Site Navigation

RPGClassics Main
Contact Maintainer

Shrine Navigation
Shrine Home
Added Effects
Armor
Bosses
Characters
Enemies
EX Game
Experience Chart
Items
Junk
Parasite Energy
Walkthrough
Weapons

Bosses


Boss Name
HP
EXP
Items Dropped
Items Stolen
Found
Strategy
Actress
40 HP
0 EXP
Drops Nothing
Steal Nothing
Theater
The actress is your first battle in the game, and her only real purpose is to give you some first-hand experience with the battle system. Her attack, a simple, weak energy blast, is easy to dodge; just move aside when the swirling energy around her converges on her hand. She doesn't even have a melee attack, so you can save the ammo and club her to death. After you hit her once, you'll gain the ability to use the Heal 1 power.
Eve
100 HP
0 EXP
Drops Nothing
Steal PE +1
Theater Reheasal Room
It's Eve again! This time she'll actually put up a fight. Her primary attack is a pair of energy beams, fired with a gap wide enough to stand in between them. She might even sweep them across the room to keep you on your toes. If you get close, she'll claw you, so keep your distance and fire away.
Alligator (body)
120 HP
30 EXP
Drops Kv Vest 1
Steal Offense +1
Theater Sewers
Alligator (tail)
80 HP
As it says in the beginning, there are two targets, the body and the tail. Start by killing its tail. Once its tail is gone, the camera will shift and its body will become vulnerable. Then you can just finish it off. As for attacks, it really likes using its claws and tail, and will use both if you get close. If it runs at you, then it'll try to hit you with two powerful swipes. It can also launch a series of shockwaves from its tail. After you kill its tail, the shockwave attack is replaced by one where it breathes three streams of fire in your general direction. In both stages of the battle, just try staying next to it or behind it.
Worm (small)
125 HP
80 EXP (each)
Drops Defense +1, Ammo +6 (each)
Steal Ammo +15, Tool (each)
Central Park
Worm (medium)
150 HP
Worm (large)
175 HP
Worm (largest)
200 HP
There's four worms to tangle with, and at the beginning, they're all (relatively) small. They'll fire a sphere which explodes into a shower of spikes directed at you once it hits the ground. Every time you kill one of the worms, the rest of them grow, gaining more HP and a more powerful spray of spikes. The last worm puts up the toughest fight. It will gain a new attack, where it sweeps across the battle field with its body, and that sweep is very difficult to dodge (if it's even possible at all). Just keep blasting and keep some Medicine on-hand.
Eve
320 HP
0 EXP
Drops Nothing
Steal PE +3
Central Park
This battle is trickier than you'd think. There is very little room to dodge in the carriage, and if Eve decides to get close and swipe you, it may come down to luck alone as to whether you'd be able to avoid it or not. Besides her clawing attack, she flies into the air, targets one corner of the carriage, and blasts it soon after. When that happens, you want to be as far in the opposite corner as humanly possible.
Sheeva (left head)
300 HP
1000 EXP
Drops M9-2 Steal Nothing
NYPD 3rd Floor
Sheeva (center head)
400 HP
Sheeva (right head)
200 HP
There are three targets, and you'll have to deal with them all. Sheeva has a few attacks: a undodgable shockwave that cuts you HP in half, a lunging bite, and an energy blast, which she'll sweep across the bottom of the room; obviously, you should run to the top of the room to dodge it. She can also heal one of her heads by 100 HP.
Giant Spider
860 HP
6500 EXP
Drops G23
Steal Tool
Hospital Rooftop
This battle goes a lot smoother if you have a long-ranged weapon. The spider has three attacks. First, it can spray three huge webs across the building. Immediately after firing those webs, it will either charge and fire a fireball at you, or run at you in order to slash you. That's basically all it does. The webs are usually more annoying than dangerous, and as long as you keep your distance (and I mean REALLY keep your distance) you probably won't get hit. The fireballs are easily dodgable as well, since the charge time gives you plenty of warning. The trouble starts when you actually try to shoot it. If you're using anything less than a rifle, you're going to have to be dangerously close to that quick slash it has. After you deal about 450 damage, you'll begin part two of the fight, which is the same as part one, it's just played out on a different section of the rooftop.
Crab (body)
850 HP
2510 EXP
Drops AT4
Steal Defense +1
Warehouse Basement
Crab (claws)
410 HP
Steal Nothing
This guy's actually pretty easy. It'll run in a circle around the center of the room, occasionally stopping to launch an attack. That attack can be an attack with one or both of its claws, a spray of Defense Down causing bubbles, or its eye laser attack. The claws and bubbles are avoided by standing next to it. The lasers require actual dodging effort, and you'll basically have to get out in the open and rely on your reflexes and Haste to dodge them. If you're not running around the field to dodge the lasers, then you should be standing next to the crab and following it around, taking shots at every opportunity.
Centipede (head)
810 HP
10000 EXP
Drops M79-3
Steal Tool
Subway
Centipede (middle)
120 HP
Drops Medicine 3/Ammo +30
Steal Medicine 3/Ammo +30
Centipede (tail)
180 HP
Drops CR Evade +1/Offense +1
Steal Cure-P
The best place to be against this guy is beside or behind it. All its attacks save one require you to be in front of it, and even though it'll make a very quick turn towards you, you still have plenty of time to get out of the way. It can either lunge forward, which hurts, or it can release a torrent of electricity (it'll need to charge for that, giving you early warning). The electrical barrage causes darkness and has a pretty good blast radius. Finally, it can fire poisonous goop into the sky, ideally to have it land on you. The shadows on the ground tip you off as to where they'll land.
At the beginning, you'll only be able to target its head. After you deal enough damage (around 500), it'll break apart into four pieces: the head, the tail, and two midsections. One piece will land in each corner of the battlefield, and the second phase of the battle begins. The four pieces will spin around, going from corner to corner faster and faster, until, after four moves, they each attack in turn, charging you. The head will cause poison if it hits you, and the tail darkness. At this point, it is imperative that you kill at least one segment immediately (ideally one of the midsections, they're the weakest) to give you a place to hide when they start attacking. After they all launch their attack, they'll jump up and shuffle themselves in an effort to throw you off.
Triceratops
1600 HP
50000 EXP
Drops Ammo +6
Steal Tool
Museum 3rd Floor
This boss is very, very time-consuming. You'll find yourself doing a mere fraction of your original damage at first, and you'll do that until you inflict a significant amount of pain. It only has two attacks. First, it'll lower its head and charge you. This attack is nearly impossible to dodge with any certainty unless you have Haste on; worse yet, as you weaken it, it'll start doing multiple charges right after another, so be prepared for that. The second is firing a bolt of lightning across the floor. Due to the speed of the bolt, this one is also tricky to dodge; you'll really just have to rely on your reflexes (and Haste). Standing next to the dinosaur's head will usually cause the bolt to spiral around you and miss, but not always.
After you deal around 650 damage , you'll break off its bony helmet. This'll kill its defense, but it'll also drive it nuts. It'll run around like a maniac, firing multiple bolts in sequence, charging randomly, and generally being a pain in the ass. At least you'll deal the last 950 damage faster than you dealt the first 650.
Tyrannosaur
2400 HP
30000 EXP
Drops M8000
Steal Tool
Museum 1st Floor
This guy's not too tough if your reflexes are somewhat good. Just make sure you keep Haste on at all times. He's got three attacks, and his favorite is breathing fire, which he'll sweep in front of him, and it'll hurt like hell if you get caught in it. Just run behind him when he does it, even if it means you have to cram yourself between him and the wall; ten points of damage for touching it is much better than two hundred for getting burnt. It's also got a homing energy blast that requires charging. That's a tough attack to avoid, since there's no real safe spot against it; have Haste on and rely on your reflexes. Finally, it'll try to bite you if you get in front of it. As long as you stay behind it and keep your HP high, you shouldn't have any problem with this guy.
Eve (top)
1850 HP
0 EXP
Drops Nothing
Steal Offense +1
Statue of Liberty
Eve (middle)
800 HP
Steal Range +1
Eve (bottom)
2550 HP
Steal Bullet Cap +1
Eve is the toughest boss to date. Her main attack is firing a pair of energy blasts at you repeatedly: naturally, they're fired with a gap between them. The blasts themselves explode into a firey column once they hit the ground. The straightforward way to beat this attack is to run around trying to keep yourself from getting hit by Eve's new blasts and the fire columns from her previous blasts. The easy way is to just keep running to the side; if you have enough distance (and Haste), all her blasts will land behind you. Next, she fires.a blaze of rapid-fire energy darts from her fingers, which she'll sweep in front of her. These can either be outdistanced or outrun and are easy to dodge if you're not caught off-guard. She's also a fan of charging you and trying to grab you with her tentacle. If you get caught, then you've got no choice but to endure a series of attacks from her; the attacks are indicated by the color of the aura around her tentacle. Red is the safest, but also the most damaging, as you're reduced to a single HP. Blue results in two blasts and Defense Down. Yellow is three blasts and Confusion. White is four blasts but without any status problems. Should her tentacle's aura be multicolored, then she'll just thwap you instead of blasting the crap out of you. All of those are nearly impossible to dodge without Haste. You'd think that you'd want to stand behind her, but she's even got an attack that covers there, a series of powerful energy waves blasting the area behind and beside her. All I can say is stay on the move, use Haste, and keep your HP high. When you beat her, she'll change to her final form.
Eve (final form)
2200 HP
0 EXP
Drops Nothing
Steal Nothing
Statue of Liberty
Eve's not as resilient in her last form, but her attacks are stronger and tougher to dodge. Now, she'll fly around pretty quickly, doing nothing of importance. Be ready, though, since she can quickly rush you, slapping you with her wings to inflict some serious damage and Poison. That's not her worst attack, though. If she slows down, then she'll either blast you to cause Stiffness (and it's undodgable, to boot), or she can fly up into the sky, only to hurl an energy spear at the ground. That spear will explode over a huge area and it'll cause Defense Down if it hits you. Watch out for it more than anything
Ultimate Being
1500 HP
0 EXP
Drops Nothing
Steal Ammo +30
Cruiser
The simplest form. It only has two attacks, a short-ranged white shockwave that does minor damage, and a yellow one that drops you to 1 HP; to add insult to injury, the yellow one is undodgable. Just pound away at it and hope it doesn't have enough time for the random number generator to choose the yellow one. Beat it, and it'll evolve to its next form.
Ultimate Being (2nd form/body)
1600 HP
0 EXP
Drops Nothing
Steal Nothing
Cruiser
Ultimate Being (2nd form/wings)
1200 HP
Steal Junk
This form is also fairly simple. At the beginning, it can either fire a pair of electric bolts at you repeatedly, which you should try to stand between, or it can fire three large semi-guided bolts, which are easy to dodge; just move aside. After you've dealt around 800 damage, its wings will detach and start fighting on their own. Now, the body will run from corner to corner, firing a purple beam across the helipad, while the wings try to ram you or shoot you with rapid-fire energy bullets. The now-grounded body is the primary target, and beating it will trigger the next evolution.
Ultimate Being (3rd)
3500 HP
0 EXP
Drops Nothing
Steal Super Tool
Cruiser
The hardest of the four forms, this one is fast and has a wide arsenal of deadly attacks. It can charge you and deliver a powerful two-hit combo, which is pretty tough to dodge; just keep running and hope it misses. If it jumps onto one of the four corners of the helipad, it'll charge up and release a flurry of guided blasts. The only place you're safe against that attack is underneath the monster itself, so make sure you put yourself there the moment you see it jumping. Don't worry, you won't sustain any contact damage. Finally, it can let loose with a shockwave that cuts you HP in half and a grab that drops your HP to one. Thankfully, those last two attacks are rare. Blast through those 3500 HP and it'll perform yet another evolution.
Ultimate Being (4th)
8000 HP
0 EXP
Drops Nothing
Steal Junk
Cruiser
The last form. The four pyramidal things on the floor occasionally shoot a laser at you, and that's this form's only attack. Unfortunately, you'll quickly discover that this beast is practically invulnerable to standard weapons; even your strongest gun won't do more than a single point of damage. Still, you might as well go down fighting, so keep attacking anyway. After you've done a small amount of damage, there'll be a cutscene, and Daniel will manage to deliver Maeda's special bullets. With those bullets in Maeda's Gun, you'll now deal at least 999 damage per hit. Just keep firing until it dies. You've got more than enough special ammo to last through the battle.
Giant Spider
1000 HP
100 EXP
Drops Chrysler Key1
Cannot Steal
Chrysler Floor 10
It's a clone of the spider boss on the hospital rooftop. This time, though, there's no room to distance yourself. If you took the time to level up and gain bonus points by playing up to the Museum, then your gun should be strong enough to kill this thing before it can cause any real damage. Just keep on your toes and dodge as best you can. Remember that Haste will cancel out the Stiffness inflicted by the webs, should you get tripped up by them.
Alligator
1100 HP
150 EXP (each)
Drops Chrysler Key2
Cannot Steal
Chrysler Floor 20
Well, it's a fight against two strong alligators. You've fought this battle before, in the Chinatown sewers, and while the monsters are stronger, their techniques have not improved. As their attacks rely on you being in front of them, don't be there, and you should do fine.
Centipede (head)
1600 HP
800 EXP
Drops Chrysler Key3
Cannot Steal
Chrysler Floor 30
Centipede (middle)
500 HP
Centipede (tail)
800 HP
Again, this is just a stronger version of the Centipede boss in the subway. No new attacks and therefore no new strategy is needed to kill it. Just stay next to it! It'll split apart after you deal 1200 damage.
Triceratops
2900 HP
2500 EXP
Drops Chrysler Key4
Cannot Steal
Chrysler Floor 40
Stronger, faster, but with the same attacks, so use the same strategy you used before. Be careful, though. If your gun's Attack isn't up to spec, this battle might take a bit longer than you're used to. If so, just endure; you'll break its head at around 1300 damage.
Cockroach
4200 HP
5000 EXP
Drops Chrysler Key5
Cannot Steal
Chrysler Floor 50
This boss is pretty tricky. It's only got one attack, and that's using its antennae as a whip. It's a pretty painful attack, too, but if that was all this bug had, it'd be pretty easy. No, the tricky part is when it starts shaking, because that means it's giving birth. You can see the larva slowly sliding out of the bug's backside. Once it pops out, it'll instantly metamorphosize into a second roach with identical stats to its mother, and once it grows to its full size, it'll join the attack against you. All the while, the first bug has taken to the skies, where it'll fire Poison-inflicting energy bombs at you.
You can kill either roach, but no matter what, once there's only one left, the remaining bug will start giving birth to another. The only way to stop the cycle is to kill both at somewhat the same time. If you've got Burst, this will all go a lot smoother, since you'll be able to shoot both at once. Otherwise, you'll have to alternate from target to target, soften one up while killing the other, or some other strategy to make sure they both die one after another.
Crab (body)
6500 HP
10000 EXP
Drops Chrysler Key6
Cannot Steal
Chrysler Floor 60
Crab (claws)
1500 HP
Whee, recycled bosses again! Don't let the HP scare you, this guy's just as easy as his predecessor in the warehouse, he's just faster. Use Haste, stay beside it, blast away, you know the drill.
Queen Bee
11300 HP 20000 EXP
Drops Chrysler Key7
Cannot Steal
Chrysler Floor 70
Small Bee
500 HP
Large Bee
1400 HP
It's got three positions it can move to: left, right, and center, and it's also got only one attack, a massive energy wave that can easily deal 500+ damage. The wave is easy enough to dodge by just running to the opposite side of the screen while aided by Haste. It gets really tricky after you've done a significant amount of damage to it, though, because it'll gain a new attack, the cheapest attack in the game: 400+ damage, Defense Down, and no chance to dodge..Furthermore, you can't move while the animation is playing, so the other bugs get in a few free jabs while you're paralyzed by special effects. I sure hope you have some strong medicine on-hand, as well as Revives; you're gonna need them.
As for her offspring, the small bees always appear in pairs and are nuisances at best. They can charge and sting you, which does hurt a bit, and they can also heal the queen. The larger one is tougher, but has equally crappy attacks. Even though the queen will continue to bring them back, kill them anyway; nothing's worse than getting caught in that energy wave just because one of those stupid little bees decided to play hero.
Eve
40000 HP
0 EXP
Drops Nothing
Cannot Steal
Chrysler Floor 77
The final boss! Eve's got pretty much the same moves you do, variations at least. If she disappears, she'll reappear moments later to deliver a series of crushing blows, blows that will hopefully miss if you make a conscious effort to dodge them. She's also got two attacks that involve Maya: both are undodgable and cause status effects, namely Stiffness and Confusion. If Maya starts circling around her, though, then she can either heal herself, or erect a barrier, reducing all your damage to one until you break through it. After the barrier, she'll charge up for her own version of Energy Shot, using her body as the bullet. Get hit (oh, don't worry, you'll get hit), and it's 1 HP for you. Of course, this puts her at a disadvantage, since you won't be dead and you'll be able to blaze away while she's stunned.
Besides her powerful attacks, the real problem when fighting Eve is her healing ability that I mentioned. At first, she'll heal 1000 HP, which won't be much. However, every time she heals herself, she'll recover an extra 1000 HP on top of whatever she healed before. This means that she can eventually outheal any damage you do if you let the fight drag on too long. Now, it is possible to beat Eve despite her (eventual) insane healing rate; I did it that way more times than I'd like to remember. It only works if you're as fast as humanly possible: I'm talking 99 Active Time, constant Haste, and a pistol. Plus, that pistol's gotta have 350+ attack on it, and that'll just let you scrape by.
But why bother with the race against the clock when there's an easy way to keep her from healing at all? Just don't shoot her when Maya is on the battlefield, even if all you see of Aya's sister is her shadow. She will always point at you when she summons Maya, so keep an eye out for that. The weight is off your shoulders now, as long as you've got enough patience to wait five seconds for Maya to leave.



(c)2006 RPGClassics.com. All materials are copyrighted by their respective authors. All games mentioned in this site are copyrighted by their respective producers and publishers. No infringement on any existing copyright is intended. All rights reserved.