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Bowman Jean
Contributor: Edward Chang and the Prima Guide
Thanks to RPGamer for the character pic.
| Bowman Jean
Age: 27
Birthday: December 30
Height: 5'9"
Weight: 172 lbs.
Weapons: Fists/Claws
Armor: Medium Armor
Favorite Food: Daikon Miso Soup
Favorite Instrument: Harmonica
Starting Equipment: Cestus, Brigandine, Suede Boots
Starting Skills: Herbal Medicine 5, Biology 4, Mental Science 2, 100 SP
Voice Actor: Michael G. Davis
A pharmacist from the town of Linga, who for some reason wants to go
out and fight instead of staying home with his wife. I got the feeling
that he doesn't like his wife very much...
Bowman has some interesting moves but most aren't terribly useful. He
really has no clear strengths specialty-wise so I make him my chief
Compounding specialist just because he's supposedly a pharmacist.
Combat skills, as always, will help.
As far as his normal attack goes, it has to be one of the worst in the
game. The range is horrible. Bowman has the worst range of any fighter,
and even some spellcasters (Rena, Leon) have better range than he does.
Recovery time is okay, that is, if you manage to avoid being hit from
standing so close to the enemies. Therefore, you should just hope that
Bowman doesn't run out of MP and keep throwing out Killer Moves, since
he's so fast at most of those.
My nitpicky commentary on voice: Eh, okay. Certainly better than
Precis. His "I'm okay... I'm okay" at the beginning of battles is
funny, but some of his other lines are horrible. Also doesn't seem to
fit his picture on the Status screen.
Battle Strategy: Again, I think Bowman sucks. His moves aren't that useful, his
range is awful, and he really has nothing special to add to your
team. Just another fighter, as it is. I would take Precis over him
any day. Of course, if you get tired of Precis' voice... and the
interaction between him and his wife is pretty funny.
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Talent Information
Originality | D/D
| Sense of Taste | F/D
| Dexterity | F/F
| Sense of Design | F/C
| Writing Ability | B/B
| Sense of Rhythm | F/F
| Pitch | D/F
| Love of Animals | -/B
| Sixth Sense | D/B
| The Blessing of Mana | -
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Killer Moves
Spirit Attack
MP: 4 Proficiency: 200
Bowman fires a wave of energy at the enemy. It's not any more
powerful than a regular attack, but at least it's got range. When
I'm playing Bowman I just fire this move repeatedly since he can
do it so fast.
Poison Pills
MP: 5 Proficiency: 250
Bowman throws pills that release poison gas towards the enemy. Okay
damage, and sometimes poisons them. Not terribly effective though.
Fairly fast. I'll stick to Spirit Attack or maybe Firebird Attack.
Pillory
MP: 6 Proficiency: 380
Like a cheap version of Head Splitter. Bowman either jumps or dives
into his own shadow and lands on the enemy spinning to do damage.
I found this move useless as all but the slowest enemies will move
out of the way before you can actually land on them.
Firebird Attack
MP: 10 Proficiency: 400
Bowman creates fireballs and throws them at the enemy for fairly
respectable damage. Early in the game I stick this and Spirit
Attack on Bowman for their range component. Fire-elemental.
Secret Medicine
MP: 8 Level: 28
Just as useless as Energy Sword, for the same reasons as Energy Sword.
See above.
Death Siege
MP: 13 Level: 35 Proficiency: 100
Bowman splits into multiple images (first two, then later four) and
charges at the enemy, attacking from all sides. Kind of long execution
time so again the enemy might just move out of the way. Pretty effective
though, if you have the patience to build it up. Bowman is invincible
to regular attacks while split.
Whirlwind Fist
MP: 15 Level: 43 Proficiency: 400
A very useful move... Bowman creates a whirlwind which hits the enemy
up ridiculously high into the air for multiple hits. If you're really
good you can hit the enemy with another Killer Move (not this one, it
takes too long) as they're coming down for really good damage. Be
careful using this move on the balloon type enemies, though... more
than once they got stuck high up in the air and I couldn't hit them
without magic or Opera's Alpha on One.
Burst Fist
MP: 28 Level: 51 Proficiency: 200
At long range Bowman fires an energy field at the enemy. At close
range he envelops himself in the field and charges the enemy. Again,
much more useful at long range, both because of the range and the
enemy can't counter when the move finishes.
Explosion Pills
MP: 20 Level: 66 Proficiency: 200
Bowman fires what is basically a grenade at the enemy. The flames
shoot high enough to hit flying enemies too. Okay move, but lacks
any large multi-hit capability until you really power it up.
Sakura Attack
MP: 36 Level: 74 Proficiency: 250
Bowman's tribute to Sword Dance and Mirror Slice, he executes a lot
of martial arts moves in sequence for multiple hits. His weapons
aren't as powerful as Claude's or Ashton's, though, so this move
isn't as powerful. Also, since this "carries" the enemy away during
the execution it's hard to get others to gang up on the enemy. Still,
probably Bowman's best move.
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