Name |
HP |
Element |
Serves |
Strategy |
Bomb Star |
1400 HP |
Normal |
Melbu Frahma |
Attack it right away with everything you got. You don't want this guy to attack you. Trust me!! |
Bursting Bomb |
100 HP |
Normal |
Drake the Bandit |
Well, Bursting ball is literally a bomb. Being thrown by Drake, it is your job to get rid of them before
they explode. Hopefully you can do it in time! |
Cleone |
1400 HP |
Water |
Last Kraken |
Use Dart's Dragoon magic, it can do tremendous damage to Cleone and the Last Kraken for that matter.
Because Cleone is of the water element Dart is the wisest choice, a Final Burst should take care of this guy so it's easier to take care of the Last Kraken. |
Crafty Thief |
300 HP |
Dark |
Mappy and Gangsters |
One of Mappy's gangsters. Deal with this guy like you would with a normal enemy
he doesn't pose much of a threat. |
Divine Ball |
2000 HP |
Normal |
Divine Dragon |
The Divine Ball should be your first priority considering it is the reason why the Divine Dragon
preforms such a powerful attack. Use Albert's "Gust of Wind Danse" and Dart's powerful addition
Use Kongol most powerful addition or "inferno" ain't bad either. After you take out
the ball go for the cannon |
Divine Cannon |
2000 HP |
Normal |
Divine Dragon |
Presuming you followed my strategy for the Divine ball, the cannon should be next on your list.
Same technique as the ball just hit it with your best additions, Albert is the best choice for long and highly-effective additions
his "Gust of Wind Danse" is great I suggest using Albert in physical battles such
as this one. |
Gangster |
500 HP |
Earth |
Gehrich |
Attack them with strong additions. They really don't cause that much harm, so don't worry. |
Guftas |
450 HP |
Dark |
Fruegel |
One of Fruegel's henchman. He is of a Dark element, so you can use Lavitz's "Harpoon"
Unlike Rodriquez "Harpoon" should do a reasonable amount of damage against this guy. If you feel
threatened, you could you some attack items, but I suggest saving those for Fruegel, but if you're in trouble by all means go ahead. |
Hellena Warden |
12 HP |
Fire |
Fruegel |
Use Dart's "Double Slash" Addition twice, or Volcano (if you have it at level 2 or 3). This guy shouldn't be much trouble at all. |
Monster |
1200 HP |
Normal |
Melbu Frahma |
This guy can and will instantly kill you. When Melbu does summon this guy, take care of him immediately.
Use some strong additions to kill him right away, or if he really is making you nervous use some Dragoon
magic. |
Rodriques |
450 HP |
Wind |
Fruegel |
Fruegel's other henchman. This guy's element is wind, so don't use any wind-based attack items.
Use your strongest additions. Have Shana use some recovery items whenever your party's Hp is low. I say get rid of these henchman before
you get rid of Fruegel. |
Senior Warden |
25 HP |
Fire |
Fruegel |
Even though this guy has twice as many HP as the Hellena Warden, he isn't that much tougher.
Use Lavitz's "Harpoon" addition and Dart's "Double Slash", and this guy shouldn't be alive too long. |
Snow Cannon |
400 HP |
Water |
Windigo |
Use Dart for these cannons. One Final Burst and the cannon is toast.
If you don't want to waste magic on this minors use the heat blade. These cannons
are no threat what-so-ever! |
Tentacle |
1400 HP |
Normal |
Melbu Frahma |
The tentacle of Melbu. This thing only has 1400 Hp, so a round of strong additions should
take care of it. |
Heart |
3 HP |
Water |
Windigo |
With three HP do I really need to explain how to beat this guy? Well I do. Once you actually damage Windigo enough, you will be able to
attack his heart. Can you actually do three damage to him? it almost seems impossible!
|
Wire |
100 HP |
Normal |
Drake the Bandit |
Drake's barrier. You must destroy the "Wire" before you go to attack Drake again. If you choose to ignore me and go attack
Drake without taking out the "Wire" first you will take damage, so, listen to me!!!!!! |