Up at the top of Fun City is the Bunny Races stable. These guys get on your nerves after a while. 8-) You can order up to 8 tickets (at 1000 FOL each) from the big bunny mannequin. You have the option to look at the bunnies before the races, and you'll be told each of their three major stats:
Speed: Self-explanatory, no?
Stamina: Shows how much running the bunnies can take. A bunny with low stamina will have to stop and catch a few Z's if they tire themselves out.
Personality: The most important stat. An intelligent bunny will usually take first or second place because they know when to run and when to quit. A hot-headed one will tire himself out dashing around. A slow and steady one probably won't dash at all, which can be good or bad. Be careful in your picking, because usually a smart bunny with low speed and stamina can beat out a stupid one with high speed and stamina, but not always. Personally, though, I always just go for the best prize. 8-)
You have to pick both the first- and second-placing bunnies to win the race. The odds should be 1 in 16 for that, but depending on your prize it's really different; the odds of winning the Bunny Shoes, for example, seem to be about 1 in 50 or so. This is because the more of a long shot a bunny is to win, the better the prize will be awarded if he does. You can talk to Siggy the Tipster outside for a tip on the next race, but he's frequently wrong.
Bunnies have to go through two laps. A few things can happen here. Most importantly is if a bunny goes off on a dash. It'll dash for about two-thirds of a lap, then be forced to sit sweating (depending on its stamina, it might take longer till it gets up). Any bunnies it hits while dashing will be knocked down with a little angry scribble above it. Its temperament decides how long it takes to get up from that. Finally, a bunny might be forced to just catch some Z's if it loses all its stamina (stamina gets used up in a huge burst when it dashes). You can't control the bunnies at all during the race, so you might want to get a book or homework or something while you wait. 8-)
The following prizes can be won from the Bunny Races, in order of importance:
Bunny Shoes, Magical Drops, Ganze Sea Urchin, Seltzer, Wisdom Ring, Lunatic Ring, Fairy Ring, Cinderella Glass, Fairy Glass, Reverse Doll, Dummy Doll, 50,000 FOL, Protection Bomb, Tetra-bomb, Stone Check, Paralysis Check, Poison Check, Spring Water, Resurrection Bottle, Blackberry, Aquaberry, Blueberry.
East of the main square is the Cooking Master forum. Here is where you win the rare ingredients which make the best food (heals high amounts of HP and MP, and sell for great prices as well). You can Reproduce the ingredients as well, so you don't have to keep coming back here.
The basic idea is as follows: Your base is at the bottom right. In the center is a suppository of ingredients (there's an infinite amount). You'll always have both regular and rare ingredients in the matches. Points are awarded for successful dishes, but rare dishes are awarded far more points than regular ones. You also have a Pressure gauge which fills up when you fail your cooking, and gets lower with every successful dish. Also, whenever you pick up a rare ingredient from the center, you'll lower your Pressure gauge. The higher your Pressure gauge, the harder it is to make new items. The starting Pressure level is different for each character.
Controls are simple: Press Triangle when you're near the base to open your Cooking menu. Keep trying to make rare items (the regular ones just aren't worth it). When you run out, run back to the center and keep picking up stuff until you get some more rare ingredients (it might take a while, so don't go nuts). You have five minutes.
Here are some tips; most of these are thanks to Ian Kelley.
When the five minutes are up, you're awarded a score as follows: Each successful dish you created has a numeric value equal to the % of HP or MP recovery that dish would do in the real game. (Note that rare food always has at least 70% recovery, as opposed to regular ones which have a max of 65%.) Your opponent will always have between 800 and 1300 points, usually hovering around 1000. Whoever has the highest amount wins. Your prizes differ depending on the Battle you entered (it's totally random); you'll get the ingredients you worked with inside the Battle. Here are the Battles and prizes:
Your opponent is chosen randomly, but sometimes it'll be Puffy from the Cave of Trials (and Star Ocean 1)! You don't get anything special if you beat her, though.
However, if you have one character beat all the chefs (I believe there are four normal ones) as well as Puffy, the next person you meet will be Yarma himself! He isn't much better than a normal chef, though. The ingredients are chosen randomly like always, but if you beat him you get a Yarma Cooking Set and your Master of EATS degree! However, that means that the character who beat him can't be in the Cooking Master contest any more.
Here we go, the creme de la creme of Fun City. Off to the left of the main square, you'll be up for some extreme challenges here. There are no less than four different ways to fight nasty enemies here. Let's go through it one by one.
It's you against one foe. There are five ranks, each with progressively harder enemies and better items. In Ranks B-E, your prize depends on whether you play as a fighter character (using Killer Moves) or a spellcaster (casting spells). I find Claude and Rena to be the best for the two categories. In Rank A, the prize will be a great weapon for the specific character who beats it; doing this with Noel is practically impossible, though, so be forewarned. (Well, you can do it easily if you have the Million Staff, but then you wouldn't want the prize anyway! 8-)) If you fight any category twice in a row with the same character, you'll just get 10,000 FOL as your prize. You will get 3 Blueberries, 1 Blackberry, and 1 Aquaberry to use throughout the four battles, so be careful with them. Here are the enemies and prizes in Duel Battle.
Rank E Enemies: Lizardaxe, Vopalbunny, Armedknight, Alraune. If you can't beat these, you shouldn't have gotten this far.
Rank D Enemies: Carlaeagle, Beastmaster, Gerel, Scewer. Anyone should be able to blaze through this.
Rank C Enemies: Salamander, Goathead, Coldlizard, Raystinger. Tougher, but hopefully your attack power is high enough to blaze through these meatheads.
Rank B Enemies: Darkcrusader, Ogre, Rikiha, Breakwing. Now we're getting tough. The Breakwing might give you some trouble, so you may have to use some of your healing items.
Rank A Enemies: Ericodos, Miel64, Kidnier, Meduslizzard.
Rank A Prizes: Ashton: Doubledemon Sword; Bowman: Flare Burst; Celine: Prime Prayer; Chisato: Aero Gun; Claude: Windsley Sword; Dias: Cromlea Sword; Ernest: Cat o'9 Tails; Leon: ; Noel: Death Fangs; Opera: Psycho Box; Precis: Hyper Punch; Rena: Fellper Nails
Here's how this one works. Basically, you have five one-on-one battles; win three of them and you've won the round. Of course, your best idea would be to put your three best fighters first, followed by Rena, then either Celine or Leon. The actual enemies seem to change based on your characters' current levels (either that or based on which enemies you've actually seen before; I'm not entirely sure). So you'll always be in for a big challenge, unless you've spent ungodly hours leveling up against weaklings. You will get 3 Blueberries, 1 Blackberry, and 1 Aquaberry to use throughout the five battles, so be careful with them.
Also, the difficulties of enemies in the different ranks don't seem to actually depend on the rank; I've gotten far more difficult monsters at Level D than Level B several times. There is a bigger chance of meeting nastier foes at the higher ranks, but that's about it. Since they're random, I can't very well tell you who's at what rank. But here are the prizes:
Rank F: Purple Mist
It's you vs. a bunch of bad guys! Pick one character to tee off against a lot of enemies. If you win, you get FOL and free SP! It's also a great way to level up. Mages will probably be sliced flat unless they're REALLY fast, so fighters (especially Claude, with Eternal Sphere) is the way to go here. You will get 3 Blueberries, 1 Blackberry, and 1 Aquaberry to use throughout the three battles, so be careful with them. Here's the rundown.
Rank F Enemies: FunnyThief x3, Lizardaxe x3, Slime x3. No problems here.
Rank E Enemies: Kobold x3, Robberaxe x3, Carlaeagle + 2 Magius. Watch out in the last fight; go for the Magiuses first.
Rank D Enemies: Bang x3, Hellhound x3, Periton x3. Equip a Stone Check for this set. Get the Bangs as quick as you can or they'll drain your MP.
Rank C Enemies: Darkcrusader x3, Otif x4, Insaneload x5. Now it starts getting tough. The Otifs split themselves; there's not much you can do about that besides having your Bunny Shoes and Flip at level 10. Keep your Stone Check for this set as well.
Rank B Enemies: Reflectguard x4, Wizard + 3 Breakwing, Takicodos x3. The Reflectguards aren't tough, just use Flip a lot. Get the Wizard first in the second fight, and get the Breakwings down as soon as you can (equip a Star-resistant piece of armor if you have it). Try not to get caught between the robots in the last fight. You will again need a Stone Check to survive this, unless you kill the Wizard before it can attack you.
Rank A Enemies: Takicodos + 2 Ericodus + 2 NiquialM, Riverside x4, 2 Kidnier + 2 Weirdknight + 2 Warlock.
This is it; the true test of a warrior. Don't you dare try this one unless you're at bare minimum Level 110, and preferably level 125 or higher. That means you'll have had to do some wandering in the Cave of Trials a bit. Taking that as a given, my best strategy is as follows. Use Claude with the following equipment: Eternal Sphere, Star Guard, Battle Suit or Seraphic Garb, Bunny Shoes, Stone Check, Paralysis Check. Killer Moves: Dragon Howl and Mirror Slash. You'll pair off against 50, count 'em, 50 different enemies which get progressively harder. You should have no problems against the first half of them, but then they start getting tougher. Following is a list of battle items you'll get, but don't use them unless you really really have to, 'cause the last few fights are deadly!
Effect Items: Skanda Compress (useless; you have Bunny Shoes); Stink Gel (allows you to poison an enemy); Attack Vial (raises attack power); Pixie Cologne; Kamikaze Tonic; Smoke Mist (slows your enemy); Shock Oil (drops enemy MP to 0); Paralysis Mist (paralyzes enemy); Smoke Oil (same as Smoke Mist since there's only one target); Madness Mist (confuses enemy); Bubble Lotion, Bitter Lotion, Melting Lotion (all three allow instant-death attacks); Paralysis Oil (same as Paralysis Mist); Fairy Glass (stops MP consumption); Medical Rinse (regenerates HP slowly); Lilith Tonic; Mental Pot (useless with Claude); Natural High.
And here's the enemy list. Good luck; you'll need it!
Fights 1-25 as follows: Lizardaxe, Armedknight, Slime, Bugbear, Carlaeagle, Gerel, Scewer, Slimepool, Shout, Sargwen, Mandrake, Salamander, Blackslime, Coldlizard, Hellhound, Periton, Reflectguard, Fenrilbeast, Darkcrusader, Otif, Reflectguard, Breakwing, Ericodus, Miel64, FunnyThief (yep).
Fight 26: Kidnier. Use Dragon Howl or other long-range techs; don't get too close.
Your prize for winning the Survival Battle: The awesome Fortune accessory, which drops some very nice items as you walk around. Congratulations! 8-)