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Bosses

These are guides to the bosses of each level. Not all levels have bosses. This is the same information that is in the walkthrough, but this is just for quick reference.

Plains of Rowahl
Blessoon
Dahl-Nok Valley (optional)
Gromtull Desert (optional)
Burial Grounds
Shayel Passage
The Castle Grayl
Rohbach (optional)
Yyprek Mines
Bernden Field
Grenfoel Church
Lake Bestriel (optional)
Coliseum
Mt. Jarndunn
Ruh-Arok Temple
Hupon-Jen (optional)
Temple of Amentankh (optional)
Terjon Temple (optional)
Yalwog (optional)
Broch Black

Plains of Rowahl
Boss Fight: One Sand Golem and three Hobgoblins
The Hobgoblins are slow and pretty weak. The Sand Golem poses a bigger threat. The Sand Golem will dig into the ground and pop out near you to try and smash you. Keep moving to avoid its attacks. You can try to bait the enemies into attacking the boxes on the field. The boxes will explode and will damage whatever is in range.

Kill the Hobgoblins first so they don't get in your way. You can get right in on the Sand Golem to attack it, but try to stay behind it so it doesn't attack you.

This fight isn't that hard, just remember to keep moving.


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Blessoon
Boss Fight: One Fire Golem
The Fire Golem will remain stationary throughout the fight. he Fire Golem has two attacks: It will either shoot rockets at you if you are far away or it will cause rocks to shoot up from the ground if you are close to it. It's better if you stay away from him since the rockets will usualyl overshoot you. Get him with any long range cards that you have. If you don't have any, get in quick and run back out. Independent cards also do well to distract it.

Keep it up and it should fall quickly.


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Dahl-Nok Valley (optional)
Boss Fight: One Giant Bee
You'll have to fight these guys pretty often suring the level. The thing about Giant Bee's is that they are fast, but now very smart. It will buzz around you shooting projectiles at you which can possibly poison you. It can sometimes get a cheap shot at you at the beginning of some fights, so be cautions. To beat the Giant Bees you just have to attack them with weapons. The Giant Bee will be in front of you a lot, but it will not always be pointed at you. Get behind it and strike.
Boss Fight: Two Cockatrices
The Cockatrices only use melee attacks so the only real danger is getting trapped in a corner or getting stuck in between them. If you do get trapped, start using cards to avoid damage and to fight your way out. The Cockatrices are not particularly elusive so any cards will do. You should try to keep a healing card handy though.


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Gromtull Desert (optional)
Boss Fight: One Sand Worm
The Sand Worm will not move during the fight. The key to fighting the Sand Worm is to move in next to it and keep running aournd it. Weapon cards will work well here since you can attack quickly and keep running. It you stand still too long, the Sand Worm will either blow sand at you or lunge at you with its head. The Sand Worm's attacks are quite powerful but if you stay on its backside and keep running he shouldn't be able to hit you.


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Burial Grounds
Boss Fight: One Necromancer and two Skeletons
The Skeletons are not much of a threat, so kill them quickly so they don't get in your way. The Necromancer is a big annoyance though. It will shoot out skulls that will chase you until it hits you. Casting a card won't help so you'll have to keep running. Use independent cards to draw its fire and try to get it from behind while it's busy. The Necromancer warps around the battlefield a lotso it can be tricky to hit. Be careful since it does have a close range attack that packs a punch. Just try to keep it busy and do your best to damage it.


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Shayel Passage
Boss Fight: One Mind Flayer and three Flayer Spawn
The Flayer Spawn aren't tough but they can be annoying since they have a long range attack. The Mind Flayer uses a close range attack that can damage you several times per attack and has has a very good chance of paralyzing you. None of the enemies are all that fast or tough, but use long range cards on the Mind Flayer to avoid its attacks.


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The Castle Grayl
Boss Fight: Female Summoner
This is your first fight against another summoner. Her strategy is to constantly have two independent cards out at once and then pummel you with weapons. Her cards are pretty low level so they don't pose much of a threat. The summoner is very skilled at evading attacks. When you try to get in close she will use a weapon card right away which will either hit you or counter the attack you were going to try. Your best bet to defeating her is to set out a couple of independent cards of your own and then try to hit her with a summon or quick weapon card while she is physically dodging attacks. She can't use cards when she's jumping around so it is the best chance you have at damaging her.


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Rohbach (optional)
Boss Fight: One Sasquatch
The Sasquatch is a formidable fighter. It will either try to punch you or try to double hand smash you. Its attacks are quite powerful but are easy enough to avoid by dodging them to the side. So try not to stay in front of it. The best approach to attacking it is to dodge its two handed smash and then hit it. It has to recover after it lands the attack so that's your best opportunity to hit it. Keep moving or you'll get clobbered.


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Yyprek Mines
Boss Fight: One Puppet Master and Two caterpokers
The Caterpokers are quite a pain in this fight since they can paralyze you with their attacks. This is not good since the Puppet Master can attack very quickly. The Puppet Master wil whip out some strings in front of itself quickly and often. It's best to let an independent card or two handle the Puppet Master while you kill the Caterpokers. Concentrate on overwhelming the Puppet Master once the Caterpokers are gone.


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Bernden Field
Boss Fight: One Lich and One Zombie Dragon
This is a tough battle since there is no good way to avoid damage in this fight. You have to defeat the Lich because the Zombie Dragon is much too powerful at this point in this game. The Dragon will disappear once you kill the Lich. There's no good way to avoid damage since the Zombie Dragon takes up so much space on the battlefield. Never get in front of the dragon because it has a really nasty breath attack. The Lich's attack is pretty powerful but it's also hard to avoid. Try to use weapon cards as it attack to avoid taking damage from it. Just stay behind the Zombie Dragon and counter the Lich and it should go all right.
Boss Fight: One Beelzabub and Two Archer Trees
The Beelzabub is one tricky devil (no pun intended). It is fast and its attacks are hard to avoid. Kill the Archer Trees quickly because you don't need more thigns shooting at you than you already do. When it's just you and the Beelzabub, try to overwhelm it with independent cards. The Beelzabub has a cheap acid rain attack that can potentially keep some creatures from attacking it so try to get in with some weapon cards as well. It has a wide disc projectile that's hard to avoid. Keep moving and keep it busy and you should win this one.


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Grenfoel Church
Boss Fight: One Vampire and two Great Demons
The Great Demons drain your hit points when they damage you so try to kill them quickly. Try to use your weapon cards so that you can hit many of your enemies at once since they tend to bunch together. The Vampire can cause some status effects when he shoots bats out of his cape. The Vampire is hard to hit since it warps around the battlefield a lot. The best time to attack it is when it stops for a minute to gloat at you, make him pay for it.


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Lake Bestriel (optional)
Boss Fight: One Hydra
The Hydra is really easy. Its only attack come out of its mouth so you should stay behind it. It's not hard to stay behind it since the Hydra is so slow. Just keep using weapon cards while you are behind it and it will go down eventually.


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Coliseum
Boss Fight: Helena
The strategy used in this fight against Helena is pretty much the same as the last one. The major difference is that Helena will have some better cards this time around. Also she will heal herself with fairies when her hit points are running low. She will try to keep out two independent cards and attack you with weapons and summons. She uses summons more often this time around, namely Fire Gargoyles and Sasquatches. Attack her while she is jumping around and keep the pressure on so she can't heal herself.


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Mt. Jarndunn
Boss Fight: One Red Dragon and two Hands of Fire
The Hands of Fire are real pains in the ass. They can attack quickly and set you up for a really nasty fire breath attack from the Red Dragon. Taking care of the Hand of Fire is key here. Once they are gone, get in behind the Red Dragon. The Red Dragon is quick but staying behind it is not impossible. It has its fire breath attack but it will try to bite you too. Independent cards won't last too long against it but you can try to distract the Dragon with them while you keep getting it with your weapons and summons. But weapons and summons are key to killing it.


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Ruh-Arok Temple
Boss Fight: One Black Dragon and two Steel Skeletons
This is one fight where the support monsters are as strong as the main boss monster. The Black Dragon's breath and charge attacks are quite powerful, but they are pretty slow and easy to avoid if you can keep running around it. The Steel Skeletons will constantly slow you down so you should counter them with a couple of Steel Skeletons of your own. Once you've got your Skeletons out, support them with summons and weapons. Just don't get careless and stand in front of anyone or you'll get into trouble.


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Hupon-Jen (optional)
Boss Fight: One White Tiger
The White Tiger's rushing attack is almost impossible to avoid since it's range is so long and it has a wide attacking area also. Your only hope will be to use a card just as it is about to hit you so you avoid taking damage from that attack. Independent cards will be toast pretty quickly against it. The White Tiger will sometimes stop to take a quick breather after its attacks so that is your best oppotunity to hit it with a quick weapon or summon. This fight isn't pretty so you're going to need a bit of luck on your side on this one, too.


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Temple of Amentankh (optional)
Boss Fight: One Giant Turtle and two Sphinxes
These enemies have high endurance, but none of them are particularly fast. The Sphinxes attack in a straight line and the Great Turtle will shoot rocks out that will explode on the ground. Just keep running around them and you should be able to avoid taking any damage. If you brought your White Tiger card with you, assuming you have one, it will prove to be very effective in this fight. Try to attack a couple of enemies at once and remember that wood cards are your friends here. There shouldn't be many problems.


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Terjon Temple (optional)
Boss Fight: One Kraken
The Kraken is a very powerful and surprisingly mobile opponent judging on its size. It attacks straight ahead, but sometimes it's difficult to get behind it. It will either try to smack you with a tentacle or create ice on the ground. The ice attack covers a wide area. Keep a couple of independent cards out to distract it while you hit it from behind. If you get trapped use cards while it's about to attack to counter. If you have some healing cards and keep the Kraken busy you should be fine.


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Yalwog
Boss Fight: One Demon Fox
You'll be at a disadvantage during this fight since the battlefield is small and it's muddy so you'll be moving slower than normal. The Demon Fox is tough since its attack will not stop chasing you until it hits you. It will eventually hit you since you move so slowly but it's hard to keep the flames from damaging you by using cards. The trick to the Demon Fox is that it will turn to face whatever hit it last, so if you can keep a couple of independent cards on it, it may not get many attacks off. Also try to get some hits in with your weapons and summons as well.


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Broch Black
Boss Fight: Thalnos: The Enchanter
This battle is similar to the ones against Helena. However, while Helena was fond of summons, this guy loves summons. He'll cast Elephant Kings and Necromancers so much that it will really dirupt the flow of the battle. His summons don't pose much of a threat to you since you can avoid them easily, but they can be draining on your card supply. However, there is a small window of opportunity to attack him when he comes back from summoning a card. After he appears, nail him with a weapon card. Try your best to also keep out a couple of independent cards of your own and keep moving to avoid everything. The battle will get pretty chaotic but keep your wits about you and you should be able to pull through this one.
Boss Fight: The God of Destruction
This guy is tricky and cheap to say the least. First thing: do not go in the middle of the battlefield. He can launch an attack that will drain you to one hit point. Also, if you are close to him, he will throw down balls to the ground which will explode to do nearly 100 damage to you. Magic stones will be a problem here so try to have plenty of healing cards like Water Birds and Blue Dragons with you. The God of Destruction will be invincible when he emits white rings around himself. Strike when he lowers his defenses. This is the best advice I can give you...

Or you can use your Doppelganger card on it to get the cheapest win in the world. The choice is yours.


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