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100% Guide

Mission 10: Radcot's Attack

Mission Overview
Situation:

We don't have time for this crap! Ganlon is getting away, and these Muspel guys won't leave us alone!

Objective:

Annihilate all enemies.

3D Map:

Enemies
Muspel 1 (Yurangol ATAC)
HP: 88 Level: 9 Money: 3500
BAS: 10 POW: 8 DEX: 10 AGL: 8 DEF: 5 WEP: 14 Spirit: 42 Range: 4 Speed: 4.82
Equipment: Battle Axe, Topaz, Thieves' Ring Attacks: Slash, Strike, Str. Slash, Kick Dormant Abilities: Desert Motion
Muspel 2 (Yurangol ATAC)
HP: 84 Level: 9 Money: 3500
BAS: 9 POW: 9 DEX: 10 AGL: 8 DEF: 6 WEP: 13 Spirit: 42 Range: 4 Speed: 4.78
Equipment: Battle Axe, Topaz, Thieves' Ring Attacks: Slash, Strike, Str. Slash Dormant Abilities: Desert Motion
Muspel 3 (Yurangol ATAC)
HP: 86 Level: 8 Money: 3500
BAS: 10 POW: 8 DEX: 7 AGL: 7 DEF: 5 WEP: 13 Spirit: 39 Range: 4 Speed: 4.58
Equipment: Battle Axe, Topaz Attacks: Slash, Strike, Str. Slash, Kick Dormant Abilities: Desert Motion
Muspel 4 (Yurangol ATAC)
HP: 86 Level: 8 Money: 3500
BAS: 10 POW: 8 DEX: 7 AGL: 7 DEF: 4 WEP: 14 Spirit: 39 Range: 4 Speed: 4.58
Equipment: Battle Axe, Topaz Attacks: Slash, Strike, Str. Slash, Kick Dormant Abilities: Desert Motion
Muspel 5 (Yurangol ATAC)
HP: 86 Level: 8 Money: 3500
BAS: 10 POW: 7 DEX: 7 AGL: 8 DEF: 5 WEP: 13 Spirit: 39 Range: 4 Speed: 4.82
Equipment: Battle Axe, Topaz Attacks: Slash, Strike, Str. Slash, Kick Dormant Abilities: Desert Motion
Muspel 6 (Yurangol ATAC)
HP: 86 Level: 8 Money: 3500
BAS: 10 POW: 7 DEX: 7 AGL: 8 DEF: 4 WEP: 14 Spirit: 39 Range: 4 Speed: 4.82
Equipment: Battle Axe, Topaz Attacks: Slash, Strike, Str. Slash, Kick Dormant Abilities: Desert Motion
Muspel 7 (Yurangol ATAC)
HP: 88 Level: 7 Money: 3500
BAS: 11 POW: 8 DEX: 5 AGL: 7 DEF: 4 WEP: 12 Spirit: 36 Range: 4 Speed: 4.62
Equipment: Battle Axe, Jasper Attacks: Slash, Strike Dormant Abilities: Desert Motion
Muspel 8 (Yurangol ATAC)
HP: 88 Level: 7 Money: 3500
BAS: 11 POW: 8 DEX: 6 AGL: 6 DEF: 4 WEP: 12 Spirit: 36 Range: 4 Speed: 4.38
Equipment: Battle Axe, Jasper Attacks: Slash, Strike, Str. Slash Dormant Abilities: Desert Motion
Muspel 9 (Yurangol ATAC)
HP: 88 Level: 7 Money: 3500
BAS: 11 POW: 8 DEX: 7 AGL: 5 DEF: 4 WEP: 12 Spirit: 36 Range: 4 Speed: 4.14
Equipment: Battle Axe, Jasper Attacks: Slash, Strike, Str. Slash, Kick Dormant Abilities: Desert Motion
Muspel 10 (Andoras ATAC)
HP: 79 Level: 9 Money: 2000
BAS: 9 POW: 8 DEX: 7 AGL: 7 DEF: 5 WEP: 11 Spirit: 39 Range: 4 Speed: 4.54
Equipment: Hand Axe, Turquoise Attacks: Slash, Strike, Str. Slash Dormant Abilities: NONE
Muspel 11 (Andoras ATAC)
HP: 79 Level: 9 Money: 2000
BAS: 9 POW: 7 DEX: 7 AGL: 8 DEF: 6 WEP: 10 Spirit: 39 Range: 4 Speed: 4.78
Equipment: Hand Axe, Turquoise Attacks: Slash, Strike, Str. Slash Dormant Abilities: NONE
Muspel 12 (Andoras ATAC)
HP: 79 Level: 9 Money: 2000
BAS: 9 POW: 7 DEX: 7 AGL: 8 DEF: 5 WEP: 11 Spirit: 39 Range: 4 Speed: 4.78
Equipment: Hand Axe, Turquoise Attacks: Slash, Strike, Str. Slash Dormant Abilities: NONE
Radcot (Bahamut ATAC)
HP: 194 Level: 12 Money: 12000
BAS: 25 POW: 9 DEX: 8 AGL: 7 DEF: 11 WEP: 19 Spirit: 51 Range: 4 Speed: 5.18
Equipment: Demirune, Carnelian, Armor Amulet Attacks: Slash, Long Thrust, Str. Slash, Str. Thrust, Quicksand Dormant Abilities: Desert Motion

CPU Controlled Allies
Zeira (Toreadore ATAC)
HP: 148 Level: 11
BAS: 14 POW: 11 DEX: 10 AGL: 13 DEF: 17 WEP: 17 Spirit: 48 Range: 7 Speed: 6.18
Equipment: Gunganir, Royal Jade Attacks: Slash, Thrust, Tackle, Str. Thrust, Tornado Dormant Abilities: NONE
Andrew (Vedocorban ATAC)
HP: 90 Level: 12
BAS: 9 POW: 10 DEX: 10 AGL: 23 DEF: 8 WEP: 12 Spirit: 51 Range: 6 Speed: 8.38
Equipment: Shimmerswrd, Olivine, Armor Amulet Attacks: Slash, Thrust, Str. Slash, Str. Thrust, Tornado Dormant Abilities: Assassinate
Dionne (Roaring Lion ATAC)
HP: 156 Level: 15
BAS: 14 POW: 21 DEX: 10 AGL: 8 DEF: 12 WEP: 22 Spirit: 60 Range: 4 Speed: 4.98
Equipment: Skorsek, Sunstone Attacks: Slash, Strike, Tackle, Str. Slash, Kick, Fireball, Melting Flare, Flare Bomb Dormant Abilities: Reflect Attack, Chivalry, Mental Vision, Mass Menace

10
Important Battlefield Events:
- Radcot's men attack in waves; bastically, the first group will advance at you, followed by another group after a certain amount of turns.

Strategy
You may be outnumbered, but the fact that Dionne fights as well as 5 or 6 Muspels should make you feel a little better about this mission.

Try and score the final hit on Radcot; it's good for you.

Start by advancing forward, but not too forward. Allow the first wave to come to you, and greet them with open arms and open hostility. Andrew will run up and strike a Muspel, which should distract a few of them into attacking the ladies man. Sooner or later though, he will escape, so make sure he doesn't get any kills. Zeira, meanwhile, will usually move up as high as he can and fight like the crazy horse he pilots.

Once you've taken down the first wave and carved through most of the second, move in for the big guy; Radcot. The best way to take him down, of course, is to swarm him and relentlessly attack until he's dizzy. Make sure you plan ahead though; if you make him dizzy and a CPU controlled character has a turn coming up, you just might lose the kill!

In fact, our prime concern is not allowing Dionne, Zeira or Andrew to get the Radcot kill, as you really need the EXP and money. Do whatever you can to get that kill; leave some Muspels alive for the CPUs to beat up, perhaps. Just make sure you get it!

Now that the mission is complete..

- You now control Andrew in the Vedocorban ATAC

- Shortly into Mission 12, Bastion gets a new ATAC....

- You move on to Mission 12, or Mission 45

During the story scene after the battle, if and only if you have completed the game prior to this point, a question comes up that must be answered. Answer "I intend to end the war." to stay on the Kingdom Branch, or answer "I will conquer the Continent!" to bring up another question; answer that the same way to move on to Mission 45 and the Ruin Branch.

Before beginning Mission 12 (or 45), save your game and do all the load stats stuff, and head to the Interview screen. Talk till you can talk no more, then check the Briefing for an overview of what's next, and when you're ready, head to Mission 12: Legendary Light. Or Mission 45: Faulkner the Filcher.




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