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Super Specialties
Contributor: Sherwin Tam
[To see what items can be made with each Specialty, click on the Specialty name. You will be redirected to either a dedicated page for that Specialty, or (if it's sufficiently simple, like Reverse Side or Blacksmithing) a section of a "Miscellaneous Item Creation" page.]
Super Specialties (I just refer to them as supers most of the time)
represent the pooling of different party member's abilities to accomplish
major tasks. All supers have two related specialties. One, which I'll
call the major specialty, determines the level of the super. The other,
minor specialty, puts the name of the super on the list of specialties
when any character learns it. To learn a super specialty, two characters
must have reached level 4 in the major specialty, and one character must
have learned the minor specialty. The level of the super is then
determined by the sum of the major specialty levels of all the members of
the party divided by 3, rounded down.
For example, the super specialty Orchestra has a major specialty of Music
and a minor specialty of Art. Thus, when a character first learns Art,
the name of the super appears on the specialty list. If two characters
were to reach level 4 in Music, the party would acquire Orchestra at level
2 -- (4+4)/3, round down. If one of the two raised their Music level to 5,
or if a third character learned Music at level 1, Orchestra would rise to
level 3. [Remember that only ONE character needs to learn the minor specialty, and only up to Level 1.] Since skills and specialties are easier to raise at lower levels,
super levels rise faster when more characters learn the major specialty at
low levels rather than a few characters raising the specialty to high
levels. Super specialties have an upper level limit of 10.
All Super Specialties can be accessed from the Super Specialty Skills menu.
Super Specialty Format
--Name--
Description (taken from game text)
Major Specialty (determines level)
Minor Specialty (shows on specialties list)
Needed Items (needed but not consumed)
Consumed Items (consumed as specialty is being used)
Support Items (increases chances for success, sometimes enhances abilities)
Extra Comments (if any)
--Master Chef--
Description: Make elegant dishes and drinks with everyone's powers.
Major Specialty: Cooking
Minor Specialty: Compounding
Needed Items: none
Consumed Items: 2 ingredients (Seafood, Grain, etc.)
Support Items: All-Purpose Knife
Comments: Use two normal ingredients to make a special food. Only one food
can be made with every combination of ingredients. These foods are
special in that they are more powerful in HP/MP recovery and/or sell for
a much higher price than food made through normal cooking.
--Orchestra--
Description: Make beautiful melodies and play them according to the time
designated by a conductor.
Major Specialty: Musical Talent
Minor Specialty: Art
Needed Items: instruments, songs
Consumed Items: Conductor's Baton
Support Items: none
Comments: One of the most powerful supers and one of the hardest to
acquire. To use Orchestra, there must be enough distinct instruments for
party, and each of these instruments must have already had a song
composed for them. Using Orchestra also consumes a Conductor's Baton,
just like Musical Talent. The benefits, however, are substantial. While
the song is playing, item creation and supers almost never fail,
regardless of talent. Furthermore, talents have a much greater chance of
being discovered while using a specialty (with the exceptions of Pitch
and Sense of Rhythm, since using Musical Talent changes the music). Once
learned, however, Orchestra makes Customizing, Alchemy, Blacksmithing,
and any other item creation much more successful. [This is the uber-specialty. Learn this and make your life ten times easier.]
--Comprehension--
Description: Everyone tries to combine his or her power during combat for
increased skill points.
Major Specialty: Practice
Minor Specialty: Survival
Needed Items: none
Consumed Items: none
Support Items: none
Comments: When Comprehension is in use, characters may gain extra SP when
they reach a new level, up to around 2% per level of Comprehension.
Normal SP gains are around the level of the character, i.e. a 40th level
character can expect to gain around 40 points when they gain a level.
Note, however, that the chances depend on the level of the super, and a
failure might mean less SP than normal for a character. Also note that,
similar to its associated specialty, Practice, there is a downside to
Comprehension in the form of reduced combat speed for everyone while
this super is active, making Comprehension dangerous to use around
powerful enemies.
--Come on Bunny--
Description: Everyone sincerely calls the name of a cute little rabbit to
have it come to you.
Major Specialty: Familiar
Minor Specialty: Scout
Needed Items: none
Consumed Items: none
Support Items: none
Comments: It may seem like a cute little thing, but in reality the bunny,
whose name is apparently "Barney," [er... I think that's a mistransliteration of "Bunny", actually...] is actually quite large and mean,
since he is big enough to carry around your entire party without any
enemy attacking you. Barney can travel through any terrain except water,
and is slightly faster than walking. Best of all, nothing is used up in
calling him, so you can have a relatively low level in this super and
just keep calling until the bunny decides to come and take you somewhere.
If you plan to get this super at all, however, get it early, as the
latter stages of the game provide you with transportation that makes
Barney obsolete.
--Publishing--
Description: Use everyone's abilities to write a book that is good enough
to print.
Major Specialty: Writing
Minor Specialty: Machinery
Needed Items: none
Consumed Items: Fountain Pen
Support Items: Text Software
Comments: An interesting super, this allows each character to write one of
two possible stories that they want to tell. These books can be sold for
some extra FOL. If sold to a publisher, they will publish the book for
public reading, and you can pick up some royalties [about 8000 FOL per book per hour, which certainly adds up] from sales. The book
also has the effect of changing the Emotional Levels of any character
that reads the book towards the author. This can be good or bad,
depending on how good the relationship was between the characters before,
as reading a book resets the character's emotional levels towards the
author to a set number (8). Each character can publish two books, one
for friendship and a rarer one for romantic levels. An important skill
to learn early for those that want to make sure they get the character
endings they want...
--Identify All!--
Description: Use everyone's powers to identify and appraise the value of
items correctly.
Major Specialty: Identify
Minor Specialty: Metalwork
Needed Items: none
Consumed Items: Spectacles
Support Items: none
Comments: This super is really more like bartering. Using Identify All!,
you can affect the prices of items at store by Skill Level x 3% that
lasts until the next time you buy or sell at a store. This affects ALL
the prices, so if you decide to discount, you should only buy items, and
vice versa for raising the prices. Each use of this specialty uses up
one spectacle. [8 FOL each. Woo.] You can cancel the price adjustment, but you won't be
refunded the spectacle you used. A highly useful skill, one that can
also be used in conjunction with the Familiar Specialty to lower the
prices during remote shopping as well.
--Blacksmith--
Description: Use everyone's powers to make magnificent armor from ore.
Major Specialty: Customize
Minor Specialty: Alchemy
Needed Items: none
Consumed Items: ore (Iron, Damascus, etc.)
Support Items: Magical Rasp
Comments: The counterpart to customizing weapons, this super creates
powerful pieces of armor with the used ore. The supporting item (Magical
Rasp) is unique in that it changes the Blacksmithing possibilities
instead of giving you a better chance at succeeding, as different items
are available from this super once the Rasp is in your inventory. [This super rocks, especially when you have Alchemy and the Lezard Flask!]
--Reverse Side--
Description: Use everyone's powers to make dangerous items. Is it ambition
that fuels crimes?
Major Specialty: Pickpocket
Minor Specialty: Copying
Needed Items: none
Consumed Items: Vellum Paper
Support Items: none
Comments: The most dangerous of the supers, and also potentially the most
rewarding. All the items made with this super are "illegal" but most are
also quite powerful, allowing you to raid stores, stay at inns for free,
cheat on you experience, and so on. However, there are a few risks.
First of all, failure in this super results in creating and owning the
worst item in the game. This item, the "Bounced Check," will not only
continuously drain your money by the second, but COSTS money to get sell
at a store (and the more you write, the faster your money drains...).
The second risk is that the use of Reverse Side lowers the Emotional
Levels for all the members of your party.
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