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World Map 1: Expel
World Map 2: Nede

Rena Lanford

Contributor: Edward Chang and the Prima Guide
Rena Lanford
Age: 17
Birthday: May 13
Height: 5'3"
Weight: 100 lbs.
Weapons: Fists/Claws
Armor: Light/Magician's Armor
Favorite Food: Shortcake
Favorite Instrument: Lyre
Voice Actor: Donna Mae Wong
Starting Equipment: Knuckles, Robe
Starting Skills: Recipe 4, Kitchen Knife 1, Good Eye 1

Rena is the other character you are required to have. But she is worth it! For about the entire game she'll be your only healer (since Noel's really no good at it), and for many boss fights you'll definitely want her in the ranks. Set her strategy to Aid Friends! or Recover Friends Only!, since if she gets mixed up too much with the enemy she'll die. Earlier in the game she's actually pretty good at fighting though. Jack up Motormouth so she can cast spells really quickly. You'll also want skills that affect Intelligence (Functionality, Fairyology) and probably Mental Science.
Her attack has an okay range and relatively short recovery time. She is probably the best "fighter" among the spellcasters. Just don't use her too much when fighting.

My nitpicky commentary on voice: The voice sounds kind of young for a 17-year old, but it's okay. For some reason the fact that they left a Japanese voice sample in for "Tractor Beam" really annoys me. Make it completely one way or the other, okay?

Talent Information

OriginalityF/D Sense of TasteB/B
DexterityB/D Sense of DesignD/F
Writing AbilityD/C Sense of RhythmD/D
PitchA/D Love of AnimalsA/C
Sixth Sense- The Blessing of Mana+

Spells

Heal
MP: 3
You'll heal a bit of HP. Absolutely essential during the first portion of the game, but later gets outclassed by other spells. Even using Blueberries will beat this spell eventually.

Antidote
MP: 5 Level: 3
Another important spell. As the name implies, it'll negate poison on a single person. A good support spell, and relatively cheap.

Press
MP: 7 Level: 5
This spell creates a "100-ton" weight and drops it on a single enemy. Not terribly powerful, but it might help you if you're trying to disrupt a far-away enemy spellcaster. As with most of her attack spells, though, Rena is completely outclassed by Celine. However, using this spell there is a small chance that you can instantly kill the enemy. Don't depend on it though, it's not that common. Void-elemental.

Deep Mist
MP: 11 Level: 8
This spell apparently makes it harder for enemies to hit you. I never see much of a difference though, so I usually turn this spell off since the AI tends to cast it too much. Dark-elemental.

Cure Light
MP: 11 Level: 10
A much more powerful version of Heal. You'll use this spell a lot until your HP's start getting towards the 3 or 4 thousands. It takes a while to take effect, though, and your target might die before the HP refills.

Silence
MP: 14 Level: 12
Like Deep Mist, another spell I tend to turn off. It never seems to work when you need it to, and I find it easier to disrupt enemy spells simply by casting one of Rena's attack spells.

Ray
MP: 10 Level: 14
Rena's first major attack spell. By the time you get this Celine will have had it for awhile, so it's not all that useful, but still handy. It will hit all enemies so it's good for disrupting enemy spells. Try having Rena cast this at the same time as Celine's Ray... Light- elemental

Energy Net
MP: 12 Level: 18
This spell drops a purple energy field over the enemies, stunning them. Doesn't always work, and the effects don't last that long, so I turn this spell off too. It might be good in a pinch, though. Dark-elemental.

Cure All
MP: 18 Level: 20
This spell will save your life many, many times. It'll heal all memebrs of your party for about the same amount as a Cure Light. Always have this spell handy, at least until you get Fairy Light.

Delay
MP: 18 Level: 22
Slows down a single enemy. It's an okay spell, but I find it easier to speed up your own party members with Haste since Haste doesn't miss.

Dispel
MP: 24 Level: 25
Another life-saving spell. Usually if a character is paralyzed or petrified, Rena will cast this spell immediately (if the AI is good). Very handy to have, unless Rena herself is the one petrified or paralyzed...

Gravity Press
MP: 24 Level: 28
Like a mass version of Press. The damage it does is okay, but again it is outshadowed by Celine's spells, which will do at least twice the damage. You do get it sooner than Celine in terms of levels, though. It will only hit within a certain area. Void-elemental.

Light Cross
MP: 18 Level: 30
Now this is more like it. This will hit ALL enemies, and it costs less MP than Gravity Press! The damage is respectable, but not great. A lot of enemies are weak against Light, though... Try combining this spell with Celine's Lunar Light. Light-elemental.

Protection
MP: 18 Level: 33
The first really useful support spell. Cast it on fighter characters; the AI tends to be a bit "selfish" and will cast it on the people that don't really need it all that much first.

Tractor Beam
MP: 22 Level: 36
For some reason the voice sample to this spell was left in its Japanese version, at least on my copy... It will take an area of enemies and drop them on their heads. Okay for damage, but Rena's forte isn't attack magic. Star-elemental.

Haste
MP: 20 Level: 42
Speeds up the movement rate of a single ally. If the enemies are just slightly faster than your characters this could save your life. On the other hand, you might want to conserve Rena's MP for healing...

Growth
MP: 22 Level: 47
Raises attack power. I don't find this spell that useful, since there are many other ways to raise attack power. Again, you might want to save up Rena's MP. If Leon is in your party you might want to have him cast this instead, since he can afford to give up more time.

Fairy Heal
MP: 30 Level: 52
Now this is a great spell. The MP cost might be a bit high, but it will heal several thousand HP for a single character. Absolutely essential in boss battles.

Anti
MP: 40 Level: 54
Raises the party's magic defense. The spell is useful, certainly, but I usually make Celine cast this spell instead to conserve Rena's MP. This spell can be so strong that it will actually negate some lesser attack spells. Void-elemental.

Raise Dead
MP: 45 Level: 60
Another essential spell. Be sure to have Ressurection items on hand though, in case Rena is the one that falls. Less advantageous than items since it takes time to cast, but it can literally be a life- saver.

Star Flare
MP: 26 Level: 63
I could pass on this spell. By the time you get this spell Celine will be doing so much more damage you'll look at this spell and say "That's it?" It does affect all enemies, though, so it's mildly useful. Light-, not Star, elemental.

Fairy Light
MP: 40 Level: 65
Heals everybody for a really large amount. Essential once you get to Fienal. What more can I say? Rena is the queen of healing. Be sure to have her for all boss fights.

Angel Feather
MP: 30 Level: 72
This spell's description says it raises "all parameters", but doesn't bother to say exactly what's included in "all parameters". Again, I usually make Celine cast this instead, but in cases where you want to cast this spell quickly on all your characters, it can be handy to have both of them cast it.