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Attacks
Attacking in Vanguard Bandits is a little different from standard RPGs. There is no basic "attack" that you will use, but rather you select from a list of attacks you have learned (such as Slash, Thrust, Fireball, etc). After selecting the Attack command, you choose from one of these attacks, and then choose a target.
Things you need to know about learning attacks:
Attacks are learned by having the required stats. For example, to learn Strong Slash (Str Slash), that character will nead at least 8 BAS, 7 POW, and 6 DEX.
Certain attacks can only be done with certain weapon types. For example, people using the Haurol or Amphisia ATAC can't learn Str. Slash, they learn Str. Thrust.
Certain attacks can only be done with certain stones. For example, you can only learn Fireball with a fire-elemental stone, or Wind Strike with a wind-elemental stone. It pretty much goes without saying that the stone has to be a certain level, too.
Certain attacks can only be performed by certain characters, or certain ATACs, or even both. For example, Altagrave is the only ATAC that can use Blizzard Break, and Reyna is the only one who can use Reyna's Trick. In fact, some attacks cannot be learned at all, and will be used by the computer opponents only. Click here to look at these cpu-exclusive attacks.
Understood? All right then, let's move on. Below is a table with all kinds of information about attacks; including the attack name, the range, type, AP and FP costs, power, hit %, stone, ATAC and/or character required to use, stats required, and a general rundown for usefulness purposes. Please note that I do not know what all of the different attack types mean, nor do I know how damage or hit rates are calculated (compare the numbers to tell which attacks are powerful and which ones hit often). Also, I have no idea what "Effect" means. If anyone can fill me in on how damage and hit rates are determined, please email me.
About Range: "Range" refers to how many spaces away from your position an attack can reach. A range of 1 means a space up, down, left or right. A range of 2 means 2 spaces up, down, left, or right (as well as 1 space in any diagonal direction). Following this pattern, you should be able to tell what Range 3 and 4 would be.
Finally, one more thing. If you'd like to see some nifty attack pictures, click HERE!
Attack Name: |
Type: |
Range: |
AP Cost: |
FP Cost: |
Power: |
Hit%: |
Stone: |
ATAC, Weapon or Character needed: |
BAS: |
POW: |
DEX: |
AGL: |
DEF: |
WEP: |
Description: |
Slash |
Normal |
1 |
30 AP |
5 FP |
0.80 |
+20% |
NONE |
Spear users cannot learn this attack. |
2 |
0 |
0 |
0 |
0 |
0 |
Your basic attack. A little more accurate than Thrust, but also weaker. |
Thrust |
Normal |
1 |
30 AP |
5 FP |
1.00 |
0 |
NONE |
Axe users cannot learn this attack. |
5 |
0 |
0 |
0 |
0 |
0 |
Stronger than Slash, but not by much. |
Strike |
Normal |
1 |
30 AP |
5 FP |
1.20 |
-20% |
NONE |
Axe users only. |
5 |
0 |
0 |
0 |
0 |
0 |
Normally used by bandits, a fairly weak attack. |
Tackle |
Collision |
1 |
35 AP |
5 FP |
1.15 |
-40% |
NONE |
Sword and Axe users only. |
10 |
10 |
0 |
0 |
0 |
0 |
Doesn't hit too often, but hurts when it does. |
Long Thrust |
Normal |
2 |
35 AP |
5 FP |
1.00 |
-20% |
NONE |
Spear users and some legendary sword users can use this attack. |
5 |
0 |
0 |
0 |
0 |
0 |
A weak strike that can hit from a distance. |
Strong Slash |
Normal |
1 |
50 AP |
10 FP |
1.25 |
+10% |
NONE |
Spear users cannot learn this attack. |
8 |
7 |
6 |
0 |
0 |
0 |
Absolutely essential to have; this should be the first attack you learn. Inexpensive and effective. |
Strong Thrust |
Normal |
1 |
50 AP |
10 FP |
1.40 |
0 |
NONE |
Sword and Axe users cannot learn this attack. |
8 |
6 |
7 |
0 |
0 |
0 |
Absolutely essential to have; this should be the first attack you learn. Inexpensive and effective |
Kick |
Normal |
1 |
15 AP |
5 FP |
0.60 |
-20% |
NONE |
Sword and Axe users only. |
10 |
0 |
7 |
0 |
0 |
0 |
Not too useful, but fun to watch! |
Quicksand |
Can't Move (If it connects, target can't move for a few turns) |
2 |
40 AP |
15 FP |
0.30 |
-30% |
Earth 2 (Topaz) |
N/A |
12 |
0 |
7 |
0 |
0 |
0 |
Very weak hit that can stop the opponent from moving, which is hardly useful at all. |
Earthquake |
Knockdown (cpu will try and block it, usually) |
2 |
45 AP |
15 FP |
1.20 |
+20% |
Earth 4 (Tiger's Eye) |
N/A |
15 |
0 |
10 |
0 |
0 |
0 |
Very good FP upping attack, as opponent will block it usually. |
Terra Shock |
Collision (if hit with it, opponent can't attack back) |
2 |
55 AP |
40 FP |
1.75 |
+40% |
Carnelian |
Bahamut |
22 |
15 |
10 |
10 |
15 |
10 |
VERY powerful attack that's hard for the enemy to dodge. Very useful. |
Ice Shards |
Normal |
2 |
30 AP |
15 FP |
0.85 |
-10% |
Water 1 (Turquoise) |
N/A |
0 |
0 |
8 |
0 |
6 |
0 |
Somewhat bleh damage with a two space range. Not very useful. |
Ice Storm |
Avoid Down (if it hits, lowers opponent's evasion) |
2 |
40 AP |
10 FP |
0.50 |
+10% |
Water 2 (Aquamarine) |
N/A |
0 |
0 |
10 |
0 |
8 |
0 |
A little more damage, but still rather meh. |
Mirage Mist |
Hit % Down (if it hits, lowers opponent's accuracy) |
2 |
40 AP |
10 FP |
0.50 |
0 |
Water 4 (Lapis Lazuli) |
N/A |
0 |
0 |
12 |
0 |
10 |
0 |
Very good distance attack; good for lowering Accuracy of Sharkings. |
Reyna's Trick |
Collision (if hit with it, opponent can't attack back) |
1 |
70 AP |
20 FP |
1.92 |
+40% |
Water 4 (Lapis Lazuli) |
Reyna |
16 |
7 |
20 |
7 |
7 |
7 |
Fairly powerful move with a low FP cost. |
Blizzard Break |
Collision (if hit with it, opponent can't attack back) |
1 |
80 AP |
10 FP |
2.05 |
+25% |
Hawk's Eye |
Altagrave |
12 |
10 |
20 |
10 |
12 |
10 |
Fairly powerful move with a low FP cost. |
Tidal Wave |
Knockdown (cpu will try and block it, usually) |
2 |
30 AP |
30 FP |
2.66 |
+30% |
Ocean Mist |
TIC-TAC |
18 |
18 |
20 |
18 |
18 |
18 |
Perhaps the greatest *attainable* move in the game. Low FP and AP cost, powerful, accurate, and a fairly good range. Get ASAP. |
Fireball |
Normal |
1 |
25 AP |
24 FP |
1.35 |
+15% |
Fire 1 (Opal) |
N/A |
0 |
10 |
0 |
0 |
0 |
0 |
Powerful, very effective attack that's quite easy to learn. Watch your FP though! |
Melting Flare |
Defend Down (if it hits, lowers opponent's defense) |
2 |
40 AP |
15 FP |
0.30 |
-20% |
Fire 2 (Jasper) |
N/A |
0 |
12 |
0 |
0 |
0 |
8 |
Okay for intimidating ATACs, but it doesn't hit very often or very effectively. |
Flare Bomb |
Knockdown (cpu will try and block it, usually) |
2 |
50 AP |
25 FP |
1.55 |
0 |
Fire 3 (Ruby) |
N/A |
10 |
20 |
0 |
0 |
0 |
15 |
Incredible damage, when it hits. |
Burning Soul |
Knockdown (cpu will try and block it, usually) |
1 |
30 AP |
50 FP |
2.14 |
-10% |
Fire 4 (Kunzite) |
Devlin |
16 |
20 |
7 |
7 |
7 |
7 |
Very useful move that does quite a lot of damage and seems to hit more than it should. |
Bursting Fire |
Knockdown (cpu will try and block it, usually) |
2 |
10 AP |
80 FP |
3.15! No kidding! |
0 |
Sunstone |
Roaring Lion |
15 |
25 |
5 |
5 |
12 |
20 |
INCREDIBLE damage when not blocked (which it often is). Very high FP cost. |
Tornado |
Attack Down (if it hits, lowers opponent's attack) |
2 |
40 AP |
15 FP |
0.50 |
+10% |
Wind 1 (Beryl) |
N/A |
0 |
0 |
10 |
8 |
0 |
0 |
Okay for intimidating ATACs, but not too useful. |
Turbulence |
Knockdown (cpu will try and block it, usually) |
4 |
10 AP |
30 FP |
0.75 |
+20% |
Wind 2 (Emerald) |
N/A |
0 |
0 |
12 |
10 |
0 |
0 |
Great FP booster from a distance, but it also does fairly good damage. This attack is absolutely second-to-none; make it a point to teach it to at least one person on your team. |
Wind Strike |
Knockdown (cpu will try and block it, usually) |
1 |
56 AP |
28 FP |
1.56 |
+10% |
Wind 3 (Olivine) |
N/A |
0 |
0 |
18 |
12 |
0 |
0 |
Fairly powerful attack that hits quite often. |
Somersault |
Collision (if hit with it, opponent can't attack back) |
1 |
56 AP |
28 FP |
1.75 |
+50%!! |
Wind 4 (Jade) |
Andrew or Cecillia (must be in Vedocorban) |
7 |
7 |
20 |
15 |
7 |
7 |
Very useful attack, and the most accurate in the game! |
Spiral Dive |
Collision (if hit with it, opponent can't attack back) |
3 |
35 AP |
55 FP |
2.12 |
+33% |
Star Diamond |
Sylpheed |
7 |
7 |
20 |
15 |
7 |
7 |
Quite powerful and quite accurate, but high in FP cost, so be careful! |
Sonic Blade |
Knockdown (cpu will try and block it, usually) |
3 |
40 AP |
33 FP |
1.80 |
+20% |
Royal Jade |
Toreadore |
7 |
7 |
20 |
15 |
7 |
7 |
Excellent Turbulence-like attack. Does quite a bit more damage though. |
Flashing Fang |
Collision (if hit with it, opponent can't attack back) |
1 |
44 AP |
12 FP |
1.25 |
-20% |
Gratia |
Ultragunner |
7 |
7 |
7 |
7 |
7 |
7 |
Somewhat good damage, but a low hit rate. |
Blinding Light |
Hit % Down (if it hits, lowers opponent's accuracy) |
2 |
40 AP |
25 FP |
0.10 |
+10% |
Gratia |
Ultragunner |
9 |
9 |
9 |
9 |
9 |
9 |
Very weak in power, but useful for blinding enemy ATACs. |
Lightning Strike |
Knockdown (cpu will try and block it, usually) |
2 |
50 AP |
15 FP |
1.60 |
+10% |
Gratia |
Ultragunner |
11 |
11 |
11 |
11 |
11 |
11 |
Very good FP upper and respectable damage too! |
Splitting Smash |
Knockdown (cpu will try and block it, usually) |
2 |
80 AP |
15 FP |
2.16 |
0 |
Gratia |
Ultragunner |
17 |
17 |
17 |
17 |
17 |
17 |
Another very good FP upper, but it can only be used once per turn. |
Soaring Dance |
Collision (if hit with it, opponent can't attack back) |
2 |
5 AP |
90 FP |
2.56 |
-10% |
Gratia |
Ultragunner |
20 |
20 |
20 |
20 |
20 |
20 |
Does INCREDIBLE damage, but be very careful of its FP cost.
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This table is for attacks that are used by the CPU only.
Attack Name: |
Type: |
Range: |
AP Cost: |
FP Cost: |
Power: |
Hit%: |
Stone: |
ATAC or Character needed: |
Description: |
Jab |
Normal |
1 |
30 AP |
5 FP |
1.10 |
+50% |
Evil Eye |
No. 69 |
Very accurate and very deadly. Thankfully, only used in one mission. Block it. |
Uppercut |
Normal |
1 |
50 AP |
10 FP |
1.50 |
+35% |
Evil Eye |
No. 69 |
Very accurate and very deadly. Thankfully, only used in one mission. Block it. |
Knockout |
Collision (if hit with it, opponent can't attack back) |
4 |
45 AP |
0 FP |
1.40 |
+40% |
Evil Eye |
No. 69 |
Very accurate and very deadly. Thankfully, only used in one mission. Block it. |
Slash (Sharking) |
Normal |
1 |
30 AP |
5 FP |
1.20 |
+35% |
Dark Eye |
Sharking |
Much more powerful than your Slash, so be wary. |
Strong Slash (Sharking) |
Knockdown (if you are hit by it, you cannot attack back) |
1 |
50 AP |
10 FP |
1.60 |
+20% |
Dark Eye |
Sharking |
Do not attempt to counterattack, as this will hit you and knock you down, cancelling your attack. |
Cutting Wheel |
Collision (if hit with it, opponent can't attack back) |
4 |
45 AP |
0 FP |
1.50 |
+25% |
Dark Eye |
Sharking |
VERY deadly attack. Try your best to dodge. |
Raging Heat |
Knockdown (cpu will try and block it, usually) |
2 |
40 AP |
5 FP |
2.50 |
+20% |
Bloodstone |
Crimson |
Incredibly powerful, low cost attack. Might be best to block. |
Gaia Blade |
Knockdown (cpu will try and block it, usually) |
1 |
60 AP |
25 FP |
1.98 |
-10% |
Sardonis |
Sarbelas |
Very powerful attack. You should be able to Avoid it.
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Shadow Binding |
Effect (???) |
2 |
5 AP |
0 FP |
Emotion X (???) |
+0% |
Black Diamond |
Zulwarn |
Unused attack by Faulkner.
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Dark Thunder |
Knockdown (cpu will try and block it, usually) |
1 |
10 AP |
0 FP |
1.70 |
+20% |
Black Diamond |
Zulwarn |
Much like Lightning Strike, only eviler.
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Shadow Blade |
Knockdown (cpu will try and block it, usually) |
4 |
20 AP |
0 FP |
2.24 |
+40% |
Black Diamond |
Zulwarn |
Powerful stuff, but not used very often. Block it!
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Heaven's Gate |
Knockdown (cpu will try and block it, usually) |
2 |
30 AP |
0 FP |
2.88 |
+33% |
Black Diamond |
Zulwarn |
Ridiculously high damage for 0 FP. Very high hit rate means it is nearly impossible to dodge. Block it!
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