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After sealing all monsters and boss lairs, the lair of Tanzra, Death Heim. |
The angel will now give you the last warning about entering Death Heim, but beware it best to have all towns build up first. |
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Once you enter, there no turning back. Make sure to save and bring either magical stardust or magical aura and get ready to face all act 2 bosses all over again. |
The creepy intro screen to Death Heim shows all the act 2 bosses looking down at you, with Tanzra above them. It going to be one of those days. |
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Minotaurus is similar to before, but either quickly get rid of him using magic or use the old tactic on him. Save some magic for the last two bosses. |
Zeppelin Wolf is the same, which is good since he was a joke before. Slash at him when he attacking and avoid the lightning. When a werewolf, slash at him when he charging up his attack. |
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Please, just use magical aura once or twice and get on with the game. |
Same deal, he just too easy to get rid of here. |
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Don't waste time, he is going to very hard if you run out of magic. So save at lease three magical auras for him. If not, wait for the spikes and slash at him, until he dies. |
Use any leftover magic on him, then slash at him when he flying by or using the ice cube attack. He not to hard, so it just you and Tanzra now. |
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Tanzra is now going to get his arse kick...if he had one. Anyways, you have a sword update, so just use it when his mouth opens and dodges his version of stardust. |
Yay, he is dead, now let see the end...no, he didn't die! Prepare to face Tanzra true form (like that isn't expected). |
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Death Heim is now a lot harder using fireballs when his core is open and releasing orbs to chase you and make you mad. His hit points are high, but they fade away fast, so just keep slashing and good luck. |
Good job, you have beat Actraiser, and for doing that, your award is to watch a average ending that talks about things in the game that never happen in the American version. |
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