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Skies over Angmore

Upon arriving to Glantri, the Marquis gives you a mission to head to Angmore. Now, since you're such in such a swell group of adventurers, you embark right away!
Yes, NPC guards are that stupid. That humorous little quip aside, it would seem your Skyship is under attack by Shadow Elves. Gosh Darnit.
A very short stage, this one. After one wave of teleporting shadow elves, the Witch on the Wyvern'll start casting fireballs. Magic Missile her or just dodge out of the way. A metal chest (key required) with a Haste potion appears along the way.
Reached the end of the deck already? Another Shadow Elf wave along with a Witch appears. Deal with them, and..
.. A Harpy decides to join in the fun. All while more Shadow Elves get in, and even more witches too. Argh. But it's an easy task if you're good with the character's Anti-Air move. It can knock the Harpy right off the sky down for some loving.. as can spell attacks too. Your ranged weapons aren't that good as they fly in a straight line, sometimes just whizzing past her feet, but hammers don't. Don't spam spells too much, since you'll have another fight in your hands, although you might want to give Reverse Gravity a try.
*Ominous Chord* Now what WAS that? A plot reference? Wait, plot? Anyway, this scene is good for a small breather as you're guided RIGHT AWAY into a new Boss fight with..
.. The Fab five. Although four seem dead-ish and the fifth just sits there, flaunting his skull thong. A cleric can simply turn undead here to save you from these undead beings. NEXT!
.. Ah, Tel'Arin. How I hate you aswell. He's a deals a good amount of damage with his sword attacks and his spells can really ruin your quarters' day. BEWARE OF HASTE. He'll signal it by catching a lightning bolt with his hands, "powering up", so to speak. If this happens, keep him down at all costs, as all his movement is *very fast* afterwards, forcing you on the defensive. Try to be quick in your movements, as it may cost you a route choice after this battle. Clerics regain spells after this fight, so try to heal up if possible. You can also Hold Person Tel'Arin up to ease up the pains of the Haste spell he casts.
Damage him enough and he'll show you his Kage Bunshin no Jutsu + Gokakyuu no Jutsu Combo, dropping you down to a single pixel. Cheap plot device, just add water.
After some more devious plot action, you'll be treated to a CRASH LANDING and a choice of three. Yes, three, but you'll need an Elf with you. The first choice will take you to Aensun, a town under attack masterminded by Ogres, but only if you finished the fight with Tel'Arin fast enough. The second choice take you to the Forest of Despair loaded with MAGICAL GOODIES and a Beholder, and Elf can guide you via treetops to your destination, giving you the first chance to fight a dragon and skipping a Manticore boss fight.


Go to back to the walkthrough menu
Go to Stage 5a - The forest of despair
Go to Stage 5b - The riddle of Aensun
Go to Stage 5c - The forest bridge (Elf Needed in party for this choice)



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