Now head north of the Sorrow Dungeon and
enter Deathtamoor's Castle. You're going to want to have your levels
in the mid 40's, a mastered Superstar and a mastered Hero. Without
Superstar mastered, the last fight will be MUCH more difficult. I
recommend also spending time to grab a Lamp Demon- they are well worth
it and are the only monster other than a Healer that can learn HealUsAll.
Lamp Demons can become absurdly powerful too, so one will greatly
help. Make sure to have either Hassan or Terry in your party for some
Bikill-PowerUp-Spirit Punch action. You'll be able to access your
main party and the people in the wagon throughout the dungeon. |
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Once inside, head north up the stairs and
through the door. |
Once again, head north and up the stairs. |
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On the next floor, you'll see these arrows
which will move you. Walk north onto the first set, and it'll take
you further up. Now, step on the 3 arrows point right. |
Hit the switch and the moving arrows will
disappear. Now head north. |
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You'll run into this area with the 4 sets
of moving arrows and a staircase leading down. Head down the stairs
first for a chest with a Small Medal. Take either of the left arrows
to continue. |
Head north and take the arrows facing up.
Grab the chest for a Demon Spear and take the arrows leading back
down. |
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If you need to heal, hit the switch to
deactivate the arrows. Head north and up the stairs. |
Walk onto the circle to recover your HP
and MP then head back downstairs. Step on the switch again to reactivate
the arrows and step on the ones to the upper-right. |
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Take the stairs up to the next level. |
The springboards on this level launch you
5 spaces in whatever way they're facing. If you take the lower left
path, you'll reach a chest with a mimic. Following the path puts you
back on the startign platform. Head north and take the middle springboard
to the left. |
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Take the northern-most left facing springboard
to avoid being launched into the pit. |
Head west then north and take the upper
springboard to land on this platform. If you take the springboard
facing to the right, you'll be able to nab the Golden Tiara. Work
your way back to the platform after getting the Golden Tiara and go
down the stairs. |
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Hit this switch, and the platform will
levitate up. Head back upstairs then across the pit via the springboard.
Head up the stairs to the north. |
Head all the way north and through the
door to continue. |
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Take the northern-most door to get out
of this area. Make sure to grab the northern chest for a Book of Dragons. |
This next area is a rather annoying maze.
You can't see any of the walls until the lightning strikes. To get
through here, follow the following path: head all the way left, all
the way north, all left, all south, all left, all north. If you want
3 chests with a Mimic, the 99th Small Medal, and a Princess Robe inside,
head all the way right, all north, all right, all south, all right,
all south. Return to the junction and this time head all left, all
north, all right, north until you can head right, then north, right,
down, right, and all north and through the door to exit. If you want
the Metal King Sword, head all right, up, and then all left instead
of going north through the door. |
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Follow the path all the way around, and
prepare for your final encounter. |
If you're ready to take on Deathtamoor,
head through the door. If you aren't, cast Outside and do whatever
you need to then come back here. Once you go in, there's no turning
back. |
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Before we go on in, here's my party setup.
Hero- Dragon (massive HP, and very nice attack and defense)
Hassan- Battlemaster (shooting for the attack)
Kadaboo- Fighter (I haven't leveled his jobs up much, but he's still
a powerhouse)
Slalin- Sage (Slalin has mastered alot of the support jobs like
Superstar and Ranger. A must for Hussle)
Terry- Battlemaster (once again for the attack)
Barbara- Sage (She's a natural magician. A one shot Madante can
also be VERY helpful with high MP)
Muriel- Paladin (striving for a balance and speed)
Drago- Dragon (Pure physical power)
And yes, I admit, I am much higher than the recommended level, but
that came from leveling up a Metalbabble and a Bombcrag entirely
and then leveling up Drago and Kadaboo.
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Head inside the door, and you'll reach
this rather chaotic place. Head down a bit, and you'll fall to the
path below. Follow it to the left then climb up the ladders. |
Deathtamoor floats above and gives you
a nice little speech. The Demon King is a pink old man eh... |
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Deathtamoor:
Well, here he is. Deathtamoor's attacks are really quite brutal. He
can throw the orbs to do a whole lot of damage- 150+. His physical
attacks aren't too much really. You'll need to have someone use Hustle
or HealUs every round to keep your HP high. You'll NEED a Healer or
a Lamp Demon for HealUsAll since the damage can begin to catch up
with you rather easily. Try to use Gigaslash since it'll do quite
a bit of damage to Deathtamoor. Also, spells won't be overly useful
against him since he likes to cast Bounce. Deathtamoor is too fast
for Spirit Punch which knocks out the Bikill-PowerUp-Spirit Punch
technique. Remember to rotate badly injured characters out of the
party so you can keep everyone functioning. |
After Deathtamoor is defeated, a voice
comes out of no where and states that you just beat up an old man.
The two orbs begin to draw closer. |
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Then they merge as Deathtamoor reveals
his true form. |
Deathtamoor:
Eh, didn't think it would be that easy did you? You can't shrug Deathtamoor's
physical attacks off anymore- they do a whole lot more damage than
last time. Cast Increase to launch up your defense. This time, Deathtamoor
isn't as agile so the Bikill-PowerUp-Spirit Punch technique will do
wonders. I found this battle to be MUCH easier than the last since
Spirit Punch will hit. |
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Well, good thing Deathtamoor was just playing
with us. I was wondering why he was so weak. |
Now Deathtamoor doesn't need a silly body
to kill us, so he ditches it and comes back at you with his ugly mug
and his hands. |
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Deathtamoor, Left Hand, Right Hand:
Deathtamoor's Left Hand will revive any fallen body part so take it
out first. Your next target is the Right Hand which will revive Deathtamoor
if you kill him before the hand. Now Deathtamoor is a whole lot meaner-
he uses the strongest magic and physical attacks this time. Bring
Barbara in to use Madante which can do a whole lot of good. The Hands
can fall to the Bikill-PowerUp-Spirit Punch technique, so you can
use those on them if you wish. Deathtamoor can cancel out all the
spells you cast too which can become quite annoying. He also is able
to use high level breath weapons, so you'll need to be prepared to
deal with those too. Deathtamoor has a nasty tendency to put your
characters to sleep also. If Barbara's MP is high enough, she can
end this battle in one round by casting Madante. (at 999 MP, she can
do 3000 damage which kills all the parts) |
Deathtamoor is stunned that you were able
to defeat him. He promptly dies. Now sit back and enjoy the ending. |
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