Site Navigation

RPGClassics Main
Contact Drak

Shrine Navigation

Site Map Pop-up

Home
Introduction
Accessories
Armor
Characters
Emotional Levels
Endings
Enemies
Fun City
Items
Precious Items
Private Actions
Shopping List
Secrets
Skills
Specialties
Spell List
Strategies
Super Specialties
Talents
Thanks
Walkthrough
Weapons
World Map 1: Expel
World Map 2: Nede

Enemy Types

The different enemies in Star Ocean 2 are nearly always part of a specific type. All types have their own attacks and attack patterns, so describing one of them usually describes them all. This is meant to be a helper page to the Enemies page; refer back to it for specific stats on each enemy.


Add-on (NiquiaHG, NiquialM)
The weirdest little thingies in the game. NiquiaHG doesn't seem to do anything other than flit around. It's fast and tough to hit, but that's all. NiquialM can attach itself to an Ericodus (thus disappearing) and amplify its stats. Try to get it first in those fights.

Angel (G-Celesta, Iselia-queen)
G-Celesta is the hardest enemy found normally in the game, and Iselia-queen is 3.3 times harder than she is! A full strategy can be found at the end of the Cave of Trials Walkthrough.

Archer (Archer, Giantbow, Robinfake, Robinmaster)
They can move pretty fast, and they shoot their arrows in large, far-reaching spreads. Other than that attack, though, they themselves are usually pretty weak. The enemy uses them to surprise you from afar while their close-up fighters go in.

Axe (Lizardaxe, Robberaxe, Doomaxe, Weirdaxe, Dragonaxe)
Starting off as very easy enemies, they get faster and stronger as the game progresses. The COT versions are hard in their own right, while the earlier versions just serve to soften you up while tougher enemies try to finish you off.

Balloon (Shout, Bang, Burst)
They don't actually attack at all; their job is to drain your MP. That said, they're weaklings. Usually you should get rid of them before trying to take on any other enemies around them.

Bear (Kobold, Bugbear, Koboldking)
Low-level enemies; a bit fast for their time, but fairly weak. They're only bad if they gang up on you.

VariesBoss
Treated individually in the Walkthrough; see there for tactics.

Bot (Miel64, Miel32, Miel128, Liveflayer, Mindflayer)
A small, fairly fast, but usually weak enemy. Its spread attack can have fairly good range, but it's usually easy to dodge. The later COT versions can be deadly, though, because all their stats have been pumped way up.

Bunny (Vopalbunny, Killerrabi, Sabrebunny, Punkponk)
An extremely annoying monster. Because it keeps jumping, your character will usually do the wrong attack; it'll jump when it's on the ground, and use a straight attack when it's in the air. Try to get it against a wall and get it dizzy. Its regular attack usually can knock you back quite a ways, so be careful. Long-range techs are useful.

Cube (Gelatincube, Gelatinfloat, Gelatinblock)
They can split into two, so get them ASAP. Other than that, they're usually slow and stupid, with short-range attacks. The Gelatinblock can be quite formidable, though, so use caution.

Devil (Shin, Weirddevil, Hellmaster)
It flies around very fast and can use Spoiling, an attack which can quickly drain HP and MP from a character. It also uses strong spells, and a long-range, accurate attack. Still, regular attacks seem to work well, although long-range techs and spells are quite effective as well.

Dish (Ricki, Rikilo, Rikiha)
Other than a shock attack which can stun you for a second, these guys are mostly targets.

Dog (Hounddog, Blackhound, Hellhound, Foriger)
Typically very fast, can hit more than once in a row, and can gang up on you. They can grab you and immobilize you for a few seconds while they pound you. Some of them can also breathe fire, but it takes them a few seconds to charge up. Use caution and try to have a backup fighter around.

Dragon (Synard, D-tyrant)
Two bosses, both really tough. Their breath attack can instantly kill one or more characters, plus they fly, making them tough to hit, and they have high evade stats. The good thing is that they're not very fast. Try to get behind them if at all possible and get them dizzy.

Eagle (Carlaeagle, Cockatrice, Periton, Gloomwing, Cockatricking)
They have a very far-reaching spread attack which can be nasty (especially the later versions, which can turn you to stone). Plus they fly, of course. Long-range techs or spells are the weapons of choice.

Guard (Shielder, Guarder, Defender, Reflectguard, Livingarmor, Starguarder)
Other than Shielder, you can't hit them at all from the front; use Flip and get behind them, or surround them with fighters. Their attack has fairly long range but is usually pretty weak. The later versions can make themselves invincible (they flash red) during which time you can't hurt them at all. (However, they also can't move or attack when they do this.) Stay by them and keep attacking for when they turn off the field, though.

Guardian (Guardian, Geo-guardian, Owlbear)
Its two attacks, Smash Lash and Release Punch, are single-hit attacks which can be quite bad. Once you've whittled its huge amount of HP down, it'll use Final Form and become a small robot on the ground. When this happens, get away. It'll regularly use Extinction, which will probably decimate anyone in range. Use spells to finish it off in this form. Or, if you have strong multi-hit attacks or techs, get it against a wall and keep using them to keep it dizzy; chances are it'll never even be able to use Final Form at all!

Gunner (Takicodos, Ericodus, Clubgunner)
Can be nasty. Their Multiple Terror is a machine-gun-like attack which (if your levels are too low) can kill a character instantly. Gang up on them and they shouldn't be too tough, though. Hitting them from the front can be risky because they have a shield of sorts; try from the back for better results.

Gerel (Gerel, Petrogerell, Otif, Bloodgerell)
They have a short-range attack, but it takes a while for them to pull off. They're basically like Slime 1s, except a) they're stronger/have more HP, and b) usually cause status problems. That also means, of course, that they split into two Gerels. Get them as soon as you can!

Gulper (Visseyer, Kidnier, Riverside, E-beast, Weirdmalesk, Ghastricgel)
Probably the most dangerous enemy there is. Though usually slow, if they get near a character, they can gobble him up! If all characters are swallowed, the game ends, so they can be very cheap enemies. And don't think they can get "full" after swallowing one character; there's lots of room in there! Usually if you keep hitting the Gulper it'll spit out the swallowed enemy, but sometimes various things will have happened to it (poison, petrification, HP drained, or even dead!). The later ones won't give up the swallowed character at all until you kill them outright. Stay as far away as you can and use long-range techs and spells.

Hourglass (Sandglass, Rolesher, Timekeeper, Dreamshade)
They have high evade stats, and their worst attack (mostly) is a breath attack which can severely hurt inadequately-protected allies, plus hit several times. They turn red as you damage them, but I don't think this affects them strategically. The Dreamshade can stop time for several seconds, which makes it extra-dangerous.

Imp (Gargoyle, Stonestatue, Lesserdevil)
They fly, but close to the ground, so hitting them usually isn't a problem. What is a problem is their ability to sort of latch on to a character, hitting him/her several times in a row if not smacked off somehow. The first two versions are easy, but the Lesserdevils can gang up on you.

Kitty (Kitty)
A unique, very weak, but incredibly fast enemy. Run fast enough and catch it and it'll give you some nice prizes. It can run away, so go as fast as you can. Spells don't hurt it.

Knight (Armedknight, Sargwen, Gladiator, Insaneload, Darkcrusader, Weirdknight, Lastavenger)
Their deadliest attack is a spinning boomerang that can hit several times, both on the way out and back. They can usually poison you as well. Other than that, though, they tend to be on the weaker side.

Knight 2 (Azamgil, Gladiator, Atulatul)
Not very tough; they throw their spears at you.

Lizard (Flamelizard, Salamander, Coldlizard, Fenrilbeast, Meduslizzard, Weirdbeast, Orbiterbeast)
The worst kind of enemy, they usually have huge amounts of HP, high avoid and hit rates, and two bad attacks: a tail attack which seldom misses, and a breath attack which can hit many times PLUS cause status effects like paralyze and stone. Stay far away if you can.

Mystic (Harfainx, Goathead, Breakwing, Weirdgoat, Greatergoat)
Can be quite nasty. Their attack has a long reach, they have a very high avoid rate, they float, and can cast bad spells. Plus they usually have very high HP. AND they fade in and out like the Wizards (although they're still much easier to hit than the Wizards, because they're solid for longer during battle). Very bad if more than two of them appear at once. Try to get them early in the battle if they're accompanied by other enemies.

Ogre (Alen-Tax, Varmillion, Ogre, Ghast, Brigandogre)
A slow but very strong enemy, similar in pattern (but not looks) to the Troll. Usually moves a bit faster than the Troll, though.

Plant (Alroune, Mandrake, Shadowflower)
Almost completely useless. Besides for causing status effects, they can't do much. They usually drop Compounding herbs.

PSX Pad (PADMaster, Controller, Controlkey)
Get them as soon as you can. They're not tough, but they can be annoying. Their one real move consists of them latching onto a character, then running around with him/her at plus-Bunny Shoes speeds; the character continually takes damage while being dragged around, and can't move. If you damage them, they'll let go, but because of their speed, magic is the best way to do so. Hit them with a quick Energy Arrow. Even better, have your fighters dispose of them before they can do any real damage.

Ray (Stingray, Flyingray, Raystinger, Cavesting, Gloomsting)
The most annoying flying enemies, they stay up in the air at all times and attack with their tails or with long-range status-causing attacks. Jumping attacks almost never work, so unless you're Ashton, Precis, or Opera, use spells or long-range techs. (Head Splitter is nice.)

Roc (XINE, Weirdavia, Phoenix, Hell-servant)
Some of the toughest beasts in the game. They can use nasty spells, they fly, and their devastating Master Attack (a forward rush) can instantly kill anyone caught in it unless levels are very high. They also have gobs of HP. Jumping attacks usually won't cut it; spells and long-range techs like Dragon Breath are far more effective. The upside is that they only ever appear alone.

Rockbeast (Bark, M-eater, Rock-demon)
All bosses (or equal). These guys don't move at all, but unless you CONSTANTLY keep them dizzy, they'll let loose with Lost Patience, a huge spell which severely damages all characters and can poison them later on as well. They have tons of HP, as well!

Slime 1 (Slime, Hood, Blackslime, Huntinggel)
They have a single shot attack which, while it does reach quite a distance, is never really used until they're up close. But their worst trait is their ability to split into two Slimes; if you're fighting four or five of these, you may end up fighting ten or more! Not all Slimes can split, though.

Slime 2 (Slimepool, Ooze, Evilwater)
They have high HP, but are very slow. They don't get knocked back at all by hits, though, so be quick. Later ones can paralyze or petrify you, so have a healing mage ready to cast Dispel. Not too tough unless they appear with other hard enemies.

Spider (Scewer, Darthwidow, Arcmene, Ladyquimira)
Well, spider-lady actually. She can teleport around the battlefield, and her regular attacks are usually quite fast and strong, and they can hit several times in a row. Her avoid stat is usually quite high. Defense is usually low, though.

Thief (Funnythief, Bandit, Lessassassin, Metalfunny, F-thiefL99)
Their worst aspect is their tremendous speed (which grows exponentially as the versions get harder). They can hit several times while you're still recovering. They don't have any special attacks, but they don't need them. Usually can poison you, too.

Troll (Ghark, Troll, Yety, Mountsnow, Giant, Atlus, Killergigant)
They resemble big gorillas, and they're usually very nasty. They're slow and very strong, and usually can knock you back a long way and dizzy you very easily. They have lots of HP, as well.

Vampire (Nightmare, Succubus, D-feather)
When they move, you basically can't hit them for some reason, so wait till they stop to cast a spell. They can cast Blood Sucker (and at strong levels, too), but keep them busy and they can't do much.

Whip (Beastmaster, Shynesslady)
Not too bad; they cast spells from the back row and egg on their compatriots. Try to get them first in a fight.

Witch (Magius, Pilesherry, Eldermagius, Warlock, Meigus)
Besides for casting spells which hit the entire party, these ladies can whirl around the battlefield at super speeds. They're very tough to catch when they do this, but they can be hit by spells. Generally try to get rid of them first in a fight.

Wizard (Wizard, Masterwizard, Weird-mage, Wisesorceror, Soulmaster)
Triply evil. 1) They fade out while they move around, and become invincible. They'll only fade in when they attack or cast a spell. 2) Very bad multi-target spells. 3) A long-range attack which usually stones or paralyzes characters. Use spells, then quickly follow up with multi-hit techs. Try to dizzy them. And always get rid of them first!

Wolf (Werewolf, Wolfhead)
Fast and strong enemies, very bad if they gang up on you. Not much I can say but keep going at it.

Worm (Landworm, Bloodworm, Sandworm)
Fairly slow and weak, but they usually have high HP and sometimes can cause status problems.