This dungeon is long and hard. There's no other way to describe
it. Get everyone to levels 15 or 16, or you'll find it very
difficult to get through the entire dungeon. Once inside, head south
and down the stairs.
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On the next floor, head south into the
next room. |
You'll enter a room with tunnels to the
east, northwest, and southwest. The northwestern tunnel is a dead
end, and the eastern tunnel only takes you to a room with a skeleton
inside. Take the southwestern tunnel. |
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First, head west and into the small opening. |
Head northwest and through the tunnel to
the north. Go down the stairs. |
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Now head south and open the chest for a
Nut of Magic. The southwestern exit in the previous room just leads
to a dead-end. Return to the previous large area. |
Now head south along the weaving path to
reach a chest with an Iron Helm inside. Now head north and climb down
the ladder. |
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Head west and follow the path around until
you've crossed the bridge. |
First, head north and open the chest for
a Sage's Stone. Head back south. |
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Head west and enter the cavern. |
Head northeast and through the tunnel.
Head south down the stairs to exit. |
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Now head north and enter the castle. |
Once you enter, Shera realizes that Mudo
will recognize her so she gives you back the Mirror of Ra. |
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Now, head down the stairs to the right. |
Hit both of the switches to open the doors
on the previous floor. Now head back upstairs. |
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Hit the switches on this floor to cause
the metal plates to move away. |
Areas on the floor below will light up.
Make sure to hit all the switches. |
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Now head down and through the door on the
left side. |
This area well be better lit if you hit
each of the floor switches. To open that fifth grate, circle around
the room and head up the stairs. |
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While you're down here, make sure to grab
the Dancer's Clothes. |
Hit the 5th and final grate to illuminate
the way to Mudo. |
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Head down two sets of stairs to reach Mudo's
chambers. |
Mudo finds it very amusing that you've
come to visit him. |
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Mudo:
The first round of combat, the Hero and Barbara should cast Sap
to knock Mudo's defense down to 0. Muriel needs to have Healmore in
this battle. If Mudo casts Increase, have Barbara counter it with
Sap. The Hero and Hassan should do their normal tactics, Muriel should
heal, and Barbara should use Medical Herbs or use spells if necessary.
If Mudo shouts in the Hero's voice, make sure to change your tactics
back to normal the next round. |
Mudo laughs that you can't defeat him and
disappears. |
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Shera reminds you to use the Mirror of
Ra so Mudo can't escape so easily. |
The Mirror of Ra causes Mudo to reappear
and show his true form... |
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The King of Reidock appears. Shera tells
him that he was the demon king Mudo in this world. |
The King tells you something very startling:
the world you are in is not real- it is the dream world of the people
of the real world. This fact also explains why you look like the Prince
of Reidock. |
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General Soldi arrives with some soldiers
to save the day, but he's a wee bit too late. The King asks Soldi
to escort him and the Queen back to the castle. The King tells you
to stop by the castle so you can be rewarded. Now leave the Underground
Castle and head back to Reidock. |
Back at Reidock, talk to the minister,
and he'll tell you Soldi and the woman (Shera) haven't returned. He
advises you to wait. |
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The next morning, they still haven't returned.
The minister asks you to go find them. |
Hassan is very confused about the recent
events and wonders if you've been fooled. |
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Suddenly, Barbara understands. You need
to go to the King's Castle which is Reidock in the Real World, not
the Dream World. Now head back to Reidock in the Real World. |
The only way to get access to Reidock Castle
is to tell the guard you have information about the imposter prince. |
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One of the guards recognizes you as the
imposter. Meepin... The other one tells you that something tragic
has happened to General Tom. |
You're thrown in jail until the King arrives. |
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The soldier comes back shortly and takes
you to the King. He "misunderstood his orders"... wow. |
The King apologizes for his moronic soldiers
and explains what happened. |
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He King was on a boat to defeat Mudo but
the boat was surrounded by light. The King collapsed, and the boat
turned around. |
Just like the picture says. The King is
sure the Dream World people are pleased that Mudo is gone. The King
has a favor to ask and wants you to follow him outside. |
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The King tells you that the Mudo of this
world is on the verge of being able to conquer the entire world. He
asks you to defeat Mudo by seeking the Gent Clan's help. They are
in the far nothern mountains. The King opens the gate that will allow
you to pass to there and gives you a letter. Now travel to Gent. |
Gent is in the far north. |
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Head to the northwestern section of the
village to the Elder's House. Also, search the village to find a Pointed
Hat, a Nut of Magic, a Defense Seed, and a Tunic. |
Talk to the Elder, and you'll give him
the royal letter. Sadly, the Elder cannot give you the boat since
it can only be piloted by a member of the Gent Clan. When you try
to leave, Chamoro, the grandson of the Elder enters. |
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Chamoro will hear a divine voice telling
him not to let your party leave and to travel with them to Mudo's
Island. |
Chamoro tells the elder to give them the
ship, and that he'll pilot it. |
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Chamoro takes you to the shrine where the
Divine Ship is kept. He pilots it, and the ship is lowered into the
water. |
Now for the attack on Mudo... |
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