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Items
Dungeons often contain lots of dangers for the unwary adventurers- aside from enemies, there are also traps. I'll try to explain a bit about how to bypass or shrug off effect of any traps you may have springed. Note that you can't do anything about traps that you spring by opening a chest above it.
If you have a thief in your party, she'll passively show you any parts with traps, usually signalled by a red flashing skull.
Traps
Trap |
Identified by? |
Measures to be taken |
Fire Trap |
The word "FIRE!" flashes and flames erupt from chest. |
You can push yourself away from the chest before the flames hit you. Not too dangerous, and as a bonus, it can burn enemies as well. |
Petrification |
The word "PETRIFY!" appears and a thin beam erupts from the chest. |
You can evade this one by pushing down or wearing an orb, but if you're hit by this trap, START PUSHING LEFT AND RIGHT RAPIDLY, or you're petrified, DEAD! |
Arrow Trap |
The word "Arrows!" appears and four arrows are shot from the chest diagonally. |
Block, backstep, step away from the chest in a non-diagonal direction, wear a cloak of displacement. Not very dangerous. |
Gas Trap |
The word "GAS!" flashes, and gas erupts from the chest, along with a cadre of skeletons. |
Quick movement and Turn Undead could be highly recommended. |
Dead Fall |
The words "DEAD FALL!" flashes and several rocks fall. |
Quick movement can once again save you from potential damage, and smart players use the rocks to damage their enemies. |
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