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Day Four - Conception
Your first task of the day is to figure out why Eve attacked the
precinct, and to do that, you'll need Maeda. He's up on the third
floor, in the ID lab. That's where you met the healing technician. If
you haven't gotten the Trading Card from the
locker room yet, do it on your way up. Once you find him, he'll reveal
Eve's
intentions. Your next destination is St. Francis Hospital, and you'll
receive some ammo before you're sent off, Maeda in tow.
ST. FRANCIS HOSPITAL
Maeda gives you the Mayoke before you actually go inside. The
hospital's lobby is pretty basic; a closet hiding a chest, a more
visible chest containing ammo, and a phone on the desk. The north doors
are locked. To the left, you'll find another locked door and the
elevators. Press either call button and get in the elevator. Use the
control panel to begin ascending.
Before you can get anywhere (not that you had any particular
destination in mind anyway) Eve severs the elevator's cables, sending
you to the basement. Before you can even think of taking the other
elevator, Eve then sabotages the power, leaving you in the dark and
trapped. Go down to the next screen. From there, you can see three
doors with halls leading down and two leading to the right. The stairs
are down, but Eve will promptly destroy them if you try to climb them.
The bottom-right door leads to the autopsy room, and is locked. So go
through the top-right door, which puts you in a room lined with
bookcases. Atop one of the cases on the right is a pulsing yellow
light. That's Fuse 1, and you'll need three such fuses to repair the
damage Eve did to the fuse box. Depart through the left door, which
puts you in another hall. The north doors are locked with the blue
keycard, leaving you with only the left door to go through.
You're in an office now. You need to search the right desk drawer for
the Autopsy Key, which (surprise) unlocks the Autopsy Room. Return to
that room by any route you'd like and enter. Pass through here to the
northeast door. Now there's two things you need to grab in this next
room, Fuse 2 which is atop the medicine box to the north, and the Blue
CardKey from the melted corpse along the south edge of the room. Return
to the locked doors, insert your key into the slot (indicated by the
blue light), and go north off-screen.
Now you can actually see the fuse box, but you still need another fuse.
Go through the door on the right, which puts you in a dark room with a
sliding door. In the bottom-right corner of that room is another light,
your Fuse 3. With all three Fuses in hand, go to the fuse box. It's
pretty badly damaged. Using the left side allows you to repair the
damaged wiring and turn on the power. Using the right side allows you
to insert a fuse. Insert all three fuses, one at a time, repair the
wires, and turn on the power. The lights go on, the music changes, and
you can return to the ground floor.
Well, once you're back at the lobby, you'll notice that those north
doors are now open. Through them, you'll find a monster harrassing a
nurse and her patient. After the short scene, the nurse informs you
that there's another nurse in the next room. Get over there, fight
another battle, watch more flashbacks. The nurse gives you the Green
CardKey in her gratitude, so go unlock those doors by the elevators.
Once you're past the green-key doors, you'll be in a badly-damaged
hall. There's a second door partway down, on the left. Go through it.
See those pipes in the bottom-right corner? Turn the wheels to shut
down the supply of liquid nitrogen to the sperm bank. Return to the
elevator and go up to Floor 13.
Floor 13 is as lisear as they come. Leave the elevator and pass through
the screen after that. The next door is locked; on the far left,
there's a machine with an arrow pointing to it. Read the arrow
(actually a sign), then push the machine, then push the buitton to open
the door. The next screen is the kennel, and there's nothing of note,
so continue on. Now you'll be at another elevator, but it's locked.
Enter the side office. Search the glistening dots among the scattered
papers on the floor - one is Junk, and the other is the Elevator Key.
Enter the elevator, watch the scene, press the button to go up, watch
another scene, and step out onto the hospital's rooftop. A giant spider
will materialize out of thin air - it's time for another boss fight!
After that arachnid's been blown away, you'll confront Eve again.
She'll shoot down those Navy planes, and since one of them is about to
careen into the roof, you'd better make yourself scarce. Run down and
left to the scaffolding. After one last battle (against a regular enemy
this time), you'll meet Maeda and Daniel on the ground floor. They'll
take you back to the station. Head for the Captain's office to end the
day.
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