Fight
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None
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Tianna Camp
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4000
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Block All Force Metal
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None
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Tianna Camp Figure
|
None
|
None
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None
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#12 Silver Horn, #17 Nana, #19 Prisoner
Nana,
#29 D-Rex, #30 Gulpfast, #31 Dober Man, #50 True Massimo, #61 Seabed
Tunnel, #62 Submarine Paths, #64 POW Camp, #65 Prison Guards' Office,
#66 Prison Guards' Room, #67 Undersea Cell
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#3 Turning Maverick, #11 Tianna Camp
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#3 Subterrania, #11 Hunter Base, #15 Final
Battle, #27 Steel Massimo, #36 Resolution
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#16 Enter Massimo, #17 Nana and Silver
Horn, #18
Entrusted with a Legacy, #19 Battle with Silver Horn
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Tianna Key
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Guadile Laboratory
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3000
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None
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None
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None
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Generator
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None
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Meet Marino!
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#13 Pysche Mecha, #25 Guadile, #26
Cinnamon, #28
Marino, #32 Rabbid, #33 Killer Mantis, #35 Pararoid, #40 Mad Nautilius,
#41 Dr. Pysche, #70 Lab Elevator, #71 Lab Exterior, #72 Lab Corridors,
#73 Tunnel, #74 Laboratory, #75 Lab Rough Design
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#4 Birth of Epsilon, #11 Guadile Laboratory
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#4 Forest Treasure, #28 Marino the Thief,
#29
Help Me! Cinnamon, #33 Peace and Tranquility, #42 Talking
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#20 Enter Marino, #21 Dr. Pysche, #22
Cinnamon
and Marino, #23 Enter Guadile, #24 Cinnamon's Secret, #25 Marino in a
Tight Spot, #26 Battle with Psyche
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None
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Ulfat Factory
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5000
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Reverse Fire
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2
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Ulfat Factory Figure
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Stamina Missile
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None
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None
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#16 Crow Boss, #42 Axl Expressions, #76
Controlling Device, #77 Factory Control Room, #78 Smelting Furnance,
#93 Monitor Room
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#5 Epsilon's Uprising, #12 Ulfat Factory
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#5 Unknown Energy, #26 Enter Axl, #37
Beaming
with Joy, #43 Resistance Lines
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#27 Enter Axl, #28 Jentra, #29 X and Zero
Meet
Again, #30 Battle with Jentra, #31 Dubor Beserk, #31 Axl Transforms
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None
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Gimialla Mine
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4000
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Reverse Thunder
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1
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None
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None
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None
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Preon Invasion
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#11 Shadow, #48 Evil Shadow, #51 Marino
Sketch
1, #52 Marino Sketch 2, #79 Mine Corridor
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#6 The Task Force, #13 Gimialla Mine
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#6 A Friend in Danger, #25 Standby Zero,
#35
Sympathy and Sorrow 2
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#33 Zero Goes In Alone, #34 A Strange
Light, #35
Shadow Arrives, #36 Zero and Shadow, #37 Sneak Attack, #38 Battle with
Incentas, #39 The End of Spider
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Gimialla Key
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Vanallia Desert
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6000
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Block All
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3
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Vanallia Desert Figure
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Super Absorber, Bait
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Yes
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Fearsome Foe
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#44 Botos, #80 Desert Entrance
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#6 (?) The Task Force, #14 Vanallia Desert
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#7 Desert Maze, #14 Maverick Hunter 2, #16
Boss
Battle, #40 Mysterious Ways, #41 They Call Me Botos!, #44 Mission to
Rebel, #47 Do You Copy?
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#40 Ferham, #41 Enter Botos, #42 Botos
Escapes
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None
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Melda Ore Plant
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8000
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Reverse Water
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None
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Melda Ore Plant Figure
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None
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None
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Secret Assembly
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#37 Degraver, #45 Ferham Expressions, #46
Scarface, #47 Redips, #81 Plant Corridors, #82 Plant Room, #83 Missile,
#84 Missile Silo
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#15 Melda Ore Plant
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#8 Glacial Activity, #38 Strength and
Valor, #39
Rebellious Ambitions, #45 A Rebel's Fate, #46 Mystery Metal
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#43 Battle with Botos, #44 Battle with
Ferham,
#45 Ferham Falls, #46 Fated for Betrayal, #47 Stolen Supra-Force Metal
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Melda Key
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I've noticed that #6 The Task Force shows up twice. I'm
guessing
this is in two parts. Also, there is no #7, unless that the one with
the Vanallia Desert information is supposed to be #7. Note that this is
just a check-up of all the things that should be found during your
Deployment Center Mini-Game. The Vanallia Desert information is not
#13. It is #14. Also, not all of the files can be found in the
Deployment Center Mini-Game. Some will be found when facing the Tail
Clan members (I don't know which ones tho, since it's been a while),
and some will be recieved when certain requirements are met. However
those final ones must be found out for yourself. I've only gotten a
few, so I don't know what the others are. Oh, and you won't get all of
the items out on your first try, so keep sending units into an area
until you get a "Cleared" or a star by the name of the place (I forget
what it is now). Good luck!
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