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Weapons
The hex numbers are used for codes. See Hacking
for more info.
For explanations of PW and Hit see Stats.
Type |
ID# |
GG name |
SMS name |
PW |
Hit |
Note |
Green swords
|
01 |
Dagger |
Dagger |
2 |
0 |
Initial equipment; rusted weapon |
02 |
Short sword |
Short sword |
4 |
4 |
|
03 |
Long Sword |
Long Sword |
8 |
8 |
|
04 |
Broadsword |
Broadsword |
14 |
16 |
|
Red swords
|
05 |
Great Sword |
Gladius |
19 |
20 |
|
06 |
Gladius |
Flamberge |
25 |
24 |
|
07 |
Flamberge |
Rune Blade |
32 |
30 |
|
08 |
Laser Blade |
Laser Blade |
40 |
40 |
|
Blue swords
|
09 |
Magi Masher |
Magi Masher |
12 |
10 |
Strong vs. Magicians/Witches |
0A |
Hardbreaker |
Bushido Blade |
13 |
40 |
Strong vs. Orbs/Mysts |
0B |
Ninjakiller |
Ghost Killer |
13 |
30 |
Strong vs. Ninjas/Ghosts |
0C |
Dragonblade |
Dragonslayer |
23 |
40 |
Strong vs. Dragons |
Purple swords
|
0D |
Blood Blade |
Blood Blade |
14 |
20 |
Gain HP: ½ of damage done, rounded down |
0E |
Masamune |
Great Sword |
18 |
0 |
Doesn't work on slimes |
0F |
Death Blade |
Death Blade |
30 |
40 |
Lose HP: ½ of damage done, rounded down |
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