|
Weapons
Clubs - Clubs charge your AT
bar the quickest, but
Aya takes a long
time to swing, giving the enemy a chance to either move away or hit
you. Clubs should not be used unless you're trying to steal, or if
you've squandered all your ammunition.
Name
|
Attack
|
Range
|
Bullets
|
Slots
|
Effects
|
Found
|
Club 1
|
9+1
|
10
|
0
|
1
|
|
Start with it
|
Club 2
|
24+1
|
10
|
0
|
1
|
Steal/Half
|
Soho Gun Store
|
Club 3
|
38
|
10
|
0
|
2
|
Steal/Half, 1st
|
Chinatown Sewers
|
Club 4
|
78+2
|
10
|
0
|
3
|
Steal, Counter,
Critical Up
|
Chrysler Building
Floors 11-20
|
Club 5
|
100+2
|
10
|
0
|
3
|
Steal. 1st
|
Chrysler Building
Floors 61-70
|
Pistols - Pistols are
arguably the best type of
gun in the game. They
manage to be powerful without sacrificing speed; only the machine guns
charge and shoot faster.
Name
|
Attack
|
Range
|
Bullets
|
Slots
|
Effects
|
Found
|
Maeda's Gun
|
1
|
60
|
15
|
2
|
ROFx2
|
Given by Maeda on Day 5.
|
M84F
|
10
|
51
|
6
|
1
|
ROFx2
|
Start with it.
|
P220
|
14+1
|
55
|
5
|
1
|
ROFx2
|
Theater Basement
|
M1911A1
|
15+2
|
60
|
5+1
|
2
|
ROFx3
|
Theater Sewers
|
M9
|
17
|
53+1
|
8+1
|
3
|
ROFx3
|
Central Park
|
P8
|
18+1
|
54+2
|
7
|
1
|
|
Central Park
|
M92F
|
28+1
|
50+1
|
8+3
|
3
|
ROFx3
|
Given by Wayne on Day 3
|
G19
|
30+2
|
57+1
|
8+2
|
3
|
ROFx3
|
Soho Gun Store
|
M9-2
|
38+1
|
54+1
|
10+1
|
2
|
ROFx3
|
Dropped by Sheeva
|
PPK
|
45+2
|
48+1
|
12
|
2
|
ROFx5, Quickdraw
|
Warehouse
|
G23
|
47+1
|
58+2
|
10
|
2
|
ROFx3
|
Dropped by Giant Spider (Hospital Rooftop)
|
M1911A2
|
48
|
61
|
8+2
|
2
|
ROFx3
|
Chinatown
|
G22
|
49+2
|
60
|
10+1
|
2
|
ROFx2
|
Museum 1st Floor
|
M9-3
|
53+2
|
58
|
13
|
3
|
ROFx3, 2 Commands
|
Museum 3rd Floor
|
M8000
|
57
|
58
|
12
|
3
|
2 Commands
|
Dropped by Tyrannosaur
|
USP-2
|
58
|
57+2
|
11
|
2
|
|
Chrysler Building Floors 2-10
|
P228
|
59
|
55+1
|
12+1
|
2
|
|
Chrysler Building Floors 2-10
|
P226
|
63
|
57
|
11+1
|
2
|
ROFx2
|
Chrysler Building Floors 2-10
|
G20
|
65
|
61+1
|
12+2
|
2
|
Counter
|
Chrysler Building Floors 41-50
|
M1911A4
|
68
|
62+1
|
9
|
2
|
|
Chrysler Building Floors 2-10
|
P229
|
71
|
56
|
13
|
1
|
ROFx3
|
Chrysler Building Floors 11-20
|
M96
|
75+2
|
59
|
14+2
|
5
|
|
Chrysler Building Floors 11-20
|
USP-3
|
75+1
|
58
|
12+1
|
2
|
ROFx2
|
Chrysler Building Floors 41-50
|
AM44
|
78
|
58
|
12+1
|
2
|
|
Chrysler Building
Floors 11-20
|
Mark 23
|
81+1
|
60+1
|
13
|
2
|
ROFx3, Quickdraw
|
Chrysler Building Floors 21-30
|
M1911A5
|
85+1
|
63
|
10+1
|
2
|
|
Chrysler Building
Floors 31-40
|
M712
|
85+2
|
63+1
|
10+1
|
2
|
Counter
|
Chrysler Building
Floors 51-60
|
M96R
|
88+1
|
59
|
20
|
2
|
3 Commands
|
Chrysler Building
Floors 61-70
|
USP-TU
|
115+1
|
87+1
|
25+6
|
3
|
ROFx5, Counter
|
Give Wayne 300 Junk, leave the decision to
him, and you might get this.
|
SP1C
|
118+2
|
67+2
|
18+2
|
2
|
ROFx2
|
Give Wayne 300 Junk, leave the decision to
him, and you might get this.
|
DE50AE7
|
123+2
|
55+1
|
15+2
|
10
|
ROFx2
|
Give Wayne 300 Junk, then ask for the Pistol.
|
Rifles - A rifle is going to
be the strongest gun
you'll get short of a
rocket launcher. Rifles also have the longest range, second only to
rocket launchers again. The
range and power of a rifle are more than enough to counter their poor
speed.
Name
|
Attack
|
Range
|
Bullets
|
Slots
|
Effects
|
Found
|
M16A1
|
34+1
|
110+2
|
15+1
|
1
|
ROFx2
|
Given by Torres on Day 2
|
SG550
|
40
|
108+2
|
20+1
|
2
|
ROFx2
|
Dropped by Giant Dogman
|
G3A3
|
43+1
|
121+2
|
18+1
|
3
|
|
Hospital 13th Floor
|
Type64
|
50+1
|
112+2
|
14+2
|
4
|
ROFx3, Critcal Up
|
Chrysler Building Floors 21-30
|
M16A2
|
53+2
|
124
|
18+1
|
2
|
ROFx3
|
Chrysler Building Floors 2-10
|
PSG-1
|
75
|
120
|
18+1
|
5
|
ROFx2
|
Chrysler Building Floors 31-40
|
SAR
|
85+1
|
135+1
|
16
|
2
|
|
Chrysler Building Floors 41-50
|
XM177E2
|
99
|
158+1
|
16+1
|
5
|
Critcal Up
|
Chrysler Building Floors 61-70
|
FA-MAS
|
119
|
168+1
|
26
|
6
|
ROFx3
|
Chrysler Building Floors 51-60
|
MAG
|
151+1
|
185
|
20+1
|
4
|
ROFx2, Critcal Up
|
Give Wayne 300 Junk and ask for the Rifle.
|
AK-47
|
155
|
152+2
|
23+1
|
6
|
ROFx5, Critical Up, Counter
|
Give Wayne 300 Junk, leave the decision to
him, and you might get this..
|
Machine Guns - These are the
fastest guns in the game
and are just as
powerful as pistols. However, stock MGs are usually crippled
by terrible effects; you'll need a few Super Tools to make them usable.
Name
|
Attack
|
Range
|
Bullets
|
Slots
|
Effects
|
Found
|
M11
|
32+1
|
42
|
20+1
|
2
|
ROFx5, Random
|
Soho Gun Store
|
MP5K
|
35+1
|
43
|
23+1
|
1
|
ROFx3
|
NYPD Weapons Storage
|
MP5PDW
|
52+1
|
46
|
23+2
|
2
|
ROFx7, Random
|
Museum 2nd Floor
|
MP5A5
|
67+1
|
48
|
28+1
|
2
|
ROFx2, Attack All
|
Chrysler Building Floors 31-40
|
Full UZ
|
68
|
49+1
|
42+1
|
3
|
ROFx10, Random
|
Chrysler Building
Floors 11-20
|
PPsh41
|
78+2
|
75+1
|
71
|
2
|
ROFx10
|
Give Wayne 300 Junk, leave the decision to
him, and you might get this.
|
MP5SD6
|
89
|
52
|
31+1
|
4
|
ROFx3, Attack All
|
Chrysler Building
Floors 51-60
|
P90
|
122
|
51+2
|
200+1
|
5
|
ROFx10, Attack All
|
Give Wayne 300 Junk,
then ask him for the machine gun.
|
Shotguns - Shotguns are
slow, but they're also
strong. The best part
about them is their Burst effect, allowing them to blast groups of
enemies with every shot.
Name
|
Attack
|
Range
|
Bullets
|
Slots
|
Effects
|
Found
|
M870
|
48+1
|
60
|
4+3
|
6
|
Burst, ROFx2
|
Chinatown Sewers
|
M500
|
57+2
|
61+2
|
5+2
|
10
|
Burst, ROFx2
|
Museum 4th Floor
|
M870-2
|
63
|
63+1
|
5
|
9
|
Burst
|
Chrysler Building Floors 21-30
|
M500-2
|
75+1
|
67
|
6
|
11
|
Burst, ROFx3
|
Chrysler Building Floors 61-70
|
Maverick
|
82
|
69+2
|
6+1
|
5
|
Burst
|
Chrysler Building Floors 31-40
|
S12
|
97+1
|
72
|
8+1
|
6
|
Burst
|
Chrysler Building Floors 51-60
|
M10B
|
120+1
|
70
|
6+1
|
4
|
Burst, ROFx3
|
Give Wayne 300 Junk, then ask him for the
shotgun.
|
Grenade Launchers - Grenade
launchers are slow and
they have low ammo
capacities. They aren't even that powerful. Their only saving grace is
their elemental damage effects.
Name
|
Attack
|
Range
|
Bullets
|
Slots
|
Effects
|
Found
|
M79
|
44+1
|
65+2
|
4+1
|
3
|
ROFx2, Tranquilizer
|
Hospital Basement
|
M203-2
|
48+1
|
65
|
6+1
|
2
|
ROFx2, Heat
|
Warehouse
|
M203-3
|
49+1
|
71
|
5+2
|
4
|
ROFx3, Acid
|
Chinatown Sewers
|
M79-3
|
52+2
|
68+1
|
5+1
|
3
|
ROFx2, Frost
|
Dropped by Centipede
|
M203-4
|
57+1
|
67
|
7+1
|
5
|
ROFx2, Frost
|
Museum 1st Floor
|
M79-4
|
59+2
|
65
|
10
|
4
|
|
Chrysler Building Floors 2-10
|
M203-5
|
68
|
65
|
7
|
5
|
|
Chrysler Building
Floors 11-20
|
M79-5
|
75
|
67+2
|
8
|
5
|
|
Chrysler Building Floors 21-30
|
M203-6
|
80+1
|
67+1
|
6+2
|
4
|
Cyanide
|
Chrysler Building
Floors 61-70 |
HK40
|
115+1
|
70
|
8+1
|
8
|
|
Give Wayne 300 Junk, then ask him for the
grenade launcher.
|
Rocket Launchers - Rocket
launchers are the slowest
weapons in the
game, but they also have the most power and range. Since rockets are
scarce, save these for
bosses if you're going to use them at all.
Name
|
Attack
|
Range
|
Bullets
|
Slots
|
Effects
|
Found
|
AT4
|
128
|
202
|
1
|
0
|
|
Dropped by Giant
Crab
|
AT4-1
|
186
|
205+30
|
1
|
0
|
|
Chrysler Building
Floors 41-50
|
LAW80
|
200+20
|
210
|
1
|
0
|
|
Give Wayne 300 Junk, then ask him for the
rocket launcher.
|
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