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Terrains

DEF.: This number is added to your current defence and resistance.     AVO.: This number is added to your current luck(which will help you avoid attacks).
Example:
If your unit is staying on a forest, then the unit's actual defence is that unit's original defence + 1; the unit's actual resistance is that unit's original resistance + 1.     Example:
If your unit is staying on a forest, then the unit's actual luck is that unit's original luck + 20.
TYPE
EFFECT
SIDE EFFECT
Plain
None
Forest
Greatly reduce movement of mounted units.
Reduce movement of foot units.
(Their movement will be around 2-3.)
Fortress
Units waiting on a fortress regains few HP at the beginning of your turn
House
Visit houses to get tips and items.
Mountain
Mounted units can't walk on mountains.
Reduce movement of foot units to 1.
Peak
Only flyers and brigands can walk/fly on peaks.
Pillar
None
Sea/Water
Only flyers and pirates can walk/fly on the sea/water.
Throne
Units waiting on the throne regains few HP at the beginning of your turn.
Use your lords to seize thrones and finish a chapter.
Village
Visit villages to get tips and items.
Once you recieve an item or gold from a village, it will be closed and you can't go in any more.Once enemy brigands destroy an unvisited village, it's DEF. and AVO. points will be 0, and you won't be able to visit it any more.




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