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Enemies

EX HP indicates how much HP an enemy has in an EX Game.
An enemy will ALWAYS drop an item, unless 'Nothing' is listed in the drop column. The same goes for steal items. If multiple items are listed, the first is the common drop/steal, and the second is the rare.
Weaknesses are (A)cid, (P)oison, (H)eat, (F)rost, (C)onfuse, (T)ranquilizer, (S)teal.
For a comprehensive look at the attack patterns of each monster, as well as the strategy needed to defeat them, check here.

Name
HP
EX HP
EXP
Drops
Steal
Weak
Found
Rat
12
16
2
Ammo +6
Ammo +6
PHCT
Theater Basement and Sewer
Parrot
10
13
1
Medicine 1
Ammo +6
---
Theater Basement
Frog
34
47
4
Ammo +6
Ammo +6
F
Theater Sewer
Green Snake
32
44
6
Medicine 1
Cure-P
---
Central Park
Red Snake
44
61
8
Ammo +6/Cure-P
Cure-P
---
Central Park
Blackbird
35
48
6
Junk/Medicine 1
Junk/Medicine 2
P
Central Park, NYPD
Monkey
57
79
10
Ammo +6/Offense +1
Medicine 1
---
Central Park
Plant
60
83
10
Ammo +6
Ammo +6/Cure-P
H
Central Park
Bear
75
104
12
Ammo +15
Ammo +6
F
Central Park
Yellow Rat
70
97
26
Medicine 1/Tool
Ammo +6
---
NYPD
Dogman
98
136
39
Offense +1/Medicine 2
Medicine 1
---
NYPD
Giant Dogman
150
209
45
SG550
Defense +1
---
NYPD
Spider
78
108
20
Ammo +15/Cure-M
Ammo +6/Ammo +15
FTS
NYPD
Slime
80
123
48
Ammo +6/Cure-P
Medicine 1
AHCTS
Hospital
Fly
110
153
86
Medicine 2/Cure-M
Cure-M
F
Hospital
Ratman
120
167
92
Medicine 2
Medicine 2
PH
Hospital
Spawn
170
237
90
Cure-M
Medicine 2
F
Hospital
Giant Slime
201
281
60
Ammo +15
Defense 1/Tool
AHS
Hospital
Cat
135
188
361
Ammo +6
Ammo +15
F
Chinatown
Snake
99
138
287
Ammo +6
Cure-P
FCS
Chinatown, Chinatown Sewer
Bat
112
156
301
Cure-D/Ammo +6
Medicine 2
HS
Chinatown Sewer, Subway
Frog
153
214
425
Junk
Medicine 2
H
Chinatown Sewer
Alligator
215
300
522
CR Evade +1/Range +1
Tool
H
Chinatown Sewer
Mole
161
225
457
Cure-P
Nothing
HF
Subway
Dinosaur
280
391
1530
Ammo +15/Medicine 3
Medicine 2
F
Museum
Lizard
200
279
986
Medicine 2/Junk
Nothing
PS
Museum
Scorpion
480
601
2036
Medicine 3/Cure-P
Nothing
---
Museum
Armadillo
240
335
1202
Ammo +15/Medicine 4
Nothing
---
Museum
Pterodactyl
320
447
3256
Medicine 3/Ammo +30
Range +1
---
Museum
Grey Rat
215
300
135
Ammo +30
Ammo +30
---
Warehouse
Gold Spider
242
337
185
Ammo +30
Cure-M
---
Warehouse
Rat
--
85
2
Nothing
Nothing
PHCT
Chrysler 2-10
Dinosaur
--
106
6
Ammo +6
Nothing
---
Chrysler 2-10
Bird
--
76
2
Junk
Junk
?P
Chrysler 2-10
Bat
--
98
3
Medicine 1/Cure-D
Cure-D
---
Chrysler 2-20
Mole
--
144
7
Medicine 2/Ammo +15
Medicine 2
HF
Chrysler 11-20
Monkey
--
158
9
Nothing
Nothing
---
Chrysler 11-20
Snake
--
120
5
Ammo +6/Medicine 1
Nothing
CS
Chrysler 11-30
Spider
--
205
23
Nothing/Ammo +30
Cure-M
FCS
Chrysler 21-30
Fly
--
240
15
Cure-M/Medicine 3
Nothing
F
Chrysler 21-40
Plant
--
280
27
Medicine 2/Cure-P
Nothing
H
Chrysler 21-40
Spawn
--
400
78
Cure-M/Ammo +15
Nothing
---
Chrysler 31-40
Cat
--
375
52
Ammo +6
Nothing
---
Chrysler 31-40
Lizard
--
315
40
Medicine 3/Cure-M
Ammo +30
---
Chrysler 31-40
Parrot
--
420
115
Medicine 2/Medicine 4
Nothing
APFS
Chrysler 31-50
Frog
--
460
133
Nothing/Ammo +15
Revive
F
Chrysler 41-50
Scorpion
--
580
160
Ammo +6
Medicine 4
F
Chrysler 41-50
Armadillo
--
410
144
Nothing/Medicine 3
Nothing
---
Chrysler 41-60
Ratman
--
715
364
Ammo +15/Nothing
Nothing
---
Chrysler 51-60
Giant Rat
--
790
562
Medicine 3
Nothing
---
Chrysler 51-60
Squirrel
--
670
2
Medicine 4
Cure-C
---
Chrysler 51-60
Gold Rat
--
590
327
Ammo +30/Revive
Nothing
PHCT
Chrysler 51-70
Bear
--
1000
894
Medicine 4
Nothing
H
Chrysler 61-70
Snake
--
800
804
Nothing/Medicine 4
Nothing
---
Chrysler 61-70
Slime
--
880
855
Junk
Medicine 4
A
Chrysler 61-70
Dogman
--
980
920
Ammo +30
Nothing
---
Chrylser 61-70
Monster Box
--
700
255
Ammo +30/Revive
Nothing
---
Chrysler 11-70




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