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Northwall

Bah bah enter place and free it from ice gargoyles, snow men, stupid eyes, and other annoying monsters.
From the start, go right and go through the snow field, fighting off monsters and avoiding hitting icicles at the bottom of the pits.
Inside, jump over pits and keep a eye out on those stupid eye balls, who love to be annoying.
When you get to the ice cubes, choose any ways, the left takes you to an item, and right to the exit. Get the item and get through the water (harmless), but watch out for icicles breaking off from above!
In the next room, wait on this platform shown on the screenshot for a ice cube to take you across the room, but don't relax, as it will jump pass a spike floor and if you miss the jump up, you die. After that is a short climb up to Merman Fly's room.
The Merman Fly is a strange boss who throws energy balls at you from above swoop up at you on the ice water. Use stardust or magical aura and wait for him to swoop at you and slash at him until he dies.
Yeah he die and so the town is release.
First thing first is to use lightning on the temple to get a free extra life. Next is to clean the land of snow using the sun, while dealing with stupid skulls and other monsters.
After a while, the town will ask you that if you have anything to keep them warm, and if you been to Aitos, the fleece will be needed here to warm them up.
Use the sun on the ice lake to defrost it and get the town to start a fishing journey, that get you the average magical light.
Head to the tree and move your characters to it in order to earn a scroll for your magic. But once all lairs are gone (for good ^^), the tree will be took over by monsters and you going to have to save it.
This is the last act, besides Death Hiem, so get ready. The monsters here are rough and you will need magical aura. Prepare to face axe man, snowman, tree sap, bubbles, eyes, and carrier birds.
From the start began climbing, watch out for various types of monsters, which will get harder to avoid. Every occasionally you will have to split from the path either left and right.
After a while you will reach the end of the first section, which you will know when there two ledges going up.
Now your in the bubble room, where blue bubbles blow up in a seconds, gold hurt, and green will stay around if not too weighted down. At the top is the Arctic Wyvern.
Arctic Wyvern starts out by either shooting ice at you or flying at you. Either use magical aura or slash at him when he flying by. He may be hard at first, but later on, he is a joke.
You have saved Northwall...and made something open up too.

Continue to Death Heim




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