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Opera Vectra
Contributor: Edward Chang and the Prima Guide
Thanks to RPGamer for the character pic.
| Opera Vectra
Age: 23
Birthday: August 24
Height: 5'3"
Weight: 110 lbs.
Weapons: Kaleidascope Ray Gun
Armor: Medium Armor
Favorite Food: Apple Cider
Favorite Instrument: Piano
Starting Equipment: Booster Box, Ringed Mail, Banded Helm, High Heels, Reverse Doll
Starting Skills: Craft 1, Metal Casting 1, Functionality 1, Mech Operation 3
Voice Actor: Marie Shell
Opera, an alien, has come to Expel to search for her boyfriend Ernest.
Incidentally, I find the scene where Claude goes up to her and says
"I know you're not from this planet" and she gets surprised to be one
of the silliest scenes in the game. She has three eyes for crying out
loud! Why the heck is she surprised?
Regardless, she's a pretty useful character. Earlier in the game, she
gets powerful weapons earlier than the other characters. At one point
in my game she was doing twice as much damage as Claude! Like Precis,
you should invest in Machinery, since she can create her own Killer
Moves as well. Combat skills, blah blah again.
Her attack is fairly fast. Actually, very fast, considering she's
swinging around that huge energy gun (I'd love to have one of those :))
The recovery is also pretty fast, meaning if you have a slow-moving
enemy you can just go up to it and press X to thwack it to death.
Opera is also undoubtedly the best character to hit flying enemies.
Why? She doesn't have to jump, so she can hit the enemies more times
in a given time period than the other characters (except maybe Leon).
My nitpicky commentary on voice: I only have one thing to nitpick about.
Her voice sounds nice and all, but if she is hit she'll let out this
horrific yell that frankly scared me the first time that I heard it.
Almost like two different people... but maybe that's just an alien
thing.
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Talent Information
Originality | D/B
| Sense of Taste | F/F
| Dexterity | +
| Sense of Design | C/A
| Writing Ability | F/D
| Sense of Rhythm | B/C
| Pitch | B/C
| Love of Animals | -
| Sixth Sense | -
| The Blessing of Mana | -
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Killer Moves
Flame Launcher
MP: 7 Proficiency: 200
At long range, Opera fires a fireball which explodes near the enemy.
Not that great since if the enemy is fast enough they'll move and
you'll miss, thanks to the execution time. This move is MUCH more
useful at short range, where it becomes a multiple-hit technique,
each hit of which is almost as powerful as a regular attack. The
range is small until you get it powered up at 200 uses, where it becomes
a lot bigger. Try using this at the Field of Power. You'll be happy.
Fire-elemental.
Photon Prison
MP: 10 Proficiency: 270
Freezes an enemy for a short period of time. At lower proficiency
the freezing time is so small as to be virtually useless. Also, it
doesn't work that well on bosses, where it would be the most useful.
I usually ignore this move.
Alpha on One
MP: 23 Level: 24 Proficiency: 440
Now this is a good move. Opera fires three (then later four, then later
five...) balls of energy from her gun which actually home in on the
enemy and thwack him for as much damage as a regular attack. There
are only two problems. One, Opera has to be a specific distance away;
if you initiate this move from far away, she'll spend time running
around to get to the right distance. Also, the MP cost is so very
high. Still, the homing properties alone make this move very worthwhile.
Tired of those mages that can turn invisibile and intangible? Just use
this move. The balls will home in and stay on the mage so the minute
he rematerializes he gets thwacked three or more times.
Spread Ray
MP: 16 Level: 34 Proficiency: 540
Opera jumps into the air and fires her gun a couple of times at the
enemy. Actually, the firing seemed pretty haphazard to me, as she
doesn't always hit the enemy. I found Alpha on One to be much more
useful. Still, this move is okay in a pinch.
Cold Wind
MP: 25 Level: 41 Proficiency: 300
Opera fires a huge beam of ice at the enemy, with multi-hit possibility.
A fairly good move, especially if the enemy is weak against water.
Sort of like Flame Launcher only better range. Water-elemental.
Gravity Shell
MP: 20 Level: 54
Opera fires something into the air which proceeds to shoot little
bolts of energy at the enemy. Fairly cheap as Opera's moves go in
terms of MP. However, this move will not improve as you perform it
more.
Lightning Blade
MP: 20 Level: 69 Proficiency: 200
At long range, sort of like Cold Wind, only with Lightning. It seems
that she has to fire it upwards first though. (I wonder if the upward
can hit flying enemies?) At short range it creates a wave of lightning
around her. Again, more useful at long range. Fairly good but seems to
hit less times than Cold Wind. Lightning-elemental.
Laser Bit
MP: 8 Proficiency: 300
Opera splits a laser beam into pieces with a prism. Can hit multiple
enemies at once, so that's good. Also, costs very little MP relative
to her other moves, so that's good also. The range is depressingly
small, though. I expected more out of this move. You'll have to buy
lots and lots of Material Kits so she can create this move...
Healing Star
MP: 9
Opera fires a beam into the air which heals all your allies. Like
Claude's Energy Sword, this move is too easy to disrupt if you're
stuck in the middle of a group of enemies. On the other hand it's a
great alternative to having Rena or Noel cast Cure All, and will
heal everybody, unlike Claude and Bowman's moves. Can you
afford to give up one of your two Killer Move slots for this though?
Hyper Launcher
MP: 34 Proficiency: 500
Great move. Fires an immensely powerful beam that hits enemies for
multiple hits. Kind of expensive in the MP department though, and
again, you'll have to hope that Opera will create it through
Machinery. I have so many bombs and support items through Machinery
"failures" it's not even funny... Probably Opera's best move.
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