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Full Walkthrough Without Screenshots
The Way to Carbo: Witt Forest
Treasures |
Blizzard Charm, Hand Grenade, Poison Antidote, Wound Salve (x2), Yomi's Elixir |
Monster |
Mottled Spider |
Character Level |
Ryudo: 10 |
After the opening sequence, your first task is to reach Carbo to meet that certain church
person who is asking for your services as a Geohound. Some items are skillfully hidden besides
and under trees, so pay attention. :P There is only a single possible way to go; just follow
the road and you will eventually reach the village. On your path, there is a Save Point (yes,
colorful prisms are Save Points) which allows you to fully recover if needed to.
Where's my Paycheck?
Hatman: Beginning Tutorial
As soon as you enter the village, you witness young women discussing about a
special exorcising ceremony they must conduct at some tower (known as Garmia Tower). They
all leave except one, Elena, who must go back to the Church of Granas to sing for the service.
Apparently, they are Granas Sisters and their purpose in life is to get rid of Evil. Elena
seems to be the most important because she is a Songstress and possesses the abililty to chase away evilness
with her holy voice. You are free to walk around Carbo as you wish. Believe it or not, the compass is even
more helpful in villages, so use it. Go to the church to meet Elena and Father Carius. The latter asks you
to wait for him at the Inn. There, he convinces you to escort Elena to Garmia Tower
(you must cross a dark forest infested by four monsters to reach that place). Despite the Songstress' obvious
disdain for Geohounds, she follows you (I REALLY wonder if you are ever going to get along!).
Do not forget to talk to Hatman in the General Store if the battle system is unknown to you. Then,
exit the village and head for the Black Forest.
Scary Black Forest...Nah, Not So Scary
Treasures |
Medicinal Herb, Myriad Power Nut, 50G |
Monster |
Dodo |
Character Level |
Ryudo: 10 |
The Black Forest is very small. I did not lie when I said there were four monsters
prowling through it. On your way, the four of them savagely attack you without notice. Do not even think
about escaping. If you do not see the items listed up there, you probably need glasses. :P
Garmia Tower and Evil Stuff
Treasures |
Hand Grenade, Wind Charm, Wound Salve (x2), 50G, 150G |
Monsters |
Gargoyle, Mottled Spider |
Character Level |
Ryudo: 10-11 |
Save Points |
First and third floors |
The other Sisters are waiting for Elena in front of the Tower. They forbid you to follow them
because they do not want perverts to attend their ceremony. While Skye and yourself are slowly
discussing about various subjects, you are interrupted by a horrible feminine scream.
You rush into the Tower even though you had been strictly forbidden to and discover,
with much stupefaction, that the place is crawling with monsters (who would have thought). The
Tower has four floors. The first and third ones are shaped like hexagons, whereas the second one
simply consists of a long bridge. Pick up the few treasures that lie around on each floor and
fight some monsters. That way, it will give you the opportunity to become more familiar with
the battle system, if you are not already, and the compass. On the fourth floor, Elena seems
to be in trouble and therefore, must be saved. Helped by the cool and powerful Skye, you
escape this dreaded place, holding an unconscious Elena.
Now What? Back to Carbo
After some time spent lying on the soil of the Black Forest, Elena comes back to her senses. She is
shocked, but aware that you must return to Carbo to get more explanations from Carius. He
tells you that: Valmar's return is near (classic), Valmar's Moon is rising (obviously),
Elena may be possessed by Valmar and only the Pope Zera Innocentius has the knowledge to
cure her. Carius asks you to accompany Elena to the Granas Cathedral and this time, he successfully
convinces with a... golden statue! As the young girl recovers in her room, a strange woman with red hair,
black wings and an un-protective outfit appears and engages in a fight with you. She kicks your
ass, literally (it is normal to lose), and flees. When Elena feels better, she has no choice but
to follow you. At this point, you can spend the night at the inn before heading for Inor Mountains
to have a cute conversation with the Sister. If you checked Elena's equipment, you should know that she
already has the Holy Egg. You can also get your first Poff Nut before leaving the village, dun dun duuuunn!
Go and talk to Lenny, the little boy who was crying for Elena earlier. She will explain to him why she
has to leave and he will give her a Poff Nut as a farewell present. Only in Durham Cave will you understand
the purpose of the Poff Nut...
Yay! Mountain Climbing! (Also Known as Inor Mountains)
Treasures |
Climbing Hat, Crystal Brooch, Goblin Toadstool, Muscle Mushroom, Mushroom Cloud, Poison Antidote (x2), Yomi's
Elixir, 50G (x5), 150G (x3) |
Monsters |
Crag Snake, Dodo |
Characters Level |
Ryudo 11-12; Elena 8-9 |
Save Point |
Inor Mountains 1 |
The base of Inor Mountains is constituted of green plains sprinkled with firs and giant orange
mushrooms. Hit all those mushrooms because some contain items (but others, Crag Snakes). When you
are done, head for the mountains entrance. On Inor Mountains 2, Elena is exhausted
and you decide to camp for the night in your badass tent. Unfortunately, you wasted your time
to set it as nobody even sleeps in it. The next day, continue your peaceful walk through
the mountains. There are wooden planks supporting three boulders attached by ropes on the sides
of the road. The ropes mysteriously yield when you come near them. It gives you the opportunity to
reach the exit (simply follow the road) to the next village, Agear.
Agear: Little Boys Should Stay at Home
Hatman: Beginning and Intermediate Tutorials
Agear has almost been completely destroyed by monsters living in a cave south of town. Therefore,
the road has been blocked to all travelers because it is too dangerous. Go to the inn and talk to Vyx,
the innkeeper (one of your old acquaintances). A lot of new people are in there, including Roan, a
little boy who is asking dubious circus characters to help him find his lost medal. He says that
monsters have stolen it and brought it back to their cave. Seeing you are a Geohound, Roan requests
your help, but you are too selfish to accept... for now. Elena gets drunk with some weird food and
you retire to your room, hoping to spend the night killing monsters in that cave, alone. But no!
Millenia suddenly barges in to make you hers. However, she does not succeed to, because
somebody knocks on the door at the appropriate moment to tell you that Roan has left for
the cave (Durham Cave) and might be in danger. Since you were supposed to go there anyway,
you propose to rescue him and Millenia insists to follow you. Note that she is equipped with the Chaos
Egg.
Carro, Roan and the Bad Guys in Durham Cave
Treasures |
Adventure Book, Calming Harp, Firebomb, Medicinal Herb (x3), Mist Egg, Poff Nut (x2), Roan's
Medal, Sleep Charm, Stone Head, Torte's Reedpipe, Yomi's Elixir, 100G (x2), 300G |
Monsters |
Crag Snake, Frost Frog, Troglodyte |
Boss |
Durham Minotaur and 2 Troglodytes (980 HP each) |
4200 |
210 |
0 |
720 |
0 |
Characters Level |
Millenia: 13-15; Roan: 12-14; Ryudo: 12-14 |
Save Points |
Durham Cave 1 and 2 |
Durham Cave 1: Soon after the Save Point, you can see Carro playing around. It is a
little animal that likes Poff Nuts. It does not play a major role in that cave (or in the game),
but if you bring it three nuts, you will be able to use its ugly tail as a lamp. You will find two
nuts in the cave and with the one you already got from Lenny in Carbo (if you followed this walkthrough
*cough*), you should theoretically be able to feed the little animal. I never tried, though, so I can
not state with certainty that it works. :P The main room has a lever in the middle which serves
to move up and down two bridges. You must use this mechanism, obviously, to get to the next part
of the cave. Nothing too complicated to figure out, I assure you.
Durham Cave 2: Roan is there, but he is being attacked by Troglodytes. Defeat them to
receive your third Mana Egg, the Mist Egg (and to save Roan, but the egg is more interesting :P).
Then, head right, kill monsters and walk until you reach a big box standing across your path.
There are three steel doors that can be opened: the right one by simply stepping on the switch
beside the box, the two others by pushing that box (it automatically slides on the correct
switch). The middle door leads to a lever which purpose is to drain the water from the nearby lake.
On the other side, there is a small river (you need to pull another lever to move the bridge) and a
second Save Point. Yo, save and go on the meet the cute boss.
Durham Cave Depths: The Minotaur is stupidly standing there, accompanied by two Troglodytes,
waiting for you. The fight is pretty easy. You can eliminate the boss' friends right at the beginning
or not, it does not really matter. Zap! and Fallen Wings from Millenia should take care of them. Just
use your moves to cancel the Minotaur's attacks and you will be fine. After the battle, you get Roan's Medal
and the Adventure Book. --Upgrade the skills and equip them. They make a difference. Life Up
is great.-- There is no magical teleportation to the entrance of the cave. So, you must walk all the
way back to the entrance yourself. :P
Before Leaving Agear (Contains SPOILER)
**SPOILER. Go play the game past this point if you do not want everything to be ruined. :P That spoiler
must be said because it constantly pops up in the rest of the game/walkthrough.** Once outside the cave,
Millenia kneels down and changes into Elena. Yeah, she is the uninhibited evil version of Elena, the
Wings of Valmar! Everybody is surprised, to say the least, but there is no point in losing more time
discussing about it in Agear (eat and rest at the inn for more details). Leave for the Baked Plains through
the door next to Durham Cave.
IMPORTANT NOTE: Never forget to re-equip Elena/Millenia's Mana
Eggs, accessories and skills when they "switch". You WILL forget once or more, I am sure. :P
Baked and Grilled Plains
Treasures |
Dash Shoes, Healing Herb, North Wind Cape, Poff Nut, Poison Charm, Seed of Defense, Seed of
Magic, Seed of Power, Seed of Psyche, Seed of Running, Seed of Swift, Shell Armor, Swiftness Nut, 200G (x4),
600G (x3) |
Monsters |
Dodo, Giant Mantis, Sandman |
Boss |
Beast-Man |
4800 |
150 |
0 |
100 |
0 |
Characters Level |
Elena: 13-16; Roan: 14-17; Ryudo: 15-18 |
Save Points |
Baked Plains 1 and 3 |
The plains are much like Inor Mountains. You can not get lost with the compass. The smoke jets
(they look like geysers) coming out of the rock walls and ground in various locations inflict damage.
A lot of treasures, mainly seeds, are hanging in the little trees. You can break all the cone-shaped
rocks, but none of them hide special prizes. Right after the Save Point in Baked Plains 3, you
finally reach the Granacliffs. The only way to cross them is by using the Skyway (some cablecar-like
vehicle). You decide to camp in the plains before heading for the nearest city, Liligue. In the night, a
Beast-Man impertinently wakes you up to beat the crap out of you because you stink. He hits hard, but
only on you (Ryudo). So, heal yourself or whatever and cancel the Beast-Man's attacks when you can. Do
not die because he will not say "Oops, I made a mistake. I'll leave you alone now." After the combat,
the monster introduces himself as being called Mareg and leaves because, heh, he attacked the wrong guy.
You can now go to Liligue in complete tranquillity.
Liligue and Those Greedy Engineers!
Hatman: Beginning, Intermediate and Advanced Tutorials
Liligue looks like a confusing city full of colors and odd houses. The doors to the main part of
the town are closed, so you only have access to the inn and the General Store. Sleep at the inn
and eat some disgusting "delicacy". The next day, the doors are opened. By talking to the townspeople,
you learn that all of them are strangely cursed: they have lost their sense of taste and can only eat
arum root. All, except Gadan, the Skyway manager. Moreover, nobody is allowed to use the Skyway. Visit
Gadan at his house. Apparently, he has no problem to eat normal food and is enjoying it. He accepts to
let you aboard the Skyway (not today, but tomorrow), if you give him 10 000G. In the meantime, go to the
Church. The Father explains you that Liligue has been built on the ruins of an ancient Granas Temple.
There is an entrance to the underground remnants of the ruins near the mansion of Gadan and with your
incredible intuition, you suspect Valmar's doing behind all that. Head for the entrance of the cave and
recruit Mareg on your way. Oh, and the town is full of engineers hungry for money! Pffft. Predjudices. :P
Liligue Cave: The Tongue
Treasures |
Ancient Cuirass, Bonds of Trust, Book of Wizards, Burning Bow, Confusion Charm, Fire Pendant,
Flamberge, Flare Dress, Healing Herb, Holy Wound Salve, Mogay Bomb (x2), Poff Nut, Purifying
Herb, Reflection Ring, Revival Gem, Smelling Salts, 400G (x2), 1200G (x2) |
Monsters |
Crag Snake, Frost Frog, Gargoyle, Ghoul, Giant Mantis |
Boss |
The Tongue of Valmar - Valmar's Tongue (HP: 8000), Head (HP: 5000), Left Hand (HP: 4000) and Right Hand
(HP: 4000) |
--- |
500 |
800 |
1200 |
800 |
Characters Level |
Elena 16-18; Mareg 19-20; Millenia 18; Roan 14-17; Ryudo 18-19 |
Save Points |
Liligue Cave 1 - Part 1 and Liligue Cave 3 |
Liligue Cave 1 - Part 1: This part may seem like a maze at first, but it really is not
that hard to find your way with the compass. All paths lead to treasures or the exit. If you really
need to get to the exit fast, here is the pattern to follow, given in a perfectly non-aesthetical
but efficient way: right, right, left, left, right and left (one direction per crossroad).
Liligue Cave 2 - Part 1: It should not even be mentioned in the walkthrough. :P There is only
a treasure and a few monsters. That is all. Cross to the other side.
Liligue Cave 1 - Part 2: This place is similar to the first part of the cave. The exit can be
found by going: left, then right.
Liligue Cave 2 - Part 2: Go left and continue until you reach some kind of altar. Climb
it and hit the switch. The path is blocked, but a message carved on the big stone says that a door
will open if you light up all the colored... candlesticks?! I REALLY have NO idea why "they" talk about
candlesticks. They are orbs! Not candlesticks. Anyway, hitting that switch opened two doors in the
corridor leading to the altar. The left door is connected to the blue orb. The right one leads to
the green orb. Once the latter is activated, take the corridor on the other side of the room. It is
the passage to go to the red orb. To reach it, you must push the box that is not aligned with
the other two. If you want the nut behind the boxes, go out of the room and come back. The box you
pushed earlier will be back at its previous location. When the three orbs are activated, walk all the way
back to the altar room and hit where the "!" appears. A door will open.
Liligue Cave 3: Save and head for the Caverns.
Liligue Caverns: A Seal of Lord Granas, like the one you have seen in Garmia Tower, is in
the center of the room and is broken. It does not take long before you meet what WAS sealed: a
hideous monster that swallows Elena as soon as it sees her. Millenia pops back out and scares away
the creature. Follow it to the Temple Ruins.
Temple Ruins: This thing is the Tongue of Valmar. It is not a very difficult fight. You
must destroy Valmar's Tongue to win and you can do it without killing the other body parts first.
Make sure to heal your party (preferably with Roan) and use your strongest moves in association
with the skills learned from the Adventure Book. Hopefully, Millenia will go berserk and help you
a lot. After the battle, you gain: the Ancient Cuirass, the Book of Wizards, a Revival Gem and
the move Starving Tongue for Millenia.
The Skyway and Those Bad Engineers!
You are back in the mansion of Gadan with Elena, but there is nothing you can do for the fat man. Do
whatever you want in the town (like resting at the Inn) and take the Skyway. The interior is rather weird,
clearly unmanaged for passengers. While having a little discussion between friends, the skies suddenly
darken, Valmar's Moon glows brightly, a windstorm rises and the wires, on which the cabin is rolling,
break. Grah! What kind of engineers forget to test the system under heavy atmospheric conditions? :P
You all wake up on the other side of the Granacliffs, surprisingly, not dead. Elena is not around, though,
but Mareg uses his smelling abilities to find her. |
Lumir Forest and the Garden of Dreams
Treasures |
Arctic Cape, Blueberry, Lumir Flower (x2), Icefang Stone, Ice Pick,
Insecticide Bomb (x2), Oracle's Staff, 400G (x6), 1200G (x4) |
Monsters |
Big Foot, Giant Crab, Huge Caterpillar |
Characters Level |
Elena: 19-20; Mareg: 20-21; Roan: 19-20; Ryudo: 19-20 |
Save Point |
Lumir Forest - Part 1 |
When everybody is reunited, leave the Crash Site and pick up the treasures lying
on your path. In Lumir Forest Cavern 1, you must cut grey lianas that block the road in
order to pass. The Giant Crabs jump randomly and are annoying; nothing to do with the crabs we
all have learned to appreciate and love so much. From the entrance of the cave, the exit is found
by going left, then straight.
It gets a bit more complicated in Lumir Forest Cavern 2. There are five odd-looking
green lianas coming out of suspicious pools in the first room. Each time you slice a liana, a "door"
appears in the nearest green wall. Those new passages lead to treasures, dead-ends or, obviously, the
exit. Cut the liana right in front of the entrance and enter the newly created door. Then, whenever
there is an intersection, go: left, left, straight and right. In the two caverns, some
items are hidden in "secret rooms" closed by grey lianas. It is easier to find those rooms if you
walk all the way back from the exit to the entrance of the caverns. In the last part of the forest, after
the second cave, the road becomes smaller and foggy at same point. This leads to the Garden of
Dreams, your next destination. This place is filled with flowers and fairies that some people
might be tempted to qualify as being cute. But not me. :P A little girl with green hair and strange eyes
appears and says stuff that freaks Elena out. The girl disappears behind the tree and as soon as you
leave the Garden, the latter vanishes as well. Go in the opposite direction of the Garden entrance
to enter Mirumu Village.
Mirumu: The Arrival of the Cathedral Knights
Hatman: All Tutorials
When they see your group, the villagers and the Chief jump at your neck because they think you
are coming from the Cathedral to help them. In fact, they are waiting for Selene, the High Priestess.
The village has been struck by a strange curse (looks like Liligue...): random people fall asleep,
permanently, and dream about pretty flowers. Go to the Chief's place and then, to the Inn. The
innkeeper's son has recently fallen ill. It happened when he was playing with a young girl named Aira.
Everybody in town accuses the girl's mother, Sandra, of sorcery. If you want to learn more about it, talk
to the townspeople. Go to Sandra's house to discuss with her. It seems that Aira is the girl you met in
the Garden of Dreams. Come back to the entrance of the village. Selene and her Knights have finally
arrived. A long conversation between her and your group ensues. Basically, she says that she wants to burn
down the village to purify it from Valmar's evilness if the culprits do not show themselves. She forbids
anybody to leave Mirumu until the problem is solved. Return to the Inn to eat and sleep. At night, everybody,
except Elena, has strange dreams haunted by eyes. The truth is that there really are eyes in the village.
Flying eyeballs! They are coming from a Fissure in the mountain close to Sandra's house. Confident that
defeating those monsters will lift the curse on the village, you all agree to head for the Fissure.
There is a Save Point near the entrance.
The Fissure with the Extremely Long Name
Treasures |
Bone Harp, Book of Warriors, Purifying Herb, Raincoat, Wing Boots, 500G, 1500G |
Monsters |
Giant Crab, Hammerhead, Twin Ogre |
Pseudo-Bosses |
4 Eyeball Bats |
3000 each |
200 |
900 |
900 |
585 |
Characters Level |
Elena: 20; Mareg: 22; Roan: 21; Ryudo: 21 |
Save Point |
Before entering the Mysterious Fissure Depths |
Choose the path on your right and walk until you reach a giant snail. Climb it and turn right.
A Save Point is standing only a few steps away from there. Another Seal of Lord Granas is inside the
Mysterious Fissure Depths... broken! Wow. However, you only have to defeat four Eyeball
Bats (no disgusting Valmar stuff...).
Try killing one of them as soon as you can or they will perform their dreadful Delta Attack on one of your
friends. It nearly kills the person who receives the blow. Nightmare Ball from Elena works, so you can
let two or three of them sleeping while beating up the other(s). They drop the Book of Warriors after
the battle.
More Sufferings in Mirumu
Even after killing the Eyeballs, the villagers are still not healed. Actually, more of them
have fallen ill. Go to the Town Hall to talk with Selene and then, return to Sandra's house. Aira is
playing near the shed (behind her house) and looks strange, as usual. Follow her into the shed and
jump down the hole in the ground. You find yourself at the exact same place where you fought the four
Eyeball Bats. You are mysteriously teleported back to the Garden of Dreams with Aira. While talking
with her, she suddenly gets scared and runs away. You must return to Mirumu all by yourself. Selene
is at Sandra's house and wants to purify the mother and her child with fire. After a brief scene,
Aira vanishes and Millenia "switches" with Elena. Go back to the Garden of Dreams (you may want to buy
a few Lumir Flowers and Blueberries before) and enter Aira's soul, cleverly named Aira's Space.
Flying Whales and Eyed Bridges: Aira's Space
Treasures |
Battle Manicure, Bonds of Trust, Demon's Tears, Gravity Egg, Illusion Clothes, Mirage Earring,
Moebius Ring, Red Shoes, Silver Feather, Warp Knife, Yomi's Elixir, 500G (x4), 1500G (x2) |
Monsters |
Hammerhead, Hellhound, Huge Caterpillar, Star Mirage, Twin Ogre |
Boss |
The Eye of Valmar - Valmar's Eye (HP: 12000), Left Tendril (HP: 6000), Right Tendril (HP: 6000) and 4
Eyeball Bats (HP: 3000 each) |
--- |
800 |
1800 |
1800 |
1200 |
Characters Level |
Mareg: 23-24; Millenia: 22-23; Roan: 22-23; Ryudo: 22-23 |
Save Points |
Aira's Space 1 and 2 |
Aira's Space 1: This place really looks like a dream in white shades and transparency.
Star Mirages move in large groups of six. Trying to save your MP for later is futile; use your
strongest magic on them (fire-based spells work well). Do not lose track of where you are going or you
will turn around in circles and come back at the entrance. At the end of some "peninsula", a bridge
periodically appears and disappears. You may not see it the first time you
pass there, though, so just be patient and pay attention. On the other side, there is, after a little
walk, a bell which serves to call a taxi (a blue flying whale) that brings you to a brown place
with weird machines. Those do nothing, so continue to Aira's Space 2.
Aira's Space 2: All the bridges are blocked by huge eyeballs. Slice them if you want to cross. :P
Sometimes, black holes appear on the ground and sharp fangs come out of them. They inflict damage. :P
Explore all the paths; some lead to treasures. Next to an enclosure, in which you are forced to beat
monsters, a Save Point is patiently waiting for you to use it. Then, approach the giant eye and enter it once
the bridge is formed.
Room of Solitude: Aira is standing in the middle of the room and is rather unhappy. The
Eye of Valmar makes its entrance, taking the girl's place. I think this boss is one of the most
unpleasant in the entire world. :P The Eyeball Bats do not necessarily hit hard, but they are
everywhere and always ready to fight. Kill one of them at the beginning so they will not use their
Delta Attack. Then, focus all your efforts on Valmar's Eye. It uses some special attacks that
confuse (Polen Spew) or paralyse (Spellbinding Eye) your party members, but nothing really more devastating
than that. You get three items from this boss, including the Gravity Egg. Millenia receives the move
Spellbinding Eye. I repeat you should upgrade it as soon as you can (I said it on the walkthrough
main page, but you probably have not read it :P).
Tearful Deliverance in Mirumu
You are all back in the Garden of Dreams. Sandra is weeping at her daughter's side while a sad theme is
playing. There is a lot of talking between Millenia and yourself before actually returning to Mirumu.
Now that almost everybody is happy ("tearful" in the title is not there to make it all looks more tragic),
you can leave for the Cathedral through the St. Heim Mountains with Elena. In case you are
interested, a different scene takes place at the Inn if you spend the night.
St. Heim Mountains - Halfway Up
Treasures |
Battle Manicure, Dragonslayer Axe, Godspeed Ring, Guard Mushroom, Holy Wound Salve, Lion
Field Garb, Mach Boots, Mogay Bomb, Scattering Stone, Scroll of Alheal, Seed of Life,
Seed of Spells, Silver Feather, Yomi's Elixir, 500G (x6), 1500G (x3) |
Monsters |
Big Foot, Chameleon, Giant Crab, Hammerhead, Twin Ogre |
Characters Level |
Elena: 24-25; Mareg: 25-26; Roan: 24-25; Ryudo: 24-25 |
Save Points |
Base - Part 1, Caverns - Part 2 and Halfway Up - Part 1 |
It seems like the road is endless in those mountains because it is divided in many little parts
and there are a lot of goings-in-and-out of the caverns. A Save Point is on your right near the
entrance. I suggest you explore the mountains and beat up a few monsters there. As usual, all
paths bring you to treasures or the exit. In Base - Part 2 (just don't forget to count the
parts :P), there is a SE-CRET cavern under the waterfall. Inside it are pretty treasures. You decide
to camp in Caverns - Part 2 to regain some strength. Then, "they" try to trick you into thinking
it takes more than two days to reach the other side of the
mountains by making you camp again in Halfway Up - Part 1. Anyway. :P Not far away from where
you spent the night, there is a small lake and an axe at its bottom. To get it (and because you can
not swim; the lake is sooo deep), push the boulder on top of the waterfall. If you search a little
along the road in Halfway Up - Part 2, you might find a large door oddly carved. It is
pointless. You will never use it. :P Stop wandering around and enter St. Heim.
Squeak-Baaaa! in the St. Heim Papal State
Hatman: All Tutorials
In St. Heim, a guardian priest near the entrance tells Elena that she can meet the
Pope right away if she wishes. She prefers to go to the Cathedral later because she wants to take
a rest at the Inn and wash herself. While eating, a priest comes in and announces that Zera requires
Elena's immediate presence. Soon after, another priest (full'o them) enters and asks everybody else
to come see the Pope as well. Visit the town (or not... the Squeak-Baas in the pastures are supposed
to be cute) and go to the Cathedral. There are two staircases in the Lobby. The right one leads to
the Balcony (useless for now) and the left one to the Guestroom, the Library and a Save Point. Talk
to the priest in front of the middle door and he will allow you (only Ryudo) to enter the Audience
Chamber and hear Zera's magnificent speech about Light and Darkness. His Holiness invites you to
his private apartments and explains that in order to help Elena, you must find the Granasaber, the
sword used by Lord Granas ages ago in the Battle of Good and Evil. No one really knows where it is,
so all you will have to do is following the road on the map. :P After this little meeting, go to the
Library to relate the recent events to Mareg and Roan. A few hours later, a guy comes in and says that
Valmar is in the Cathedral, where Valmar = Millenia. She is on the Balcony, looking at the moon. Go there
and have a discussion with her. The next day, return in the Audience Chamber to tell Zera you will search
for the Divine Sword. He gives to Elena a special item, the Book of Priests. Then, before heading for the
Pilgrim Road, buy a lot of those precious Butter Rolls at the General Store (you can spend the
night at the Inn, if desired).
St. Heim Mountains - Pilgrim Road
Treasures |
Bravery Bandana, Holy Wound Salve, Magic Blessing, Poff Nut, Poisoned Knife, Seed of Moves,
500G (x3), 1500G |
Monsters |
Big Foot, Chameleon, Twin Ogre |
Characters Level |
Elena: 25; Mareg: 26; Roan: 25; Ryudo: 25 |
There are two ways to reach the exit of the Pilgrim Road. The easy one: use the main
road with fountains and statues. The "hard" one: use the ladders on the sides of the road to put a feet
on the ground, beat monsters and get treasures while slowly progressing toward the exit. It could be
a good idea to gain some experience there and more importantly, MC and SC. Have fun. :P
Run to the Hills
Treasures |
BlackQuartz Helm, Buster Flail, Earthen Cuirass, Exhaustion Nut, Golden Nut (x5), Myriad
Power Nut, Patience Nut, Quake Stone, Rage Ring, Revival Gem, Scroll of Alheal, Seed of Defense,
Seed of Life (x2), Seed of Magic, Seed of Power, Seed of Psyche, Thunder Ring, Weakness Nut,
500G (x2), 1500G (x3) |
Monsters |
Chameleon, Dragonoid, Land Cougar, Twin Ogre |
Characters Level |
Elena: 26-27; Mareg: 27-28; Roan: 26-27; Ryudo: 26-27 |
Save Points |
Raul Hills 1 and 2 |
There is a road in Raul Hills 1, but it is a trick! If you follow it, it will only lead
you to DEATH. Leave the main road by turning right after the second signpost (the signposts are on the left
side of the road) and search for the ancient ruins entrance. If you talked to everybody in St. Heim, you
should know how to find your way across the ruins. If not, then you must walk on the white (or light
grey) tiles. Raul Hills 2 is amusing for its pink plants. Well, it is not really
THAT amusing, but you can hit them to find treasures. Or Chameleons. The road is not as tricky as the
one in the first part of the Hills because it truly brings you to the exit. Turn left at the first intersection
and you should be fine.
Much Fun at the Bazaar in Cyrum!
Hatman: All Tutorials
Cyrum is Roan's hometown, but he seems to be strangely embarrassed to return there.
Visit the Kingdom if you wish. However, there is nothing much to do yet. Everybody
is talking about the Bazaar that will be held in the Castle Square the next day. Go to the Inn to
spend the night. Roan leaves before eating for some unknown reason, but who cares? Pwa ha ha!
:P To obtain information about the Granasaber, the innkeeper suggests that you ask a guy named
Hemble at the Bazaar. But! Because he is a pervert, you must be accompanied by Elena and present
yourself as a schmaltzy couple. Hee-hee. At night, all sorts of things happen, starring various
and new characters. The next morning, go to the Castle Square. Hemble's stand is next to the
juice one (near the Square entrance). When inside his tent (also stupidly called "Informant's
Tent"), you are introduced to the... first Grandia II mini game! You must play arm wrestle
with the guy to extract the precious information from his ugly mouth. The instructions on how to play
are given in the game, so I will not repeat them here. :P Anyway, it is impossible to lose that
match. As expected, Hemble knows nothing about the Divine Sword, which means you lost your
time faking to be Elena's boyfriend. For more crazy adventures in the Bazaar, read the
corresponding section on the Miscellaneous page.
Once outside the tent, Elena sits on a bench and asks for something to quench her thirst.
Go get herself a drink at the juice stand, ya lazy bum! The clerk offers four juices, but the
only one you can choose is the last, in the blank space. When you come back to give it to
Elena, Millenia is standing there and jumps at your side, as usual. While trying to leave
the Bazaar, Millenia forces you to take a short break at the MAU tribe stand.
A few minutes later, Mareg and Roan joins you. The cute little boy is apparently anxious because there
is trouble at the Castle. He tells you to take a boat to sneak in by the rear gate. Follow
his indications and embark on the fair ship that mysteriously leads you to the correct place
all by itself. Talk to the two soldiers near the dock to enter a not so Secret Passage.
The Secret Passage and the Return of Carro
Treasures |
Electrum Stone, Lightning Tiara, Magical Brace, Move Blessing, Silver Feather, 700G, 2100G |
Monsters |
Chameleon, Dragonoid, Skull Snail |
Characters Level |
Mareg: 29; Millenia: 28; Roan: 28; Ryudo: 28 |
Save Point |
Near the entrance |
This cave holds a truly happy event: your long awaited reunion with Carro. If you have
played correctly the game up until now or have read the Miscellaneous page when suggested to,
you should have three Poff Nuts. :P If so, give them to Carro and it will jump in your arms with its
lighted tail. A Save Point is a few steps away from there, to your right. Then, go in the other
direction, push the box and continue straight. You must pull a few levers to cross the river and
eventually open the large steel door. Behind the latter, the useless Carro leaves, but no worries.
You will meet again. In the last room, push the wall where the "!" sign appears to finally sneak in
the Castle.
On the right side of the corridor, there is a Save Point. Enter the big door on the other side
to see what is the terrible secret lying inside. A strange dude, Menory, and a large gate are
all you can see, though. Turn back and climb the stairs next to the Save Point. They lead to the Castle
Lobby. Go to the King's room. In the Lobby, a lady named Marie can give you directions if you are lost
like a little school girl. After your discussion with the all powerful King, go back to see Menory and
enter the Gate of Darkness (Underground Plant).
Green Like an Underground Plant
(I know, I know. Very bad word play. :P)
Treasures |
Book of Gales, Dynamite, Fine Broadsword, Flame Stone, Forbear Necklace, Holy Wound Salve,
Icefang Stone, Mana Harp, Mana Insignia, Miracle Elixir, Move Blessing, Paralysis Salve (x2),
Revival Gem, Soul Eater, Warp Shoes, 700G (x6), 2100G (x3) |
Monsters |
Dragonoid, Skull Snail, Vein Brain, Warp Warrior |
Boss |
The Claws of Valmar - Valmar's Claw (HP: 14000), Left Arm (HP: 9000) and Right Arm (HP: 8000) |
--- |
1000 |
1200 |
2400 |
2100 |
Characters Level |
Mareg: 30-31; Millenia: 29-30; Roan: 29-30; Ryudo: 29-30 |
Save Points |
Underground Plant 1, 2 and 3 |
Underground Plant 1: As always, there is a Save Point next to the entrance. Look around for
treasures and get used to the foes there. Then, find the stairs leading to the lower floor and pull
the red lever. What could we do without nifty levers? Probably nothing. Pulling it created a new
passage on your left: four green steel tubes (I am assuming it is steel) came out of the wall. So,
use them to enter the next part of the Plant.
Underground Plant 2: This place looks complicated, but it is only an illusion. All you have
to do is following the arrows on the beams. -_- Sometimes, there is more than one direction to
choose from, but one of the two undoubtedly leads to a treasure or a dead-end. You will have to play
with a few levers again, but there is not even a pattern to igure out. Pull them and continue on the
new path revealed by their activation.
Underground Plant 3: Walk around, explore and pick up treasures. Since it is the last place
where you can fight enemies before meeting the boss, take this occasion to level up if you think you
need to. The door to the Control Room is next to the Save Point.
Control Room: Walk to the center of the room and prepare yourself for the big battle. This time,
the Claws of Valmar are trying to beat you up. The Left Arm heals the Claw. Therefore, kill it as soon as
possible. The Claw has its share of annoying attacks like Infernal Sigh (fire-based), Avenging Claw
(ice-based) and Tail Piercer (physical/cancel attack), but the problem is solved easily by using
Spellbinding Eye from Millenia (a lot of Butter Rolls are useful there). You acquire the Book of Gales
after the fight and Millenia gains the move Grudging Claws (very powerful). You find out
that the thing possessed by the Claws of Valmar was an Automata. The whole Plant's purpose was to create
those robots to fight against Granas in the Battle of Good and Evil. Roan is shocked to learn that and
hits on the nearest device, leading to the destruction of the Plant... o_O Before escaping, Mareg takes
the Automata with him because he is a nice guy. Aww.
Back in the Castle (SPOILERS)
After your conversation with the Automata, go to the King's room. You come in just
in time to hear a mysterious individual striking the King down. In case you still had not guessed,
this guy is Melfice. You must fight him, but it is impossible to win. Let him hurt you to death.
By the way, if you are playing the PS2 version, this battle is particularly painful to look at. :P
You are saved by Tio who uses her ring to block Melfice's attack. The bad guy escapes by the window,
making a mess all over the place. Roan is more determined than ever to make his Kingdom grows stronger
by taking pride in being called the People of Darkness. Yes, HIS Kingdom. He is heir to the throne. Oh
my God, what a surprise! :P He is crowned King and with his new haircut, he gives an astounding speech in
front of a cheering crowd. Then, leave by the main entrance of the Castle. You decide to head for the
Island of Garlan to track down Melfice. Fortunately, Roan lends you a ship to go there. Outside the
Castle gates, the Automata, known as Tio, is waiting for you. She has nowhere to go, so Mareg takes her
under his wing, or axe. Whatever. Go to the Port (and to the Inn, if you want to spend the night).
Aye. Arr! Hop Aboard the 50/50!
Talk to the guy near the ship in the Port. He is Captain Bakala, your new best
friend. He likes to give all sorts of advice and to say "Arr." When you are ready (buying
Move Blessings and Poison Antidotes would be a great idea), enter the spectacular vessel.
On the trip, talk to everybody, including the Captain on the deck. Since Elena
is seasick and there is not enough wind to cross the Granacliffs, the Captain stops at
Ceceile Reef for the night. |
Ceceile Reef: Beware of the Flying Claws
Treasures |
All-Around Seed, Coral Necklace, Dragonfly Slayer, Electrum Stone, Flame Shoes, Gale Stone,
Healing Fruit, Lullaby Staff, Mermaid Harp, Scroll of Alheal, Soul Egg, 1000G (x3), 3000G |
Monsters |
Crimson Claw, Flame Toad, Scaly Warrior |
Bosses |
2 Crimson Tails |
9800 each |
500 |
600 |
2400 |
0 |
Characters Level |
Elena: 31-32; Mareg: 32-33; Ryudo: 31-32; Tio: 32-33 |
Save Points |
Ceceile Reef 1 and 2 |
While the Captain is waiting on the 50/50, walk around and explore the region. A few suspicious
rocks rest along the road, but they do nothing more than what rocks normally do. For now. You
choose to camp in a nearby area with your companions, but your night is spent discussing with
Elena... and fighting those rocks because they were Crimson Claws in disguise! The next day,
you can not return to the ship. The tide has come in and blocks the path. Noooo, people
can not swim in that game. You must return where Elena and yourself had a cute conversation the night
before and continue through Ceceile Reef 1 from there.
It is quite simple to find your way through this Reef. Be careful, though, because sometimes, ferocious
Crimson Claws jump out from holes in the rock walls. At some point in Ceceile Reef 2, there
are grey rocks on the shore (on your right). If you follow them, you will discover a Save Point and the
two Crimson Tails. The bosses' most powerful attack is Phantom Echo. It hits some of your members and
lowers their DEF. Apart from that, they are like normal foes, but with more HP. They drop the Soul Egg
when defeated. Soon after is Ceceile Reef Point. Jump down and return to the ship. You are now a
few seconds away from witnessing the greatness of the 50/50 and the humour of the Captain! :D Well, it
only means that you will cross the Granacliffs and reach Garlan.
Garlan is Where Everything Began
Hatman: All Tutorials
Garlan is your hometown, but the villagers are obviously not happy to see you again. It seems
that you have something to do with Melfice's sexiness, er I mean evilness. After being insulted by
the Chief and some townspeople, go to your old house (upper west corner of the village) and watch
yourself fighting with Gatta. Then, go to the Inn to sleep. That evening, Elena finally learns the
unbearable truth about your past. You wake up with the inexplicable feeling that Melfice is on his
way to Grail Mountain. The entrance is next to the graveyard. Buy a lot of Grail Fruits at the
General Store before going there. If you think you have not been insulted enough yet, talk to the
nice people in the village.
Looking for the Evil Cute Guy on Grail Mountain
Treasures |
Bonds of Trust, Book of Swords, Dark Armor, Double Moon, Dynamite, Earthen Axe, Face Paint,
Fairy Ribbon, Gold Feather, Grail Fruit (x3), Healing Fruit, Maken Valborg, Makibishi, Mars
Talisman, Move Blessing, Potion of Azure, Soul of Asura, 1000G (x4), 3000G (x2) |
Monsters |
Clay Bird, Crimson Claw, Flame Toad, Man-Eating Tree, Pit Viper |
Boss |
Melfice (HP: 19000), Sword (HP: 11000) and Regenerator (HP: 13000) |
--- |
1500 |
1800 |
3600 |
0 |
Characters Level |
Elena: 34-35; Mareg: 35-36; Ryudo: 34-35; Tio: 34-36 |
Save Points |
Grail Mountain Road 1, 2 and 3 |
Grail Mountain is truly a detestable place. Ugly, dark, boring, long; it possesses
all those "qualities". Moreover, there is not even an obvious road to follow due to sticky black
pools of unknown stuff everywhere. Therefore, check the compass. It will do a far better job than
myself at telling you where to go. On a few occasions, you must push a tombstone to dry a nearby river
from its green fluid in order to cross it. The entrance to the Shrine is on the other side of the
Shrine Square, after Grail Mountain 2. They had a lot of imagination for the places names.
Inside the Shrine, there is a Seal of Lord Granas in which the Horns of Valmar were resting.
When you come back in the Square, Melfice gives a brief speech and subtly invites you to follow him
to Grail Mountain 3. At the end of the "road", the Plateau of Memories is lying and
the battle with Melfice begins. If you are not strong enough, Melfice will be a real pain in the
ass. Equip Life Up to as many people as you can. I must repeat the the stats and magic boosting skills
really make a difference. So, equip them. Melfice can easily block your moves and magic, which is simply
unbearable. The Sword has the following powerful attacks, each of these corresponding to one of your moves:
Wailing Soul Slash (Purple Lightning) and Demon Horde Slash (Sky Dragon Slash; you get it after the
battle). Moves and normal attacks do not harm the Sword; use magic instead. On the other hand, the
Regenerator is weak against physical hits and casts a lot of ACT/DEF/MOV boosting spells on Melfice.
The latter can be hurt with both magic and moves, but he has a good defence. If you think you can
pass a turn without healing, you are probably wrong. When the Sword is dead, Melfice uses the attack
Evil Horns on some members of your party. As expected, it hurts. :P I normally kill the Sword
first, then Melfice with magic. You will run out of SP pretty early in the fight and Blueberries or
Butter Rolls insignificantly recover your SP. So, magic is more convenient to use. Before dying,
Melfice tells you that the Granasaber lies to the East, along the Granacliffs. Once their host is dead,
the Horns need another body to live and yours seems to be the most available at the moment. It literally
strikes you down and your friends must carry you to the Inn in Garlan.
The Trip to the Great Cleft Island of Arachna
You are lying in a bed at the Inn and you must fight in your dreams to release Melfice from his sufferings.
Of course, you easily succeed to, but only with the help of Elena and Millenia. When you wake up, you
still have the Horns in you. Millenia gently sealed them. As long as you do not succumb to anger, you
will be fine. Good. Level up the newly acquired move SKY DRAGON SLASH NOW. Then, return to the 50/50
and allow the Captain to guide you to the East, toward the Island of Arachna. On the trip, Elena talks to
herself and is traumatized that she had to rely on Millenia to save you. Anyway, she is a Sister after all.
The Captain leaves you on a beach, near Ghoss Forest West. Mareg says he knows this place because the
road leads to his hometown. Bakala gives you some love advice and prepares himself to return to Cyrum. Head
for the Forest entrance, near the Save Point.
Let Us Go to Mareg's Place!
Treasures |
Aromatic Root, Baobab Fruit, Divine Talisman, Healing Incense, Quake Stone, Super Mogay Bomb,
Sylph's Robe, 1000G, 3000G |
Monsters |
Flame Toad, Giga Mantis, Pit Viper, Scaly Warrior |
Characters Level |
Elena: 36-37; Mareg: 37-38; Ryudo: 37; Tio 37 |
Save Point |
Ghoss Forest West 1 |
Mareg absoluetly wants to stop at his village because he desires to discuss with the village Elder about
your quest. The way to follow is not confusing at all. Giant pink flowers bend down over the rivers
to create bridges. Just make sure to not let them fall on you or you will get hurt. The orange leaves
hanging in the trees are secret doors. Push them to take the treasures hidden behind. I
recommend levelling up the move Lotus Flower from Tio at this point, if you have not already. The majority
of your time in Ghoss Forest West 2 is spent on tree trunks. Walk on the leaves of the red flowers
to form new passages. The Claws of Valmar were sealed in the middle of this forest, where the land is
now befouled and black. Mareg's village, Nanan, is only a trunk away from there.
Various Adventures in Nanan (Drinking, Kissing & Singing Included)
Hatman: All Tutorials
Treasures: Nut of Light and various items from the Hut of Trials
A guy at the entrance warmly welcomes Mareg back. The first thing you need to do is visiting the
Elder in his house. He explains that their tribe does not pray to Light nor Darkness, but simply lives
through feelings, which pisses Elena off. To celebrate the return of Mareg, an enormous feast will be
held in the village square at night. However, before celebrating, the Elder wants Elena and yourself to
do a special task that no one in Nanan can perform... You must go in the Hut of Trials and try coming
back alive. Preparations are futile as you will soon learn that dangers are merely inexistent in there.
Read the
Miscellaneous page for more details. Once your mission accomplished, you
are allowed to participate to the feast. If you talk to the Elder, he will ask you to do something,
anything, to get into the rejoicing spirit. Elena's song is perfect for the occasion. After her
musical performance, accompany her to the Spring. Watch the scene and laugh at the corniness of the
dialogues and situation. :P The next morning, leave for Ghoss Forest East (spend the night
at the Inn if you wish). It will bring you to the Great Rift. I suggest you buy many Baobab Fruits
at the General Store before your departure.
Ghoss Forest East: Orange Mushrooms and Red Flowers
Treasures |
Baobab Fruit, Black Belt, Dragon Scales, Red Goblin Toad, Revival Gem, Runner Mushroom,
Seed of Running, Seed of Spells, Smelling Salts, Speed Mushroom, Vaccine, Wolf Boots, Yomi's
Elixir, 1000G (x3), 3000G (x3) |
Monsters |
Fenny Bird, Giga Mantis, Man-Eating Tree, Pit Viper |
Characters Level |
Elena: 37-38 ; Marge: 38-39 ; Ryudo: 37-38 ; Tio: 37-38 |
Save Point |
Ghoss Forest East 1 |
Ghoss Forest East 1: There is a Save Point right in your face when you enter this
lovely place. The trick to reach the exit in this first part of the forest is to follow the
giant red swirling flowers. Aren't they trust-worthy enough? Now go and be careful when walking
in the mud. The monsters' speed is not affected by the low viscosity of the brown fluid. They
will probably take advantage of the situation and attack you from behind.
Ghoss Forest East 2: It is the Return of the Orange Mushrooms! Hit them to make
yourself a passage or to get treasures. They are your new friends because they are equivalent
to the giant red flowers (they lead the way to the exit). The square-shaped trees along the road
are Man-Eating Trees in disguise. Be careful. :P Soon after the second bunch of six square-shaped
tricky trees, you can enter the Great Rift by walking on a giant root and turning right at the
intersection (if it can be called an intersection).
The Huge, Immense and Interminable Great Rift
Treasures |
Blessing Scroll, Demon's Tears, Discus, Energy Ring, Healing Fruit (x2), Healing Incense,
Magic Blessing, Man's Headband, Man's Iron Clogs, Seed of Moves, Seed of Swift, Serpentine,
Vaccine, 1200G (x3), 3600G |
Monsters |
Desert Diver, Fenny Bird, Giga Mantis |
Characters Level |
Elena: 38-40; Mareg: 39-41; Ryudo: 38-40; Tio: 38-40 |
Save Points |
Great Rift 1 and 2 |
Great Rift 1: You can not turn the camera as you wish here. You only face the
side of your characters, so keep in mind that my directions in the next two sentences are given
considering this fact. :P There is a Save Point to your left. Then, go right and climb down the ugly
stairs. It is up to you to explore more to get the treasures. In fact, I suggest you to do so
because it will be easier to find your way and see when/where you must push boulders. It is always
obvious, though. No need to worry about it. :P Remember that the Fenny Birds are VERY annoying.
They ALWAYS surprise you. That being said, have fun. :P
Great Rift 2: This place is a bit funnier than the other one. There are bushes that seem
to block your path, but it is only a false impression because you can walk through them. Go right
as soon as you can and turn left near those grey rocks. Past this point, it is very easy to reach
the deserted area, where you must go. Once there, go right to save and head for the Great Rift 3.
Great Rift 3: A little farther from the entrance, a strong wind current is blocking the way.
Tio explains it is a protective barrier around the Divine Sword generated by a machine located in
Demon's Law. Head forward to go there. Desert Divers are as annoying as the Fenny Birds, if
possible. Try surprising them whenever you can.
Demon's Law: Intruders Must Be Destroyed
Treasures |
Balor, Halo Armor, Hero's Elixir, Exorcism Bow, Inferno Battleax, Mystic Potion, Panacea,
Phoenix Hat, Red Bird Stone, Star Egg, 1200G, 3600G |
First Sub-Bosses |
Leck Guarder and 2 Snow Leopards (HP: 4600 each) |
15000 |
700 |
320 |
1600 |
150 |
Second Sub-Bosses |
2 Naga Queens - (HP: 12500 each, Total EXP: 750 MC: 1280 SC: 0 Gold: 1600) |
12500 each |
750 |
1280 |
0 |
1600 |
Boss |
Tio Clone |
25000 |
900 |
4000 |
4000 |
0 |
Characters Level |
Elena: 40; Mareg: 41; Ryudo: 40; Tio: 40 |
Save Point |
After defeating Leck Guarder |
Turn right, then left to find a room where a Minotaur is apparently waiting for you. Minotaurs are
polite like that in this game. Two Snow Leopards are fighting by the boss' side. They are easily taken
care of with two Sky Dragon Slashes. Leck Guarder's strongest attack is Buster Horns. It cancels one of
your members' attack and makes a lot of damage. A Save Point magically appears after the fight.
All you have to do in the next room is to light up the three blue orbs on the middle door by hitting
the circular red pillars. One of them is right in your face and the others are in the rooms to your
left and right. Behind the newly opened door, two Naga Queens menacingly advance toward your group.
No need to try killing the two of them at once; it is an easy fight. They drop the Star Egg
after the battle.
The core of the Demon's Law is in the Control Room. It is the commander of all the Automatas
and is still attempting to follow Valmar's orders. You must destroy it if you want to finally stop
the wall of wind around the Granasaber. The Clone's speed is higher than Tio's, but its moves are
similar. As expected, Lotus Flower rarely fails to cancel your attacks. You will manage to get quite
a few moves done nonetheless. The Clone can hit three times in a row with its weapon, but not hard.
When the commander is dead, climb the stairs and hit on the globe... it will calm the wall of wind
outside. Return there and cross to the other side (Great Rift 4). Simply watch the
scene with Selene, Millenia and another of those disgusting monsters, Valmar's Body.
Valmar's Body...eww!
Treasures |
Adamantine Helm, Angel Circle, Bonds of Trust, Fire Charm, Gold Feather, Golden Potion,
Magical Medicine, Ninja Clothes, Panacea, Potion of Azure, Pretty Bracelet (x4), Pretty
Necklace, Rainbow Hi-Heels, Relief Tag, Resistance Dress, Revival Gem, Sage's Hat, Silence
Lute, Thor Stone, 1500G (x2), 4500G |
Monsters |
Brain Bat, Dino Freezer, Immune Cell, Tarantula, Venomous Larva |
Boss |
Valmar's Core - Valmar's Body (HP: 25000), Left Tentacle (HP: 14000) and Right Tentacle (HP: 14000) |
--- |
1600 |
6000 |
6000 |
4000-8000 |
Characters Level |
Mareg: 41-43; Millenia: 40-42; Ryudo: 40-42; Tio: 40-42 |
Save Points |
Point of Entry, Artery Passage and Tentacle Passage - Part 2 |
You are in Valmar's body. Consequently, everything is red, pink, viscous and squishy. A Save
Point is in the originally called Point of Entry. I wonder what part of the body it
is. :P In the Tentacle Passage, follow the "road", hit the eyeball standing
on a stick and turn right. There are blue balls in transparent cubes. What you have to do is
(push = one transparent cube): push, go right, push, go left, push and go right. Note that once
you have jumped down the red "road" after the cubes, you can not come back.
The Vein Passage looks really confusing. I will simply tell you which door to choose,
whenever there is a choice to make, in my own ugly way (you have to figure out yourself when to
push the buttons on the floor :P): left, right, left, right, left and left. Visiting the other passages
allow you to pick up neat treasures or, uh, nothing. :P Before going into the Spherical Room,
make sure that the right door (your back facing the exit) in the last room is opened. Go in the
center of the sphere and push the thing in the middle. The arteries (or whatever it is) rotate and
the Artery Passage appears where the Vein Passage was before. It is the same thing as the
Vein one, but in red shades. Here is the path leading to the exit: right, left, left, right, left and
right. You are back in the Tentacle Passage, but in a different part of the body. The "road" is
linear. There are transparent cubes again: push, go left, push, go right, push and go left. After
those, reaching the Core is a piece of cake. Not as appetizing as a cake, though. Pwahaha. :P
In the next room, do as Millenia says and trash the 3-headed core. The Body has an attack called Suck
In, which consists of regrouping everybody and cancelling their next hit with one of the tentacles. Be
sure that your moves are at least at level 4 and aim for the Body. Spellbinding Eye works perfectly, so
yay. :P Millenia helps you to escape after the battle when the whole structure is falling apart.
Ride on the Divine Sword: Yeehaw!
You are now in complete possession of the Granasaber. It is huge, but the truth is that it is not a
real sword. It is a spaceship. Ahah! Fortunately, Tio is a genius when it comes to advanced technology
and serving tea. She knows how to control it and leads you to St. Heim to take it back to Zera. Elena
is tired, even though she did nothing in Valmar's Body, and asks for a room to rest. All she manages
to do is yelling at Millenia in a mirror and making her "disappear". Despite the destruction of
Valmar's Body, the skies darken without a warning and Valmar's Moon blocks the sun. People in St. Heim
are terrified and think the Day of Darkness has finally come. They try to seek refuge in the Cathedral as you land
in the Pastures... |
Where Are the Cute and Fluffy Squeak-Baas?
Treasures |
Goddess Hi-Heels, Holy Clothes, Paladin Armor, Paladin Helmet (x2) |
Sub-Bosses |
4 Granas Knights |
2430 each |
360 |
0 |
600 |
400 |
Boss |
The Heart of Valmar - Valmar's Heart (HP: 21000), Left Eye (HP: 13000) and Right Eye (HP: 13000) |
--- |
1800 |
8000 |
8000 |
9000 |
Characters Level |
Elena: 44-45; Mareg: 44-45; Ryudo: 44-45; Tio: 44-45 |
Before heading for the Cathedral, stop at the Inn to save. Going to the General Store to look
at the new items is also allowed. Some Cathedral Knights are cutting off people's heads on your
way. You smartly decide to eliminate them. They are quite easy to beat since a single Sky Dragon
Slash does the job. However, a simple attack from them cancels yours. At the
Cathedral, Selene is standing on a large column and tells you crazy things. Guess what. She is
possessed by... the Heart of Valmar! You must fight this other repugnant
creature. Yay. I have no idea why it has eyes as sidekicks. Maybe veins or arteries, but eyes...?
Anyway. This battle is very easy, like so many others. :P The Eyes cast status effects and elemental-based
spells while the Heart generally performs normal hits. However, it might use Avici Slash, a powerful
attack where countless arrows are thrown at everybody. It is painful. You should know by now that your
moves are the best way to defeat the Heart.
After the combat, Elena cries and runs inside the Cathedral. She is such a whining little brat. :P
Follow her to the Audience Chamber (the Save Point in the Guestroom corridor is still there). Oro
is lying on the ground and is mumbling about a Holy Room, located behind the audience altar.
Enter it and hop on the high-tech elevator. The Pope invites all of you to his private dark room to
show you stuff... He finally tells the truth about the Battle of Good and Evil as an entertaining
cinematic sequence plays before your eyes. Oh, and he also says that he wants to resurrect Valmar. He
abducts Elena and flees to the Moon. Your only mean of transportation to go there is the Granasaber,
so return in the Pastures and get back on the flying sword.
To the Moon!
Treasures |
Angel's Robe, Demon Ash, Golden Potion, Indigo Potion, Leo Rex Battleax, Lion Boots,
Lion Harp, Meteor Scroll, Miracle Elixir, Moonlight Tiara, Moonstone Armor, Mystic Veil,
Panacea, Potion of Azure, Reflect Helm, Scarlet Potion (x2), Scattering Stone, Silver
Feather (x2), Thor Stone, 2000G (x4), 6000G (x2) |
Monsters |
Dragon Knight, Evil Maneuver, Nyarmot, Salamadile, Valmar Fly, Valmar Young |
Boss |
Egg Guardian |
29000 |
2000 |
10000 |
10000 |
7200 |
Characters Level |
Elena 45; Mareg 45-46; Ryudo 45-46; Tio 45-46 |
Save Points |
Valmar's Moon 1, 2 and 3 |
Follow the path leading to Valmar's Moon 1 and jump down. As always, the road is pretty linear
in there. To go to Valmar's Moon 2, you must "build" a bridge
using weird bubbles generators. A few exploration, a FEW, is required to find
those machines.
In Valmar's Moon 2, the path is even more linear. Sometimes, "ligaments" are blocking the path,
so cut them. There are red tiles on the floor in Valmar's Moon 3. Some of them obviously
(very obviously) activate a mechanism that moves a pillar to get treasures or to cross a river. On the
other side of the first river, go in the general left direction until you reach another river. Cross it
and eventually, you will find a third Save Point. Close to it is the entrance to Valmar's Womb.
Enter it. :P Elena and Zera are in the middle of the room, but a huge glass prevents you from going any
further and from being heard. Zera wishes to call the Wings of Valmar and complete the resurrection of the Evil
God. Meanwhile, fight the Egg Guardian that is trying to assassinate you. Pay no attention to the four Bits.
Two Sky Dragon Slashes kill them and they can be revived by their master. If the Egg Guardian performs
its Wailing Sickle attack, heal your party immediately (that is kinda obvious, I know :P). This battle is
not particularly difficult, but it can be long. Millenia, summoned by Zera, helps you to escape with Elena
after the conflict with the Egg Guardian. Monsters are everywhere on the Moon and a few pre-programmed
battles ensue. The foes are Valmar Youngs and Valmar Flies. Revive Elena before fighting. :P Nightmare
Ball is effective against those enemies most of the time. As I said, monsters are plentiful. Consequently,
Mareg decides to stay there to fight them while you are escaping on the Granasaber.
Cyrum Kingdom Revisited
Treasure |
Missanga |
Monster |
Valmar Young |
Characters Level |
Elena: 46; Roan: 46; Ryudo: 46; Tio: 46 |
The landing should have theoretically killed everybody, but it seems that Tio teleported you out
of the Granasaber just in time. Tio can learn the move Whisper to Stars now. Look around for the Missanga,
a very interesting valuable, then go to Cyrum. The city is infested by demons. Before heading for the Castle
to help Roan, recover at the Inn and stock up on Baobab Fruits and Magical Medicines at the General Store.
Roan invites you inside the Castle to talk about the most recent events. He wisely decides to join your quest
to stop the complete rebirth of Valmar. On your way to the exit of the town, some Valmar Youngs need to be
eradicated. You can return to Cyrum Kingdom South now or enter
Raul Hills - Special Stage.
I suggest going to the Secret Stage since you can find cool valuables there. Back in Cyrum Kingdom South,
nobody really knows what to do, except fleeing to prevent the incomplete Valmar from obtaining the Horns
inside of you. Roan has the sudden idea that you might get some tips on how to defeat Valmar by entering
the Royal Mausoleum, the place where his ancestors, the People of Darkness, have been buried. Tio
opens the door for you. A huge gate appears outside the Mausoleum. It leads to the Birthplace of the Gods.
Tickle Elmo to Get Answers: Birthplace of the Gods
Treasures |
Angel's Ring, Book of Sages, Dragon Egg, Elf King's Boots, Ethereal Miracle, Flame Stone,
Gale Stone, Gold Feather, Hero's Cuirass, Hero's Elixir, Holy Crown, Hyper Mogay Bomb (x2),
Illusion Bandana, Indigo Potion, Kojin Charm, Mystic Potion, Omnipotent Seed, Panacea,
Phoenix Ring, Quake Stone, Scarlet Potion, Sun Robe, Super Mogay Bomb, Valkyrie Dress,
2500G (x2), 7500G |
Monsters |
Ancient Warrior, Death Doberman, Emerald Bird, Yeti |
First Sub-Bosses |
2 Dual Fists |
19000 |
900 |
0 |
3200 |
2400 |
Second Sub-Bosses |
2 Guardians |
18000 |
1000 |
4000 |
0 |
0 |
Characters Level |
Elena: 49-51; Roan: 49-51; Ryudo: 49-51; Tio: 49-51 |
Save Points |
Birthplace of the Gods 1, 2 and 3 |
The Birthplace of the Gods can be extremely confusing. I tried to keep my directions as simple as
possible, using a minimum of vocabulary, but it will still look complicated to you. :P After some exploration,
you will get used to this place, though.
At the end of the first
room, there is a stone on which a message is carved. It says that you must activate three colored orbs to
find your way through that facility. All the doors in the Birthplace of the Gods are blue, yellow or red.
They open or close when the matching colored orbs are turned on. From the Save Point, enter the left door
and turn right to the room with a pink floor. Continue until you find the blue orb and activate it. This
action lighted a blue light above a certain door that I will call the elevator from now on. Use the door
behind the blue orb. You are back in the room with the Save Point. Turn left and continue
straight to reach the elevator. Enter it. :P It brings you to Birthplace of the Gods 2. Go straight
to find another pink room. There is a Save Point again. Climb down the stairs to Birthplace of
the Gods 3. In the next room, go up the stairs, turn left and prepare yourself for a battle against two
Dual Fists (easy easy). Then, continue and cross the bridge to turn the yellow orb on. Re-cross the same
bridge and enter the yellow door. Go back to Birthplace of the Gods 2 and get ready for another easy
fight against foes called Guardians. The red orb is a few steps away from there. Activate it and return to
Birthplace of the Gods 3 by the stairs near the Save Point. Turn the yellow orb off, go back to
Birthplace of the Gods 2 and enter the elevator. Go straight to finally reach the Control Room (and
a last Save Point).
If you desire to obtain the Book of Sages and the Dragon Egg, you must *takes a big
breath*: go back to Birthplace of the Gods 2, use the stairs to go to Birthplace of the Gods 3,
activate the yellow orb, return to Birthplace of the Gods 2, enter the elevator to go to
Birthplace of the Gods 1 and turn the blue orb off. The large chest containing the coveted
items is in the room left to the orb.
...In the Control Room, Elmo, the caretaker of this building, explains all there is to know
about Valmar, Granas and the Seals of Lord Granas. Your plan to deafeat Valmar is to plunge into
his world and try to corrupt him by refusing to become an Evil God while still having the Horns inside
of you (or a similar concept hard to describe :P). Say "goodbye" to everybody and walk on the Seal to
let yourself fall into "Valmar's universe". Skye is so sweet: he accompanies you even if he knows
you might kill him if something goes wrong.
The Test: Ryudo's Heart
Once on the ground, follow the road and answer "no" at each question asked in front of the
green flames. If you answer "yes", you are asked the same question again and forced to say "no". At the end
of the road, despite your good will, failure seems to be the only option. You are slowly submerged into a
red liquid to be transformed into a monster... In the meantime, Elena, Roan and Tio are helping the
townspeople in Cyrum. Elena uses the power of her voice to fill everybody's hearts with hope. *Insert a scene where
you are trying to get rid of Valmar's curse on your beautiful body and succeeds with the help of Love
and Hope here* Back in the real world, you are now ready to fight the New Valmar with your designed-for-humans
Granasaber. You can talk to the people around the Royal Mausoleum (a few known figures are there) and buy
things from a local guy. The lighted crest on top of the Mausoleum sends you into New Valmar.
The New and Improved Valmar
Treasures |
All-Around Seed, Battle Manicure, Black Angel Bow, Brave Dirk, Dirk, Face Paint, God of War
Helm, Gold Feather, Golden Potion, Holy Ghost Staff, Holy Sword Armor, Indigo Potion, Loving
Ribbon, Meteor Scroll, Mystic Potion (x3), Ogre Shoes, Omnipotent Seed (x2), Priestess Robe,
Potion of Azure, Scarlet Potion, Scattering Stone, Yomi's Elixir (x2), 3000G (x2), 9000G |
Monsters |
Dragon Knight, Evil Maneuver, Mind Eater, Killer Tree, Valmar Magna, Valmar Moth |
Bosses |
The Core of Valmar - Valmar's Core (HP: 52000), Left Head (HP: 35000), Middle Head (HP: 38000) and Right
Head (HP: 28000), then Millenia's Clone (HP: 23000) |
--- |
0 |
0 |
3000 |
0 |
Characters Level |
Elena: 52-54; Roan: 52-54; Ryudo: 52-54 ; Tio: 52-54 |
Save Points |
New Valmar 1, 2 and 3 |
New Valmar 1: Who could have imagined that a five-headed monster's interior would be
green and orange? :P Go left after the Save Point and trigger the grey orb at the end of the corridor. It
activates some kind of valmarish elevator. You must use the same kind of technology a few other times in
New Valmar 1. You will eventually reach a room with six green orbs on the floor. Those open and close
one after another. Hitting an opened orb activates a mechanism that unlocks a door next to it.
Starting to count from the orb in front of the entrance, the third on your left is the correct one.
You are not even halfway Valmar and you must already fight a Valmar Magna and two Valmar Moths. The
Moths move annoyingly fast, but one Sky Dragon Slash kills them. Then, enter New Valmar 2.
New Valmar 2: After the Save Point in the large green and orange room, go right and enter
the door. Starting to count from the orb in front of the entrance, the third on your left is the one
you must switch on. Head for the newly opened passage and cross the room with the blue eggs. Hit on the grey
orb on your right at the end of the road. It will lower or higher certain orange plates in the present
room. Following the new path takes you to another orb-switch that opens the way to New Valmar 3
and makes it easier for you to save on the nearest Point.
New Valmar 3: This part is fairly repetitive as you will easily notice by my choice of words. :P
Cut the orange stuff to pass, try to avoid the flapping leaves and enter the tube in the pink room.
Turn right at the first intersection, then right again as soon as humanly possible. Continue straight
until you find a room with a purple tube. In the latter, turn right at the first intersection,
then left at the end of the passage. Go into another pink tube and turn left. Next to the entrance of the
last purple tube, there is a third Save Point. In the next room, two Valmar Magnas falsely believe
they can stop you from saving the world. Beat them up and enter the Core.
Valmar's Core: Walk on the other side of the hill of red spaghetti and watch everybody giving
their speech of Love, Friendship and Hope to Zera. The first boss to fight is the Core. This
thing is tough and the battle can be extremely LONG. My advice is: destroy the Right Head first (it
casts Alhealer), then Valmar's Core. Whee. Told you I was a good strategist. :P Having three characters
equipped with Alhealer would be a great idea because you will need that. A lot. The Middle Head has
an attack called Destruction Light that hits some of your members whereas the Left Head only casts
elemental offensive spells. If you have accessories that protect you against move blocks, use them.
Valmar's Core's Dead Claw has this annoying blocking characteristic. The strongest attack of the Core
is Day of Judgment, but you will not even get close to death if you regularly heal everyone. After
this fight, Millenia comes back from the dead to take her revenge... but no! It is not her; it is a
clone. As if we could not guess. She is easy to kill, because she is slow and does nothing special.
The true Millenia finally returns as her own person, apart from Elena's body and soul. Woohoo. Zera is
displeased by the situation and everything starts to crumble, throwing Roan and Tio far away. It is up
to Elena, Millenia and yourself to save the world. Step on the blue circle on the ground to enter the
Room of Chaos.
The Room of...*with a low voice* Chaos!
Treasures gained |
Boss 1: Golden Potion, Indigo Potion, Potion of Azure, Starlight Tiara
Boss 2: Indigo Potion, Potion of Azure, Queen Heels, Scarlet Potion
Boss 3: Mystic Potion, Potion of Azure, Tenma's Dress |
First Boss |
The Tongue of Valmar - Valmar's Tongue (HP: 27000), Head (HP: 9000), Left Hand (HP: 18000) and Right Hand
(HP: 18000) |
--- |
3000 |
2000 |
4000 |
0 |
Second Boss |
The Eye of Valmar - Valmar's Eye (HP: 20000), Left Tendril (HP: 20000), Right Tendril (HP: 20000) and 4
Eyeball Bats (HP: 20000 each) |
--- |
3000 |
2000 |
4000 |
0 |
Third Boss |
The Heart of Valmar - Valmar's Heart (HP: 27000), Left Eye (HP: 16000) and Right Eye (HP: 16000) |
--- |
3000 |
2000 |
4000 |
0 |
Final Boss |
Zera Valmar |
36000 ONLY |
0 |
0 |
0 |
0 |
Characters Level |
Elena: 54; Millenia: 54; Ryudo: 54 |
Save Point |
At the entrance |
Classic scenario: you must fight the Tongue, the Eye and the Heart of Valmar again. How original. :P The only
differences are that they have more HP and some new spells/attacks. Nightmare Ball from Elena and
especially Spellbinding Eye from Millenia work pretty well against them. That is all you need to
know. :P Use the same "strategy" for the final boss (except that Nightmare Ball is ineffective).
He is disappointingly easy to kill for a God. If all your moves are not at level 5, perhaps you
will not agree with that statement. After each fight, you can return to the Save Point at the entrance.
Now Watch and Play the Ending
Well, there is nothing to say about the ending. A part of it takes place right after the death of
Zera and another, one year later. You have the CHANCE to walk around the world as Roan. He wants to go
on a hunt to find his old friends. Talk to everybody in the towns you visit to learn more about what Tio,
Millenia, Elena and yourself, Ryudo, have become. That is all. The End.
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