Noel Chandler
Contributor: Edward Chang and the Prima Guide
Thanks to RPGamer for the character pic.
| Noel Chandler
Age: 24
Birthday: February 16
Height: 5'8"
Weight: 162 lbs.
Weapons: Fists/Claws
Armor: Medium Armor, some Magician's Armor
Favorite Food: Big Tuna
Favorite Instrument: Illusive Shamisen (unique instrument)
Starting Equipment: Metal Fangs, Mithril Coat, Suede Boots, Poison Check
Starting Skills: 290 SP: Level 40
Voice Actor: Jimmy Freeman
The keeper of the Preserve on Energy Nede, Noel is a rather pacifistic
nature-loving kind of guy. Even his appearance is slightly different
from other Nedians, and one Private Action even discusses his
ancestry.
Noel is a combination attack and healing magician. The only problem
is, he's not really good at either of them. Rena's spells heal for
a lot more and Celine's and Leon's spells hit for more. It's as simple
as that. Still, if you want to see all the spells in the game you'll
have to recruit him, as he has some unique spells.
As usual, level up in Motormouth. Noel equips knuckles like Rena.
However, his attack is a bit slower to hit and recover. His range also
really sucks. Sometimes he can be standing right next to an enemy and
still not hit them! Basically he is not a good fighter, and should be
used as support magic-wise. Noel almost always comes with the Love of
Animals talent, so he would do well in Familiar. Too bad that's about
it.
My nitpicky commentary on voice: Noel is softspoken, which certainly
carries in his voice. He also manages to sound very pacifistic and
everything: "So their deaths were not in vain", etc. Okay, but kind
of a wimpy attitude for a guy who wants to go beat up the Ten Wise
Men.
Battle Strategy: Not a very useful character. As you can see many of his spells
overlap Rena and Celine, who are better at them anyway. If it came down
to a choice between him and Chisato (because you recruited Ernest and
only have one slot left) I'd choose Chisato. Actually, I'd take Noel
and Chisato both over Ernest but that's a different story...
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Talent Information
Originality | D/D
| Sense of Taste | F/D
| Dexterity | F/D
| Sense of Design | C/D
| Writing Ability | F/D
| Sense of Rhythm | C/D
| Pitch | B/D
| Love of Animals | +
| Sixth Sense | D/D
| The Blessing of Mana | +
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Spells
Mind Absorber
MP: 1
Steals an enemy's MP and gives it to you. Not as useful as it sounds;
many enemies don't have MP in the first place, and the spell misses
a lot anyway. In the later stages of the game your Stamina should be
so high that you should be regenerating more MP than you are using
anyway. Vacuum-elemental.
Wind Blade
MP: 2
Like Firebolt, only sends a small column of air at an enemy. Will hit
flying enemies. Again, not a definite-hit spell, so why bother? Air-
elemental.
Heal
MP: 3
You'll heal a bit of HP. Absolutely essential during the first portion
of the game, but later gets outclassed by other spells. Even using
Blueberries will beat this spell eventually.
Grave
MP: 4
Causes sharp rocks to jut up under one target to hurt them for so-so
damage. By the time you can recruit Noel the damage is so pitiful
you'll say, "Why did he even bother"? Earth-elemental, will not hit
flying enemies.
Tetanus Wind
MP: 10
Creates small blades which slice a single enemy. Again, the damage
is pretty pitiful for this point in the game. Dark-, not Air-
elemental.
Sonic Saber
MP: 11
Much like Leon's Dark Saber. In fact, I see no difference between
the two other than the fact that this is Air-elemental.
Cure Light
MP: 11
A much more powerful version of Heal. You'll use this spell a lot until
your HP's start getting towards the 3 or 4 thousands. It takes a while
to take effect, though, and your target might die before the HP refills.
Earth Grave
MP: 16
Like a mass version of Grave. Hits all enemies, so a bit worthwhile
to disrupt enemy spellcasters. Still, it's not too terribly
powerful. Earth-elemental.
Energy Arrow
MP: 17
Fires many purplish/pinkish bolts at one enemy. Definite hit, and also
hits for about 500 points of damage. [By the time you get Noel, this is all but useless.] Vacuum-elemental.
Magnum Tornado
MP: 18
Creates a whirlwind centered around an enemy which can hit a certain
radius around that enemy for a couple hundred points of damage. Again,
not that worthwhile. Earth Grave is probably better, except against
flying enemies. Air-elemental.
Cure All
MP: 18 Level: 41
This spell will save your life many, many times. It'll heal all memebrs
of your party for about the same amount as a Cure Light. Always have
this spell handy, at least until you get Fairy Light.
Silence
MP: 14 Level: 41
Like Deep Mist, another spell I tend to turn off. It never seems to
work when you need it to, and I find it easier to disrupt enemy spells
simply by casting one of Noel's attack spells.
Neutral
MP: 17 Level: 45
Cancels the effects of an enemy spell. Will NOT cure petrification,
paralyzation, or poison. For this reason I found this spell to be
useless. Not once in the entire game did an enemy cast anything like
Delay on me. I ended up casting this spell only once (so I could add
it to the Voice Collection).
Blood Sucker
MP: 12 Level: 49
Like Mind Absorber, only steals HP. The success rate of this spell is
much higher than Mind Absorber. The HP stolen is rather low, though,
somewhere in the neighborhood of 500 HP if you're lucky. Vacuum-
elemental.
Foehn
MP: 25 Level: 52
Pronounced "Fane". Noel's first truly worthwhile spell, hits all
enemies for about 1000 points of damage. This is Noel's first spell
that is guaranteed to hit everybody. Air-elemental.
Fairy Heal
MP: 30 Level: 55
Now this is a great spell. The MP cost might be a bit high, but it
will heal several thousand HP for a single character. Absolutely
essential in boss battles.
Dispel
MP: 24 Level: 60
Another life-saving spell. Usually if a character is paralyzed or
petrified, Noel will cast this spell immediately (if the AI is good).
Very handy to have, unless Noel himself is the one petrified or
paralyzed...
Curse
MP: 20 Level: 66
Negates the effects of any spell a single enemy has cast. Sort of like
a mass version of Neutral. I didn't find this spell to be of any use
either.
Bless
MP: 18 Level: 72
A white light improves the character's accuracy. I suppose it would
be good if an enemy tended to block your attacks too much. I didn't
use it that often, though, because I tend to keep Noel in attacking or healing
magic mode. This spell will let you hit those enemies with shields from
the front, which you normally wouldn't be able to do.
Fairy Light
MP: 40 Level: 77
Heals everybody for a really large amount. Essential once you get to
Fienal.
Earthquake
MP: 65 Level: 82
Summons a giant earth golem who pounds the ground to hit all non-flying
enemies for a lot of damage. Noel's only truly good spell; too bad it's
his last one and it takes so much MP. The AI for this spell is really
stupid; more than once it tried to cast it on flying creatures.
Earth-elemental.
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