Each of these magic items has different properties, some
of which are certainly more useful than others.
The following table contains the name of the magic, how much MP (Magic
Points) it will use, its
function, and the method by which it might be obtained.
  
    | 
         
     | 
     Acorns 
     | 
     5 
      
     | 
    Tosses an acorn in the direction Willow
      is facing. It will petrify an enemy temporarily, allowing it to be more easily defeated. | 
     | 
    One screen to the right of where the
      adventure begins can be found the High Aldwin. He will provide Willow with the Magic Acorns. | 
  
  
    | 
         
     | 
     Healmace | 
     20 | 
    Restores HP (Hit Points) slightly -
      normally between 65 and 80 points, though it can vary. | 
     | 
    The chief of the village of Dew will
      present this to Willow when he realizes that he is in town to rid the villagers of the problems to the
      North. | 
  
  
      | 
     Fireflor | 
     5 | 
    Creates a shield of fire around Willow
      that will damage any enemies that walk through it. The effect lasts for only a few seconds. | 
     | 
    The father of the chief of Dew, Bogarda, will
      provide Willow with this spell after he defeats him and frees him from his madness. | 
  
  
      | 
     Magic 
       Cane | 
     12 | 
    Launches small bubbles that do nominal
      damage to opponents. Its true purpose surfaces during Willow's first battle with Bavmorda. | 
     | 
    Given to Willow at Lake Cheef by the fairy
      Cherlindrea. Once Willow has reached level 13, return to Fin Raziel, transform her, and she'll
      strengthen it for your final battle. | 
  
  
      | 
     Fleet | 
     20 | 
    If lost in a cave (or just don't feel
      like running through it again), use Fleet to teleport back out to the entrance. | 
    
     | 
    This is found in a treasure chest in
      the cave just north of Fin Raziel. It can't be missed once the adventurer arrives.
     | 
  
  
      | 
     Renew | 
     3 | 
    Renew will transform Willow's adversaries
      into various different creatures, making them weaker and easier to defeat. | 
    
     | 
    Can be found in a cave beyond the
      northwestern islands. Search the south areas of the caves to locate it.
     | 
  
  
      | 
     Terstorm | 
     5 | 
    When overwhelmed, Terstorm will spin
      Willow around, causing a gust of wind that will clear the area of enemies. It's called the Demon's
      Feather. | 
     | 
    Found in the same series of caves beyond
      the under-island in which Willow can find the magic of Renew. | 
  
  
      | 
     Bombard | 
     10 | 
    Creates a miniature earthquake which will
      cause minor damage to Willow's foes. | 
     | 
    Once Willow defeats Muzh and free him from
      his demonic form, he will provide the adventurer with this magic. | 
  
  
      | 
     Ocarina | 
     20 | 
    Summons Po, a small dragon-like creature
      that is rescued from the blue caves. He will take Willow to one of six familiar places (ultimately). | 
     | 
    Po will give Willow the Ocarina, which he
      claims to have found in Death Forest, when the adventurer rescues him from Matanda's Cave. The Ocarina allows for Po to be called for a free ride from just about any overworld location. | 
  
  
      | 
     Healball | 
     30 | 
    Restores HP, but much more so than
      does the Healmace. 
     | 
     | 
    In the large mountain maze (where
      Willow learns Thunder), go one screen north of the old lady's home and retrieve it from the treasure
      chest. | 
  
  
      | 
     Specter | 
     50 | 
    Turns Willow into a monster that looks
      like a bubble. This is only used twice plot-wise. It's called a Monster's Bone. | 
    
     | 
    Found in the mountain maze where the
      Thunder lady lives. From beyond Fin Raziel's cave, head east when possible and keep north to a dead-end.
     | 
  
  
      | 
     Thunder | 
     20 | 
    Calls lightning bolts down to damage
      enemies. 
     | 
     | 
    The old lady in the mountain maze will
      teach Willow this when he first comes into contact with her. |