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Monsters
Grass Valley
Underground Castle
Picture |
Name |
HP |
EXP |
Type of Monster |
Info |
|
Blue Slime |
3 |
1 |
Normal |
Hide as puddles until you come near, then they rise up. Fairly slow and stupid. |
|
Flame Statue |
5 |
2 |
Normal |
They don't move, but they can be a huge nuisance. They flash just before they fire, and they can fire at you almost in any direction. Keep moving or use magic. |
|
Flyball |
3 |
1 |
Lair |
Can fly diagonally, and are pretty fast. Stand far enough away from the lair at a direct diagonal and slash away; they'll fly right into your sword once they stop blinking. |
|
Goblin |
3 |
1 |
Lair |
Stupid enemies. Stand diagonally to their path and slash. |
|
Imp |
4 |
2 |
Lair |
Like buffed-up Goblins, they can also shoot white balls at you in any direction. They'll jump back for a second before shooting. Get them as quickly as you can. |
|
Plantman |
3 |
1 |
Lair |
Wander around aimlessly, making them hard to get a hold on where they're going. Approach carefully. |
Leo's Painting
Picture |
Name |
HP |
EXP |
Type of Monster |
Info |
|
Birdy |
4 |
3 |
Lair |
They'll move, then pause, then move, then pause. They move fast, but only in straight lines in the four directions. Since they usually appear in pairs, try to maneuver yourself between the two lines of movement and slash. |
|
Eyeblock |
4 |
3 |
Lair |
They hide among other white blocks, then jump at you. They move in hops. Easy targets. |
|
Green Statue |
9 |
4 |
Lair |
They don't move, but when you cross their line of fire (that is, the four directions) they'll wait a second, then fire at you. Much less tough than the Flame Statues. Magic works well against them. |
|
Metalpus |
24 |
250 |
Lair |
They hug the wall and move fairly quickly. They can only be hurt with the Zantetsu Sword. Easy targets once you have it. The Psycho Sword can stun them. |
|
Spearman |
9 |
5 |
Lair |
They'll turn around, then fire a spear in one of the four directions. The spear is wider than it seems. They can be tough in close quarters, so the easiest way to deal with them is use your crabwalk technique right near their lair. |
Greenwood
Lostside Marsh and Water Shrine
Picture |
Name |
HP |
EXP |
Type of Monster |
Info |
|
Butterflower |
3 |
6 |
Normal |
Sits there releasing Butterflies. No problems. |
|
Butterfly |
3 |
6 |
Normal |
Fly around and get in your face, but low HP means low problems. |
|
Demon Statue |
14 |
12 |
Lair |
Masquerade as normal statues, but once you hit it, it comes alive. Teleports back and forth and shoots fireballs in any direction. Not too tough, though. (Emulator users, get rid of the backgrounds to see which ones are real!) |
|
Gecko |
10 |
10 |
Normal |
These guys mean no walking fast! They jump out of the water when you get near their hiding place, shoot a fireball straight ahead, then jump back in. Plus, if you can't kill them before they reenter the water, all their HP will be refilled! The only real chance of getting them is from the side. Real pain. |
|
Mudman |
12 |
11 |
Lair |
Dumb, stupid, slow, etc. Big HP only problem. |
|
Treant |
6 |
12 |
Lair |
These guys are smart. They'll extend a very long branch when you cross their line of fire (in the four directions) - and they're invincible while it's extended! You don't want to fight more than one of these at a time, so magic can come in useful. |
Fire and Light Shrine
Picture |
Name |
HP |
EXP |
Type of Monster |
Info |
|
Fader |
15 |
15 |
Lair |
They'll turn to face a direction, then disappear and become a small shadow traveling in that direction for a short time, then reappear. They can hurt you while they're traveling, but you can't hurt them. They only appear for short spurts, so magic is mostly useless. Anticipate their direction of travel by watching which way they face, and get them from another angle. |
|
Fireman |
12 |
13 |
Lair |
Not too hard, but they shoot flames in any direction. |
|
Lizardman |
12 |
12 |
Lair |
A bit fast, but easy to deal with. |
|
Moon Tribe |
8 |
14 |
Lair |
They can float around anywhere on the screen. Only nasty if they gang up on you. Players of Illusion of Gaia might recognize these people. |
|
Scorpion |
30 |
350 |
Lair |
They hug the walls, like Metalpuses, and like Metalpuses, can only be hurt by the Zantetsu sword and stunned by the Psycho Sword. |
|
Spirit Ball |
40 |
1100 |
Lair |
Any sword can stun them, but they can only be hurt by the Spirit Sword. They bounce off the walls and generally get in your face, but they're fairly easy to avoid. |
Oceania
Southerta, Rockbiard, and Blester Island
Picture |
Name |
HP |
EXP |
Type of Monster |
Info |
|
Gorilla |
12 |
23 |
Lair |
Slow and stupid. They can throw rocks in the four directions, but the rocks are slow also. |
|
Guppy |
8 |
20 |
Normal |
Unbelievably annoying. They jump up from the water, shoot a wavy bubble which doesn't disappear until it's traveled a LONG time, then jump back in. If they reach the water again, their HP is refilled. Sometimes they're out of reach of your sword, so magic's your only hope. Think fast! |
|
Firebird |
21 |
28 |
Lair |
Usually only one or two per lair. It flies fast and in all eight directions, and can shoot a tornado which does mucho damage. Good thing: it's big, so it's easy to hit. |
|
Metal Gorilla |
30 |
35 |
Lair |
Same as the Gorilla, but can only be hurt by the Zantetsu Sword or the lightning pillars, using the Thunder Ring. |
|
Palm Tree |
10 |
22 |
Lair |
Wanders around and periodically shoots in one of the four directions. Usually appears many at a time, so magic's a good bet. |
|
Rocky |
20 |
24 |
Lair |
Hides as rocks (although lighter-colored than the others) then starts chasing after you. It's fast and hops around, plus it has a lot of HP, making it a major nuisance. |
Sea Bed and Ghost Ship
Picture |
Name |
HP |
EXP |
Type of Monster |
Info |
|
Hermit Crab |
15 |
22 |
Lair |
You can only hit them when they're moving or getting ready to move. When they're in their shell, they're treated as metal enemies, which means the Psycho Sword will stun them. (This is actually very annoying, since you're trying to wait for them to come out again.) Try to anticipate their paths. Tough until you get the Critical Sword. |
|
Jellyfish |
10 |
25 |
Lair |
When you cross their path in the four directions, they'll rush at you, making them easy targets for your sword. Stand far enough away so that they stop blinking when they reach you, and keep slashing. |
|
Leech |
5 |
10 |
Normal |
Only on the Ghost Ship. They burst out of the floor, injuring you. Walk slowly. Once they're out, they're dead meat, though. |
|
Manta Ray |
10 |
30 |
Lair |
If you let them swim around, they'll throw huge lightning spheres at you. Stay just out of a vertical/horizontal path from the lair and keep slashing; they'll run right into you. |
|
Seahorse |
8 |
21 |
Lair |
Very slow and easy to kill. Sometimes they jump back when you hit them, but that's it. |
|
Urchin |
36 |
20 |
Normal |
Big. Easy to hit. Lots of HP. Moves extremely slowly. But when you hit it, it doesn't pause but just keeps moving. You might have to move back once or twice, but they're jokes. |
Mountain of Souls
Aurora Peak
Picture |
Name |
HP |
EXP |
Type of Monster |
Info |
|
Bone Deer |
25 |
70 |
Lair |
It'll hop at you, then its head will fly around (it's invincible as it does this). Get it with the long side of your sword while its head is still on. Big, so easy target. |
|
Devil |
14 |
85 |
Lair |
Flies fast, but only diagonally. Let it rest for long enough and it'll shoot a fireball at you. Tough because of its high HP and the fact that it comes out in groups. |
|
Snowball |
40 |
2000 |
Normal |
Amazingly annoying. Starts off as a small snowball, then inexplicably starts chasing after you. And they're FAST. Your only hope is to run around and lure it into a rock or wall, where it'll break. But that'll only work if it's moving fast enough. The only sword that'll work on it is the Soul Blade, which you don't get till the very end of the game. |
|
Snow Rat |
8 |
65 |
Lair |
Hides in the snow, then comes out when you hit it with your sword. Fast, but weak. |
|
Yeti |
20 |
80 |
Lair |
Basic stupid, slow monster except it can sometimes rush at you. |
Laynole Peak and Lake Lune
Picture |
Name |
HP |
EXP |
Type of Monster |
Info |
|
Bat |
14 |
75 |
Lair |
They fly in circles around you. They'll almost always keep out of your reach. The best way to beat them is to use Rotator once they're all circling you. |
|
Green Slime |
12 |
80 |
Lair |
Hops around quite quickly. Dangerous in groups, but still pretty easy. |
|
Red Wizard |
20 |
100 |
Lair |
Same as Wizard, except the fireball is actually three fireballs traveling straight and at 45 degree angles, plus the fireballs stay around as fire pillars for a little bit. A bit tougher; get them from behind. |
|
Spike Statue |
24 |
70 |
Normal |
They're almost always out of reach. They don't move. They'll flash, then four spikes will appear around you. If you stay still, they won't damage you. Use magic to get at them. |
|
Star Spike |
- |
- |
Normal |
Just stands there. Hit it with your sword and it'll break into eight pieces which fly off into eight directions. But the pieces don't last long. Run away and you won't get hit. |
|
Wizard |
17 |
85 |
Lair |
They'll spin around (they're invincible while they're doing this) then teleport to another location, pause, and spit a fireball straight ahead. Hit them from diagonal while they're pausing. Not tough unless they appear in groups, which almost never happens. |
Leo's Lab
Basement and Power Plant
Picture |
Name |
HP |
EXP |
Type of Monster |
Info |
|
Broombot |
24 |
140 |
Lair |
These guys will randomly stop and shoot in eight directions at once. It's almost impossible not to get hit; just grit your teeth and slash away. |
|
Fangbot |
14 |
145 |
Lair |
They'll stay where they are until you cross their path in the four directions, then they'll snap at you and return to their positions. Stay just outside their snapping range and slash. They're metal, so only the Zantetsu Sword can hurt them. |
|
Helibot |
18 |
160 |
Lair |
They'll fly towards you, put their helicopter blades away, and chase you slowly. Hit them with the long side of your sword while they're still in flight. Metal, so only the Zantetsu Sword can hurt them. |
|
Inch Worm |
18 |
150 |
Lair |
They only move horizontally or vertically, but they can jump over small pits, so watch out. Not too tough, though. |
|
Speedbot |
12 |
150 |
Lair |
Extremely fast. They'll hug the walls and zoom around. Your only hope is to stand in one place and keep slashing; they'll eventually reach you. Chasing them is NOT an option. Metal, so only the Zantetsu Sword can hurt them. |
|
Spike Ball |
- |
- |
Normal |
They circle around pipes. Walk past them when they're under the pipe and you won't get hurt. If there are two Spike Balls one after another, wait until they've just gone under and just walk through and you'll make it. |
Laynole Peak and Lake Lune
Picture |
Name |
HP |
EXP |
Type of Monster |
Info |
|
Archer |
20 |
170 |
Lair |
Very annoying. Most of them hide out behind walls, so use Light Arrow to get them. If you're close to them, a few slashes will do the trick. Get rid of them before tackling other enemies, because their arrows fly fast and far. |
|
Bomber |
30 |
180 |
Lair |
They stay in one spot and lob bombs at you. If you're close enough to them, the bombs will miss. You can't see them unless they're inside the range of the Soul of Detection. |
|
Cavalry |
24 |
175 |
Lair |
If they see you, they'll rush at you. Hit them with the long side of your sword. |
|
Soldier |
16 |
165 |
Lair |
Very fast, but weak. The only tough thing about them is that they just keep coming! Stay far enough away so that they stop blinking when they get to you and you're fine. |
|
Spike Machine |
36 |
160 |
Normal |
They trundle around horizontally, periodically shooting out spikes in front of them. They're invisible unless they're inside the range of the Soul of Detection. Get them from a diagonal. |
Magridd Castle
Torture Chamber
Picture |
Name |
HP |
EXP |
Type of Monster |
Info |
|
Ghost |
22 |
700 |
Lair |
Other than the fact that they can teleport around (keep moving!) they're not tough. They can only be hurt with the Spirit Sword. |
|
Skeleton |
23 |
750 |
Lair |
Don't get too close or they'll slash you; go from a diagonal direction. |
|
Snake |
16 |
600 |
Normal |
If you cross their path in the four directions they'll rush at you. But they're smarter than most and won't rush unless you're exactly in their paths. Just slash them with the long side of your sword. |
|
Spear |
- |
800 |
Normal |
They pop out of walls at you. Just avoid them by timing properly. You can get them in one hit with the Soul Blade, but you don't get it till the very end of the game. |
|
Steel Ball |
20 |
900 |
Lair |
These blighters remind me of the little training ball from Star Wars. They zip around at incredible speeds and periodically shoot little rings at you. It's almost impossible not to get hit; just rush in and slash. |
Left and Right Tower
Picture |
Name |
HP |
EXP |
Type of Monster |
Info |
|
Chess Knight |
28 |
850 |
Lair |
They'll jump, then stick out four spikes in the four directions, at which time they're invincible. Get them from diagonal directions. Tough if they gang up on you. |
|
Golem |
20 |
800 |
Lair |
Complete and utter jokes. Targets. |
|
Grunt |
30 |
750 |
Lair |
Again, don't get too close or you'll get sliced and diced. Not too tough. |
|
Mimic |
28 |
1000 |
Normal |
They look like ordinary chests until you turn your back on them, then GRRR! You'll get hit once or twice, but they're not tough. |
|
Red Grunt |
36 |
950 |
Lair |
They carry boomerangs which travel quite a way, and hit both to their front and right-hand side. Try to get them from the back if possible. |
|
Trap Head |
- |
- |
Normal |
They shoot balls right at you, and quickly, too. They're a nuisance. |
World of Evil
Picture |
Name |
HP |
EXP |
Type of Monster |
Info |
|
Bug |
23 |
3000 |
Lair |
They'll turn invisible except for their eyes (you can't hit them when they're like that) and scuttle back and forth, briefly turning visible when they change directions. Maneuver yourself so you're at the spot where they'll become visible, and slash. |
|
Cyclops |
45 |
2700 |
Lair |
The usual slow and stupid, but they can shoot very wide beams at you. Magic is the best bet. |
|
Flare |
- |
- |
Normal |
Travels in an arch near the fiery walls. Not too hard to avoid. |
|
Gargoyle Statue |
- |
- |
Normal |
The ultimate annoying statue shooter. It'll shoot a ball out in front of it, then the ball will stop, home in on your location, and travel in a straight line in that direction. Stay away if you can. |
|
Roller |
10 |
4000 |
Normal |
They roll until they hit a wall, and then they reverse direction. The only weapon which can hurt them is the Soul Blade, but then they're easy targets for easy experience. |
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