Card List
Hello and welcome to my card page. This was an exhaustive amount of work to give you this much information. The cards have an alphabetical list in a table just a little down the page from here. It will link you right to the card you want.
Now before we get started on the cards themselves, I’ll give you a little card tutorial.
There are three basic kinds of cards in the game: independent cards, summon cards, and weapon cards:
Independent cards are creatures that move about on their own. Most independent creatures just move about the screen and if they come up to an enemy, they attack it. Some independent cards do not attack however. Those cards have special attacks instead of normal attacks. The special attacks usually involve, power ups for a certain element, or are status change cards. Apart from the normal independent cards, there are two more kinds of cards: spin cards and trap cards. Spin cards are creatures that move around you, damaging whatever they touch. Trap cards are cards that you place on the battlefield. When the enemy gets close, the trap goes boom.
Summon cards are one use cards that perform an action after being summoned. Most of them will perform a short summoning animation, perform their attack, and then leave the battlefield. There are some summons that do not attack. Most of these cards are healing cards.
Weapon cards are usually multi-use cards that cause an attack to emanate from Katia. These are useful since you can use the attack many times per card, which increases your deck longevity.
Now, please note: All of the enemies in the game are cards themselves. Usually the same strengths and weaknesses apply for both the friendly card and the enemy monster. Remember that you can capture any non-boss creature to make it into a card of your own.
The cards are also further spilt up among four different elements and a neutral element. Each element has its strengths and weaknesses.
Elemental Strength and Weakness Chart |
Element |
Strong Against |
Weak Against |
Fire |
Wood |
Water |
Wood |
Earth |
Fire |
Earth |
Water |
Wood |
Water |
Fire |
Earth |
Neutral |
Nothing |
Nothing |
Below is a sample table of the information given to you for each card:
Number: the number of the card
Name: The name of the card
Rare: The rareness of the card (1-4 stars).
Stones: The amount of stones required to summon the card
Type: the type of card (summon, independent, or weapon)
Uses: How many times the card can be used (only applicable for weapon cards)
Element: The elemental attribute of the card
HP: The Maximum HP of the card (only applicable for independent cards)
Def: The defense of the card (only applicable for independent cards)
Price (buy/sell): The buying and selling price of a card
Exp to copy: The experience points a card needs for you to make a copy of it
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
|
|
|
|
|
|
|
|
|
|
|
Actions: This is the action made by the card
Desc: This is the description of its actions
Rating: This is my rating based on how the card performed in the game and what I though of it. A five is the highest rating
Exp to Transform: This is the amount of experience points a card needs to transform into another card. It will have the experience points needed followed by the card it will transform into and its number
Monster Profile: This is the Monster Profile given on the card in the game
Card Profile: This is the Card Profile given on the card in the game
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Here is an alphabetized card list so it's easier to find cards.
And now for the actual list!
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
001 |
Skeleton |
* |
1 |
Independent |
N/A |
Earth |
31 |
18 |
30/20 |
700 |
Actions: Swing- Range D, Offense 5 Power Swing- Range D, Offense 7
Desc: A standard set of sword attacks for a skeleton.
Rating: 2- It is a strong card in the beginning of the game but it will be taken over by stronger skeletons later on.
Exp to Transform: 3000 pts - Demon Skeleton (093): 4000 pts - Berserker (035): 5000 pts - Steel Skeleton (100)
Monster Profile: Enchanted skeleton that attacks with a sword. It is slow moving, but its defensive power is relatively high.
Card Profile: This creature will follow the player around the battlefield. It is slow, but its defense is relatively strong, which should help it survive fairly long battles.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
002 |
Ghost Armor |
** |
5 |
Weapon |
3 |
Wood |
N/A |
N/A |
720/480 |
2000 |
Actions: Demon Thrust- Range B, Offense 24
Desc: The Ghost Armor will charge its attack for about a second then strike forward.
Rating: 2- It’s good for a while but then it will be outclassed. It is powerful though.
Exp to Transform: 2000 pts - Chaos Knight (101)
Monster Profile: The cursed armor of a slain warlord. Equipped with an effective offense and defense, this is a dangerous opponent. He is only vulnerable during his attack sequence.
Card Profile: Weapon-Type creature that strikes forward. It is powerful enough to cut through any defense. The player may be vulnerable for a short time leading up to the attack.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
003 |
Red Dragon |
**** |
14 |
Summon |
N/A |
Fire |
N/A |
N/A |
?/4,400 |
5000 |
Actions: Fire Breath- Range S, Offense 60
Desc: The Red Dragon will rear back and shoot out fire in a straight and narrow path.
Rating: 4- Powerful card, but it requires practice to aim.
Exp to Transform: 1000 pts - Zombie Dragon (029)
Monster Profile: Red Dragons are the kings of the monster world. They often found guarding important temples. The fangs of a Red Dragon bring paralysis, and their fiery breath brings death.
Card Profile: A Summon-type creature that can devastate its foes with its fiery breath. The dragon require a few seconds to get prepared, so careful panning it required to hit a target.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
004 |
Lizardman |
* |
1 |
Weapon |
3 |
Earth |
N/A |
N/A |
30/20 |
700 |
Actions: Large Swing- Range C, Offense 15
Desc: The Lizardman will make a horizontal swing with a decent sized arc.
Rating: 3- This weapon card will carry you through the beginning part of the game. It will be upgraded later.
Exp to Transform: 1000 pts - Scythe Beast (078): 3000 pts - Venom Lizard (071): 6000 pts - Red Dragon (003)
Monster Profile: Lizardmen are lightning fast with their swords. They have retained the lightning-quick reflexes of their much smaller cousins, the salamanders.
Card Profile: Delivers a quick sword strike that covers a wide area. The Lizardman is a straightforward easy-to-use Weapon-Type monster.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
005 |
Mandragora |
* |
1 |
Trap, Independent |
N/A |
Wood |
10 |
1 |
45/30 |
700 |
Actions: Scream- Range C, Offense 24
Desc: The Mandragora will spring out of the ground when an enemy comes near sending out a shockwave in all directions.
Rating: 2- It’s a good trap at the beginning of the game, but traps aren't very useful to begin with.
Exp to Transform: 1000 pts - Archer Tree (059)>: 2000 pts - Kitty Trap (079): 5000 pts - MegaMandragora (050)
Monster Profile: A plant-monster hybrid. When an enemy approaches, the Mandragora gives out a high-pitched keen which will injure any enemy nearby. The scream of the Mandragora can pierce any defense.
Card Profile: A Trap-Type creature. It will wait in one place until an enemy approaches, then unleash a piercing call that will damage any nearby enemies.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
006 |
Elephant |
** |
4 |
Summon |
N/A |
Earth |
N/A |
N/A |
1,140/760 |
2000 |
Actions: Earth Stomp- Range B, Offense 25
Desc: The Elephant will cause a small earthquake in front of you, churning up pieces of land.
Rating: 2- The attack’s range is kind of small and it’s pretty inaccurate. Decent enough strength though.
Exp to Transform: 2000 pts - Griffin (070): 2000 pts - Elephant King (103)
Monster Profile: The massive tusks of the Elephant serve it well in close quarters combat. Use caution when approaches an angry Elephant.
Card Profile: A summons creature that attacks in a narrow arc to the front of the player. The Elephant stamps down hard, inflicting heavy damage on any enemy caught in the attack.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
007 |
Red Lizard |
* |
1 |
Weapon |
3 |
Fire |
N/A |
N/A |
45/30 |
700 |
Actions: Large Swing- Range C, Offense 15
Desc: The Red Lizard will make a horizontal swing that is average in both damage and range.
Rating: 3- It’s exactly the same as the Lizardman card, only a different element. Either one is fine for the beginning of the game.
Exp to Transform: 2000 pts - Dragon Knight (063): 3000 pts - Basilisk (039): 6000 pts - Red Dragon (003)
Monster Profile: These Fire creatures are close relatives of the Lizardmen. They favor a quick slashing attack. The speed of its attack limits the Red Lizard's exposure to enemy counterattack.
Card Profile: Weapon-Type creature. The Red Lizard can cover a wide range in its spinning, slashing sword attack. This is a Fire being, so it will cause the most damage when matched up against a Wood monster.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
008 |
Unicorn |
*** |
6 |
Summon |
N/a |
Wood |
N/A |
N/A |
?/1000 |
3500 |
Actions: Healing Wind- Special
Desc: The Unicorn will heal 50% of your HP and restore 1-5 cards.
Rating: 4- It’s not the most powerful healing card in the game, but since it only costs 6 stones to summon, it's a good deal.
Exp to Transform: 700 pts - Night Mare (080)
Monster Profile: Unknown
Card Profile: This sacred beast will restore 50% of the player's returning 1-5 used cards to his deck. Any discarded cards will also be restored. Cannot be used under the 2 Player Fair Play Rule.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
009 |
Hobgoblin |
* |
3 |
Independent |
N/A |
Fire |
20 |
2 |
8/5 |
700 |
Actions: Club- Range D, Offense 6 Poison Gas- Range D, Offense 10
Desc: The Hobgoblin will either take a halfhearted swing with it’s club, or will fart in its enemy’s general direction. The Poison Gas attack is also potentially poisonous.
Rating: 1- The card is never strong, plus it dies in a couple of seconds anyway so don’t bother with it.
Exp to Transform: 3000 pts - Trickster (092): 3000 pts - Goblin Lord (077): 4000 pts | Berserker (035)
Monster Profile: This humanoid is native to the Plains of Rowahl. Hobgoblins live in small villages. They are not particularly powerful, and should give you little trouble unless you are careless.
Card Profile: Independent-type creature. While inexpensive, the Hobgoblin will not last long in combat. The gas it expels can creature a poison effect.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
010 |
Sand Golem |
** |
5 |
Independent |
N/A |
Earth |
100 |
14 |
300/200 |
1400 |
Actions: Decoy Action- Special
Desc: The Sand Golem will walk around drawing enemy fire.
Rating: 1- Unless you don’t know how to move out of the way of your enemies you won’t need this card.
Exp to Transform: 700 pts - Fire Golem (030): 1400 pts - Behemoth (038): 2100 pts - Decoy Pillar (102)
Monster Profile: A magical animated giant made of sand. It is dim-witted, but extremely powerful. The goblins of the Plains of Rowahl worship the Sand Golems as gods.
Card Profile: An Independent-Type creature can relieve attacks while it is on the battlefield. When a Sand Golem is summoned, enemy creatures will be drawn to it over the player.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
011 |
Jack-O-Lantern |
** |
11 |
Summon |
N/A |
Fire |
N/A |
N/A |
750/500 |
1400 |
Actions: Bombs Away- Range S, Offense 45
Desc: The Jack-O-Lantern will make an explosion that will damage everything on screen... at the cost of half of your HP.
Rating: 1- Seeing as how it will take away half of your HP, you should stay far away from this card.
Exp to Transform: 1000 pts - Will o' Wisp (058): 1000 pts - Sand Worm (013)
Monster Profile: A ghoulish scarecrow that dances around breathing fire in all directions, damaging everything in range.
Card Profile: This animated scarecrow will cause heavy damage to every creature on the battlefield. Use this card with caution, because you will lose half your hit points when the scarecrow explodes.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
012 |
Man Trap |
* |
3 |
Independent |
N/A |
Wood |
35 |
4 |
30/20 |
700 |
Actions: Chomp- Range D, Offense 10
Desc: The Man Trap will reach out and take a bite out of the enemy.
Rating: 2- It’s not that strong but it’s your best bet for an independent creature in the beginning of the game.
Exp to Transform: 1000 pts - Caterpoker (094): 2000 pts - Crystal Rose (052): 3000 pts - Catoblepas (021)
Monster Profile: A carnivorous plant. Its feet-like roots allow it to move around as it looks for victims. When a victim comes within range, the Man Trap strikes out with its deadly teeth.
Card Profile: Independent-Type creature. The Man Trap moves slowly, but its attack is nothing to be laughed at. If used wisely, the long-lasting Man Trap can be very helpful.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
013 |
Sand Worm |
** |
7 |
Summon |
N/A |
Earth |
N/A |
N/A |
600/400 |
2000 |
Actions: Sand Storm- Range B, Offense 30
Desc: The Sand Worm will pop out of the ground, damaging whoever might be standing right there.
Rating: 3- It’s a pretty average summon altogether. There are better ones.
Exp to Transform: 1000 pts - Kraken (022)
Monster Profile: Despite their overwhelming size, these desert dwellers are prone to hide in the sand when faced with a tough opponent. When cornered, however, Sand Worms will fight with great ferocity.
Card Profile: A Summons-Type creature that will damage everything within a wide radius of the summoner. The Sand Worm shoots out of the ground, twists in the air, then smashes downward, crushing anyone in its path.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
014 |
Mummy |
* |
1 |
Weapon |
2 |
Earth |
N/A |
N/A |
?/150 |
1000 |
Actions: Mummy’s Embrace- Range D, Offense 16
Desc: The Mummy will come out and attack the enemy.
Rating: 2- It’s a basic short-range weapon attack, nothing more.
Exp to Transform: 1000 pts - Ghoul (047): 4000 pts - Sphinx (086)
Monster Profile: Cursed spirits of the ancient dead, Mummies offer death and destruction to those who disturb sacred areas. They are slow, but their defense is solid. Their magical power is not to be ignored.
Card Profile: Weapon-Type creature. The arc of a Mummy's attack is very limited, but the spell he puts on enemy creatures can be very powerful.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
015 |
Cockatrice |
** |
4 |
Weapon |
2 |
Earth |
N/A |
N/A |
750/500 |
2000 |
Actions: Breath of Stone- Range B, Offense 18
Desc: The Cockatrice will puff out a cloud of smoke that can petrify enemies.
Rating: 3- It’s a decent weapon and it’s good if you get it early enough in the game.
Exp to Transform: 1000 pts - Griffin (070)
Monster Profile: This ferocious magical bird can turn its enemies into stone. The Cockatrice is particularly dangerous while its eggs are hatching. Approach with extreme caution.
Card Profile: Weapon-Type creature. The Cockatrice aims a white cloud of breath straight ahead. This breath not only packs a powerful punch, it can also turn to stone anyone who comes into contact with.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
016 |
Sasquatch |
** |
6 |
Summon |
N/A |
Water |
N/A |
N/A |
750/500 |
2000 |
Actions: Wild Swat- Range B, Offense 40
Desc: The Sasquatch will spin around with its arms extended smacking anyone within range.
Rating: 4- This is probably one of the best cards to bring out when you are closely surrounded.
Exp to Transform: 2000 pts - Behemoth (038)
Monster Profile: The incredible hardness of these abominable snowmen makes them harder to kill. They live near large trees, and will use their powerful arms to swat anyone who approaches.
Card Profile: A Summons-Type creature that will deliver a powerful blow to every creature in the vicinity of the summoner. The Sasquatch attacks by madly swinging both arms around in all direction.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
017 |
Wraith |
* |
4 |
Summon |
N/A |
Water |
N/A |
N/A |
120/80 |
1000 |
Actions: Ice Storm- Range A, Offense 18
Desc: Ice chunks will fall from the sky a short distance away from the Wraith. Half of the damage it causes will be returned to you as hit points.
Rating: 2- It is true that the wraith will heal you, but it’s effects are not large. Also the ice will be a distance away from you but the actual attack area is small.
Exp to Transform: 1000 pts - Giant Crab (032): 1000 pts - Banshee (033): 4000 pts - Puppet Master (088)
Monster Profile: These spirits, sorcerers in life, prefer to attack from a distance, perhaps because of their meager life force. Wraiths attack with a barrage of deadly ice chunks.
Card Profile: A Summons-Type creature that hurls chunks of ice in a narrow arc. Half of the damage done by the Wraith will be redirected to the summoner as a regained hit points.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
018 |
Orc |
* |
2 |
Weapon |
2 |
Fire |
N/A |
N/A |
75/50 |
700 |
Actions: Sumo Charge- Range D, Offense 21
Desc: The Orc will bulge out its belly to hit enemies.
Rating: 1- It’s attack power isn’t the worst, but you have to be staring up the enemy’s nose for it to hit.
Exp to Transform: 1000 pts - Hobgoblin (009): 3000 pts - Great Demon (067): 4000 pts - Berserker (035)
Monster Profile: These pig-faced creatures are slow moving and extremely ornery. Their favorite weapon is the battleaxe. Orcs are particularly common in the Dahl-Nok Valley.
Card Profile: A Weapon-Type creature that uses its portly shape to send enemies flying. The enemy must be located almost directly in front of the player for the sumo charge to be effective.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
019 |
Fairy |
* |
3 |
Summon |
N/A |
Water |
N/A |
N/A |
240/160 |
700 |
Actions: Song of Healing- Healing 50%
Desc: The Fairy will heal 50% of your max HP.
Rating: 3- It’s going to be your most useful healing card throughout the beginning of the game.
Exp to Transform: 700 pts - Sea Monk (049): 1400 pts - Siren (074): 2800 pts - Water Bird (087)
Monster Profile: Unknown
Card Profile: A Fairy with the power to heal. When summoned, a Fairy will restore 50% of the summoner's hit points. Cannot be used under the 2 Player Fair Play Rule.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
020 |
Vampire Bush |
** |
3 |
Independent |
N/A |
Water |
45 |
4 |
?/460 |
1400 |
Actions: Lifeforce Drain- Special
Desc: The Vampire Bush will slowly drain HP from everything on the battlefield.
Rating: 1- The HP drain is slow and it also drains HP from you, not good.
Exp to Transform: 700 pts - Blood Bush (061): 700 pts - Basilisk (039): 700 pts - Hand of Pain (090)
Monster Profile: This strange-looking plant will drain the life from anyone who gets too close. It does not attack directly, but instead slowly sucks the life out of every creature on the battlefield.
Card Profile: This special creature can neither move nor attack. However as long as it is on the battlefield, it will slowly suck the life out of the enemy monsters.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
021 |
Catoblepas |
** |
6 |
Independent |
N/A |
Earth |
50 |
6 |
1200/800 |
2000 |
Actions: Petrifying Gaze- Range B, Offense 24
Desc: The Catoblepas shoots a beam straight ahead and has a high chance of petrifying the enemy it hits.
Rating: 2- It does its job, but it needs support to be really effective.
Exp to Transform: 1000 pts - Rheebus (082): 1000 pts - Hydra (073)
Monster Profile: The extremely long neck of this cow-like monster renders it virtually immobile. It defends itself by turning attackers to stone with the ray of energy it emits from its single eye.
Card Profile: The single eye of this creature can turn enemy into stone. An Independent-Type creature, the Catoblepas has high endurance, but is completely immobile.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
022 |
Kraken |
*** |
6 |
Weapon |
1 |
Water |
N/A |
N/A |
?/800 |
3000 |
Actions: Absolute Zero- Range A, Offense 80
Desc: The Kraken will stretch out with its tentacles and will create a large ice attack in front of itself.
Rating: 4- The attack is very powerful. Since it’s a one time use weapon card it may have well been a summon card, but its attack is easier to use in weapon form.
Exp to Transform: 1000 pts - Mind Flayer (096)
Monster Profile: A magical beast found in aquatic regions, the Kraken can instantly lower the temperature to absolute zero. Creatures caught in the Kraken's icy grip can also be paralyzed.
Card Profile: A Weapon-Type creature that instantaneously lowers the temperature of an area to absolute zero. Paralysis often results as a side effect. It does take some practice to estimate the correct range.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
023 |
Water Hopper |
** |
1 |
Weapon |
3 |
Water |
N/A |
N/A |
45/30 |
700 |
Actions: Numb Tongue- Range D, Offense 7
Desc: The Water Hopper will stick out its tongue to cause minor damage and will cause possible paralysis.
Rating: 1- Status ailments are not that useful. Plus its attack is weak and short ranged.
Exp to Transform: 1000 pts - Giant Crab (032): 1000 pts - Flying Ray (036): 4000 pts - Kraken (022)
Monster Profile: This strange creature hovers serenely, and then strikes without warning. The frog-like tongue and spit of this creature contain a paralyzing poison.
Card Profile: A Weapon-Type creature that attacks enemies in front of the player by zapping them with its long tongue. It is not very lethal, but on occasion a strike will result in paralysis.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
024 |
Fenril |
*** |
9 |
Summon |
N/A |
Wood |
N/A |
N/A |
2100/1400 |
4000 |
Actions: Apocalypse- Range S, Offense 84
Desc: The Fenril will come out and cause massive damage to all earth-elemental creatures on the battlefield.
Rating: 3- The attack is very powerful, but its element specific attack makes its usage very limited.
Exp to Transform: 1000 pts - Unicorn (008)
Monster Profile: These feared demon wolves are lightning-quick, and very dangerous. They can shoot a ball of light from a distance, or attack with their razor-sharp fangs. Both methods carry the threat of paralysis.
Card Profile: This wolf relative is said to be capable of killing even a god. A Fenril attacks by expelling a stream of Wood energy that will cause damage to every Earth being on the battlefield.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
025 |
Lich |
*** |
5 |
Weapon |
2 |
Earth |
N/A |
N/A |
?/1400 |
4000 |
Actions: Hellfire- Range A, Offense 20
Desc: The Lich causes a few columns of fire to erupt. The attack may also cause petrification or paralysis.
Rating: 3- It’s a decent weapon. It’s not overly powerful, but it’s good for a while.
Exp to Transform: 1000 pts | Vampire (085)
Monster Profile: A Lich is a powerful sorcerer who has survived death. Anyone approaching a Lich's pillar of fire will suffer major damage. Liches can also raise the dead: they are often seen with Zombie Dragons.
Card Profile: A Weapon-Type creature that uses a fiery pillar of chaos to sweep away all enemies standing in the path of the summoner. A Lich's pillar also carries the threat of paralysis and petrification.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
026 |
Carbuncle |
* |
1 |
Spin Card, Independent |
N/A |
Earth |
30 |
4 |
?/300 |
1000 |
Actions: Tag!- Range C, Offense 6
Desc: The Carbuncle will spin in small rapid circles around you.
Rating: 2- The Carbuncle is fast but its range is quite specific. Use this card so you can upgrade it to better spin cards, namely Whip Worms.
Exp to Transform: 1000 pts - Plague Rat (089): 1000 pts - Juggernaut: 2000 - Whip Worm (091)
Monster Profile: This small monster carries a gem in its forehead. When approached, a Carbuncle will ram into the aggressor, causing light damage.
Card Profile: These small creatures circle madly around the player, damaging every enemy they run into. They do not last long, but in the right situation, they can be just what is needed.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
027 |
Flayer Spawn |
* |
1 |
Summon |
N/A |
Earth |
N/A |
N/A |
90/60 |
1000 |
Actions: Electric Shock- Range B, Offense 16
Desc: The Flayer Spawn will charge up and let loose a beam of electrical energy.
Rating: 1- The time that it takes to charge this thing up is ridiculous. The creatures that it would have damaged probably would have moved out of the way.
Exp to Transform: 1000 pts - Fairy (019): 1000 pts - Blood Bush (061): 1000 pts - Maelstrom (041)
Monster Profile: All brain and no body, the Flayer Spawn are beings raised in the Shayel Passage by the Mind Flayers. Flayer Spawn attack with streams of lightning that carry the threat of paralysis.
Card Profile: A Summons-Type creature. Flayer Spawn shoot a stream of electricity forward, paralyzing any creature it hits. Although it can strike from greater range, the long preparation time is disadvantage.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
028 |
Golden Goose |
*** |
8 |
Independent |
N/A |
Neutral |
30 |
30 |
?/3000 |
5000 |
Actions: Crazy Legs
Desc: The Golden Goose will run away from everything.
Rating: 1- This card is only funny once, if that. Only get this if you are a card collector freak.
Exp to Transform: 2000 pts - Decoy Pillar (102)
Monster Profile: A goose made up entirely of gold and jewels. It has no method of attack, but it does know how to run fast.
Card Profile: Independent creature that runs around wildly but is entirely useless.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
029 |
Zombie Dragon |
*** |
8 |
Summon |
N/A |
Neutral |
N/A |
N/A |
?/1600 |
4000 |
Actions: Chaos Breath- Range S, Offense 42
Desc: The Zombie Dragon will blow out a damaging cloud that can also cause status effects.
Rating: 3- This is comparable to the Red Dragon.
Exp to Transform: 5000 pts - Black Dragon (099)
Monster Profile: A Zombie Dragon is a dragon that has been brought back from the grave to fight again. The fetid breath of a Zombie Dragon can cause a victim to turn to stone or become paralyzed, poisoned, or cursed.
Card Profile: A Summon-Type creature that expels a fetid cloud of breath to the front of the player. The noxious vapor can cause a victim to turn to stone, become paralyzed, poisoned, or cursed.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
030 |
Fire Golem |
** |
5 |
Summon |
N/A |
Fire |
N/A |
N/A |
570/380 |
2000 |
Actions: Shield of Fire- special
Desc: The Fire Golem will but a damaging barrier on you so you can run into enemies.
Rating: 2- The effect of the shield doesn't not last long enough to become a major factor.
Exp to Transform: 1000 pts - Wraith (017): 1000 pts - Efreet (062): 2000 pts - Ice Golem (097)
Monster Profile: This animated pile of molten rock will use its massive arms to strike down any within reach. Those who run away will be struck down with a barrage of flaming stone. It is slow, but tough.
Card Profile: A special type of Summons creature, the Fire Golem creates a wall of searing flame around the summoner. While the wall is active, the player can damage enemies simply by running into them.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
031 |
Running Bird |
* |
5 |
Independent |
N/A |
Earth |
26 |
0 |
240/160 |
700 |
Actions: Speed Boost- special
Desc: The Running Bird will increase the speed of all allies.
Rating: 1- You can avoid damage well enough without this card.
Exp to Transform: 700 pts - Gold Butterfly (046): 2100 pts - Water Bird (087)
Monster Profile: This giant ostrich races to and from on its magically- enchanted legs. The presence of a Running Bird will give all friendly monsters a speed boost. The Running Bird will not actually attack anyone.
Card Profile: A special type of creature that affects other beings. While the Running Bird is on the battlefield, it will increase the speed of all allies. The bird itself does not attack anyone, it simply runs around.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
032 |
Giant Crab |
* |
5 |
Summon |
N/A |
Water |
N/A |
N/A |
120/80 |
1000 |
Actions: Foam of Stone- Range B, Offense 8
Desc: The Giant Crab will spray a foam that may petrify opponents.
Rating: 2- It does its job in the beginning, but then it's too weak.
Exp to Transform: 1000 pts - Lizardman (004): 1000 pts - Water Hopper (023): 4000 pts - Ice Golem (097)
Monster Profile: These mutant crabs use their massive pincer to crush their enemies. Their thick shells make them impervious to all but the most determined attacks. They are also poisonous.
Card Profile: A Summons creature that emits a foamy substance that turns opponents to stone. With careful positioning, the crab will cause multiple damage.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
033 |
Banshee |
** |
2 |
Weapon |
2 |
Wood |
N/A |
N/A |
?/180 |
1500 |
Actions: Psychic Charge- Range A, Offense 32
Desc: The Banshee will shoot a beam forward that will cut through an enemy's defense, drain their HP, and can curse them.
Rating: 4- This is a good weapon, get a few of these in your deck.
Exp to Transform: 1000 pts - Red Lizard (007): 1000 pts - Wraith (017): 3000 pts - Mind Flayer (096)
Monster Profile: Banshee are rare creatures that can sometimes be found roaming old burial grounds. They will attack from long-range with a powerful bolt of psychic energy.
Card Profile: A Weapon-Type creature. The Banshee's bolt of psychic energy can penetrate any defense. It also carries a curse effect. Some of the HP drained from victims will be restored to you as experience points.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
034 |
Land Shark |
* |
6 |
Independent |
N/A |
Water |
52 |
12 |
270/180 |
1500 |
Actions: Sneak Attack- Range C, Offense 18
Desc: The Land Shark will swim through the ground and lunge at the enemy.
Rating: 3- It's not that powerful but it's sneaky so it can come through in clutch situations.
Exp to Transform: 1000 pts - Demon Hound (037): 1000 pts - Demon Skeleton (093)
Monster Profile: Land Sharks swim in the soil of the earth, rather than in the sea. They will leap up and attack any enemy that approaches them.
Card Profile: An Independent-Type creature. The Land Shark cruises through the soil until it finds an enemy monster, then leaps out and attacks.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
035 |
Berserker |
*** |
7 |
Independent |
N/A |
Fire |
75 |
0 |
540/360 |
3000 |
Actions: Uppercut Thrust- Range C, Offense 18 Skull Splitter- Range C, Offense 24
Desc: The Berserker will attack with its weapons.
Rating: 1- The Berserker will attack you if you are the closest thing to it, don't bother.
Exp to Transform: 1000 pts - Great Demon (067): 1000 pts | Goblin Lord (077)
Monster Profile: Berserkers are warriors crazed with bloodlust. They will attack anyone and everyone they see, friend and foe alike. Anyone struck by a Berserker will demonstrate the same symptoms.
Card Profile: An Independent-Type creature. The Berserker does not distinguish between friend and his foe. He will attack anyone who gets in his way. Anyone struck by a Berserker turns into a Berserker themselves.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
036 |
Flying Ray |
* |
1 |
Weapon |
2 |
Water |
N/A |
N/A |
30/20 |
700 |
Actions: Diving Attack- Range C, Offense 15
Desc: The Flying Ray will shoot up from the ground and damage nearby enemies.
Rating: 2- It's short and sweet but it's only good in the beginning of the game.
Exp to Transform: 1000 pts - Water Hopper (023): 2000 pts - Land Shark: (034) 3000 pts - Hydra (073)
Monster Profile: The stingray of the sky. When the Flying Ray spots a victim, it dives into the earth and waits for them to approach before leaping out and ramming into them.
Card Profile: A Weapon-Type creature. Not very lethal, and the delivery is a little tricky. It is a good choice against enemies with strong defenses, since the attack of a Flying Ray can penetrate any defense.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
037 |
Demon Hound |
* |
6 |
Independent |
N/A |
Wood |
72 |
8 |
360/240 |
1500 |
Actions: Bite- Range D, Offense 14 Leaping Attack- Range C, Offense 22
Desc: The Demon Hound will either bite or pounce its target.
Rating: 2- Its attacks are ok, but it's slow due to its unusual movement patterns.
Exp to Transform: 1000 pts - Land Shark (034): 1000 pts - Chimera (076)
Monster Profile: This ferocious beast possesses lightning-quick speed and a powerful offense. Once it catches the scent, a Demon Hound will never give up the hunt.
Card Profile: An Independent-Type creature. Fast and powerful, the Demon Hound will doggedly pursue the enemies of the summoner.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
038 |
Behemoth |
*** |
9 |
Summon |
N/A |
Earth |
N/A |
N/A |
2400/1600 |
4000 |
Actions: Hell's Roar- Range S, Offense 79
Desc: The Behemoth will heavily damage all water creatures.
Rating: 3- It's powerful, but it's not always useful.
Exp to Transform: 1000 pts - Sphinx (086)
Monster Profile: A powerfully muscled four-legged beast, the Behemoth emits a blast of magic as it roars at its enemies from afar. Any attempt to defeat a Behemoth with a frontal assault would be foolhardy.
Card Profile: A Summon-Type creature with a special ability. The Behemoth gives off Earth energy that will damage every Water creature on the battlefield.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
039 |
Basilisk |
** |
3 |
Weapon |
3 |
Water |
N/A |
N/A |
?/160 |
2000 |
Actions: Hell's Roar- Range S, Offense 79
Desc: The Basilisk will make a horizontal swing and may turn enemies into stone.
Rating: 3- An upgraded version of Lizardman. It's more practical than some other cards.
Exp to Transform: 1000 pts - Dragonoid (055): 1000 pts - Vampire Bush (020): 3000 pts - Black Dragon (099)
Monster Profile: A close relative of the Lizardman, Basilisks use a unique style of attack that can turn enemies to stone.
Card Profile: A spinning, slashing weapon type creature. In addition to normal damage, it is capable of turning enemies to stone.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
040 |
Mole Monster |
*** |
6 |
Independent |
N/A |
Neutral |
30 |
1 |
999/666 |
3000 |
Actions: Decoy Action- Special
Desc: The Mole Monster will draw all enemies to itself.
Rating: 1- It's more elusive than the Sand Golem, but it's just as useless.
Exp to Transform: 1000 pts - Beelzabub (095)
Monster Profile: Exposing only it's gangly arm, the Mole Monster can travel through earth rapidly. What it lacks in durability, it makes up for in speed. It places a turn-to-stone spell on anyone it manages to claw.
Card Profile: An Independent monster that draws the enemy away from the summoner, and toward its nimble movements make it especially effective against slower, more cumbersome enemies.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
041 |
Maelstrom |
** |
1 |
Trap, Independent |
N/A |
Water |
20 |
1 |
?/40 |
1500 |
Actions: Cursed Wind- Range B, Offense 4
Desc: The maelstrom will curse enemies that trigger its trap.
Special Action: When three Maelstroms are on the battlefield at the same time, they will form a triangular field that will heal you one HP at a time, rapidly.
Rating: 2- The card alone is nothing. The special action is good but the chances that you'll get to use it are low.
Exp to Transform: 1000 pts - Flayer Spawn (027): 1000 pts - Kitty Trap (079)
Monster Profile: he Maelstrom waits quietly for an enemy to approach, then attacks, leaving them sopping wet, and cursed. Maelstroms are easy to defeat if you have a long-range weapon.
Card Profile: A Trap-type creature that hits any monster that gets too close with a blast of enchanted wind. Placing three Maelstroms on the field at the same time will enable a special attack.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
042 |
Lycanthrope |
* |
5 |
Summon |
N/A |
Wood |
N/A |
N/A |
?/60 |
700 |
Actions: Claw Swipe- Range B, Offense 30
Desc: The Lycanthrope will take a swing at nearby enemies.
Rating: 3- The Lycanthrope is pretty basic, but it's a good card to carry for quite a while.
Exp to Transform: 1000 pts - Birdman (057): 2000 pts - Chimera (076): 5000 pts - Fenril (024)
Monster Profile: Half human, half beast, the Lycanthrope uses its quickness to confuse opponents. A swipe from the razor-sharp claws of a Lycanthrope can send one flying.
Card Profile: A Summons-Type creature that swipes at nearby enemies with its razor-sharp claws. It can strike several enemies at once, provided they are all within its attack zone.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
043 |
Sand Beetle |
* |
6 |
Independent |
N/A |
Earth |
30 |
20 |
480/320 |
1500 |
Actions: Pincer Snap- Range C, Offense 20
Desc: The Sand Beetle will attack enemies by popping out of the ground and grabbing them.
Rating: 2- Nothing too special about this card.
Exp to Transform: 1000 pts - Venus Spider (084): 1000 pts - Trickster (092): 1000 pts - Land Shark (034)
Monster Profile: The Sand Beetle prefers to remain underground. When an enemy approaches, the Sand Beetle will pop out and attack with its giant pincers.
Card Profile: An easy-to-use Independent-Type creature that lives in the ground. From its protected underground position, it attacks enemy monsters with its oversized pincers.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
044 |
Necromancer |
*** |
6 |
Summon |
N/A |
Neutral |
N/A |
N/A |
?/600 |
4000 |
Actions: Spell Casting- Range B, Offense 46
Desc: The Necromancer will emit a field of energy or shoot out weaker homing skulls if there are skeletons present on the battlefield.
Rating: 4- It's effective in short and long range combat.
Exp to Transform: 1000 pts - Lich (025)
Monster Profile: Necromancers are often encountered in graveyards. They will command the Dead to attack their enemies, while using their superior speed to avoid being struck themselves.
Card Profile: This Summons monster creates a ball of magic around the summoner that injures anyone touched. If a skeleton is on the field, the Necromancer will call up a demonic skull instead.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
045 |
Great Turtle |
**** |
20 |
Independent |
N/A |
Earth |
360 |
52 |
?/5000 |
5000 |
Actions: Lava Storm- Range A, Offense 45
Desc: The Great Turtle will remain stationary and launch volcanic rocks at the enemy.
Rating: 4- It's attack is a bit slow so you'll need to send out another creature to draw fire from it.
Exp to Transform: 9999 pts - Doppelganger (105)
Monster Profile: This Great Turtle is one of the Four Sacred Beasts, and the lord of all Earth creatures. He is said to live in an ancient temple. When attacked, he will fire salvoes of volcanic lava onto his enemies.
Card Profile: An extremely powerful creature that uses the power of Earth to launch salvoes of volcanic lava that can wipe an entire area clear of monsters. Cannot be used under the 2 Player Fair Play Rule.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
046 |
Gold Butterfly |
* |
5 |
Independent |
N/A |
Earth |
24 |
5 |
?/160 |
700 |
Actions: Enemy Slowdown- special
Desc: The Gold Butterfly will slow down all enemies while it's on the battlefield.
Rating: 4- It's attack is a bit slow so you'll need to send out another creature to draw fire from it.
Exp to Transform: 700 pts - Running Bird (031): 700 pts - Caterpoker (094)
Monster Profile: This giant insect is often found near rivers. The powder that falls from its wings causes numbness in all who inhale it. Affected beings will move slower than normal.
Card Profile: This unique creature does not attack at all. It sprinkles powder from its wings that will slow down every enemy monster. The effect only lasts while the butterfly is on the battlefield.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
047 |
Ghoul |
* |
1 |
Weapon |
2 |
Wood |
N/A |
N/A |
?/50 |
1000 |
Actions: Filthy Claw- Range C, Offense 18
Desc: The Ghoul may cause poison or paralysis with its attack.
Rating: 2- Basic weapon with status attacks, not terrible.
Exp to Transform: 1000 pts - Mummy (014): 2000 pts - Venom Lizard (071) 4000 pts - Necromancer (044)
Monster Profile: A Ghoul is a corpse brought back to life, but missing a soul. Ghouls are slow moving, but can paralyze anyone unlucky enough to be raked by their filthy claws.
Card Profile: A Weapon-Type creature that can cause poisoning and paralysis in addition to normal damage. Using its filth encrusted claws, the Ghoul swats at whatever is in front of the player.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
048 |
Treant |
* |
5 |
Independent |
N/A |
Wood |
55 |
20 |
240/160 |
700 |
Actions: Defense Power Up- Special
Desc: As long as the Treant is out the defense of all allies rise.
Rating: 1- The Treant is just a sitting duck, but it does last a tad longer than most other status changing cards.
Exp to Transform: 2800 pts - MegaMandragora
Monster Profile: Treants are ancient trees that have grown sentient. While on the battlefield, a Treant will boost the defensive power of all his allies.
Card Profile: A special type of Summons creature, the Treant will boost the defensive power of all its allies for as long as the Treant remains on the battlefield.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
049 |
Sea Monk |
* |
8 |
Summon |
N/A |
Water |
N/A |
N/A |
?/100 |
1000 |
Actions: Healing Prayer- Special
Desc: The Sea Monk will randomly restore 1-5 cards to your deck.
Rating: 2- This will be your first card restorer, but it will use up most of your magic stone supply at that point.
Exp to Transform: 1000 pts - Wizard (054): 1000 pts - Evil Eye (068) 1000 pts - Rheebus (082)
Monster Profile: Unknown
Card Profile: A healing-type creature. The Sea Monk will restore 1-5 of the cards already used by the summoner. Any discarded cards will also be restored. Cannot be used under the 2 Player Fair Play Rule.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
050 |
Mega Mandragora |
*** |
4 |
Trap, Independent |
N/A |
Wood |
60 |
4 |
?/800 |
4000 |
Actions: Royal Scream- Range A, Offense 60
Desc: The MegaMandragora will launch a large, powerful shockwave when it's triggered.
Rating: 3- It's just like the Mandragora, only better.
Exp to Transform: 1000 pts - Treant (048)
Monster Profile: This extremely rare creature is part plant, part animal. If approached, it will emit a piercing scream that can penetrate any defense. Some have been seen in the Village of Lumsted.
Card Profile: A Trap-Type creature that waits until an enemy approaches, then releases a high-pitched scream that injure any within range.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
051 |
Larval Fly |
*** |
5 |
Independent |
N/A |
Water |
12 |
20 |
?/120 |
1050 |
Actions: Neutralize Element- Special
Desc: The elemental attributes of all creatures on the battlefield will become neutral while the Larval Fly is out.
Rating: 1- LAME!
Exp to Transform: 700 pts - Wizard (054): 2100 pts - Beelzabub (095)
Monster Profile: This disease carrier can cause a variety of special damage conditions. It also neutralizes all element attributes while it is on the battlefield.
Card Profile: While on the battlefield, this creature will neutralize all element attributes. It will not attack anyone.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
052 |
Crystal Rose |
* |
4 |
Weapon |
2 |
Water |
N/A |
N/A |
?/700 |
1500 |
Actions: Frigid Light- Range A, Offense 18
Desc: The Crystal Rose will fire a beam of ice straight ahead.
Rating: 3- This is a good, easy-to-use weapon.
Exp to Transform: 1000 pts - Man Trap (012): 1000 pts - Treant (048): 3000 pts - Ice Golem (097)
Monster Profile: This plant entices unsuspecting passersby with a lure shaped like a beautiful woman. The killer rose zaps its victims with a beam of frigid air that turn victims to stone and puts a spell on them.
Card Profile: A Weapon type creature that shoots a glittering beam of frost at its enemies. The Crystal Rose is lethal at both long and short ranges. It can also cause secondary charm and paralysis damage.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
053 |
Dark Raven |
* |
1 |
Weapon |
3 |
Fire |
N/A |
N/A |
15/10 |
700 |
Actions: Dive Bomb- Range B, Offense 10
Desc: The Dark Raven will swoop through the battlefield.
Rating: 2- It's kind of weak but it's good to use in the beginning of the game.
Exp to Transform: 1000 pts - Birdman (057): 2000 pts - Chimera (076): 3000 pts - Cockatrice (015)
Monster Profile: A harbinger of bad luck, the Dark Raven is not much of a threat, offensively. But it can create confusion amongst its enemies with its rapid movements.
Card Profile: A Weapon type creature perfectly suited for long-range attacks. It does not carry much punch, but it is an ideal weapon for attacking trap-type monsters that are dangerous to approach in person.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
054 |
Wizard |
* |
5 |
Independent |
N/A |
Fire |
68 |
12 |
240/160 |
700 |
Actions: Offense Power Up- Special
Desc: The Wizard will boost the attack poser of all allies.
Rating: 1- The effect is hardly noticable.
Exp to Transform: 700 pts - Larval Fly (051): 2800 pts - Mind Flayer (096)
Monster Profile: With its wizard's staff, this monster can control fire. The magic will raise the offensive power of every creature on its side.
Card Profile: A unique creature that will not attack anyone directly but will boost the hitting power of all friendly creatures. The effect disappears once the Wizard leaves the battlefield.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
055 |
Dragonoid |
* |
4 |
Weapon |
3 |
Earth |
N/A |
N/A |
300/200 |
1500 |
Actions: Whip of Binding- Range B, Offense 18
Desc: The Dragonoid will whip enemies and may cause paralysis.
Rating: 3- A good weapon card to keep around for a while
Exp to Transform: 3000 pts - Zombie Dragon (029): 4000 pts - Red Dragon (003): 4000 pts - Black Dragon (099)
Monster Profile: This outcast creature is the product of a dragon and a human. It lives it life hiding in sewers and underground waterways. The whip of a Dragonoid can cause paralysis.
Card Profile: A Weapon-Type creature that wields paralysis-causing whip. The quick snap of the whip creates a shock wave that will damage monsters in its path.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
056 |
Giant Bee |
** |
5 |
Independent |
N/A |
Wood |
32 |
2 |
450/300 |
1500 |
Actions: Wood Power Up- Special
Desc: The Giant bee will power up all wood based cards and halves the power of earth cards.
Rating: 1- Basically it gives you an even further edge in the elemental advantages, but it's not really worth using the space in your deck for it.
Exp to Transform: 700 pts - Whip Worm (091): 2100 pts - Puppet Master (088)
Monster Profile: These enormous queen bees establish hives in large trees. They are very poisonous, and extremely aggressive. A Giant Bee will attack anyone who approaches her hive, be they friend or foe.
Card Profile: This Special creature doubles the power of all wood creatures, while simultaneously halving the power of any Earth creatures. It does not actually attack anything.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
057 |
Birdman |
* |
3 |
Summon |
N/A |
Wood |
N/A |
N/A |
60/40 |
1000 |
Actions: Lethal Lunge- Range B, Offense 24
Desc: The Birdman will lunge forward with his spear when summoned.
Rating: 2- This card is useful in the beginning of the game.
Exp to Transform: 1000 pts - Lycanthrope (042): 2000 pts - Siren (074): 2000 pts - Griffin (070)
Monster Profile: The favorite weapon of this proud race of half-birds is the spear. A Birdman will maneuver into position with his superior mobility, then wait for the right moment for a devastating spear thrust.
Card Profile: This Summons creature uses his lance to smash whatever stands before him. He has fairly long range, but his attack can leave the player exposed. Requires some familiarity to use effectively.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
058 |
Will o' Wisp |
* |
3 |
Trap, Independent |
N/A |
Fire |
18 |
2 |
150/100 |
1000 |
Actions: Energy Barrier- Range B, Offense 24
Desc: The Will o' Wisp will explode when an enemy come near it.
Rating: 2- It's a decent trap card, but not the best one.
Exp to Transform: 2000 pts - Stone Head (060): 2000 pts - Jack-O-Lantern (011): 4000 pts - MegaMandragora (050)
Monster Profile: These mysterious balls of light waft gently through the air. When approached, a Will o' Wisp will explode, setting off any other nearby Will o' Wisps. Attack from a safe distance.
Card Profile: This Trap-Type creature blows itself up when an enemy approaches. In the process, it will damage every creature in the vicinity, friend or foe. It will also set off any nearby Will o' Wisps.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
059 |
Archer Tree |
* |
4 |
Summon |
N/A |
Wood |
N/A |
N/A |
60/40 |
1000 |
Actions: Random Shot- Range A, Offense 10
Desc: The Archer Tree will fire some slow, inaccurate arrows.
Rating: 1- It's unlikely that you'll hit something with this card.
Exp to Transform: 1000 pts - Mandragora (005): 1000 pts - Venus Spider: (084) 1000 pts - Treant (048)
Monster Profile: This race of tree monsters was created long ago to defend the forests. Archer Trees prefer to launch poisoned arrow from a distance. They move quickly, but are vulnerable when firing.
Card Profile: A summons creature ideally suited for long-range attack. It can shoot several arrows at a time, albeit with no attempt at accuracy.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
060 |
Stone Head |
** |
5 |
Trap, Independent |
N/A |
Fire |
75 |
20 |
630/240 |
2000 |
Actions: Death Drop- Range B, Offense 53
Desc: The Stone Head will hover above the battlefield until an enemy walks under it.
Special Action: When three Stone Heads are on the battlefield at the same time, they will shoot into the air and cause large amounts to rocks to pummel the enemies.
Rating: 3- The trap by itself is pretty useful and the special attack is also good.
Exp to Transform: 1000 pts - Sand Golem (010): 1000 pts - Will o' Wisp (058): 1000 pts - Juggernaut (065)
Monster Profile: Magically animated limps of stone, the Stone Heads are not fond of intruders. They will bowl over anyone invading their territory. They excel in close-quarters combat and are hard to damage.
Card Profile: The king of all trap monsters, the Stone Head will levitate high overhead until a foe wanders near. It will then drop and crush the enemy. Place 3 at once to enable a Special attack.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
061 |
Blood Bush |
** |
4 |
Summon |
N/A |
Fire |
N/A |
N/A |
?/80 |
1500 |
Actions: Lifeforce Drain- Range C, Offense 14
Desc: The Blood Bush will drain HP from your enemies to you and may also poison enemies.
Rating: 1- The damage inflicted is not that good and there are better ways to heal yourself.
Exp to Transform: 1000 pts - Flayer Spawn (027): 1000 pts - Vampire Bush (020): 1000 pts - Hand of Fire (075)
Monster Profile: The Blood Bush is native to the Dahi Valley. This creature drains the life force of anyone who wanders within range of its magical tentacles.
Card Profile: A summons type creature. Its attacking power is weak, but the life it drains from enemy monsters is returned to the player as hit points. Its attack can also have a poison side effect.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
062 |
Efreet |
** |
6 |
Weapon |
2 |
Fire |
N/A |
N/A |
2100/1400 |
2000 |
Actions: Fireball- Range B, Offense 48
Desc: The Efreet will shoot a homing fireball.
Rating: 3- This is a pretty effective weapon.
Exp to Transform: 1000 pts - Great Demon (067)
Monster Profile: These magical beings of fire are very dangerous, mainly because of their strong constitution and magical weaponry.
Card Profile: A Weapon-Type creature that shoots fireballs will pursue the nearest enemy and inflict severe damage. Be aware that the use of this lethal creature comes at a price to the summoner.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
063 |
Dragon Knight |
** |
3 |
Weapon |
2 |
Water |
N/A |
N/A |
270/180 |
1500 |
Actions: Crushing Blow- Range B, Offense 28
Desc: The Dragon Knight will swing in a wide arc.
Rating: 3- Make sure to use this card. It's a good weapon and can be upgraded to even better weapons.
Exp to Transform: 1000 pts - Ghost Armor (002): 3000 pts - Chaos Knight (101)
Monster Profile: This warrior has dragon's blood flowing in his veins. Dragon Knights have speed and unsurpassed power in their sword arm. They can also cause poisoning, curse, and petrification damage.
Card Profile: A Weapon monster with a powerful attack. The arc of the Dragon Knight's attack is also relatively wide, making it easy to hit even the fastest enemies.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
064 |
Demon Fox |
*** |
9 |
Summon |
N/A |
Fire |
N/A |
N/A |
2100/1400 |
5000 |
Actions: Tree Killer- Range S, Offense 92
Desc: The Demon Fox will cause massive damage to all wood creatures.
Rating: 3- Limited use, but effective.
Exp to Transform: 1000 pts - Sphinx (086)
Monster Profile: The ancient, nine-tailed fox shoots nine fireballs at a time. Each one can track a moving target. The Demon Fox is fond of polluting the territory of his enemies with magically- poisoned black water.
Card Profile: A strange fox with very powerful magic. Using the power of fire, the Demon Fox will damage every wood creature on the battlefield.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
065 |
Juggernaut |
** |
5 |
Independent, Spin Card |
N/A |
Earth |
60 |
18 |
750/500 |
1500 |
Actions: Hit and Run- Range B, Offense 18
Desc: The Juggernaut will roll around you running over enemies in its path.
Rating: 2- It's decent, but it's not the most effective spin card.
Exp to Transform: 1000 pts - Stone Head (060): 1000 pts - Whip Worm (091)
Monster Profile: This simple-minded Fire creature races around smashing into enemies. Don't be fooled by its ridiculous appearance, its massive wheels can be quite dangerous if you let it get to close.
Card Profile: This creature will circle around the player, trying to run into enemy monsters. It has a short half-life, but with good timing, it can strike multiple blows.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
066 |
Fire Gargoyle |
*** |
8 |
Summon |
N/A |
Fire |
N/A |
N/A |
?/400 |
3000 |
Actions: PetroBlast- Special
Desc: The Fire Gargoyle will send out stones that will petrify enemies if they make contact.
Rating: 1- The stones lose accuracy over distance.
Exp to Transform: 1000 pts - Hand of Pain (090): 1000 pts - Hand of Fire (075) 5000 pts - Decoy Pillar (102)
Monster Profile: Fire Gargoyles are stone statues brought to life by the power of Fire. Rare creatures, a few can be found in the ruins of Blessoon. They attack by sending out whirlwinds of fire.
Card Profile: A Summons monster that sends out a powerful shock wave over a wide area. Any monster caught in the wave will suffer a longer-than-normal bout of petrification.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
067 |
Great Demon |
** |
1 |
Weapon |
2 |
Fire |
N/A |
N/A |
?/800 |
4000 |
Actions: Fiery Combo- Range C, Offense 16
Desc: The Great Demon will strike with both a sword and a whip.
Rating: 3- Assuming that you hit your enemy with both weapons, this can be a really effective card.
Exp to Transform: 1000 pts - Mole Monster (040)
Monster Profile: A Great Demon's favorite weapons are his dark sword and fire whip. His combination attacks are executed at lightning speed, and do not leave the demon exposed to counterattack. A fearsome foe.
Card Profile: A Weapon-Type monster that wields a fiery sword and whip. The double strike of the sword and whip is very effective.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
068 |
Evil Eye |
* |
5 |
Independent |
N/A |
Wood |
30 |
32 |
300/200 |
700 |
Actions: Cancel Special Damage- Special
Desc: The Evil Eye will stop all special effects and continue to protect friendly creatures.
Rating: It's only needed in certain situations and chances are it's not there when you may use it.
Exp to Transform: 700 pts - Sea Monk (049): 2100 pts - Cyclops (098)
Monster Profile: This hideous monster was created in the shape of a giant eyeball. It will give all other enemy creatures immunity from all special attacks. It attacks with a piercing ray of light.
Card Profile: This creature will relieve all friendly monsters of all special damage conditions. It does not attack, but it will continue to protect the other creatures as long as it is on the battlefield.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
069 |
Blue Dragon |
**** |
20 |
Summon |
N/A |
Water |
N/A |
N/A |
?/5000 |
5000 |
Actions: Restore Cards- Special
Desc: The Blue Dragon will restore all of your cards and heal the HP of all of your opponents.
Rating: 5- Once you get this card keep it and never let it go.
Exp to Transform: 9999 pts - Doppelganger (105)
Monster Profile: Unknown
Card Profile: The Lord of the Water creatures. The Blue Dragon will restore all used and discarded cards. It will also completely heal the player and all allies. Cannot be used under the 2 Player Fair Play Rule.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
070 |
Griffin |
** |
5 |
Independent |
N/A |
Earth |
54 |
6 |
?/800 |
4000 |
Actions: Earth Power Up- Special
Desc: The Griffin will power up all Earth creatures.
Rating: 1- Just like the other cards like this, it's not worth it.
Exp to Transform: 700 pts - Elephant (006): 700 pts - Cockatrice (015)
Monster Profile: This legendary beast uses its wings to send tornadoes at its foes. By its very presence, the Griffin will double the power of any Earth-type monsters, while halving the power of Water monsters.
Card Profile: A special monster that doubles the power of Earth creatures, while halving that of water monsters. It does not attack.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
071 |
Venom Lizard |
** |
2 |
Weapon |
4 |
Wood |
N/A |
N/A |
?/120 |
2000 |
Actions: Lethal Poison- Range C, Offense 16
Desc: The Venom Lizard will spin, slash, and possibly poison your enemies.
Rating: 3- This is a good weapon and the fact that you can use it 4 times is a plus also.
Exp to Transform: 1000 pts - Ghoul (047): 1000 pts - Dragonoid (055): 2000 pts - Zombie Dragon (029)
Monster Profile: This close relative of the Lizardman uses his venom-tipped sword to poison his foes.
Card Profile: Weapon-Type creature that uses a spinning, slash attack. It can also produce a poisoned condition in its victims.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
072 |
Tiger Mage |
** |
5 |
Independent |
N/A |
Fire |
64 |
16 |
1800/1200 |
2000 |
Actions: Fireball- Range A, Offense 16
Desc: The Tiger Mage will shoot a poisonous fireball when it sees an opening. Magic stone consumption is cut in half while the Tiger Mage is on the battlefield.
Rating: 3- His attack is good enough, the magic stone modifier also helps.
Exp to Transform: 2000 pts - Sphinx (086)
Monster Profile: The result of a bizarre magic experiment, this half-wizard, half tiger will keep its distance until it thinks its foe is vulnerable. It will the attack with fireballs.
Card Profile: An Independent creature that waits until it sees a weakness, then shoots a poisonous fireball at its prey. Magic Stone consumption is cut in half while Tiger Mage is on the battlefield.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
073 |
Hydra |
*** |
11 |
Independent |
N/A |
Water |
200 |
24 |
1500/1000 |
2000 |
Actions: Poison Mist- Special
Desc: The Hydra will poison all enemies while it is on the battlefield.
Rating: 2- It's not worth the casting cost.
Exp to Transform: 1000 pts - Zombie Dragon (029)
Monster Profile: This extremely venomous five-headed dragon lives near Lake Destriel. He will attack with his poison breath when at a distance. At close range, he will use his five heads as weapons.
Card Profile: This special monster lays down a poisonous mist that will affect all creatures for as long as the Hydra remains on the battlefield.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
074 |
Siren |
** |
4 |
Independent |
N/A |
Water |
36 |
16 |
480/320 |
1500 |
Actions: Song of Sadness- Range B, Offnse 12
Desc: The Siren will sing a song that pierces all defenses.
Rating: 2- The Siren won't last long since it doesn't move. Its attack is only average.
Exp to Transform: 1000 pts - Dark Raven (053): 1000 pts - Hydra (073) 1000 pts - Night Mare (080)
Monster Profile: The call of a Siren is enchanted. Anyone within range of the Siren's melancholy voice will feel their hit points being drained away. The call of the Siren can penetrate any defense.
Card Profile: An Independent type creature that does not move. It simply sings a melancholy song which drains the life of anyone who approaches the Siren. The call of the Siren can penetrate any defense.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
075 |
Hand of Fire |
** |
5 |
Independent |
N/A |
Fire |
38 |
2 |
?/300 |
1050 |
Actions: Fire Power Up- Special
Desc: The Hand of Fire will double the power of all fire cards and half the power of all water cards.
Rating: 1- It's not worth a spot in your deck.
Exp to Transform: 700 pts - Hand of Pain (090): 2100 pts - Mind Flayer (096)
Monster Profile: This fiery hand will use Trickery and deception to confuse his foes, enabling him to get close and crush them in his iron grip. Some attacks will also result in paralysis damage.
Card Profile: Special type of creature that will double the power of all Fire beings while halving the power of Wood creatures. This effect only last while the Hand of Fire remains on the battlefield.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
076 |
Chimera |
** |
6 |
Summon |
N/A |
Fire |
N/A |
N/A |
690/460 |
1500 |
Actions: Bull Charge- Range B, Offense 36
Desc: The Chimera will charge forward after being summoned.
Rating: 3- It's a powerful summon card for when you need to keep your distance from enemies.
Exp to Transform: 1000 pts - Demon Hound (037): 1000 pts - Efreet (062)
Monster Profile: This magical creature is a mixture of three animals. The Chimera prefers to charge into its foes, knocking them down and causing serious damage. It can also put a curse on an opponent.
Card Profile: A Summons monster with incredible destructive power. The Chimera rams into submission. Its ability to strike from a distance makes it ideal for attacking monsters that are dangerous close up.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
077 |
Goblin Lord |
** |
7 |
Independent |
N/A |
Neutral |
20 |
2 |
?/760 |
1400 |
Actions: Treasure Hunt- Special
Desc: The Goblin Lord will root around looking for Magic Stones.
Rating: 1- You can find plenty of magic stones by yourself. That and it gets killed really quickly too.
Exp to Transform: 1400 pts - Steel Skeleton (100)
Monster Profile: The nobility of the goblin world, Goblin Lords are actually quite weak. But they are rich. When attacked, they will give off a glorious shower of Magic Stones.
Card Profile: An Independent creature with a very special ability. When summoned, the Goblin Lord will root around in the ground, locating Magic Stones. It does tend to get killed rather quickly, however.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
078 |
Scythe Beast |
* |
1 |
Weapon |
5 |
Wood |
N/A |
N/A |
120/80 |
1000 |
Actions: Shockwave Slash- Range B, Offense 7
Desc: The Scythe Beast will strike with a shockwave from its scythe.
Rating: 2- It's a good beginner card and the fact that it can be used 5 times helps also.
Exp to Transform: 1000 pts - Banshee (033): 1000 pts - Kitty Trap (079): 2000 pts - Great Demon (067)
Monster Profile: The over-sized scythe wielded by this monster is so sharp and so large that it creates a sonic wave that can damage enemies even when they are beyond the reach of the blade itself.
Card Profile: A Weapon-Type monster that wields an over-sized scythe. Its striking power is not great, but the shockwave created by its weapon can inflict damage from a distance.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
079 |
Kitty Trap |
** |
2 |
Trap, Independent |
N/A |
Fire |
20 |
0 |
450/300 |
1500 |
Actions: Petrifying Trap- Range B, Offense 15
Desc: The Kitty Trap will explode when an enemy gets close.
Special Action: Three Kitty Traps will form a triangular area that will detonate, causing massive damage to enemies.
Rating: 2- One card alone won't do much, but the special attack is pretty good.
Exp to Transform: 1000 pts - Scythe Beast (078): 1000 pts - Maelstrom (041)
Monster Profile: These intelligent traps were created by a wizard that loved cats. They mark out a piece of territory with a ring of fire. Anyone entering that space will suffer paralysis and petrification damage.
Card Profile: This trap type creature stakes out its territory with a pillar of fire. If an enemy comes too close, the Kitty Trap will explode. Three Kitty Traps on the battlefield at one time will interact in a unique way.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
080 |
Night Mare |
** |
7 |
Independent |
N/A |
Neutral |
60 |
1 |
1800/1200 |
1500 |
Actions: Poisonous Dream0 Range B, Offense 20
Desc: The Night Mare will move around and leave a poisonous gas in its wake.
Rating: 1- OK, this card moves really slowly, will rarely hit anything and gets killed quickly.
Exp to Transform: 3000 pts - Chaos Knight (101)
Monster Profile: A Night Mare is a demon who has taken the shape of a horse. Night Mare breathe out a large cloud of noxious vapors. They are vulnerable to attack from behind because of their slow speed.
Card Profile: An Independent monster that expels a cloud of poison gas wherever it goes. It moves slowly, but makes up for it by blanketing a large area with its poison breath.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
081 |
Golden Phoenix |
**** |
20 |
Independent |
N/A |
Fire |
30 |
80 |
?/5000 |
5000 |
Actions: Life Saver- Special
Desc: The Phoenix will take all of the damage for you and your allies.
Rating: 2- It sounds good in theory, but it's rarely useful.
Exp to Transform: 9999 pts - Doppelganger (105)
Monster Profile: Unknown
Card Profile: The lord of the Fire creatures. The Golden Phoenix uses its phenomenal life force to absorb all damage taken by the player's side. Cannot be used under the 2 Player Fair Play Rule.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
082 |
Rheebus |
* |
3 |
Summon |
N/A |
Wood |
N/A |
N/A |
?/200 |
700 |
Actions: Healing Touch- Heals 30%
Desc: The Rheebus will heal you for 30% of your hit points and restore one or two cards.
Rating: 2- This is the best combination healing card you'll have at the beginning of the game.
Exp to Transform: 1400 pts - Catoblepas (021): 2800 pts - Beelzabub (095)
Monster Profile: Unknown.
Card Profile: This mysterious beast will restore 30% of a player's health, and reactivate 1-2 used cards. Any discarded cards will also be restored. Cannot be used under the 2 Player Fair Play Rule.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
083 |
White Tiger |
**** |
20 |
Summon |
N/A |
Wood |
N/A |
N/A |
?/5000 |
5000 |
Actions: Fangs of Glory0 Range S, Offense 99
Desc: The White TIger will damage every enemy in sight with a devastating attack.
Rating: 4- Incredibly powerful attack with unlimited range, booyah!
Exp to Transform: 9999 pts - Doppelganger (105)
Monster Profile: This lord of the Wood creatures live in an enchanted forest from which no man has ever returned. The speed and razor-sharp claws of this legendary beast make it more deadly then 10 master swordsman.
Card Profile: The Lord of the Wood Creatures. From his terrible jaws, there is no escape. One of the most powerful Summons creatures in the game. Cannot be used under the 2 Player Fair Play Rule.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
084 |
Venus Spider |
* |
3 |
Summon |
N/A |
Earth |
N/A |
N/A |
?/50 |
1000 |
Actions: Spider Web- Range B, Offense 12
Desc: The Venus Spider will shoot out a spider web that may cause paralysis or poisoning.
Rating: 1- It's weak and its side effects are unimportant.
Exp to Transform: 1000 pts | Sand Beetle (043): 1000 pts - Archer Tree (059): 4000 pts - Sphinx (086)
Monster Profile: This giant spider appears to be a plant at first glance. When approached, it will shoot out a spider web. Anyone caught in the spider's web will be unable to move at full speed.
Card Profile: A Summons monster that throws a spider web onto enemy monsters. Monsters hit by the web may also suffer poisoning and paralysis.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
085 |
Vampire |
*** |
8 |
Summon |
N/A |
Neutral |
N/A |
N/A |
2,700 / 1,800 |
4000 |
Actions: Death Spell- Special
Desc: The Vampire can potentially kill everything on the screen, including your own creatures.
Rating: 1- I've never seen this work on anything.
Exp to Transform: 1000 pts - Steel Skeleton (100)
Monster Profile: Vampire, evil incarnate...the children of the night. Vampires dispense swarms of vampire bats to drain the life out of their foes. The bats can also cause poison, paralysis, and curse damage.
Card Profile: A Summons creature with a special ability. With each attack, a Vampire has a chance of killing every creature on the board, friend and foe. However, some creature do have immunity to one-strike kills.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
086 |
Sphinx |
*** |
8 |
Weapon |
1 |
Earth |
N/A |
N/A |
?/4000 |
4000 |
Actions: UHF Blastwave- Range S, Offense 48
Desc: THe Sphinx will shoot a soundwave forward with excellent distance. It may also cause paralysis.
Rating: 3- Since it's a one time use weapon card it may as well have been a summon card. Excellent range and damage though.
Exp to Transform: 1000 pts - Tiger Mage (072): 1000 pts - Elephant King (103)
Monster Profile: This magical being is said to live in a long-lost temple. The ultra high frequency sound wave of the Sphinx can cause severe damage and paralysis.
Card Profile: A Weapon type monster that can attack from afar. The Sphinx sends out an ultra high frequency sound which will cause major damage to anything in the path of the player. It also causes paralysis.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
087 |
Water Bird |
** |
7 |
Summon |
N/A |
Water |
N/A |
N/A |
?/800 |
1050 |
Actions: Splash of Life- Healing 100%
Desc: The Water Bird will heal you and your allies completely.
Rating: 4- This is a must have in your deck. It gets outdone by the Blue Dragon, but this uses less magic stones and it's easier to get these.
Exp to Transform: 700 pts | Running Bird (031): 700 pts - Unicorn (008)
Monster Profile: Unknown
Card Profile: This spirit of the water will restore the player and allies to full health. Cannot be used under the 2 Player Fair Play Rule.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
088 |
Puppet Master |
*** |
7 |
Summon |
N/A |
Neutral |
N/A |
N/A |
?/1200 |
4000 |
Actions: Puppet Strings- Special
Desc: The Puppet Master will charm all creatures on the battlefield.
Rating: 1- Charm is the dumbest status chang in the game. Don't bother with this card.
Exp to Transform: 1000 pts - Vampire (085)
Monster Profile: On the orders of the Enchanter, this evil wizard is attempting to collect all the Runestones. He will cast a charm on anyone who comes within reach of his enchanted puppet strings.
Card Profile: A Summons creature with the ability to charm both enemies and friends. The more enemies there are, the more effective this creature can be.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
089 |
Plague Rat |
* |
4 |
Independent |
N/A |
Earth |
24 |
3 |
60/40 |
700 |
Actions: Toxic Mega Boost- Special
Desc: The Plague Rat will increase the effectiveness of poison attacks by five times.
Rating: 1- It's a status effector that effects a status effect, yeah that's cool. :p
Exp to Transform: 700 pts - Carbuncle (026): 700 pts - Giant Bee (056): 1400 pts - Elephant (006)
Monster Profile: These giant rats are carriers of every disease known to Argwyll. They poison anyone near them with a deadly super virus.
Card Profile: A germ-infested giant rodent that makes poison five times as effective as normal It will not poison anyone by itself. Most effective when used in combination with a second, poison- inducing creature.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
090 |
Hand of Pain |
** |
5 |
Independent |
N/A |
Water |
33 |
4 |
?/1200 |
1050 |
Actions: Water Power Up- Special
Desc: The Hand of Pain will double the power of water creatures and halving the power of fire creatures.
Rating: 1- It's just like the other cards like the other cards like this, not that useful.
Exp to Transform: 700 pts - Hand of Fire (075): 700 pts - Sasquatch (016)
Monster Profile: This quick-moving giant hand will crush anyone it catches in its deadly grip. While active, the Hand of Pain will also double the power of any water creatures, while halving the power of Fire creatures.
Card Profile: A special creature that doubles the power of water monsters, while halving the power of Fire creatures. Does not attack.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
091 |
Whip Worm |
** |
3 |
Independent, Spin Card |
N/A |
Wood |
24 |
32 |
?/800 |
4000 |
Actions: Flying Tackle- Range A, Offense 12
Desc: The Whip Worm will circle around you and damage enemies on contact.
Rating: 5- Granted that the Whip Worm doesn't last long, its attacks come fast and furious.
Exp to Transform: 1000 pts - Giant Bee (056): 1000 pts - Juggernaut (065)
Monster Profile: The Whip Worm spins around and around, plowing into anything that gets in its way. Ramming victims will suffer from paralysis damage.
Card Profile: A strange worm that circles around the player's position, damaging any enemy monster it contacts.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
092 |
Trickster |
** |
7 |
Independent |
N/A |
Wood |
60 |
12 |
?/160 |
2000 |
Actions: Tricky Dance- Range B, Offense 12
Desc: The Trickster will emit a sound wave that can cause any of the status changes.
Rating: 1- It's weak and unreliable.
Exp to Transform: 1000 pts - Orc (018): 1000 pts - Demon Hound (037): 1000 pts - Sasquatch (016)
Monster Profile: Native to the Gromtull Desert, the Trickster is a magical creature that flips into a handstand pose before attacking. It uses strange sound waves to cause paralysis and other damage.
Card Profile: An Independent creature with a special ability. The Trickster emits a mysterious sound wave that will produce one of six conditions - poison, paralysis, charm, curse, petrification, or death.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
093 |
Demon Skeleton |
** |
9 |
Independent |
N/A |
Water |
82 |
20 |
1200/800 |
2000 |
Actions: Swing- Range C, Offense 20 Power Swing- Range C, Offense 30
Desc: These are standard skeleton attacks.
Rating: 3- It's more powerful than a regular skeleton, therefore it's more useful.
Exp to Transform: 1000 pts - Dragon Knight (063)
Monster Profile: The body of this giant skeleton gleams blue, hinting at the magic power that binds it bones together. Demon Skeletons are tougher, faster, and more dangerous than their smaller cousins.
Card Profile: This is the larger and much more powerful cousin of the regular Skeleton. With superior longevity and a high HP rating, the Demon Skeleton won't be knocked out of a fight prematurely.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
094 |
Caterpoker |
* |
6 |
Independent |
N/A |
Wood |
48 |
8 |
240/160 |
1000 |
Actions: Poisonous Horns- Range B, Offense 16
Desc: The Caterpoker has a pretty basic attack that can poison enemies.
Rating: 1- This isn't aparticularly good independent card.
Exp to Transform: 1000 pts - Gold Butterfly (046): 5000 pts - Decoy Pillar (102)
Monster Profile: Half demon, half caterpillar, this creepy-crawler uses it innumerable feelers to paralyze its victims.
Card Profile: An Independent monster that uses its poisoned feelers to attack any enemy monsters that are near it.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
095 |
Beelzabub |
*** |
9 |
Independent |
N/A |
Neutral |
66 |
36 |
1800/1200 |
4000 |
Actions: All Offense Up- Special
Desc: The Beelzabub will eliminate the element attributes of all creatures and raise the offense of all creatures as well.
Rating: 1- This card is self defeating since it helps the enemies also.
Exp to Transform: 1000 pts - Mole Monster (040)
Monster Profile: These demonic flies use plague germs to inflict various damage conditions. While alive, Beelzabubs will neutralize all element attributes, and boost the striking power of every other being.
Card Profile: While on the battlefield, this creature will neutralize all element attributes. It will also boost the offensive power of all creatures, friend or foe. Does not attack.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
096 |
Mind Flayer |
*** |
18 |
Summon |
N/A |
Water |
N/A |
N/A |
3600/2400 |
4000 |
Actions: Restore Cards- Special
Desc: The Mind Flayer will restore 5-10 cards back to your deck.
Rating: 2- It gets a low rating due to the amount of stones it needs, but it's not completely defeated by it.
Exp to Transform: 1000 pts - Kraken (022)
Monster Profile: Little is known about these sorcerers of the monster world. Their strange magical powers allow them to attack a person's mind directly, causing paralysis and slowed movement.
Card Profile: Using a rare type of magic, this creature will return 5-10 of the cards already used by the summoner. Any discarded cards will also be restored. Cannot be used under the 2 Player Fair Play Rule.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
097 |
Ice Golem |
*** |
9 |
Summon |
N/A |
Water |
N/A |
N/A |
2100/1400 |
4000 |
Actions: Ice Storm- Range S, Offense 70
Desc: The Ice Golem will cause huge damage to all fire creatures.
Rating: 3- These element specific attack cards are good, but not always needed.
Exp to Transform: 1000 pts - Sand Golem (010): 1000 pts - Fenril (024)
Monster Profile: These monsters from the ice lands attack by creating a massive block of ice which cause both standard damage and paralysis.
Card Profile: A creature of magic, born of the frigid land to the north. Gives off Water energy that damage every Fire monster on the battlefield.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
098 |
Cyclops |
*** |
5 |
Independent |
N/A |
Earth |
60 |
8 |
?/1600 |
2100 |
Actions: Special Damage Boost- Special
Desc: The Cyclops will add status effects to all friendly creature attacks.
Rating: 1- It sounds good but status effects in general are not that useful.
Exp to Transform: 700 pts - Evil Eye (068)
Monster Profile: Created in the image of a great eyeball, the Cyclops will give every monster on its side the ability to cause special damage. The Cyclops's eye beam can also cause curse damage.
Card Profile: A special monster that enables all friendly monsters to cause conditional damage in addition to their normal attacks.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
099 |
Black Dragon |
**** |
16 |
Independent |
N/A |
Neutral |
180 |
24 |
?/3800 |
5000 |
Actions: Black Breath- Range B, Offense 45 Black Charge- Range B, Offense 60
Desc: The Black Dragon will use powerful breath or physical attacks.
Rating: 3- It's a very powerful card, but it shares all of the damage it takes with you. Use at your own risk.
Exp to Transform: 1000 pts - Vampire (085)
Monster Profile: Long ago, the God of Destruction created the Black Dragon as the ultimate weapon. Its attack is devastating, its vitality is without equal, and it is virtually immune to special attacks.
Card Profile: An Independent type creature. The Black Dragon has both staying power and an extremely lethal attack. The downside is that any damage taken by the dragon will result in the summoner losing hit points.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
100 |
Steel Skeleton |
*** |
12 |
Independent |
N/A |
Neutral |
60 |
48 |
?/2600 |
4000 |
Actions: Bone Breaker- Range C, Offense 20 Bone Crusher- Range C, Offense 30
Desc: The Steel Skeleton uses the standard set of skeleton attacks, but the attacks also drian enemies, may petrify or instantly kill them.
Rating: 5- This is possibly the best independent creature in the game. It doesn't have as much HP as a Demon Skeleton, but its attacks drain enemies making one Steel Skeleton last a long time.
Exp to Transform: 1000 pts - Goblin Lord (077)
Monster Profile: The undisputed king of the skeletons race. Possessed of superior endurance and power, it can also, on occasion, turn foes to stone, or kill them with one stroke.
Card Profile: An Independent creature with superb hardness, striking power, and defense. Its longevity means it can be used more than once. Some attacks will produce instant death or petrification.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
101 |
Chaos Knight |
*** |
7 |
Weapon |
2 |
Neutral |
N/A |
N/A |
?/1000 |
4000 |
Actions: Demon Thrust- Range B, Offense 50
Desc: The Chaos Knight will lunge forward with its lance.
Rating: 4- It's arguably the best weapon card in the game. It's slow so save it for slow or stationary targets.
Exp to Transform: 1000 pts - Night Mare (080)
Monster Profile: Appearing in the form of a blood red suit of armor, the Chaos Knight is among the most lethal monsters in Argwyll. His spear can penetrate even a strong defense, and one blow is often all it takes.
Card Profile: A Weapon type monster that devastates its foes with its halberd. The player will be vulnerable in the moment before the attack, but one blow is often enough to kill a foe.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
102 |
Decoy Pillar |
**** |
3 |
Independent |
N/A |
Fire |
80 |
80 |
?/840 |
700 |
Actions: Decoy Action- Special
Desc: The Decoy Pillar will draw all enemies toward itself.
Rating: 1- Granted that this decoy creature last a long time, you still don't need it.
Exp to Transform: 700 pts - Fire Gargoyle (066): 700 pts - Lich (025)
Monster Profile: Unknown
Card Profile: A sentient pillar of rock. When summoned, it will draw the enemy's fury to it, relieving the player from attack.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
103 |
Elephant King |
*** |
8 |
Summon |
N/A |
Earth |
N/A |
N/A |
3000/2000 |
4000 |
Actions: Quake Stomp- Range A, Offense 50
Desc: The Elephant King will cause a widespread earthquake.
Rating: 3- This is a pretty good summon if you want to use it.
Exp to Transform: 5000 pts - Demon Fox (064)
Monster Profile: These giant elephants use their size and weight to deliver crushing blow at close range. They impale their enemies on their razor-sharp tusks, or shatter the earth with their great weight.
Card Profile: A Summons-Type creature that can damage anyone near the Summoner. It attacks by driving its massive weight into the ground, causing a mini-earthquake. This card is both lethal, and easy-to-use.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
104 |
God of Destruction |
**** |
26 |
Summon |
N/A |
Neutral |
N/A |
N/A |
?/6666 |
9999 |
Actions: Final Judgement- Special
Desc: The God of Destruction will bring every creature on the battlefield to one hit point.
Rating: 1- It sounds cool, but don't go near it.
Exp to Transform: 9999 pts - Doppelganger (105)
Monster Profile: Feared by mankind since the beginning of time, this terrible deity will lend his powers, temporarily, to a bearer of Runestones.
Card Profile: The Black terror of legends, this deity will bring every creature on the battlefield, friend and foe alike, to the very brink of death. Cannot be used under the 2 Player Fair Play Rule.
|
Number |
Name |
Rare |
Stones |
Type |
Uses |
Element |
HP |
Def |
Price (buy/sell) |
Exp to copy |
105 |
Doppelganger |
**** |
10 |
Independent |
N/A |
Neutral |
300 |
20 |
?/100 |
9999 |
Actions: Loving Embrace- Special
Desc: The Doppelganger will instantly kill the first thing it touches.
Rating: 5- This will bring the quick end of any boss battle really quickly, just be careful that you don't run into it. It's pretty cheap though.
Exp to Transform: 9999 pts - God of Destruction (104)
Monster Profile: Unknown
Card Profile: A strange creature that strolls nonchalantly through the battlefield until it finds a victim. It will kill the first creature it touches. Cannot be used under the 2 Player Fair Play Rule.
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