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How to play
Sega Master System |
Direction pad |
moves the character or attacks enemies by running into
them |
Button A |
goes to the subscreen where you can change equipment or use
items |
Button B |
picks up items underfoot, and also waits for time to pass |
Start button |
when pressed, toggles fast/slow animation |
Sega Game Gear |
Direction pad |
moves the character or attacks enemies by running into
them |
Button 1 |
goes to the subscreen where you can change equipment or use
items |
Button 2 |
picks up items underfoot, and also waits for time to pass |
Start button |
while held down, makes slow animation fast |
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Press Button 1/A to toggle the subscreen. Here you can see the
basic character parameters (floor, rank, HP, PW, AC, money) and use
items. See Stats for details on
parameters.
There is one submenu for each item type: Swords, Armor,
Scrolls (SMS) or Books (GG), Rods, Potions and Rings. Press button 2 to
choose items and commands. Swords, Armor, and Rings are worn with the
Equip command and change the character parameters. Sometimes equipment
is cursed, and is impossible to take off without a Bless scoll/book.
Cursed weapons and armor give no bonus to PW or AC, and cursed rings
have other nasty effects. There is no way to tell a cursed weapon or
armor without first equipping it.
Scrolls/Books, Rods and Potions are consumed by the Use
command. These are support items and perform such functions as healing
and upgrading equipment. Some items have undesirable effects though.
See Items for details.
All items can also be dropped (provided there's room at the
feet) or thrown. Throwing things at monsters either does a small amount
of damage or has some other effect, such as "boggling" them. Thrown
items sometimes miss the target. In any case, thrown items are always
lost, and dropped items are always preserved.
All items other than weapons and armor start out unidentified.
They will have unhelpful descriptions such as "Mauve Potion." These
labels will be different every game. There are two ways to find out
what they are. The riskier way is to use them. The less risky way is to
throw them. The thrown item doesn't actually have to hit anything. In
any case, any item of the same type that is encountered again will be
identified.
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Time is divided into increments known as ticks. Moving, attacking,
picking up items and using items all take one tick. During
this time, monsters move and attack, food is consumed and natural
healing occurs. Status ailments
other than Sluggishness wear off over
time. Changing equipment and dropping items takes no time, however.
You can choose to do nothing and let time pass by pressing
button 2/B. There are several reasons to do this: You can try to get
monsters to move into a position where you can shoot them with rods or
throw things at them; you can wait repeatedly in front of a wall to
search for a hidden passage; Or you can wait for a dangerous ailment to
wear off before proceeding.
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You need food to survive. Pick up bread for about 20 food units and
meat for about 40. The maximum that can be carried is 99. Once
every 10 ticks a unit of food is consumed, and once every 8 ticks HP is
restored by an amount equal to the current level. These values can be
changed by equipping certain rings. If
you run out of food, healing stops and HP is consumed instead of food,
eventually resulting in starvation. |
If you get killed, you will be shown a summary of your performance and
may have the opportunity to continue, provided you have enough money.
When you continue you lose all items except the equipped weapon and
armor. The character's level and other parameters are unchanged, except
for the gold paid to continue. Identified
items stay identified. You may continue up to three times, for a total
of four lives. |
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Your goal on floors 1-29 is to find the exit to the next floor. This is
always located in the vertical wall of a room, often at a corner. It's
never on the edge of the map though.
On floor 30 there is no exit. Instead you need to find and
pick up the crystal ball. Picking it up ends
the game. Your final goal will be easier if you prepare by clearing
out each floor fully, getting all the treasure and slaying all the
monsters for experience.
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